• 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    Hi darkevilmac,


    First of all, thank you for all the hard work you do on DV! :) This mod is amazing mod and I really like using the ships for long distance exploration.


    I'm not sure if it has come to your attention yet or not, but in case you're interested, thebest108 had made Valkyrien Warfare open source, licensed under LGPL.


    Post link:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2761225-valkyrien-warfare-airships-physics-subworlds-and?comment=167


    Github link:

    https://github.com/BigBastard/Valkyrien-Warfare-Revamped

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Bug found and most probably fixed.

    Is the version F9 working properly?


    Sorry for the delay. No more crashes and antialiasing looks good, thank you! :)

    There is one thing, however...
    Quote from sp614x»

    Also all connected textures issues have been fixed in G1.


    What kind of issues? I've been getting an issue with CTM (either fancy or fast) using Misa's texture pack in F9; this was not present in F8. When I go to break (CTM enabled) stone, bricks, or planks, the block turns dark (high-contrast?) instead of showing a breaking animation.

    http://i.imgur.com/w583Vli.png
    http://i.imgur.com/OXmaO7k.png
    http://i.imgur.com/vE5oMGb.png



    I'll do some more in depth troubleshooting later. It could very well be something related to the texture pack since I didn't get this with Battered Old Stuff texture pack.

    Tested with Forge #1577
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    With 1.8.0 HD Ultra F8, I get crashes when loading a world and classic AA is on. I scoured through several pages on here and couldn't find anything, so I apologize if this has already been brought up and I missed it.


    Crash report:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 11/21/15 4:11 PM
    Description: Rendering item

    java.lang.NullPointerException: Rendering item
    at net.minecraft.client.renderer.block.model.BakedQuad.makeVertexDataSingle(BakedQuad.java:91)
    at net.minecraft.client.renderer.block.model.BakedQuad.getVertexDataSingle(BakedQuad.java:79)
    at net.minecraft.client.renderer.entity.RenderItem.func_175033_a(RenderItem.java:243)
    at net.minecraft.client.renderer.entity.RenderItem.func_175032_a(RenderItem.java:269)
    at net.minecraft.client.renderer.entity.RenderItem.func_175045_a(RenderItem.java:163)
    at net.minecraft.client.renderer.entity.RenderItem.func_175036_a(RenderItem.java:133)
    at net.minecraft.client.renderer.entity.RenderItem.func_180454_a(RenderItem.java:191)
    at net.minecraft.client.renderer.entity.RenderItem.func_175042_a(RenderItem.java:461)
    at net.minecraft.client.renderer.entity.RenderItem.func_180450_b(RenderItem.java:500)
    at net.minecraft.client.gui.achievement.GuiAchievement.func_146254_a(SourceFile:127)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1078)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.block.model.BakedQuad.makeVertexDataSingle(BakedQuad.java:91)
    at net.minecraft.client.renderer.block.model.BakedQuad.getVertexDataSingle(BakedQuad.java:79)
    at net.minecraft.client.renderer.entity.RenderItem.func_175033_a(RenderItem.java:243)
    at net.minecraft.client.renderer.entity.RenderItem.func_175032_a(RenderItem.java:269)
    at net.minecraft.client.renderer.entity.RenderItem.func_175045_a(RenderItem.java:163)
    at net.minecraft.client.renderer.entity.RenderItem.func_175036_a(RenderItem.java:133)
    at net.minecraft.client.renderer.entity.RenderItem.func_180454_a(RenderItem.java:191)
    at net.minecraft.client.renderer.entity.RenderItem.func_175042_a(RenderItem.java:461)

    -- Item being rendered --
    Details:
    Item Type: net.minecraft.item.ItemBook@40d0dd48
    Item Aux: 0
    Item NBT: null
    Item Foil: false
    Stacktrace:
    at net.minecraft.client.renderer.entity.RenderItem.func_180450_b(RenderItem.java:500)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['quietraccoon'/238, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: 172.00,64.00,248.00 - World: (172,64,248), Chunk: (at 12,4,8 in 10,15; contains blocks 160,0,240 to 175,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityPlayerSP['quietraccoon'/238, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:407)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Linux (amd64) version 4.2.5-1-ARCH
    Java Version: 1.7.0_91, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 156160952 bytes (148 MB) / 469835776 bytes (448 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 Optifine OptiFine_1.8_HD_U_F8 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
    UCHIJAAAA Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.11' Renderer: 'GeForce GTX 770/PCIe/SSE2'
    Launched Version: 1.8-forge1.8-11.14.4.1563
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.11, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)


    This is with freshly generated options.txt, optionsof.txt, and optionsshaders.txt, no other in-game options touched. I used Forge #1563 as was suggested in the changelog. http://optifine.net/changelog?f=OptiFine_1.8.0_HD_U_F8.jar Same crash with #1543, #1556, #1571, and #1572. Crash happens when I either create a world, load an existing one, or join a server.



