ilmango(?) did a video about how to make "vertical half slabs" out of falling blocks. I have no idea if it still works or not in the current update, but if it does we have more colors and materials that can fall now than they did when they made the video so you have some options.
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Feb 9, 2020powerwindows83 posted a message on Nether biomes should be separated by respective y-coordinatesPosted in: Suggestions
It would have to be done really well in order to function well since the nether landmasses are so random and broken up, but I do like this idea. Partial support.
Also partial support for the nether portal location thing. I personally think the spawn mechanic of 1:8 ratio on X and Z and 1:1 on Y should be a hard correlation to prevent portals from linking accidentally, and the game should clear out a small area like the end's spawn location does. If you build one at bedrock and the portal spawns in lava, you'll still survive if you don't move because of the cleared area deleting the lava. Just a thought.
Feb 1, 2020Posted in: Suggestions
Taking it a totally different direction, maybe freeze aspect could be fire aspect for non-flammable nether mobs. But I do like the freezing-in-place idea... Maybe endermen can't teleport when hit by something with the enchantment? And I agree with Badprenup's ideas. Support.
Jan 20, 2020Posted in: Survival Mode
Playing on a 1.15.1 server hosted on my machine. I've noticed that certain blocks in my pumpkin farm will never be affected by random tick updates.
In the image I'm standing over the problem area. I bonemealed all the plants to maturity except the one to the left of my hotbar, which still hasn't matured after many hours of gameplay nearby it. The grass never spreads to the dirt next to it, and all the pumpkins that are missing never grow. There's a chunk border between the plants and the pumpkin's targets, but going down the line they can grow before the chunk ends. Everything else around the area works fine so it's definitely not either chunk glitching.
Despite watching many technical things from people like ilmango (yt) and having a decent understanding of Minecraft's mechanics, I have absolutely no idea why the game might be doing this.
Jan 19, 2020Posted in: Suggestions
Maybe not full blown trains, but a definite revamp of the current train mechanic minecarts have is badly needed. The inability for them to take corners basically makes them useless.
I just finished working on a semi-auto bamboo farm that uses hopper minecarts underneath to collect the items. Clearly the farm creates many more items in one go than a single cart can handle, so I went with a system that sends multiple carts out (with delays to prevent funky hitbox collisions between them). It would be so much easier to just send a single train of like five hopper carts to collect all the items in one round.
Bonus feature would be the ability for hopper carts next to each other to empty the full train length if one cart is over a hopper, and vice versa with filling from a hopper.
Dec 25, 2019Posted in: Suggestions
Support all of this.
Maybe it could act like a small chest only when a death generates it (not if you silk touch it and replace it), and any items you were carrying outside of your inventory (hotbar, armor in use, left hand, etc.) explode everywhere like normal so there's still a punishment for dying besides XP loss and general inconvenience.
The mark on the map disappearing would also tell you exactly when said exploded stuff has despawned, but everything in the grave would act just like stuff in a barrel. Silk touching an occupied one would send the items everywhere like normal containers do.
If it gets picked up by another player within the 5 minutes, the dot on the map should follow the player who took it until what's left on the clock runs out so you can track grave robbers for a short time.
Dec 8, 2019Posted in: Suggestions
Animals: maybe certain types. too many becomes a little unnecessary. I'm all for a muuuch raised mob count however!
Plants: palm tree yes. Past that I can't think of anything Minecraft really needs. I'd like to see an oasis added to deserts though.
Buildings: elaborate. I think we have enough blocks in new colors for now for most buildings, but since you mention wheels i assume you mean blocks meant to be decorated like furniture, etc. IMO part of Minecraft is having to build the things yourself out of the materials you're given. If you want total realism in your builds, play Brick Rigs or Gmod.
Old stuffs: again, certain things. Jungle temples could be much bigger. Certain things that are even in the game now or previously could come back or have a broken version of themselves spawn. That one's something to mess around with
Nov 23, 2019Posted in: Suggestions
That looks really amazing and in all seriousness I think it deserves enough support for Mojang to consider it. Perhaps the base material can be changed in a stonecutter or something by placing it and the desired base block together. But however that bit works, I think that quartz should be able to do the same thing, but it would only naturally generate as it currently looks. Overall I don't necessarily support how OP wants to achieve the end, but the end should definitely get support especially after seeing these pics. Well done!
Nov 23, 2019powerwindows83 posted a message on Tool Switching: Stop filling your hotbar with tools!Posted in: Suggestions
This sounds like a more in-depth way to say "the Minecraft inventory as a whole isn't big enough for the number of different blocks in the game now" (am I wrong in summarizing like this?) That being said, I fully support a bigger inventory outside of shulkers especially thanks to all the stained/colored block variants.
Nov 23, 2019Posted in: Suggestions
The river water wouldn't be infinite either. You'd eventually either run that out in a big project, or you'd have issues making it flow once the levels start to equalize given you're flowing it into a build. At the end of the day as it stands in OP's mind now, the end result would be massive lag when dealing with fluids in loaded chunks, and effectively it would just mean your water is getting taken from where you need it and distributed in small 1-pixel-deep puddles all over the world when its raining.
I'm up for a revamped fluid system if something good and implementable comes along, but as it stands now there are too many performance and practicality kinks to work out with everything else I've ever seen suggested.
Oct 25, 2019powerwindows83 posted a message on Sleeping without setting your spawn point (Sleeping without a bed)Posted in: Suggestions
This is probably a bad idea but I'll put it here just to add to the brainstorm: what if you could craft a hammock that would have the suggested sleeping mechanics, but in order to use it you'd have to find two trees that are in line with each other and a certain distance range apart to set it up, kinda like a tripwire? Then you'd have the ability to sleep while resource hunting but only under specific conditions which would make it harder to use, and tweaking said conditions could easily balance the hammocks out with beds. Again, not a particularly great idea in itself, but I felt I should contribute it anyway in case someone else can bounce something off of it
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