did you give it power again.... because all redstone clocks turn off in singleplayer if you quit then get back on, so just put a redstone torch and power the redstone again the destroy the torch and it should work again.
I did give it power again, but it didn't work because all of the torches burnt out. I actually heard them when I came back on.
This happened to me once when I was making my elevator. The torches weren't even in a clock, its just a torch tower. The entire world wouldn't work, torches would automatically burn out when they turn off. I googled it and couldn't find anything, and after reloading the world about 5 times, it finally worked.
Magic!
I even tried replacing ALL the torches. Still didn't work :tongue.gif: so just reload a bunch of times untill the world works. IDK
Exactly what happened to me. Did you have to rebuild the elevator every time you tried reloading?
Alright...prior to about 3 minutes ago, I thought that 5-clocks weren't supposed to burn their redstone torches out.
I made two 5-clocks in my single player world. Then, I quit Minecraft. When I came back to the world, both 5-clocks burnt themselves out. Not only that, but now, for some reason, I can't fix it. I can't even tear them down entirely and rebuild them, because they just keep burning out for no reason. Usually, when a redstone torch receives power from an outside source, it turns off. Now, however, it burns out instead.
Can someone tell me what's wrong and how I can fix it? Without these clocks, it will be impossible to use my random mob spawning AI to spawn zombies like in the Left 4 Dead series. FML :angry.gif:
Quite a leap from combination locks, there :wink.gif: This looks pretty nice! Can the zombies spawn in multiple ports at once, or did you make the signals block each other so that only one can be powered at once?
They're only supposed to spawn from one, but I've found a glitch where, if the first 1-clock comes back on just before the middle one, they both will spawn zombies. I'm not sure why but I'm not going to try to fix it because it makes it more exciting.
EDIT: I've also found that minecarts falling through spider webs make for much less laggy and much more space efficient timers than a bunch of repeaters stacked in a row.
Alright...this is the first complex thing I've done with redstone. Until now, the most remarkable thing I've done is a six-switch combination lock...
Anyways, I was watching the Yogscast play the Minecraft Left 4 Dead mod and thought to myself: "This is nothing like L4D, but wouldn't it be cool if someone made something that was, and it was done in vanilla Minecraft."
And so this was born:
That mess of redstone and cloth is a mob Spawning AI that mimics the random zombie spawning AI in the Left 4 Dead games. It will pick one of three spawn points in a room (the massive stone brick building) and spawn mobs from it for a while. Then, it will reset its self and pick another spawn point, which will then repeat the process.
How it works:
The heart of the AI is this randomizer (built on the white cloth)
Basically, it uses 1-clocks to burn out three redstone torches. Because redstone torches come back on at a random time after being burnt out, the outcome of the machine will be completely random. The first torch to come back on will power its corresponding output, and a system of RS NOR latches prevents the other two torches from powering their outputs when they come back on.
After a random output is chosen, the signal will flow to an extreme delay circuit, shown below (built on blue cloth):
The circuit consists of two small loops of repeaters hooked up to an AND gate. However, one loop is delayed slightly longer than the other, so the signal flow won't line up for a while after you power them (about a minute in this case). When the delay circuit is powered by the random output, the AND gate's output turns on, because its two inputs no longer line up. It stays on for a minute, until the repeater loops line up again. When it turns off, it switches an RS NOR latch, which resets the whole delay circuit.
Next comes the zombie spawning system. The output of the AND gate is hooked up to an inverter, which is then hooked up to a 7-clock. This 7 clock connected to a dispenser (which holds the zombie eggs) and a piston that is delayed to activate after the dispenser drops a zombie.
The 7-clock and the dispenser are on the roof of whatever room this whole setup is in. When there is no signal coming from the AND gate, the 7-clock is being powered, deactivating it. However, for the minute it is activated, the 7-clock will turn on and spawn 28 zombies into the room (a lot, I know, but this was intended to be a co-op thing). They get spawned on the roof, and then the piston pulls the floor out from under them, dropping them into the room.
Finally, I needed a way to make the entire system reset on its own. This is what I came up with:
A redstone signal will only pass through this simple machine if the signal is switched from on to off to on again, because of the delay added by that repeater. This allows me to send the signal at the end of all 3 delay circuits back to the original randomizer.
This is only for one room. Imagine when I start building entire L4D maps with these things. I pray that someone updates MCEdit for the week 7 snapshot so I can just copy-paste this machine a few times, but if not...
My little brother and I tried the room I built. It works like a charm!
Alright...it's currently 1:00 A.M. and my brother and I have been at this for about two hours, so this post may be a little rough, but here we go anyways...