    Steps to reproduce...

    1) Create fresh .minecraft folder with version 1.8

    2) Run Forge #1563 installer

    3) Copy Optifine jar to .minecraft/mods

    4) Start Minecraft with Forge profile, select any AA level, restart MC.

    5) Create a new world.



    Am I doing something wrong or is there some config option I need to tweak?




    sp614x, thank you for all the time and effort you put into Optifine. :) I've been using it since MC was in beta and it has been an invaluable component of my MC setup. You are awesome and deserve some diamonds! :Diamond: :Diamond: :Diamond:

    Posted in: Minecraft Mods
  • 3

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    In case anyone is curious about Millenaire for 1.8, Kinniken posted this in the Millenaire forums last week:

    Millénaire for Minecraft 1.8 - status update

    by Kinniken » Mon Apr 06, 2015 5:09 pm


    Hi guys,

    Just a quick update to let you know that while I've been very silent in recent times, I have started work on updating Millénaire for Minecraft 1.8. It's just that it's a big update and it will take some time for me to complete it!

    Cheers

    K.
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I tried to send a donation, but PayPal says there is problem with the email address. Here's the message I get:


    We cannot process this transaction because there is a problem with the PayPal email address supplied by the seller. Please contact the seller to resolve the problem. If this payment is for an eBay listing, you can contact the seller via the "Ask Seller a Question" link on the listing page. When you have the correct email address, payment can be made at www.paypal.com.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Xiarles

    I'm sorry if this has been asked before, but it doesn't seem to be posted in an obvious place and quite frankly I don't have the patience to scroll through 140 pages of comments. Is this mod SMP compatible?


    Going by the thread title, it seems like it is.
    Posted in: Minecraft Mods
  • 1

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from AngeLxLost

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by net.minecraft.jammy780.furniture.blocks.wood.jfm_WoodBlocksOne@5a3fbb when adding com.pheenixm.explosivesplus.blocks.BiomeBuster@10e341f


    It appears that Jammy Furniture and Explosives+ are both trying to use the same block ID. Edit the config file for one of those mods, changing the block ID to a number not being used by any mod, then check both config files for any more IDs that both mods are trying to use. With 60 mods installed, it wouldn't surprise me if more such conflicts between other mods arose. Continue repeating this process as necessary.

    I recommend changing IDs for the mod you installed later if you already have played in a world while the earlier mod was installed, but if you're sure the world didn't somehow utilize the earlier mod, then changing the IDs of either mod should be fine.



    Quote from laithqakeesh

    java.lang.RuntimeException: Tried to recreate an item id (5000 / shifted:5256) for an item which already exists as net.minecraft.jammy780.furniture.item.jfm_Items@1c99fd1. Check your config and resolve the conflict.
    at forestry.core.config.Config.getOrCreateItemIdProperty(Config.java:362)


    Similar issue as above. It appears that Jammy Furniture and Forestry are both trying to use the same item ID.
    Posted in: Minecraft Mods
  • 3

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Please stop asking the modder to update.

    1) It will not make them work on it any faster.
    2) This is something they do as a hobby in their free time, it isn't a fulltime job for them.
    3) Their mod is free and it isn't a service you're paying for. If you want to give the modder encouragement, then donate to their project.
    4) It is against forum rules to bug the modders to update.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from BigGrayGolem

    I have the same problem, playing single player survival, only other mod is TMI. It only occurred with the latest update to OptiFine. All my signs are wiped out, not showing characters. Restarting the game brings them back, but then it occurs again and the signs start to go blank again.


    I'm having same problem as BigGrayGolem and Sefirah. Switching back to D3 fixed issue.


    Other mods installed:
    * Forge 6.4.1.411
    * Buildcraft 3.2.2
    * Jammy Furniture v4.1 Beta 2
    * Matmos r20
    * Millenaire 3.2.6
    * Railcraft 6.10.0.0
    Posted in: Minecraft Mods
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