• 0

    posted a message on Animal Bikes (Added a polar bear bikes)

    (MC 1.8.8 with Forge forge-1.8.8-11.15.0.1655-universal.jar)


    I've tried to get this working for an hour but forge is such complete BS to work with. I've tried modding the regular launcher, and nothing except forge works. I've tried modding with MagicLauncher, and everything crashes. Is it so much to ask for forge to WORK? Just once in my life? I've tried:


    -magic launcher, sticking its jar file in like any other mod jar file into the mods list. Game crashes, AnimalBikes still says there's no forge

    -modding through the regular launcher, forge works, nothing else does. It seems like every single mod is contained in different mutually exclusive profiles.

    -magic launcher again, via the "external mods" section and having forge installed on the client, using the dropdown that says "forge" in it under "environment", now even optifine stops working! AND IT STILL SAYS I DON'T HAVE FORGE!!!!


    This is infuriating. I miss this mod intensely but ever since you moved to requiring forge, which has never, ever worked properly even since before minecraft 1.0, I'm stuck without it.


    edit: using the forge environment, and animalbikes under mods (even though it says there's no forge, forge is working) I have gotten minecraft to run with them both. I spawned my bike, attempted to mount it....

    and crashed.


    Somewhere, the developers of Forge are laughing at me.


    edit2: After some more fiddling with the default launcher and cutting optifine (farewell FPS....) it is in fact not crashing! It's still really slow and jittery loading in new chunks though, and not really playable. Still, small victories. I am on a dragon.


    edit3: As I was cherishing that victory, running in circles spitting out a few apples out of my notch bike, guess what happened? :o


    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!


    Well my launcher has taken enough abuse for one day. Going back to optifine only. I really wanted these bikes for quick travel in that huge Drobnovia map, but alas it was not meant to be. Message me if you find any solution to this. :/

    Posted in: Minecraft Mods
  • 2

    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2
    Quote from ChocoParrot»

    A little bit of an update to Dynamo IV:


    • With the introduction of structure blocks, I am glad to confirm that we are using structure blocks for future releases!
    • Minecraft 1.9.3 broke the Dynamo base engine and the populator module. This has been fixed now, together with a load of unnecessary command blocks removed!
    • Bugs have been squashed. Au revoir, you horrible silverfishes!
    • Due to there being structure blocks, you can expect future builds to be of higher quality, more detailed, and in general bigger!
    • Dynamo base engine now runs with better precision and accuracy than before, there will be no more incomplete scanning and double scanning!
    • Optimisations have been bettered!

    The release will come out when I find that time is ripe... so in the meantime, you can feel free to ponder about what new stuff I'm going to add!



    That is exactly what I wanted to hear! :D I do hope the 1.9 compatible version preloaded into a map stays downloadable though, just in case some of my command block mods in my personal "modpack" I wanted to use with it aren't compatible with 1.10 for some reason or another.

    I'll be honest the minute I saw structure blocks were being added I immediately jumped to "I can't wait to see what the DYNAMO module can do with this :O"


    Quote from ChocoParrot»


    Therefore, it is strongly not recommended that you install this on a world which has already been populated. You might end up with structures cutting through your player-made ones.

    Hah, been there, done that.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    I think this makes the most sense for various reasons like how I didn't really have much planned for the 13th-15th area story wise anyway, and trying to do up the remaining 7 dungeons while getting burnt out a fair bit would be rather stressful and would take a great deal of time.


    Big projects in Minecraft are very time consuming, and in some certain cases are maybe not always worth it:


    Fine by me, I love all your maps, big and small. I really do hope you finish Terra Restore 2, as that's one of the big things I want to play once I upgrade to 1.9, but I am more than content with your smaller maps that give you more time to explore unique mechanics like War of Bones and that new chicken based map I've seen some clips of.
    Posted in: Maps
  • 0

    posted a message on "Meet the Mobs Again" by oip_qio

    Darn it I had been wanting to play this one for a long time but the download link, and apparently all the images, are broken now. Someone message me if this gets addressed, otherwise it is unfortunately removed from my "to play" list.

    Posted in: Maps
  • 0

    posted a message on AutomatorMC's Random RPG
    Quote from AutomatorMC»

    Played several games co-op and so far disappointed but still have a few on the test list.


    Any ideas on how we could freshen this mod?


