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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    I did read that, but it also said "or newer". So I assumed it would.

    But I got it working, I suck at the parkour. XD
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    Don't know if I might have screwed something up, but it doesn't give me the white wool when I step on the intro switch.

    I'm playing in the newest snapshot, so I don't know if that would effect it or not. Gonna try on a different profile with 1.7.4.
    Posted in: Maps
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    posted a message on Staff Members needed: Pixelmon NPC Skins and more
    So you'd want skins based on the Gen 1 trainer sprites?

    I could pull that off, I'll whip up some previews and post them tonight when I can get back on here.

    They use the base player model, villager, or a mod unique model?
    Posted in: Skins
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    posted a message on [16x] HeartStone - A Pixel Art Experience [1.7.4]
    Very visually pleasing, gonna try it later.
    Posted in: Resource Packs
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    posted a message on Minecraft [Skin request]
    I'm fairly sure I've seen loads of Deadlocked Ratchet skins on the net, but what the heck, need something new to attempt.

    Wouldn't happen to have a back view would you?

    EDIT: I honestly can't make that helmet look good on the base resolution. If I bump it up one or two resolutions I could pull it off, but I have other things to work on, so maybe find someone good at making higher res skins.
    Posted in: Skins
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    posted a message on Possible Bug in Snapshot
    Quote from minecrafter147

    That is because you created a world with the same name a previously deleted world. Known as world corruption/biome replacement/chunk error. Delete the save folder, and then re-create the world.


    Oh I see, I did just delete a world I forgot to change to superflat.

    Okay, thanks!
    Posted in: Recent Updates and Snapshots
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    posted a message on Possible Bug in Snapshot
    Okay, I just downloaded the new snapshot, and created a new creative superflat world.

    Spawned in a forest, with hills. Thought Maybe I hit the wrong world type.

    Went to find a flat area to screenshot some item textures I made, and I found this.


    So, is that one of the map options that I may have accidentaly hit, or is this a bug?
    Makes for an interesting flatworld though.

    And is this the right section for this? I haven't posted on here in a while.
    Posted in: Recent Updates and Snapshots
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    posted a message on [16X][1.7.4] Chivalry (85%)[V2.2] Jan 13] 13k+ Downloads!
    Looks cool, will check it out later.
    Posted in: Resource Packs
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    posted a message on Wolfhound Pack - now trialing a customizer!
    Still one of the most beautiful packs I've seen.

    I don't dare try to use this on this computer though. XD

    I love that bird face ghast. and the other new mob skins.

    Hope I get a another computer that can run 64x packs again one day. So I can spend 5 hours staring at the customizer XD
    Posted in: Resource Packs
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    posted a message on Change Underground Mob Spawning
    I personally prefer haphazardly jumping down tunnels and hoping I don't fall into lava.

    Branch mining is just to boring and complacant for me.
    Posted in: Suggestions
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    posted a message on [16x][1.7.4] Legend of Zelda: Oracle of Seasons v3.2 [MCPatcher]
    Your version does look nice.

    Don't know why, but I just prefer the brick like style.
    But my definite favorites are the Ancient Ruins and Jabu-Jabu's Belly.

    I see what you mean about the top edge of the wall. But I think most of them look decent enough like that, although Unicorn's Cave I might change because now it looks weird to me. :/

    And now it looks like a face. /armshrug

    I'd say the wing Dungeon wall would be perfect if they ever add a stone type block that's affected by gravity like sand. Since it does look like boulders shoved together. Starting to think that having the bottom texture on the different half one as both parts would work quite well for that.
    Posted in: Resource Packs
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    posted a message on [16x][1.7.4] Legend of Zelda: Oracle of Seasons v3.2 [MCPatcher]
    Even if they're rare, those 2 are pretty briliant.

    I've actually spent a couple weeks trying to figure out what that cow was, then Friday I had the idea to try and make a Dodongo cow, and as I was looking at the sprite it hit me. XD

    It is pretty funny how similar S&S Maze's walls are to the overworld cliffs, isn't it?

    I actually made an atempt at making the dungeon walls into decent tiling blocks.
    A couple of them I made 2 versions for because I wasn't sure which looked better, only one I haven't done is Onox's Castle because I don't have that map saved to my computer. Did the dungeons from Ages too. (Boredom is a wonderful thing)

    I'd really like someone else's opinion, aside from my own inflated one.


    Fun Fact! The walls of Jabu-Jabu's Belly tile surprisingly well as they are, still made my own version to go with the rest.

    Also wondering whcih you think look better of the top middle 2 and far right 2.

    But yeah, they all look pretty good when redone in ye olde Zelda brick style.
    Posted in: Resource Packs
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    posted a message on [16x][1.7.4] Legend of Zelda: Oracle of Seasons v3.2 [MCPatcher]
    You made a Mothula bat, you magnificent [expletive], I salute you!

    And I finally figured out the 3rd cow alt is the Dodongo right? Nice.


    Also I think I made this look good when stacked.
    Posted in: Resource Packs
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    posted a message on [16x][1.7.4] Legend of Zelda: Oracle of Seasons v3.2 [MCPatcher]
    Quote from Heavenly Spoon

    I have, but that's a whole lot of tentacles to redraw on different sides of a cube if I want it to look good. I know Smog's an Oracle of Ages enemy, which in turn makes me think of the Mermaid Suit, but his head is roughly the right size (I'm using mid-sized smog) and I was trying to be lazy practical at the time. If you want to give it a try, be my guest, but I think I'm going to focus on finishing 3.0 and maybe the Pokémon texture pack first. Maybe if there's ever a laser-shooting super-ghast?

    Talking about 3.0: almost done!


    Yeah, not arguing about the tentacles.
    Or and ice ball shotting ghast.

    It's been on my "try and magic one together" list for a while XD
    Posted in: Resource Packs
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    posted a message on [16x][1.7.4] Legend of Zelda: Oracle of Seasons v3.2 [MCPatcher]
    Quote from Heavenly Spoon

    It does look similar, but the sandstone sides are just the cliff sides of the overworld (which is also why they are now biome-sensitive). Smooth sandstone sides are from the present in Oracle of Ages. I don't want to use dungeon walls because they don't really stack (fake perspectives and shadows and all that), but most of the crumbly-looking or brick-like walls can easily be used as dungeon walls for recreations.


    That was my second guess.

    And making those walls tile is a pain.

    I was wondering, have you ever considered Medusa Head for ghasts?
    Posted in: Resource Packs
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