• 0

    posted a message on Need help learning to mod
    The thing about host your own server is that that is all your client is these days, a locally hosted server which means that you can now install server mods on your client and they will play as long as you are in single player. That's what I meant by the whole bukkitForge thing. as for installing mods, i know antvenom (http://www.youtube.com/user/antvenom/videos) recently put out a mod installation tutorial for 1.6.2 and so did direwolf20 (http://www.youtube.com/user/direwolf20/videos) who put out a more forge oriented video.
    Posted in: Mods Discussion
  • 0

    posted a message on Need help learning to mod
    The type of tutorial you want depends on what kind of mod you want to make. If you are looking to make a fully independed mod that is installed directly into your minecraft jar, I advise you look up how to use MCP (http://mcp.ocean-labs.de/page.php?4) and look through the minecraft code yourself and modify what you feel you should modify. If you are aiming to make a mod that uses modloader, then I advise searching "modloader tutorial" on youtube or google. If you are aiming to make a minecraft forge mod (best option if you intend to release your mod or want to go for mod compatibility), then I advise you go to the minecraft forge fourm (http://www.minecraftforge.net/) and looking through the tutorials for modding there. I also know that Pahimar (http://www.youtube.com/user/Pahimar/videos) has some really good tutorials for forge which are good for starting off but since he hasn't continued them in a while, I don't think they will be anything more than a starting place.

    since it looks like you are aiming for a command based mod, I will tell you that that is a very difficult type of mod as there isn't many tutorials for it and since you are going for singleplayer, if you decide to use forge, look up what a proxy is, it will help you. If all you want is a home point, you can simply host a bukkit server with the plugin essentials and use the home feature with that. Also, a mod by the name of bukkitForge allows you to use bukkit plugins on a forge server and since they merged the server and the client, if you were to install bukkitForge on your client, you could potentially run bukkit plugins on your client which is much simpler than writing a mod which is quite complex.
    Posted in: Mods Discussion
  • 0

    posted a message on Item 3D rendering in inventory and as an entity (Help!)
    In my mod, I have an item that has a custom model which I have managed to get to render when held and in 3'd person. My issue is that I can't seem to get it to render the model in my inventory or when the item is thrown. I know it can be done as the rocket launcher from ICBM renders in full 3D and so does some items from mine factory reloaded. Does anyone know how to do this/has done this before?
    Posted in: Mods Discussion
  • 0

    posted a message on [Awaiting Feedback] 3D item rendering?
    In my forge mod, I have an item that renders with a custom model. I have managed to make the item render in first person and in 3'd person but I haven't been able to make it render the model when in an inventory or as a thrown item (entity). Anyone have any ideas as how to do this?

    code:

    GunMod.java
    package net.pop1040.gunTest; //Package directory
    /*
    * Basic importing
    */
    import net.minecraft.block.Block;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemFood;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PostInit;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    
    /*
    * Basic needed forge stuff
    */
    @Mod(modid="pop1040gunmodtest",name="Gun Mod",version="0.1")
    @NetworkMod(clientSideRequired=true,serverSideRequired=false)
    
    public class GunMod {
    /*
    * ToolMaterial
    */
    
    //Telling forge that we are creating these
    
    public static Item pistol;
    
    @Instance("pop1040gunmodtest")
    public static GunMod instance;
    
    @SidedProxy(clientSide="net.pop1040.gunTest.client.ClientProxy", serverSide="net.pop1040.gunTest.CommonProxy")
    public static CommonProxy proxy;
    
    @PreInit
    public void preInit(FMLPreInitializationEvent event) {
    		 // Stub Method
    }
    //Declaring Init
    @Init
    public void load(FMLInitializationEvent event){
    // define items/blocks
    proxy.registerRenderers();
    pistol = new PistolItem(2013).setUnlocalizedName("pistol").setFull3D();
    
    //adding names
    LanguageRegistry.addName(pistol, "Pistol");
    
    //crafting
    GameRegistry.addShapelessRecipe(new ItemStack(pistol, 1), new ItemStack(Block.dirt));
    }
    @PostInit
    public void postInit(FMLPostInitializationEvent event) {
    		 // Stub Method
    }
    }


    CommonProxy.java
    package net.pop1040.gunTest;
    public class CommonProxy {
    //public static String ITEMS_PNG = "/pop1040/textures/items.png";
    //public static String BLOCK_PNG = "/pop1040/textures/block.png";
    public CommonProxy(){
    }
    // Client stuff
    public void registerRenderers() {
    // Nothing here as the server doesn't render graphics!
    }
    public void initMod() {
    // TODO Auto-generated method stub
    }
    }