    The projects other people have come up with involving randomly generated structures like Dynamo http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/2584067-22-new-naturally-spawning-seed-specific-structures and Tyruswoo's structure generator lead me to think you guys could learn from each other and maybe collab on a project sometime. It seems like, especially with 1.10, the potential of an entire genre of randomly generated structure maps is becoming feasible.
    Posted in: Maps
  • 0

    posted a message on EXODUS SEASON 2: AN INTERRUPTION IN SPACE [Voice-Acted] [Map version updated to V1.1.6!]
    UNFORGETTABLE! UNBELIEVABLE! UNDENIABLY:
    THE COOLEST (puns...) MAP EVER!!!
    There was a spelling error here or there, but nothing major.
    The first cutscene with the alien leader replayed itself when I logged out and back in later at the camp.
    Maybe I just suck but a few more regen potions for the boss fights wouldn't hurt. It's a good thing this map has little to no death penalty, so it was no biggie.
    That credits sequence and redstone epilogue man. o_O I remember having my mind blown by Mithey's maps using custom music and cutscenes, but you definitely top him. This feels like a legit game-within-a-game. I was completely immersed.
    Maybe Ivaren villain monologued too much? I don't know, it's a charming bit of character I wasn't particularly bothered by that he loves to drone on.

    It was just too awesome. :D All your work paid off, and I can't wait to sink my teeth into the other maps (this was my first).
    Posted in: Maps
  • 0

    posted a message on AutomatorMC's Random RPG
    I just gave it another replay and I've got to say I love how even after playing this like 4 times, you still manage to surprise me. I saw crazy new dungeons, tough new witches, and other nonsense. I absolutely loved it.
    I just put my base in a really bad spot this time around. I wonder if it has to do with how, the last few times, I took over a generated structure, and this time I made my own. Always keep your most important loot in the ender chest!
    I like how the witches are a sort of mob support class, and it gives another source of those valuable books, as well as protecting those awesome new villages. From zombies is one thing, but I did not expect a UFO to come and abduct one of my villagers. o_O
    The village definitely got a bit cramped over time, so maybe cool down the building generation a bit, as well as it became very hard to keep those villagers alive once I hit around level 7-10 and had this massive city to look over. Maybe make it so iron golems level up as you do, so I could use iron golems to patrol the streets without them getting 1-shot by the uberzombies?
    I think the shift of some things, like the ghast event, over to opt-in quests was good, as the map was already plenty hectic trying to balance "I need zombies to spawn to progress" with "I want to keep this village alive because they give me free stuff."
    Posted in: Maps
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from sp614x»

    You have 32-bit Java and 4GB memory limit.
    The 32-bit Java can only allocate up to 2GB memory, the 64-bit Java can allocate more than 2GB.

    Oddly enough the "big red button" download of their website gave me that instead of the proper version. After some digging, I found a 64 bit version, and Magic Launcher is working again! Thanks!
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    I was able to manually install optifine using the regular launcher, which works well enough in the meantime, but I still hope to find a solution so I can use magiclauncher again for the sake of other mods.

    Posted in: Minecraft Tools
  • 0

    posted a message on [ADV] [1.7.4] PAYDAY 2 ENDGAME... Animated Textures, Custom Sounds, 7 Playable heists, 20+ Achievements 1-3 hours gameplay

    Even though I couldn't get the resource pack working properly (magic launcher was derping with optifine and I tried using mcpatcher, which didn't really work) I still watched the yogscast play this and have to say it's one of the most epic, cinematic maps I've ever seen.

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    War Of Bones is the best minecraft map I've ever played.


    I am having so much fun with this mechanic that I'm actually going to save some of this map for later.


    How on earth did you do this? o_O It plays like its own game, and throws me into a completely new role I've never seen before in minecraft: a support role. How do you get those mechanics like the different skeleton "teams" attacking each other?

    Posted in: Maps
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I temporarily resolved my previous issues (after a lot of failed attempts at getting optifine installed via mcpatcher instead) after I found out you could literally just double click the optifine download and install it instantly.


    MagicLauncher is still crashing every time I try to use it, and preventing me from using other mods (I like Animal Bikes...) but for now I can at least play minecraft again. I suspect MagicLauncher is conflicting with the newest version of Java, but there wasn't any way to downgrade it without going through hours of effort and making an entire account on their website. Wasted a whole afternoon...


    Just to specify, and I believe I posted this information on the MagicLauncher thread:

    -I enter magic launcher

    -I attempt to play on version 1.8.8 with OptiFine_1.8.8_HD_U_F3.jar

    -minecraft instantly crashes

    -this only happens with magic launcher, the regular launcher is fine, which leads me to suspect it's not an issue with optifine itself, but with the launcher. The only thing that's changed recently is my java version, which is why I suspect that.


    Please help me resolve this. :( Optifine doesn't seem to be recognized as a mod by MCPatcher anymore so I can't use that as a workaround to install other mods. I need MagicLauncher!

