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    posted a message on Arcadia - Runix Closed Alpha Test Server
    Hi, my in game name is: ppllmm22

    Some people call me plum, I would like to join when some of the monster runes are added. I use to play on weaver with my brother (bunrun11) and sister (bunnybetch). But left because of lack of goals (ender-dragon takes no skill D:). I still haven't learned how to get end portal items with runecraft(I wanna know how to do that >:)).
    Posted in: PC Servers
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    Will this mod be replacing or modifying runecraft?

    Somethings to keep in mind: Some of the runes where banned in the server I play because of there destructive-ness i.e. faith islands leaving giant holes. Could you add a rune that regenerates the area with new dirt/stone/ores? Also are you going to be compatible with other mods? Since there was a trick, with the embedder rune and the factions mod (you could copy almost anything).

    Could you also implement a rune (maybe that goes on glass), that allows you to see rune edges (for toggle blocks, it could be if you right click the lock block, you could see the toggle blocks).
    Posted in: WIP Mods
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    posted a message on The GRID [No Whitelist] [No Wipes] [Up 4+ Years] [Friendly & Mature] [Anti-Grief] [WorldEdit] [VoxelSniper] [Live Map]
    By JoyofGod

    My review

    I really like this server. Everyone is very nice. The only part I didn’t like was that I couldn’t not make any under grown rooms. But other than that it is all good ,rules, people everything. And there are so many awesome building around me.
    Posted in: PC Servers
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    Quote from josiah42

    You're absolutely right. Runix is taking some of the ideas of Runecraft but mixing it in with a lot more forethought and an eye towards game balance. I've already spent a lot of time creating a Tier system that is fair based on how common blocks are. You can see the whole spreadsheetif you're into numbers :) We're going to add a number of "antagonist" mechanics that should make gameplay more interesting. That includes: Mobs, Dungeons, Entropy, and a chance of magical mishaps. I've been watching a lot of Extra Credits videos on game design like . So hopefully, that will get incorporated in. However, now that I really know what it takes to make a well balanced game, I know how hard it is. We'll be doing lots of play testing soon so that we can get it all figured out. I'll make an announcement when we have an Open Alpha test server.

    Yay, finally runecraft/runix won't be boring no more :3.

    [Idea] You could have mobs be able to take rune enchants, Mobs could be able to activate teleporters or spawn with the runecraft Endurance armor.

    ty for the good work ^.^
    Posted in: WIP Mods
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    In my opinion, runecraft needs a debuff(like runes attracting monsters or giving them buffs), will you be adding something like that?
    I also like more runes :D
    Posted in: WIP Mods
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    I really like runecraft, and the amazing things you can do with runes. What it be a good idea if someone made a magic mod based on runes as well?
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Rune Idea: Sticky walls
    Description: Attaches stickyness to blocks, allowing you to climb them like a ladder or vine. Maybe even activation with redstone, or lockblock.
    Building it:
    [T] [L] [T] T= Tier block
    [L] [G] [L] L= Ladder
    [T] [L] [T] G = Glowstone (weird slimy glow :D )
    Activation: Right click the middle block with a slime ball, and have a slime jump on it (like the Ovicaptor), then right click it with the block of your choice. Place that block down, and climb up mountains with a pile of ice :D .
    Uses: Secret escape ladders, Pure coolness (lol), making mazes, easier way of getting up faith islands
    [like I ever sneak into someones faith island to check it out :P]

    P.S. This would be so cool with torches :D
    Posted in: Minecraft Tools
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    posted a message on Savage Realms - [1.7.x] [The BEST Server] [24/7 Lag-Free] [Towny] [Custom Bosses w/ over 250 abilities] [PvP World] [RPG/Dungeon
    • Your "IGN" (In Game Name) : ppllmm22
    • Age: 16
    • Have you voted for Savage Realms at all 3 sites mentioned below? no, I don't vote until I play the game, then I vote
    • Any questions/concerns/comments? Comments: I was refered by a cousin, by mouth
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from bloodstone

    Some changes... Dynmap is broken for the server for the moment, once someone local has time to investigate it should come back up with full map renders.

    Adding an economy plugin based on bits, (Frozen Lightnings bank money) I want to make it easier for players to keep track of bits and eventually have chest shops. The value will also be based on runecraft energy values for items. I have a bank set up North West of plaza for the exchanges. First, I did this quickly this morning so check the list first before selling, if its wrong I will fix it. Second, There are some buy able resources at the bank, again based on the energy value. Also anyone who had bits with Frozen will be getting them into your account once Frozen and I can work out the exchange rate. small greek beta is the symbol I picked for bits.
    Also there will be two chests added this evening for the following not based on exchange rates
    bedrock. 5k bits or 5000.00 and sponge 1K or 1000.00 The intent is to removed them from the world and later be able to reward players.

    Exchange energy list - http://goo.gl/ODWDA


    How will you be able to buy and sell?
    what type of economy are you using?
    ... I'm new to this economy
    thx :)
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    I can play on weaver again XD
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    hmm Weaver isn't working... right now.
    Is there something happening?
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from Rivkiin

    Hey, at 9am EST the server went down and is not back up. If someone can reboot it it would be helpful! Thanks!

    -Rivkiin Shadows

    May the Arcane Shadows guide you.

    I can log on, I think they reset it. So try again :)
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Hello, I would like to play with my brother(ppllmm22 aka plum) in weaver. I'm good at figuring out how to automate and use runes, but sometimes I'm at a lost for what to do next. If I join I plan to help my brother build an arena :D, and I'd like to try the runecraft arena that is already built.

    Username: bunrun11

    P.S. plum would like to know when ctri's next vid is coming out and how do you get to the runecraft arena

    note: this is plum's(ppllmm22) account
    Posted in: PC Servers
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    I have a request for a runes:

    1. I want a rune(s) that let you controlled "captured" mobs, so you could use them as guards or use them to create "role-play" maps.
    You could use a special rune for the "role-play" so that they keep respawning. For example,
    The player approaches a door and walks over a pressure sensor. A mob spawns and they battle, the player is (of course) victorious and precedes with the rest of the map (the mob might drop a special "key", so the mob might be a boss)
    Posted in: Minecraft Tools
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