• 1

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Is anyone actively working on mod support for Isabella II? I'm currently using the 1.7.10 release from the FTB forum, but I'm wondering if there's anyone else that's actively doing it as it's rather uncertain whether the individual from FTB is willing to add support for other mods. I've been using Isabella as my main texture pack since before it became Isabella II, I have no plans to abandon it if it starts to become outdated but it is nice to have synergy between different mods. There tends to be a rather jarring difference in value between Isabella and Vanilla textures.

    Posted in: Resource Packs
  • 1

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    You may use any of my mods in map packs as long as they are nonprofit and legal. DO NOT message me about mod packs, I will ignore them.

    I just realised that this says map, not mod. I initially misread it as mod seeing as it's under Mod Packs.. that is the most roundabout way of saying "No, you cannot use x in a mod pack." that I've ever seen. If Railcraft's license is overly complicated, this would be overly subtle. The heck is a map pack? Distributing redstone builds? Glad I noticed a week in rather than a year from now.

    Edit: Woah, wait a sec. License section 6 from Github:

    6. Distribution of original or modified Mod

    By default this Mod may only be distributed on its own by the Developers.
    It may be included in a mod pack with other mods, as long as it is
    (a)non-profit and (b)legal. URL shorteners or other attempts to make money is
    strictly forbidden without advance written permission.

    A User is allowed to freely copy and distribute the API files found under the
    API package or from a separate download, so long as it is not edited in any way.

    Was there a typo? If so I'd understand not touching it, MCF can really kill a post if you try to edit it.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Version (Updated February 8, 2016)

    I'm feeling really stupid right now and I need to ask for your help. I'm trying to craft my first spell. Just a basic fire projectile, nothing special. I unlocked the necessary parts (projectile/fireDamage) and I made my quill book thing, it's sitting in there as an unfinished spell recipe but I can't drag the fire damage component down next to the projectile square.

    Every tutorial I've found breaks down at this point because the component isn't supposed to do nothing and disappear when I try dragging it into the crafting area.

    EDIT: The components go in a completely separate area below the brown boxes. Crafting is split horizontally and none of the tutorials are from after this design change. It's in a small section of the compendium which I hate using. My fault.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I love that you're still the same as before Azanor. I took a break from minecraft a few years ago and thaumcraft was one of those mods whose developer was a thoroughly enjoyable phenomenon, your interactions and interjections into the discussions of your users made Thaumcraft a very fond addition to my world. I hope you feel pride that it was the first mod I downloaded after buying minecraft again and figuring out how modding had changed since I left.

    Do they still do the worship thing?

    Posted in: Minecraft Mods
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