    ClientProxy.java
    package net.pop1040.gunTest.client;
    import net.minecraftforge.client.IItemRenderer;
    import net.minecraftforge.client.MinecraftForgeClient;
    import net.pop1040.gunTest.CommonProxy;
    import net.pop1040.gunTest.PistolItem;
    import net.minecraft.block.Block;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemFood;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PostInit;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    public class ClientProxy extends CommonProxy {
    
    public ClientProxy(){
    MinecraftForgeClient.registerItemRenderer(2269, (IItemRenderer)new ItemRenderPistol());
    }
    	
    @Override
    public void initMod(){
    super.initMod();
    MinecraftForgeClient.registerItemRenderer(2269, (IItemRenderer)new ItemRenderPistol());
    }
    
    @Override
    public void registerRenderers() {
    MinecraftForgeClient.registerItemRenderer(2269, (IItemRenderer)new ItemRenderPistol());
    
    }
    }


    PistolItem.java
    package net.pop1040.gunTest;
    import net.minecraft.item.EnumAction;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.world.World;
    import cpw.mods.fml.relauncher.*;
    import net.minecraft.client.Minecraft;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.entity.player.EntityPlayer;
    
    public class PistolItem extends Item {
    public boolean rightClicked;
    public PistolItem(int par1) {
    super(par1); //Returns super constructor: par1 is ID
    this.setCreativeTab(CreativeTabs.tabCombat);
    this.maxStackSize = 1;
    }
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    rightClicked = true;
    Minecraft.getMinecraft().thePlayer.sendChatToPlayer("active: " + Boolean.toString(this.rightClicked));
    return par1ItemStack;
    }
    }


    ItemRenderPistol.java
    package net.pop1040.gunTest.client;
    import org.lwjgl.opengl.GL11;
    import net.minecraft.client.Minecraft;
    import net.minecraft.entity.Entity;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.client.IItemRenderer;
    import net.pop1040.gunTest.Modelpistol;
    import net.pop1040.gunTest.PistolItem;
    public class ItemRenderPistol implements IItemRenderer {
    
    protected Modelpistol pistolModel;
    
    public ItemRenderPistol(){
    pistolModel = new Modelpistol();
    }
    
    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
    switch(type){
    case EQUIPPED:
    return true;
    //case ENTITY:
    // return true;
    case FIRST_PERSON_MAP:
    break;
    //case INVENTORY:
    // return true;
    default:
    return false;
    }
    return false;
    }
    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
    ItemRendererHelper helper) {
    
    return false;
    }
    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    
    switch(type){
    case EQUIPPED:{
    GL11.glPushMatrix();
    float scale = 1.4F;
    GL11.glScalef(scale, scale, scale);
    GL11.glRotatef(90, -1, 0, 0);
    GL11.glRotatef(85, 0, 0, 1);
    GL11.glRotatef(180, 0, 1, 0);
    GL11.glRotatef(135, 1, 0, 0);
    GL11.glTranslatef( -0.1F, 0, 0.5F);
    Minecraft.getMinecraft().renderEngine.bindTexture("/net/pop1040/gunTest/pistol.png");
    pistolModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
    }/*
    case ENTITY:{
    GL11.glPushMatrix();
    float scale = 1.4F;
    GL11.glScalef(scale, scale, scale);
    GL11.glRotatef(90, -1, 0, 0);
    GL11.glRotatef(85, 0, 0, 1);
    GL11.glRotatef(180, 0, 1, 0);
    GL11.glRotatef(135, 1, 0, 0);
    GL11.glTranslatef( -0.1F, 0, 0.5F);
    Minecraft.getMinecraft().renderEngine.bindTexture("/net/pop1040/gunTest/pistol.png");
    pistolModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
    }
    case INVENTORY:{
    GL11.glPushMatrix();
    float scale = 1.4F;
    GL11.glScalef(scale, scale, scale);
    GL11.glRotatef(90, -1, 0, 0);
    GL11.glRotatef(85, 0, 0, 1);
    GL11.glRotatef(180, 0, 1, 0);
    GL11.glRotatef(135, 1, 0, 0);
    GL11.glTranslatef( -0.1F, 0, 0.5F);
    Minecraft.getMinecraft().renderEngine.bindTexture("/net/pop1040/gunTest/pistol.png");
    pistolModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
    }*/
    default:
    break;
    }
    }
    }


