• 1

    posted a message on Project: Velocity - Street Racing in Minecraft!
    Quote from Raptorek20»

    Thank you!

    Np and good luck.

    I have a strong feeling that this mod will grow quite so large and popular :D

    Posted in: WIP Mods
  • 1

    posted a message on Genesis Mod - Prehistoric Dimension
    Quote from Anaghold»


    Sorry. The Twitch stream been delayed, because we haven't done all we wanted to do, and its a busy time for everybody.


    Ah! I see. Well for that matter, enjoy your holidays :D
    Posted in: WIP Mods
  • 1

    posted a message on [1.6.4][ModJam3] Oceania - the mod that brings exploration and inhabitability to the oceans of Minecraftia

    Pretty please update this fantastic mod to 1.7.10

    Posted in: Minecraft Mods
  • 2

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Quote from Kashos»
    I give everyone a challenge:



    Until LL and TT put HTTYMD in their desc, we will spam (not really, just answer all those questions and put it out there a lot) the comments telling them to put it in there. For the sake of Berk and Toothless.



    Challenge accept? yes or no

    Or maybe just put a comment on the newest video from their channel, Its a bigger change that they will see it then.

    PS: Spamming seams like a good idea because they have doon something very wrong :P
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Fireworm :3

    try to guess how i got this little cuteness :D
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Just tried to change the Nightfury texture to the Skrill texture but then this happened xD
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED

    I don't like the "Only the chief could have a Night Fury" part. Everyone would make a faction of their own and ask for one. Anyways, I think the Night Fury should be, like... one for each admin.

    I think it would be cool for everyone on the server to have a chance to get a night fury but it would be really rare to find it and a wild one would despawn at day or just disappear when the sun rises and come back at the next night.
    Posted in: WIP Mods
  • 3

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Quote from crables1»
    please set a downloed link or somthing plaese/even if it is beta.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Quote from AlphaShan»

    Thanks ^^



    Really '-' ? Er okay, and now ? :



    Wow that's really impresive :o but on the fireworm egg there is 3 eggs, is it meant that 3 fireworms are gonna hatch from it?
    Posted in: WIP Mods
  • 2

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED
    Quote from Lacy99»

    To be honest, their map is considerably better than ours. They obviously put a lot of time and effort into the actual shape of the island but our map was made with the intention of being used for multiplayer. And we originally started it under the assumption that nobody else had made one, or was working on one. Our map hadn't been worked on much recently because everyone was busy with other jobs, but CodyMMR has started working on it since he has free time away from working with the website. I'm not slating his work in any way, because he's obviously put a lot of effort into it, but these guys are experienced builders so theirs will of course be better. Our map was quite far down on the list of priorities though and it wasn't going to be a main feature of the mod for a while anyway.

    If they'd be willing to do a modified version of their map designed for multiplayer and then that would be cool, but it seems kind of unnecassary considering the scale and detail of their island already. Our Berk island is VERY large, to the point where you become easily lost. This was done with the idea of sectioning off areas for events and such, but with the scale this mod is at now, and with all of our other committments, it seems unlikely that something like that will happen. Unless of course, our mod reaches a great stage of completion and features bosses and we have a stable, working server and very dedicated admins. I'm now given to understand that Microsoft has gotten rid of Bukkit on the terms of copyright issues (which is pathetic imo), but if this is just a school rumor then that problem can be ignored.

    To Everyone:

    I just also want to clear up the fact of the release date to everyone. I didn't put a definite release date down, and if another member did, I apologize if it's not done by then but from the position we were in last week, it seemed likely that we'd be done very quickly. We all have a better view now of the amount completed now though, and as I've said before, we can't guarantee a release date. It really pains me and the others to see people annoyed and angry at us though. I can't stress to you how much time and effort we've all put in over the past few months- none of us are experienced modders so this has been a real challenge for us, but you're all entitled to be angry. Just don't forget we're only human! :P And this is being made in our spare time with the limited experience we have on modding. This is our first mod ever but we really will get it done. Once the code is working properly, we will definitely upload a video to prove it.

    The issue with coding (as I'm now aware xD) is that if there's a bug, you can't simply see it right in front of you, these guys have spent hours sifting through their code to see what's going wrong so please don't get angry at the code not being done either.

    This is without the latest version of the mod, but just to prove that they have at least been in-game:


    WOW thats one good looking skrill :O. Im not really a big fan of the "showing off the dragons before the realese idea" but this picture made my day though :D
    Posted in: WIP Mods
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