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    posted a message on Changing Attributes

    Does anyone know whether the attributes found in this wiki article can be tweaked or accessed by addons:

    https://minecraft.gamepedia.com/Attribute


    I have attempted to tweak them in a simple MCPACK, but I cannot tell if they are working or not. Seems like they are not.

    Posted in: Add-ons
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Ah. I had started to suspect. Thank you for the quick reply. I shall seek another way to repair them then.


    Absolutely love the mod. :-)

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Just wondering about the sentient sword. I have read that it is repairable with will crystals, and have grown some but I have no idea how to use them to repair it. I am using the latest 1.8.9 version of the mod.

    Posted in: Minecraft Mods
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    posted a message on Foundry: Melt ores and metals into liquid, cast them into other items.

    I have an odd issue, for whatever reason, my foundry machines refuse to accept power from any source and they will not work. I have the latest 1.8.9 version, is this an issue anyone else has encountered?


    Edit: Also, my IC2 cables refuse to connect to them.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    I seem to be having problems with mobs spawning in areas lit with mod light sources, like carpenter's blocks w/glowstone, after installing this mod. Is ths a known bug? I cannot seem to find much on the subject.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    So, having a couple odd and unexpected issues.

    1) in random places 1000's of fish will spawn in small ocean biome areas despite fish spawning normally everywhere else, I just had to turn off all fish spawning and fill in those chunks so fish could not spawn. It was in an ice biome if that makes a difference.

    2) I am using the !liquid tag for squids and fish and stuff. The problem is that this lets squids spawn in ANY liquid, including liquid ender in Reika's ender forests. While it is HILARIOUS. It is causing significant amounts of server lag, is there another, more specific, tag I can use to exclude liquid ender, or should I just refrain from using the tag all together?

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    Having an issue with the printing press and typesetting table, they just.... don't work.

    I attempted to copy my atlas, I placed the atlast on the left side, and chase's on the top, and shift-right clicked the atlas. It immediately made a shiny atlas chase.

    I then put books on the left hand side of the printing press, ink in the top, and the chase in the middle and.... it doesn't do anything. Am I missing something?

    I have noticed that if I put books from the lost books mod into the typesetting table, and it won't copy them or add them into the book directory thing.

    EDIT: Okay, I figured out how to get the atlas working, you have to put an empty atlas on the printing press with the chase.

    Still can't seem to copy books from the lost books mod though for whatever reason.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Whenever I go to a village that has been in an unloaded chunk, it breaks all the shops in that town. Is there any way to prevent this without having yo have chunk loaders everywhere?

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    I have an odd situation, not sure if this is right. In my jungle biomes, I noticed a distinct lack of ocelots, so I decided to look up their rate in my configs. The configs had them pretty low, so I turned them up considerable, and still have not been able to find any. I have noticed that if I do /jas composition, it does not even list ocelots on the list. Is there something wrong?

    I have an odd situation, not sure if this is right. In my jungle biomes, I noticed a distinct lack of ocelots, so I decided to look up their rate in my configs. The configs had them pretty low, so I turned them up considerable, and still have not been able to find any. I have noticed that if I do /jas composition, it does not even list ocelots on the list. Is there something wrong?

    Edit: okay, it looks like they are spawning, but they aren't showing up on the composition list for some reason.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge

    So, are there any plans to balance the imbued fires? We almost lost our server's world tonight because we just had no idea how ridiculous they would be. Thankfully I keep backups, but at the very least, a warning in the Thaumonomicon would have been nice.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Ah, this makes sense, thanks for the advice! :)

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Are Crystal blooms not fully implemented yet? When I rt-click the plant, the bloom disappears, but I get nothing. If I break the plant, I just get seeds. From the lexicon entry, it talks like I should be getting shards from them.

    Posted in: Minecraft Mods
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    posted a message on Unknown Crash - Need some help
    exroot1983:

    FIX for MULTIMC+Forge+Optinfe Users:

    go into your MULTMC\instances\<yourMinecraftInstance>\patches\ -> edit net.minecraftforge.json and add follow lines:

    {
    "+libraries": [
    {[/b]
    "insert": "replace",[/b]
    "name": "com.mojang:authlib:1.5.16"[/b]
    },[/b]
    {
    "insert": "replace",
    ...
    },...
    Posted in: Java Edition Support
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I figured as much. :-P It's not a really big deal I suppose, but is it possible to close the portal without destroying the obelisk?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    So, I opened a portal to the outer lands, and things were cool, until one day, instead of there being 1 guardian guarding it, there were suddenly two, that wasn't that bad, but one day, after coming out of the outer lands, there were roughly 30 of them around it and there was a very thick fog that appears whenever I set foot in the desert biome the obelisk is in. We assumed that when we beat the champion, it would lift. But it has not, is this a bug?

    Posted in: Minecraft Mods
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