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    posted a message on ChickenBones Mods

    ok ty for the update. I haven't been playing MC since 1.7 came out... Back then, NEI was the thing... :)

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Yeah ty for the answer, but why would I want to replace NEI, what's wrong with having only that ?


    I mean - on their download page, there's a version apparently made to work on 1.10.2, you can select the drop down menu and chose the version of MC of what you want to download. So - is it simply broken / still needs to get adjusted to 1.10.2 or is it something else I have troubles with ?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.09 released! (September 6, 2019)
    Quote from Sildurยป


    If you can't download it just say so and I will send you a PM, so yeah, sent both of you PMs.

    Well sorry for that reaction, it's not about your shaders, after a ton of similar attempts to download a ton of other things, all polluting my computer with adfly spamware, I got frustrated... It just happened to be here, so sorry for that, it could have happened at any of these topics. (texture packs, various shaders, all the ppl are using adfly) I got the shaders finally and I like them :) Even more than Seux, because I find those shaders to have too much 'haze' or the final image has not enough contrast (blacks are brightened with some kind of haze you can't turn off, so it all looks as you are getting a cataract :D) For your shaders, only thing that bothers me is the "leaking" of the light inside of the caves but that's a common problem for most of the shaders.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Ok, so I can't start the mod itself. JEI installed definitely helps but if I install only Chicken core and NEI, I get an error "NEI requires mods it depends on. Include the following mods or remove NEI" and then it doesn't show any mods in any kind of list that are missing, I just have that line of text.


    I have latest builds (universal) from the OP's site and forge for MC 1.10.2 (Forge ver 12.18.1.2073)... what am I doing wrong ?


    EDIT: having JEI inside my mods folder helps that NEI doesn't show this error. But it is replaced with JEI in game. Mind you that JEI looks very similar to NEI so do not be confuzed that NEI works with JEI, it is only JEI that works...

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.09 released! (September 6, 2019)

    When you guys will realise that AdFly is installing viruses/spamware and whole bunch of other adware/malware ? I will NEVER use it since I saw what it does. Either CHARGE for your work or don't distribute at all. Don't make us swallow a ton of viruses before we can get what we want. OMG...



    I AM UNABLE TO DOWNLOAD THIS AND WILL NOT CONTINUE TRYING IT BY DISABLING ADBLOCKEDS. HAVE FUN WITH YOUR SHADERS SINCE I AM SURE MANY HERE HAVE THE SAME ISSUE !!!!!!!!!

    Posted in: Minecraft Mods
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    posted a message on My new Texture Pack
    Wow, I didn't quite expect this kind of reaction, thanks for your support guys... I really appreciate that ! That was the kickstart I needed to go on with this !

    I knew I shouldn't post any pictures 'till I have at least a decent number of textures covered... I just started this last night, and it's going so slow, it hurts !... But, I will post DL as soon as I make at least basic textures like snow, water, trees, tree leaves, grass patches... I still have no idea how they should look like. I am trying not to get too "realistic" with the textures and I want them to blend nicely into this pack... I don't want to end up with some differently colored areas neither and call it - a clean texture pack... Anyway, I will post a link as soon as I make a few more basic textures and then I will get to texturing the other stuff - GUI, items, animations and so on... I will post some WIP, as soon as possible.

    Again, thanks for your support !

    P.S. Blame Sphax for my slow progress. His pack is so good, it simply defeats my will to work furher! :P

    P.S.S @mod : sorry for posting this wrongly, didn't want to make WIP texture pack thread, but it seems it will grow into one - so, kindly please, move this to the right section.
    Posted in: WIP Resource Pack
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    posted a message on My new Texture Pack
    Thanks :)
    Actually there is much to be done... some things to be tweaked... But this is the main conceputal idea...
    There is a huge number of things and items which need to be textured, before I even dare to give some DL links. The hardest part is to keep the same graphic style throughout all textures... I hate when I see dirt made one way, and the ores totally differently, for example. I like to keep all uniform, as much as possible...
    Posted in: WIP Resource Pack
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    posted a message on My new Texture Pack
    Hi all, and welcome to my new texture pack preview... This is brand new TP, which I started to put together recently, so I want to "feel" your opinions on this one... If there is enough interest for this TP, I will continue and finish it.

