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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from TangibleLight

    Oh lord. Well that explains why I was so confused.


    Yeah, You gave me a good chuckle. That's the start.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from JayTheVigilante

    My one complaint about this map is that once you break the anvil in the Escape branch, there's no visible way to complete it. the answer dawned on me a little bit too late...


    Hmmm you're right. But I didn't actually think you would guess that many times. Maybe I'll figure out a way to fix that.
    Posted in: Maps
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    posted a message on Looking for: Pistonless 1-Tick Pulse
    Thanks guys. I'll test em out to what works best!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for: Pistonless 1-Tick Pulse
    Not exactly what I need. I am looking to make a button pulse one single extremely fast with no pistons. But the button will be about 10 blocks away.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for: Pistonless 1-Tick Pulse
    Can someone show me a one tick pulser that does not use pistons but it controlled by redstone wire?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    FYI, I am working on a pretty big update for this map and will be getting back into the video ASAP. Stay tuned for the additions!
    Posted in: Resource Packs
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from yokcos700

    You may be interested in how I got the gold for the booster rail in Survival:



    Okay, that particular chest had no gold in it, but you get the picture. I had to visit 3 fortresses before I had enough. I promptly came back, dug down and found tons of gold.

    And, in Puzzle, I managed to, without cheating, leave the room:



    Carpets upon carpets! However, I soon got thoroughly irritated with the puzzles by the time the room with the mycelium and birch wood came along, so I cheated by most of the rest and ended up using the free wool on it.


    Maybe I should add a ceiling. Sadly yes that is cheating. Puzzles too hard? Hint for the birch/mycelium/etc puzzle - "biomes"
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    I used Fraps to record, Sony Vegas to edit and Virtualdub to convert
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from Outrunmoon12

    I like the idea of this map but its way too boring, these levels just go on forever, and I went to go take a break from one of the branches cause it was frustrating and my progress gets removed! Im sorry but I wont be downloading this again, or recommending it.

    Sorry about your dislike. Not every map is for every player. Part of the penalty of leaving a branch is that you start again. But there are tons of great maps you can try out on this forum. Thanks for giving it a shot.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from jonathantai9

    Oh and I forgot, sometimes the endermen in the Arena section teleport away from the arena.


    Yes It's very frustrating that way. I'm not sure how to address that. I put a max of 600 to keep giving the player a bunch to kill. But without teleporting the Arena away, I can't fix that.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from VashTS240

    I plan to try to get this in one sitting, so... going to have to wait til at least tomorrow night (I need to be up early to try to get Minecon tickets in the 2nd batch (I was at work when the 1st batch went live and sold out in 3 seconds).

    Your opinion: should I use vanilla textures as recommended or Misa's Realistic texture pack like I did for Complex (and am leaning towards using again).


    The game was made in default. I recommend that. It's possible because of the visuals, the puzzle branch may be confusing if using another resource pack but you could always try it.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from The Sketch

    Adventure: It's fine if you leave it how it is, as it doesn't really take away from the experience.

    Trivia: Alright, nice.

    Parkour: Understandable.

    Survival: I see what you were trying to accomplish with the animal breeding, but I still think you should change the item because if a person (like me) doesn't think of breeding right away and kills the cows, then they're basically rendering the survival branch impossible.

    (And since jonathantai9 is talking about the stuff underneath the survival island, I just want you to know that you picked a pretty awesome location. There's a mineshaft intersecting multiple ravines, and I found a skeleton dungeon that had a Sharpness IV enchanted book. Pretty cool.)

    Boss: Not sure. If the difficulty is already on Normal that might work. If it's on Easy you might want to just bump it up to Normal.

    Thanks for the reply. It helped me see some of the reasoning behind why you did what you did.


    Unfortunately my internet won't let me upload the newest version till tomorrow.
    But I did a bunch of changes. I swapped Bookshelf for Powered Rail. Added 2 more cows. There are multiplayer fixes I did too. Changed the boss to hard. Hopefully it makes the game more balanced.
    Quote from jonathantai9

    HA. I've played for 3 years now, I remember a lot of things, especially 2011 when Minecraft was OFFICIALLY released. What I had meant was that there were 4 answers, but I only payed attention to 2009 and 2011 because I knew one of them was the answer, I just thought the question was about the official release of the game. I also used the bonus room on the puzzles section because the second confused me with the carpets XD

    The picture is a *spoiler*

    MINESHAFT
    Directly under the bedrock box is a mineshaft, that's how I got the string for the painting and fishing pole. There is also a ravine in it, but I haven't seen any diamonds. I just made 10 buckets and filled them with lava, then turned them into obsidian in a mold for a portal.


    Minecraft was released in 2009. It was LATER changed to Minecraft Classic. I win!
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    No problem. I'm just about to update for v1.0.2 based on feedback from The Sketch.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from The Sketch

    Well, I'm done. And I think it's time to share my thoughts. Grab yourself a snack and get comfortable, because I think this is the most feedback I've ever given for a custom map.

    Excellent "review" / thoughts!
    Let me address some of the things.

    Adventure is a direct copy of a random seed. I needed a flatish area. I'm not sure I could build an awesome scenery map.

    Trivia - I'll think about speeding up the deaths. Yeah I think that could be frustrating.

    Parkour - I wanted it to feel like a training level somewhat. Most everyone hates parkour. So yes a lot of it is easy but I think it gives hope to people who hate it.

    Survival - Animals will never spawn there since it's an ocean biome. You have 2 cows to begin with and that's all you get until breed them. The reason I picked bookshelf is because it takes a lot of items to craft. I may change it. I'll have to think of something that is as time-consuming to craft but uses other ingredients.

    Boss - That's a tough one. I can't really make the area too much bigger because of the way the Wither spawns. Should I change the difficulty to hard?


    I think your feedback is wonderful.
    Posted in: Maps
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Marglyph

    With the latest version you might get that again once when loading an existing world, but you shouldn't get it again.

    Don't use the Jul 9 Forge version anymore.


    You're right. It seems to have vanished. Thank you!
    Posted in: Minecraft Mods
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