Obviously needs some balancing work as per Jordon's video but good changes! Maybe with that extra range and the lack of shield delay I can finally kill cave spiders again. It was baloney how removing click spamming basically forced them/baby zombies/etc to always get a free attack on you because you couldn't hold their speed at bay.
- quadrupedal_pink_equine
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Member for 12 years and 7 days
Last active Fri, Dec, 25 2020 16:43:30
- 2 Followers
- 963 Total Posts
- 107 Thanks
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Jul 3, 2019quadrupedal_pink_equine posted a message on Development Snapshot for Combat ChangesPosted in: News
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Oct 3, 2015quadrupedal_pink_equine posted a message on Community Roundtable: BoatsPosted in: News
Reinforced Boats, that require 2 iron ingots in the bottom corners. These would be breakable by most other effects as normal (but with a bit more hp than boats) but would never shatter (it'd return you the boat) and would be able to hit shoreline at any speed without issue.
It's not horrifically expensive, but it's enough that, if your boats goes speeding away without you, it'd be a good idea to chase after it. (speaking of that, fix boats so we just appear on top and walk off like we used to instead of landing nearby and sending the boat flying a random direction)
Also make both variants stackable to 16, so if you DO lose a boat, you don't have to plonk down a crafting table and make a new one out of the shards to get moving again.
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Oct 2, 2015quadrupedal_pink_equine posted a message on Snapshot 15w40b Ready for Testing!Posted in: News
Hopefully this means that health regen is overall faster, rather than "you literally will not regen health unless you're eating golden carrots 24/7"
And that marks one less effective mob trap. I used cactus against zombie pigmen to kill them without pissing them off. >:( I suppose that's another half good half bad thing, as now my dogs won't kill themselves in deserts.
Can't they just make dogs/horses smarter than mobs?
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May 12, 2014quadrupedal_pink_equine posted a message on Bioshock (and Tons of Other Stuff) RevisitedI realize a bit of it is the shaders, but those must be the most beautiful screenshots I have ever seen. I've envied the people who work on those servers, wanting just to wander about them endlessly ever since I first saw a screenshot of their work.Posted in: News
And maybe play a round of testificate golf. Do they have that as one of the maps? -
Jul 7, 2013quadrupedal_pink_equine posted a message on 1.6.2 Pre-Release - So Many BugfixesDid I see a sprint fix in there?! YEEEEEEESSS!Posted in: News
At least I hope that's referring to the way your character spazzes in and out of sprint mode in laggy multiplayer worlds whenever you try to sprint. Parkour in multiplayer = impossible. -
Mar 3, 2013quadrupedal_pink_equine posted a message on Snapshot 13w09c Ready for Testing!"/effect <Playername> (PotionID) 0 will take away the effect from the player if he/she got the effect"Posted in: News
redstone powered milk, this'll be fun
me: bwahaha, I can swim through your puny lava veches! Fire resist ftw!
me: what was that clicking noise and faint laughter? Is that a proximity mine? WHY AM I ON FIRE?! OH GOD DRINK ANOTHER POTION! WHY AREN'T THEY WORKING?!
*spider happily jumps up and down on a pressure plate* -
Jan 2, 2013quadrupedal_pink_equine posted a message on Light Sensor Block?vechs is probably already thinking of how to use this. Imagine a horrible dark cave full of every kind of vicious monster, and those embedded around so that if you try to place a torch, hyperspawners and/or tnt get set off!Posted in: News
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Dec 7, 2012quadrupedal_pink_equine posted a message on 12w49a Snapshot Ready for TestingDangit, they nerfed my favorite way to kill endermen! With fire. Now they teleport away. >.<Posted in: News
How am I supposed to kill them now, pumpkin helmets? That's so much less fun. -
Nov 16, 2012quadrupedal_pink_equine posted a message on 1.4.5 Pre-Release Available!still no fix on the fact that every time I respawn at a bed I get wedged in the floor and have to cheat my way out or break the floor block?Posted in: News
that seems kind of urgent. >.> -
Nov 4, 2012quadrupedal_pink_equine posted a message on Hypixel Adventure Map - Herobrine's MansionGLORIOUS!Posted in: News
This is exactly the sort of stuff I was fantasizing could be possible with 1.4.2. BOSS FIGHTS! CUSTOM LOOT! EVERYTHING!
Flawless, start to finish.
One minor thing: can you put an ender chest before the final boss room? My armor was actually wearing thin from all that beating, most of the spares were in the ender chest. -
Nov 2, 2012quadrupedal_pink_equine posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"Thanks for the heart attack. >.< I was wondering why this, the minecraft wiki, and mmo-champion were all having this problem. I should've guessed it was because they were all part of curse, and it was a curse issue.Posted in: News
I virus scanned after getting the error message, everything seems cool. Don't let that happen again, freaked me out. >.< Any more of that and I'm getting adblock. -
Nov 1, 2012quadrupedal_pink_equine posted a message on 1.4.3 Pre-Release Available!wow. o_O Hooray for bug tracker!Posted in: News
You know what I was thinking while playing 1.4.2 "this is great and all, but there's still so many bugs"
them boom, this happens.