    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    I'm crashing all of a sudden whenever I open MagicLauncher and try to play the game on 1.8.8, with or without mods. Possibly a conflict with newer versions of Java? I haven't changed versions of minecraft, magiclauncher, or optifine since yesterday when this was working just fine. After some testing I can confirm the same version of minecraft is working in the regular launcher, but I'd miss my optifine. :(




    MagicLauncher 1.3.2
    java.home: C:\Program Files (x86)\Java\jre1.8.0_91
    java.runtime.name: Java(TM) SE Runtime Environment
    java.runtime.version: 1.8.0_91-b14
    os.name: Windows 10
    os.version: 10.0
    os.arch: x86
    sun.arch.data.model: 32

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.8
    Minecraft version: 1.8.8
    Minecraft.jar: 1.8.8.jar
    Mods:
    OptiFine_1.8.8_HD_U_F3.jar
    Inactive external mods:
    Inactive core mods:
    Java path: C:\Program Files (x86)\Java\jre1.8.0_91\bin\java
    Memory: 4096 MB
    LauncherPath: /C:/download/All Things Minecraft/MagicLauncher_1.3.2.exe
    Main class: net.minecraft.client.main.Main
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.
    Invalid initial heap size: -Xms4096m
    The specified size exceeds the maximum representable size.

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.8
    Minecraft version: 1.8.8
    Minecraft.jar: 1.8.8.jar
    Mods:
    OptiFine_1.8.8_HD_U_F3.jar
    Inactive external mods:
    Inactive core mods:
    Java path: C:\Program Files (x86)\Java\jre1.8.0_91\bin\java
    Memory: 4096 MB
    LauncherPath: /C:/download/All Things Minecraft/MagicLauncher_1.3.2.exe
    Main class: net.minecraft.client.main.Main
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.
    Invalid initial heap size: -Xms4096m
    The specified size exceeds the maximum representable size.

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.8
    Minecraft version: 1.8.8
    Minecraft.jar: 1.8.8.jar
    Java path: C:\Program Files (x86)\Java\jre1.8.0_91\bin\java
    Memory: 4096 MB
    LauncherPath: /C:/download/All Things Minecraft/MagicLauncher_1.3.2.exe
    Main class: net.minecraft.client.main.Main
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.
    Invalid initial heap size: -Xms4096m
    The specified size exceeds the maximum representable size.

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.8
    Minecraft version: 1.8.8
    Minecraft.jar: 1.8.8.jar
    Mods:
    OptiFine_1.8.8_HD_U_F3.jar
    Java path: C:\Program Files (x86)\Java\jre1.8.0_91\bin\java
    Memory: 4096 MB
    LauncherPath: /C:/download/All Things Minecraft/MagicLauncher_1.3.2.exe
    Main class: net.minecraft.client.main.Main
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.
    Invalid initial heap size: -Xms4096m
    The specified size exceeds the maximum representable size.
    Server returned 403 for: https://authserver.mojang.com/authenticate

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.8
    Minecraft version: 1.8.8
    Minecraft.jar: 1.8.8.jar
    Mods:
    OptiFine_1.8.8_HD_U_F3.jar
    Java path: C:\Program Files (x86)\Java\jre1.8.0_91\bin\java
    Memory: 4096 MB
    LauncherPath: /C:/download/All Things Minecraft/MagicLauncher_1.3.2.exe
    Main class: net.minecraft.client.main.Main
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.
    Invalid initial heap size: -Xms4096m
    The specified size exceeds the maximum representable size.

    Posted in: Minecraft Tools
  • 2

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}

    I might wind up replaying the 1.8 version of pantheon, but for now I'm enjoying watching GOB. I love how, in the first area, the exact same thing happened to them as me: Out of resources, out of hope, ONE ZOMBIE drops ONE CARROT, and from there, with renewable food, progress is finally made out of the endless cycle of death. It's to the point where I think the Breadcrumb of Mercy should be somewhere in that first area as a tribute.

    Posted in: Maps
  • 0

    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    Amazing stuff. I was already going to play the original Dynamo after seeing it on Logdotzip's channel, but now I see another video. is "The Catacombs" WIP right now? Will it be a separate structure from Dynamo?


    My plan is to combine it with some One Command modules to get a really good "vanilla modded survival" feel to it. If anyone has tried something like that let me know, I don't know how compatible this and that would be.


    Also what do you guys think of the plans of those structure blocks? I know one of the things that got me excited was the prospect of porting this massive module into my worlds rather than having to use the pregenerated world or finally get off my butt and learn how MCEdit works.

    Posted in: Redstone Discussion and Mechanisms
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