So, today I was playing Skyrim, doing some quests for the mages of the College of Winterhold, when I thought to myself "Wait. The College would make an excellent Minecraft Megabuild!" After two hours and the recruitment of my brother to help me, we created this:
This is my first effort at anything close to this size. I started by building the entrance tower. Then, I made the outline of the entire outer wall and two outlying buildings (The Halls of Attainment and Countenance). As of now, I've left out the Hall of Elements, but I'll get to that later in the build. I think that this is going to take a damn long time.
Some more screenshots:
This is the Plan...I hope I can make it work
As you can see, I'm having problems with the pillars of water. If I remove these glass blocks, the water spreads out and won't be in a 1x1 pillar anymore. If there's a way to fix this, let me know!
Well, that's all I've got for now. It's still a work in progress, and more will be added to it every day (hopefully). Feel free to respond with comments, criticism, suggestions, etc.
Also, a big thanks to Dangeresque486 for the Gerudoku Faithful texture pack I'm using. It really works with the theme.
I have a quick question. Why are all of the shops closed? The stone sword the recruiter gave me broke and now I'm defenseless!
Also, the "Lost Pages" quest from the Historian seems to be glitched. I've killed many of the zombies around the library (which is why my sword broke btw) and they've dropped six pages total. However, I can't turn in the quest. Unless this is intentional and not every page dropped is a "Lost" page. In which case I'm really going to need another sword.
Hey Gabe...It's Nick_will_18. The server doesn't seem to be working. Hasn't been all day. What's up? Did you update it to 1.9, because I haven't updated yet...didn't think the server would be for some time.
IGN: nick_will_18
Age: 17
Time Zone: EST
How many other servers have you joined and stuck with: I've briefly tried many servers but only played on two or three until they shut down.
Did you read the rules: Heck yeah!
Anything about yourself: Well...I just bought a cool bookcase made from sugarcane :wink.gif:
OMG! Have any of you heard of the new (planned, but basically confirmed) update that will be in Beta 1.6? There will be maps! You will be able to craft a map that will automatically map the area you're exploring if you're holding it. Check out the Dev Blog for more info...http://notch.tumblr.com/
Looks like the explorer occupation just got more interesting.
Also, for those of you who don't know, Minecraft's official release date is November 11. It'll be competing with Skyrim :0
Can we get a member # update. I assume we have the 15 people that LegoSaur (who's gone AWOL) said we needed.
Also, to my displeasure, I just found out that on Saturday (opening day) I won't be able to get to a computer until mid-afternoon, Eastern time :0. Sunday is probably going to be the same, too. This kinda sucks...I'm guessing that the majority of building and other activity will happen when the server first opens, and (to the members of Vires) I'm sorry I won't be there. I guess Chompzone will have to fulfill your mining needs for the weekend. I hope that's okay...
0
Sure, but could you recommend a free screen capture program for Mac?
Sorry..but I'm going to keep this to myself until I make an adventure map using it. Unfortunately, I'm having a few issues implementing it
0
But I don't have any mods installed..
I did give it power again, but it didn't work because all of the torches burnt out. I actually heard them when I came back on.
Exactly what happened to me. Did you have to rebuild the elevator every time you tried reloading?
0
I made two 5-clocks in my single player world. Then, I quit Minecraft. When I came back to the world, both 5-clocks burnt themselves out. Not only that, but now, for some reason, I can't fix it. I can't even tear them down entirely and rebuild them, because they just keep burning out for no reason. Usually, when a redstone torch receives power from an outside source, it turns off. Now, however, it burns out instead.
Can someone tell me what's wrong and how I can fix it? Without these clocks, it will be impossible to use my random mob spawning AI to spawn zombies like in the Left 4 Dead series. FML :angry.gif:
0
They're only supposed to spawn from one, but I've found a glitch where, if the first 1-clock comes back on just before the middle one, they both will spawn zombies. I'm not sure why but I'm not going to try to fix it because it makes it more exciting.
Cool! I'll have to try that.
0
Not sure exactly. Probably around 5 hours. The longest part was figuring out how to build each individual mechanism.
6
Anyways, I was watching the Yogscast play the Minecraft Left 4 Dead mod and thought to myself: "This is nothing like L4D, but wouldn't it be cool if someone made something that was, and it was done in vanilla Minecraft."
And so this was born:
That mess of redstone and cloth is a mob Spawning AI that mimics the random zombie spawning AI in the Left 4 Dead games. It will pick one of three spawn points in a room (the massive stone brick building) and spawn mobs from it for a while. Then, it will reset its self and pick another spawn point, which will then repeat the process.