Quote from Random_Guy_32
Hehe, now I want to see all the people complaining that Mojang doesn't care about bugs.
It's more that I look at most patches and see "bug fixes: 42" "bugs added: 42"
[MC-47] - Cant kill slimecubes
^--- HOLY CRAP they're fixing this?! I assume they mean the broken hitboxes of the larger slimes, making them nigh impossible to hit with a sword
[MC-13] - Arrows do not stick (and stay) in mobs
^-- I thought that was one of those "not a bug, a feature" things. Good to know we're getting it back, the mod spotlight the yogscast did where it was put back in the game was awesome.
[MC-30] - Some of the regular sounds are now server-sided
^--- does that fix or make worse the issue where a laggy server means the creeper hisses 10 seconds after it kills you?
[MC-606] - zombies can pick up items while dying
^--- so THAT'S where my sword went! I knew some of my items were missing
[MC-973] - Bat noises are painful and cause headaches.
^-- they are a tad annoying, but I still like them squeaking. Just a bit quieter, the things are everywhere.
[MC-977] - When riding a minecart, fall damage lags.
^--- I was wondering why, in a poorly built minecart rail, I kept falling a huge distance, keeping on going, and then dying 10 seconds later.
[MC-1464] - Falling sand appears on fire when falling into lava
^---not a bug,'it's a feature
So they really plan on fixing all of this? Some of these bugs have been around for the entirety of minecraft, like the mirrored items held by the player. o_O - To post a comment, please login.
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Came back to Minecraft for the community celebration to find your legendary Striding Hero map! Immediately dropped everything to play it. We've got another pick for the "maps so memorable I snip my favorite textures out to keep" with that lovely protagonist strider model. What a ride.
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Having now played it, just wow. I think I got ending 8. Season 2 was one of the most memorable maps I've ever played, so to top that was really hard to believe.
I also fiddled with the audio quite a bit, trying to get the music a bit louder and the voices a quieter. It could've been clearer what settings were what there.
But those are tiny nitpicks, nowhere near in the way of me calling this the greatest map I've ever seen. You're a living legend, and I would've bought minecraft just to see your maps.
Checking back on my screenshots (of which there were many) my final score is 8/12 bobbleheads. Hah, "final", of course I'm replaying this!
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Absolutely crazy stuff. Late to the party, I know. Which setting is it for the background music? I found really quiet.
Thank you for one of the most memorable MC map series out there. For which, returning to MC after years, the first thing to notice was "holy crap Exodus Season 3 came out? Life is worth living again!"
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I assume that was done both to make it harder and because the redstone doesn't discriminate as to which airship part you're putting in (so you could put in 10 white airship parts and be done if that was the case).
Still, I saw redstone hidden beneath the airship platform in Vechs' playthrough with some buttons to spawn stuff in. I believe Vechs himself had to cheat there because he held shift while holding the wool and pressing the button.
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Indeed. If this is goodbye, I want to give a big thanks to Vechs for all his hard work. Not everybody manages to create a whole genre of MC map. I've loved the whole Super Hostile series, even the ones that made me want to throw my monitor out a window (sometimes especially those. :P) Devious traps, relentless challenge, and bizarre/creative area designs that stick in the memory for years.
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It would be interesting to get a pre-1.14 themed set of textures for things that maintain a stylistic consistency with the prior textures. I haven't played 1.14 with the classic textures on to see what standout textures there are but I'd imagine as they build future updates it'd look a little off.
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Just a few further things I've noticed testing it on 1.12.2:
-potato textures are reversed. baked is raw and raw is baked. Was easy enough to fix by just renaming the two .png files. I know that one's not on you because I remember having to do it to the original version.
-single upward facing iron bars without supports have no textures. If they're connected to other blocks horizontally they show up properly.
Those are the main things. Glad to hear there's work towards a 1.14 version. It was great being able to pull this out for another Vechs map with Iceolation coming out.
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At last! With a grand total of 15 deaths, Iceolation is conquered!
definitely a slow start and between dungeons, no nat spawns can make it feel very empty.
the diamonds were so well hidden they felt like an easter egg beneath that waterfall, I only bumped into them as I was pouring over the map trying to find the grey wool. Surprisingly unguarded.
A lot didn't seem to go anywhere. She kept talking about 50 KC so I thought something would happen, the more temperate Valgarde was brought up, she talked about "summoning potions and arrows", (edit: watched DevCom which explained most of it) and something about The Dark Lord? Though that book did lead me to bumping into the secret dungeon with the sword in it, which was definitely rough with those punch skeletons seemingly spawning everywhere ignoring light levels.
