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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from outi

    Guys, i figured out how permissions for two-words runes works. I was desperate, so i decided to look into the runecraft code.
    First thing, tool runes: permissions for creating runes acts different as for using. for example 'power axe':
    When rune is created, space character between words is not removed, so runecraft checks for 'runecraft.runes.power axe' permission node (it works fine on PermissionsBukkit)
    When i'm trying to use 'power axe', i mean "runecraft enchanted" axe, the plugin removes space in rune name and the correct one is 'runecraft.runes.poweraxe.use'

    Zeexix, SuperLlama, please do some clarifications :)

    in rct.class:
    paramString.replaceAll("[^A-Za-z0-9]+", "") [...]
    in rmm.cass:
    paramString.replaceAll("[^A-Za-z0-9 ]+", "") [...]


    I have tried this and it doesn't work. Its only certain runes that aren't working for me. Every single rune is working except the tool runes like powerpick firepick greenthumb, tunnelshovel etc....

    It works if u have the "runecraft.runes.*" permissions but not if i have just "runecraft.runes.powerpick"
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    This may have been brought up somewhere before but is there a list of the rune names that the permission plugin reads?

    The way i have my server set up for runecraft is each player can buy with in game money, runecraft packages. I have them divided up between categories like Tool, Armor, Building, etc.... So needless to say i'm using permissions to allow each rune instead of having - runecraft.* active by default.

    Every rune works perfectly fine except the Tool runes such as powerpick. They will work if the player has - runecraft.* but it WILL NOT work if they have - runecraft.runes.powerpick....etc....

    I am using PEX for my permissions
    Posted in: Minecraft Tools
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    posted a message on Gamemode changing when logging off
    Anybody have a solution for this?
    Posted in: Server Support and Administration
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    posted a message on Gamemode changing when logging off
    Autoannouncer
    CraftProxy
    Dynmap
    Essentials
    -Group Bridge
    -Group Manager
    -Protect
    -Spawn
    HomeSpawnPlus
    iConomy
    LWC
    mChat
    mcMMIO
    MobDisguise
    MoneyDrop
    Multiverse-Core
    Multiverse-Portals
    NoCheatPlus
    Runecraft
    SignShop
    Torture
    Towny
    TownyChat
    VanishNoPacket
    Vault
    Votifier
    VoxelSniper
    WorldBorder
    WorldEdit
    WorldGuard

    Thats all the plugins i'm using. I know most of them are irrelivent to the gamemode changing and i was thinking either its something with Bukkit or with Essentials. But there u have it. Sorry it took me so long to respond.
    Posted in: Server Support and Administration
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    posted a message on Gamemode changing when logging off
    When a player on my server logs off after being in creative mode, for some reason when they log back in, their game mode is reset to survival. Is there a setting somewhere that will prevent this or some sort of permission node?
    Posted in: Server Support and Administration
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    posted a message on [Bukkit][CHAT] iChat - Custom Chat Formatting
    i am curious, will there be an update to 1.2.5 or is this plugin dead?
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from Ctri

    Sadly there's no way to de-initiate someone. You can use the altar to judge them, but not to uninitiate.
    Make sure your Altar template is correct, you may wish to share screenshots


    Template? As in how i'm making it in game??
    http://www.minecraftwiki.net/wiki/Mods/Runecraft/Meta#Altar_of_Judgement
    scroll down to the altar of judgement. thats exactly how i'm making it.

    in the disabled_runes.txt i have the word judgement in the options like it says to do.
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Can someone help me? I'm new to setting up server files and coding permissions and what not so i'm having some issues. Currently Runecraft is working with my server build, however i need to know where the player permission is after they use the initiation rune. Lets say i want to remove that player from using Runecraft for whatever reason. How would i disable that player from using it after they have used the initiation rune?

    I know i can list a player's name in the disabled_runes.txt but is there a way to revert that player back to before they used the initiation rune so they would have to use it again to use runes?

    I'm sorry if i seem like i'm rambling. If thats not understandable, i can elaborate further.