    A few words about this TP:
    I am playing MC with Sphax PureBD texture pack, and I love it so much, I can't even imagine this game looking differently... Even with the vanilla pack, game still looks odd ! I was so eager to help developing Sphax PureBD, I even spent some time tweaking his textures, trying to fix the new ones - especially ones included in FTB packs, which in my opinion were out of the Sphax original concept... So - I learned a thing or two about TPs...

    Well, why do I talk so much about Sphax ? And since I am so used to his TP, why the hell I want to make another one ? Well, I wanted to "refresh" my MC experience, I got a bit fed up with Sphax PureBD and I decided to try and make my own. The first thing was to come up with a design - Sphax used completely different approach - vector based graphics, so everything looks in order and can be scaled at any resolution... That's one of the reasons why he is so popular and always up-to-date. Pure and simple.
    Another thing that came in my attention, was this awesome image, done in Blender 3D CG software probably...



    So - I came up with this concept : minecraft vanilla, with a stroke of PureBD but done in totally different manner - inspired with that single block of diamond ore.

    I went a step furher - procedural maps! Yet another fancy word. In fact, that is very fun way to do textures... You can mix, add substract, generate layers of graphics... using some computer-generated maps and processing them. And here I am - an attempt of something promising for the MC community. If you like it, feel free to comment, you can drop ideas, suggestions, etc... I hope this TP will be released soon, and since it's computer-generated, it can be at ANY resolution you may need...

    BTW, I made the image in my avatar, too :)

    Here it is:
    Posted in: WIP Resource Pack
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    posted a message on Snapshot 13w37a Ready For Testing!
    I just got 1.6.4 after I had 13w37b for a while - i left "use the latest version" selected in my laucher. So I am a bit confused now : are they planning on keeping 1.6.x alive because of all the incompatibility that could arise in terms of mods, texture packs etc, etc, or what ? Latest snapshots actually have more features than this update. For example - there is not big obsidian portals here, nor any of the deco blocks. No AMPLIFIED world generator, also... and this one came after the 13W37 a and b snapshots.

    Someone has a clue what's going on here ?
    Posted in: Minecraft News
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    posted a message on IC2 Experimental
    They fixed that glitch in the experimental builds (IC2 v2.0.xxx, you probably have IC2 v1.xxx) My nanosaber does "one-shot-kill" for the unarmored mobs. but a lot of stuff is still WIP. You should wait for them to finish V2 or to ignore that bug and not use nanosabers... Or try many other builds 'till you figure out which is right for you. Try link at the top of page 1, that OP gave us... You will enter the whole directory of builds, so you can find one which works best for you...
    Posted in: Mods Discussion
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    posted a message on IC2 Experimental
    Quote from ShlohGaming

    Go look at the UE main page. The donators, donated 3500 + dollar, and thats just the dispalyed once. Free my ass.


    Why are you so negative ? This is really amazing piece of mod for minecraft! They actually update it daily, if you find some bugs, you go on mantis bugtracker, report, and they fix it in the next few releases. These experimental builds is just WIP (work in progress), they aren't finished yet so expect some glitches - as they've already said on their Jenkins page. I am into that mod a lot, I am watching official forums etc, etc. They intend to make it even more compatible with other mods, like BC for example, liquid UU is just one step towards it. I have functioning BC 4.0.2 side by side with IC2 2.0.176 and so far - so good. Still few recipes missing, but they are working on it. I am extra happy that Sphax (PureBD texture pack) is providing support for them - it lacks a couple of new machines, but I hope he will update soon...