How it works:
The heart of the AI is this randomizer (built on the white cloth)
Basically, it uses 1-clocks to burn out three redstone torches. Because redstone torches come back on at a random time after being burnt out, the outcome of the machine will be completely random. The first torch to come back on will power its corresponding output, and a system of RS NOR latches prevents the other two torches from powering their outputs when they come back on.
After a random output is chosen, the signal will flow to an extreme delay circuit, shown below (built on blue cloth):
The circuit consists of two small loops of repeaters hooked up to an AND gate. However, one loop is delayed slightly longer than the other, so the signal flow won't line up for a while after you power them (about a minute in this case). When the delay circuit is powered by the random output, the AND gate's output turns on, because its two inputs no longer line up. It stays on for a minute, until the repeater loops line up again. When it turns off, it switches an RS NOR latch, which resets the whole delay circuit.
Next comes the zombie spawning system. The output of the AND gate is hooked up to an inverter, which is then hooked up to a 7-clock. This 7 clock connected to a dispenser (which holds the zombie eggs) and a piston that is delayed to activate after the dispenser drops a zombie.
The 7-clock and the dispenser are on the roof of whatever room this whole setup is in. When there is no signal coming from the AND gate, the 7-clock is being powered, deactivating it. However, for the minute it is activated, the 7-clock will turn on and spawn 28 zombies into the room (a lot, I know, but this was intended to be a co-op thing). They get spawned on the roof, and then the piston pulls the floor out from under them, dropping them into the room.
Finally, I needed a way to make the entire system reset on its own. This is what I came up with:
A redstone signal will only pass through this simple machine if the signal is switched from on to off to on again, because of the delay added by that repeater. This allows me to send the signal at the end of all 3 delay circuits back to the original randomizer.
This is only for one room. Imagine when I start building entire L4D maps with these things. I pray that someone updates MCEdit for the week 7 snapshot so I can just copy-paste this machine a few times, but if not...
My little brother and I tried the room I built. It works like a charm!
0
This sounds exactly like what I'm looking to do but, unfortunately, I have no idea what you just said. Is there a tutorial somewhere?
1
So, today I was playing Skyrim, doing some quests for the mages of the College of Winterhold, when I thought to myself "Wait. The College would make an excellent Minecraft Megabuild!" After two hours and the recruitment of my brother to help me, we created this:
This is my first effort at anything close to this size. I started by building the entrance tower. Then, I made the outline of the entire outer wall and two outlying buildings (The Halls of Attainment and Countenance). As of now, I've left out the Hall of Elements, but I'll get to that later in the build. I think that this is going to take a damn long time.
Some more screenshots:
This is the Plan...I hope I can make it work
As you can see, I'm having problems with the pillars of water. If I remove these glass blocks, the water spreads out and won't be in a 1x1 pillar anymore. If there's a way to fix this, let me know!
Well, that's all I've got for now. It's still a work in progress, and more will be added to it every day (hopefully). Feel free to respond with comments, criticism, suggestions, etc.
Also, a big thanks to Dangeresque486 for the Gerudoku Faithful texture pack I'm using. It really works with the theme.
0
I have a quick question. Why are all of the shops closed? The stone sword the recruiter gave me broke and now I'm defenseless!
Also, the "Lost Pages" quest from the Historian seems to be glitched. I've killed many of the zombies around the library (which is why my sword broke btw) and they've dropped six pages total. However, I can't turn in the quest. Unless this is intentional and not every page dropped is a "Lost" page. In which case I'm really going to need another sword.
Cheers
0
IGN: nick_will_18
Why Should We Include You?: Because I've been looking for a good RPG server to frequent and I think I may have found it!
0
IGN: nick_will_18
0
0
Age: 17
Time Zone: EST
How many other servers have you joined and stuck with: I've briefly tried many servers but only played on two or three until they shut down.
Did you read the rules: Heck yeah!
Anything about yourself: Well...I just bought a cool bookcase made from sugarcane :wink.gif:
0
Looks like the explorer occupation just got more interesting.
Also, for those of you who don't know, Minecraft's official release date is November 11. It'll be competing with Skyrim :0
0
Also, to my displeasure, I just found out that on Saturday (opening day) I won't be able to get to a computer until mid-afternoon, Eastern time :0. Sunday is probably going to be the same, too. This kinda sucks...I'm guessing that the majority of building and other activity will happen when the server first opens, and (to the members of Vires) I'm sorry I won't be there. I guess Chompzone will have to fulfill your mining needs for the weekend. I hope that's okay...