    EDIT: Also i am having issues getting the Altar of Judement to work. I have that line added in the disabled_runes file but it still doesn't work in game.
    Posted in: Minecraft Tools
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    posted a message on [1.2.3] WDMods - Creepers, sneak and chat.
    Is there a forum somewhere for improved chat? I see a bunch of links for the download throughout this topic but i haven't seen a link for a different forum focused on improved chat or at least for the developer who has taken over improved chat. Someone please post if there is such a forum.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Convenient Inventory
    Quote from SmartyGeek

    We are all working as hard as possible, but I must say one thing now. DO NOT EXPECT IT FOR AT LEAST a week or two. We are new to this, but we WILL get it done, and we WILL do it right. Also, remember, when your going to hate, it's not just me. We are a whole team, so don't act like it's all my fault.


    Out of all the haters, i wanna say......GOOD JOB! I know it aint easy programming this kind of stuff and i wouldn't even know where to start when it came to developing these mods. So keep up the good work fellas, i have faith in u and am patiently waiting.

    After all
    .........................Its just a game.
    Posted in: Minecraft Mods
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    posted a message on Alternating buttons
    Quote from not_a_zombie

    you can make a fast clock, or a "blink device" on the minecraft wiki, and make 2 outputs with 1 of them inverted. One would lead to the entrance, and one would lead to the trap. It's pseudorandom because it depends on the time that the player clicks the button. On the other hand, this only works with one button.

    I'll edit the post when I think of a way to include 2 buttons.

    For two buttons, make 2 and gates and 2 xor gates. One input for each gate would be one output from the randomizer mentioned above. The other input for the and gates would be one button, and the xor gates would have an input from another. This would assure that only 1 input gets through, and that each button chooses a different input.

    This may be a little confusing, and unfortunately i can't upload pictures because the computer I'm playing on can't run minecraft.


    That makes sense, now i just have to design it or draw it out. I'm a more visual learner so if i see it, i will understand it better.

    Also what order do u hook up the AND and XOR gates from the blink device. Can u give me a detailed step by step explanation? Or when u get a chance post some pictures for me?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Alternating buttons
    Ok, i have 2 seperate circuits that open 2 seperate doors that are opened by 2 different buttons. I'll call them input A-IA and output a-OA. And Input B-IB and Output B-OB. is it possible to have the inputs to each door flip back and forth at random using some sort of memory latch and clock system? So that IA can open OB and IB can open OA and switch back and forth between each other?

    I'm building a maze where the entrance has 2 buttons. One will open the door in front to let u in or the other will open the door below ur feet leading to ur death. After someone has gone through the maze they will know which button does what. I'd like the buttons to switch back and forth at random with some sort of timer. Its difficult to explain so if anyone would like to offer to help me, let me know and i can give u the ip for the server i play on. Thanks.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to allocate more RAM to Minecraft?
    Quote from JabronieMan »
    Actually Java applications have a maximum amount of RAM that the Java virtual machine will allow them to allocate, so just because you have RAM doesn't mean Minecraft can use it. This is why the Linux instructions say run with -Xmx1024M -Xms512M options. -Xmx specifies the maximum amount of RAM allowed, 1GB in this case and -Xms specifies the starting amount of RAM which is 512M. Unfortunately the .exe obfuscates this information from us so you can't bump it to 2048M or 4096M if you wish like you could on a Linux box.


    THANK YOU for clearing that up. Others posting on this thread seem to think that allocating more memory to minecraft won't make a difference. Yes the program will only use what it needs but if there is a 512 cap, Minecraft will EASILY use that and then some. So allocating more will cause less lag and a more steady fps.
    Posted in: Java Edition Support
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    posted a message on Client crashing, no mods installed. HELP!
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 5/6/11 6:46 PM

    Minecraft: Minecraft Beta 1.5_01
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 2400 Series version 3.3.10524 Compatibility Profile Context, ATI Technologies Inc.

    java.nio.BufferOverflowException
    at java.nio.DirectByteBuffer.put(Unknown Source)
    at java.nio.ByteBuffer.put(Unknown Source)
    at ip.a(SourceFile:178)
    at ip.a(SourceFile:84)
    at net.minecraft.client.Minecraft.w(SourceFile:384)
    at net.minecraft.client.Minecraft.a(SourceFile:299)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT b2a77bc2 ----------

    I redownloaded a new .jar file starting from scratch and it still crashes. Above is the error i get.
    Posted in: Legacy Support
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    When will minimap be out for 1.5_01?
    Posted in: Minecraft Mods
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