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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from BIG_CLARKY»

    is there still a 1.8 version for download?



    Yes. Go here and click what I've circled.



    Though I'm not sure why you wouldn't use the 1.9 version

    Posted in: Resource Packs
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    posted a message on Diversity 2 [World Record Holder]
    Quote from Randomdude14»

    The newest version.


    What's your render distance set at? Are you playing on a server? Are you playing 1.8.8?
    Posted in: Maps
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    posted a message on Diversity 2 [World Record Holder]
    Quote from Randomdude14»

    I am having a glitch with the map, 2 glitches actually, both in puzzle: 1. I completed the first puzzle by turning all of the lights off, and the lights turned back on, but the thing in the middle that takes me to the next puzzle was not appearing. 2. In the sheep logic puzzle, the sheep would not spawn when I pressed the button.


    Do you think you could help me find a way to fix this?


    What map version do you have?
    Posted in: Maps
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    posted a message on Diversity 2 [World Record Holder]

    And I finished! A victory screenshot didn't seem apt since I did cheat towards the end on the boss fight level. I had the dye leftover at the end though, so your choice if that counts.



    During the boss battle, the skeletons inside the wither heads have a TON of health. I had the power 5 infinity bow. The main thing is that the skulls respawn so fast you don't have time to get a hit in. After nearly an hour I creative'd my way in and shot them both over 10 times each before they died. Who knows how much longer I would've been there. o_O Loved the rest of the boss fight though, especially the ending.


    Total score on the puzzle branch: -4. I did not understand that sheep puzzle.



    Overall fantastic variation and easily one of the most fun maps I've ever played. It's only my fault I seriously suck at puzzles,


    Yes the skeletons have lots of health. It's pretty silly you went to creative. LOTS of people played it on youtube without doing that.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Quote from MusicMonster»

    I got the first Diversity and it wont let me run it, it keeps saying there is an error and it really annoys me. (I`m on version 1.7.4)


    HELP!!!!


    When do get the error? If you haven't, make sure you unzip the file and only place the Diversity (v.1.3.4) folder into your saves.
    Posted in: Maps
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers

    Can you have a ghast in a cage, but just have its fireball damage set to 0 and mobgriefing off?


    That would requires the player to be in Survival and the Ghast to have NoAI:false - which won't work in the map.
    Posted in: Resource Packs
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers




    Awesome! I had been looking for a map like this, but was thinking "aww man.." when I heard it was only 1.9 compatible.


    I've been spending a lot of my time lately messing with resource packs. Mainly trying to separate out my customized textures into separate resource packs then overlapping them, instead of having to tweak them every single big patch. So it's like dokucraft+Kingdom of the sky 2 custom textures in a separate pack and so forth. This is great to make sure it's all working properly.


    Also: Playing your Diversity 2 map right now and loving it! Though I am having to burn this hint book right through to get through these puzzles, it's really that I'm just terrible at them.


    You can still get the 1.8 version of the map too. There's also a 1.7.4 version.
    Posted in: Resource Packs
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from Element_26»

    When will the next version of this map come out? Im playing in 14w41b and the Chicken/spider jokeys dont work becaus of command changes. I would be nice if this is fixed soon....


    The 41b version I uploaded on Oct 8 included fixes for Mobs with Riders.
    You must have an older version.
    Posted in: Resource Packs
  • 0

    posted a message on Diversity 2 [World Record Holder]

    I've ran into a problem in the Adventure section. In the puzzle with the redstone that you break with a specialized torch, I'm not getting the item, it's destroyed forever! I keep having to cheat in new ones, and I'm trying to make sure I leave myself where I was to not mess up the map. What was the command for this, something like "do tile drops"?


    Edit: alright I turned tile drops back on via cheating, and am having to be in survival mode briefly in order to use this non-custom lever. Hopefully leaving the tile drops on and being in adventure mode once I finish this puzzle is how it's supposed to be, and doesn't break anything.


    tile drops is supposed to turn on for that branch.
    Posted in: Maps
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    posted a message on Diversity 2 [World Record Holder]

    The first was fantastic, and this one is just blowing my mind. Just one thing...



    "Gliding around Arkham City ninja-style, coming soon to a patch near you." :P


    HAHA
    Or did you mean "sequel"?
    Posted in: Maps
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    posted a message on Every Country's Flag as Banners - Setblock Commands Included!

    Have you ever wanted a to make your flag for your own map or project but found the crafting system very time consuming?

    I've made every country's flag as a banner and included all the commands.
    I posted every banner and comparison real flag in this Imgur album.

    http://imgur.com/a/3sEhc

    I have also created a world where you can download all those flags:

    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1243823-1-9-qmagnets-test-map-for-resource-packs-and-map

    The flags are vertical versions - they display using the traditional vertical hanging rules (which means they are rotated to the right and then mirrored. You can see my explanation of this in this video I made explaining the flags.


    Hope this helps, or you at least enjoy the banners.

    Posted in: Creative Mode
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from ShawnThorpe»

    Can you put an angry ghast on to the map?


    Absolutely, but I don't know how.
    Posted in: Resource Packs
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from Meringue»

    Hey, thanks for the map! It already helped me find an error i made with my sea lantern model, i noticed it peeks out of the carpet you placed on them. I never thought of testing that. Will reduce the height of the extending model parts to avoid this. :P


    I just used that technique to hide lighting.
    Posted in: Resource Packs
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from erezushi»

    You made a little mistake in the flags/banners area, it's Israel, not Isreal


    There are a few mistakes. I will fix them with the next release.
    Posted in: Resource Packs
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from ItzPhantom»

    Please add the older versions ;_;


    The 1.7.4 and 1.8 versions are still available.
    When you go to Curse, you click "Other Versions"
    Posted in: Resource Packs
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