    And yes - donationware IS free. No one asks money from you, hell there isn't a single banner or ad in their mod. If someone feels like supporting their work, he is welcome to do so. I think they are good enough - especially now, when that guy Gregorius is on the dev team. They won't let it out unfinished or buged. Let's see it what happens in the end, then criticise them (if there is any in this game, FFS everything is eternal-beta version - even the game itself)
    Posted in: Mods Discussion
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    posted a message on IC2 Experimental
    Quote from l3lackCalamity
    • A lot of the machines now require metal plating instead of refined iron.
    • Plating is made using a forge hammer (80 uses)
    • Macerating an ore gives "crushed ore" instead of dust
    • Nukes don't appear to use any uranium in the recipe o.0
    • UU matter has been renamed Universal Usable Amplifier (I'm guessing it does something else since)
    • Inclusion of new liquid called "uu mater"
    • IC2 now has its own lead

    Plus More


    Nukes now work with plutonium in the middle, and industrial TNT around it.

    In the latest releases (2.0.130 and up) it crashes the game, if I try to blow up an empty nuke (with a dynamite for example) :( Empty nuke activated with a flintstone, turns nuke into some sort of unbreakable box with checkered texture, can be removed - even in creative! (it crashes the game if you try to blow it up with other bomb)... and this goes on and on with the every new release. They don't fix it... anyone else has this problem, or is it just me ?
    Posted in: Mods Discussion
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    posted a message on Creepers!
    I can respawn, it's not me who gets killed. It's my creations... Destroyed :( Stuff - obliterated...

    Yes, I know they shouldn't respawn right behind me. And not in a day light. But somehow - they do... Too damn often. They probably decided to ignore MOJAG's code and got smart... I wouldn't be suprised if I find one behind my computer - in my bedroom... :SSSS:

    NOOO, NOT THE GRAPHIC CARDDD !!!....

    Posted in: Discussion
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    posted a message on Creepers!
    This game is fine when playing on big servers with a lot of people... But when you play single player - it can really be STUPID! I mean, I wake up in the morning, go about my business, and then decide to craft some stuff... I start tinkering, and suddenly... BOOOM. Then again... BOOOOM !!!
    I have just respawned at my destroyed home, went to check the damage, look sadly at my stuff all around the place... And there it is again ! BOOOOM!

    That's where rage-quit takes place.

    FFS, from where did they come ? They weren't out there last time I checked! I realised, they are respawning right at my back. 80% of time when I am working on my workbench. I don't know if it is MOJAG's way to troll or what... I play this game a long time, someone could say I am used to them, but they just keep suprising me with their twisted way of respawn right behind me... That's not "hard"... That's "troll" level of playing!

    In my opinion, they REALLY shouldn't respawn at my back, and they REALLY need some creeping sound, to warn me about their presence. It would be nice if they would burn in sun, or at least make noises - in day time. I mean, it's broad day light - morning, and the place is cawling with - creepers! Day tends to be equally dangerous as night.

    I know the Creepers are the main idea behind the game, but sometimes, they ruin single player survival gaming experinece, and they are - trolls, fun killers, and they often result in rage quit, cheating or something similar... They need to be TWEAKED a bit, not to SPAWN RIGHT BEHIND YOU WHILE YOU ARE DOING STUFF ON THE WORKBENCH!
    Posted in: Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I found out that torch flame particles don't glow, that's the reason the torches may look weird with some texturepacks...
    For example SphaxPureBD's torches use pretty big flame particle that blocks the bright glow away. They even become purplish sometimes...
    I wonder how could I add flame particle to the glow calculations... How to make some texture element to be light emitter ? BTW these are "amplified" torches, I tweaked some stuff, but the flame stays unaffected :(
    Also - and I think it's a bug - flame gets nice when it's day outside, like the flame particle colour is affected with the sun/moon - night/day...



    And here's some more crazy glowing :)

    Posted in: Minecraft Mods
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