I liked how the feesh mines and zombies seemed impossible with my wimpy leather and stone equipment until I poked around elsewhere (the other direction) and found blast resistance and other supplies. 5 minecart chests of supplies and an iron armor skeleton grinder later, I came back with a vengeance!
That grey wool was VERY well hidden. I guess it was good that I didn't find it until the very end, even after the bonus dungeon, because it was tough as balls. o_O More of the bonus dungeon's completely hidden, light-immune punch skeleton spawners whittled me down as I tried to keep myself from freezing to death from the frequent water segments. I finally see on the horizon the grey wool box, blinded by joy I charge it, only to get mowed down by vexes with sharpness swords from the evokers. By some miracle I made it back the way I came without getting lost again, got my stuff, and tunneled around the evokers.
I noticed the removal of elements of Inferno Mines such as most of the OP minecrafter-themed items and the random loot chests. In all honesty that just made me massively over-hoard and almost never use the OP rewards out of fear of losing them, that "too good to use" trope.
Overall a very different Super Hostile experience due to the spawner-only mobs and temperature mechanic, but don't make the same mistake I did of underestimating it!
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Quote from pastellstreamsnext
Does anyone here remember an old CTM map that was this big sprawling city? I remember a highschool, it had a gym, and a football field.
I remember it too. All I can tell is that it isn't any of them currently available for download, and I recall it had an easy and hard mode, the hard being where he removed all the light sources from the map turning the city into a monster infested hellscape.
Aha! Found it. Regular version: GIFT. Hard version: GIFTwarped! http://www.openyourgift.com/minecraft.html It was a commission with an author. Looking at the date of Paul's playthrough I'd guess it was for version 1.2.5.
In my search I also bumped into another "bonus" map that I had played through: Soaring No Longer, based off Paulsoaresjr's survival world. Very creative, but alas, not available for download anymore. All we've got his his playthrough of it:
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Incredible, still being updated. Your determination towards this project knows no bounds.
The only thing I could suggest is archiving old versions before major changes just so they're still playable. So far I've loved every version I've played of this, but they are certainly different experiences, as much as Minecraft the game has been different over the years.
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https://superhostile.fandom.com/wiki/Iceolation This seems to have a download for it. Found the link when looking up the yogs playing Canopy Carnage for nostalgia and was like "holy ****, a new super hostile map?!"
It also seemed to be available early for patrons!
Looks like a ton of fun. As much as I would rage against these maps the challenge and creativity always kept me forging onward. In fact my two most memorable moments in MC history were being trolled by Vechs.
First in the original Black Desert:
* PLUMMETS 200 BLOCKS SCREAMING INTERNALLY INTO THE LARGEST CAVE EVER INTO A MASSIVE LAKE. * "Oh, THAT wasn't the map. THIS IS THE MAP."
And I believe it was in Inferno Mines....
"Why am I hearing popping noises?"
"WHERE'D THE LADDER GO?!"
"WHERE'D THE WALLS GO?!?!?!"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
fallen right into Vech's literal web, I could practically hear him whisper "clock is ticking!!" as I dangled over the giant pool of lava. There are chests around. Distractions to kill me, no doubt! I fall through only to catch another web. Precious seconds left. I finally manage to swap to an ender pearl and teleport to safety, hyperventilating all the way. But what was up that shaft, anyway? This mysterious message left by Vechs?
"Herpus derpus fwapus maximus."
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Cool stuff! One of the hardest things about updating is letting go of old texture packs. Especially since my all time favorite was a custom combination of painterly with resources nicked from my favorite custom maps.
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I had thought this pack a lost cause! Thank goodness you linked to here on the thread. This and Painterly were my two first, and favorite, resource packs. I'll be following this closely!
edit: Using it in Super Hostile: Iceolation right now in 1.12.2. I noticed when testing it that the villagers have default textures, is that due to them being missing from this version or the villagers already being made for 1.14 and not being backwards compatible?
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I like all the additions to the gameplay but as a fan of redstone modules and such I am really frustrated that they can't get their hands off of the darn command syntax. Just make your fixes and then leave it alone, damn it! Back when 1.8 came out and we saw the explosion of these pseudo-mods I was really hoping they'd have more lasting power than mods, which break and need rebuilt literally every patch.
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Because I tend to accumulate a lot of maps that I'm "sure I'll get to eventually damn it", or some projects, like Pokemon: Cobalt & Amethyst take the developers (dedicated, wonderful developers) literally years and several patch cycles to finish.
I don't care about the 1.9 change to weapon cooldowns. I have a "weapon speed neutralizer" One Command module (automatically gives them all infinite attack speed) for my worlds but I've hardly ever used it.