    Modelpistol.java
    // Date: 6/14/2013 10:54:58 PM
    // Template version 1.1
    // Java generated by Techne
    // Keep in mind that you still need to fill in some blanks
    // - ZeuX
    
    package net.pop1040.gunTest;
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.item.ItemStack;
    public class Modelpistol extends ModelBase
    {
    //fields
    ModelRenderer tube;
    ModelRenderer barrelL;
    ModelRenderer barrelR;
    ModelRenderer FsightL;
    ModelRenderer FsightR;
    ModelRenderer barrelLB;
    ModelRenderer barrelRB;
    ModelRenderer barrelRI;
    ModelRenderer barrelLI;
    ModelRenderer barrelSupportL;
    ModelRenderer barrelSupportR;
    ModelRenderer barrelLM;
    ModelRenderer barrelRM;
    ModelRenderer handel;
    ModelRenderer trigger;
    ModelRenderer gurdF;
    ModelRenderer Shape1;
    public Modelpistol()
    {
    textureWidth = 64;
    textureHeight = 64;
    tube = new ModelRenderer(this, 0, 0);
    tube.addBox(0F, 0F, 0F, 1, 1, 6);
    tube.setRotationPoint(0F, 0F, -1.6F);
    tube.setTextureSize(64, 64);
    tube.mirror = true;
    setRotation(tube, 0F, 0F, 0F);
    barrelL = new ModelRenderer(this, 0, 14);
    barrelL.addBox(0F, 0F, -2F, 1, 1, 3);
    barrelL.setRotationPoint(-0.2F, -0.3F, 3F);
    barrelL.setTextureSize(64, 64);
    barrelL.mirror = true;
    setRotation(barrelL, 0F, 0F, 0F);
    barrelR = new ModelRenderer(this, 0, 14);
    barrelR.addBox(0F, 0F, -2F, 1, 1, 3);
    barrelR.setRotationPoint(0.2F, -0.3F, 3F);
    barrelR.setTextureSize(64, 64);
    barrelR.mirror = true;
    setRotation(barrelR, 0F, 0F, 0F);
    FsightL = new ModelRenderer(this, 14, 0);
    FsightL.addBox(0F, 0F, 0F, 0, 1, 1);
    FsightL.setRotationPoint(0.5F, -0.2333333F, 2.7F);
    FsightL.setTextureSize(64, 64);
    FsightL.mirror = true;
    setRotation(FsightL, 0.3490659F, -0.1745329F, 0.5061455F);
    FsightR = new ModelRenderer(this, 14, 0);
    FsightR.addBox(0F, 0F, 0F, 0, 1, 1);
    FsightR.setRotationPoint(0.5F, -0.2333333F, 2.7F);
    FsightR.setTextureSize(64, 64);
    FsightR.mirror = true;
    setRotation(FsightR, 0.3490659F, 0.1745329F, -0.5061455F);
    barrelLB = new ModelRenderer(this, 14, 2);
    barrelLB.addBox(0F, 0F, -2F, 1, 1, 2);
    barrelLB.setRotationPoint(-0.2F, -0.3F, 0F);
    barrelLB.setTextureSize(64, 64);
    barrelLB.mirror = true;
    setRotation(barrelLB, 0F, 0F, 0F);
    barrelRB = new ModelRenderer(this, 14, 2);
    barrelRB.addBox(0F, 0F, -2F, 1, 1, 2);
    barrelRB.setRotationPoint(0.2F, -0.3F, 0F);
    barrelRB.setTextureSize(64, 64);
    barrelRB.mirror = true;
    setRotation(barrelRB, 0F, 0F, 0F);
    barrelRI = new ModelRenderer(this, 16, 0);
    barrelRI.addBox(0F, 0F, -2F, 1, 1, 1);
    barrelRI.setRotationPoint(0.1F, -0.2F, 2F);
    barrelRI.setTextureSize(64, 64);
    barrelRI.mirror = true;
    setRotation(barrelRI, 0F, 0F, 0F);
    barrelLI = new ModelRenderer(this, 16, 0);
    barrelLI.addBox(0F, 0F, -2F, 1, 1, 1);
    barrelLI.setRotationPoint(-0.1F, -0.2F, 2F);
    barrelLI.setTextureSize(64, 64);
    barrelLI.mirror = true;
    setRotation(barrelLI, 0F, 0F, 0F);
    barrelSupportL = new ModelRenderer(this, 0, 7);
    barrelSupportL.addBox(0F, 0F, -2F, 1, 1, 6);
    barrelSupportL.setRotationPoint(-0.3F, 0.1F, 0F);
    barrelSupportL.setTextureSize(64, 64);
    barrelSupportL.mirror = true;
    setRotation(barrelSupportL, 0F, 0F, 0F);
    barrelSupportR = new ModelRenderer(this, 0, 7);
    barrelSupportR.addBox(0F, 0F, -2F, 1, 1, 6);
    barrelSupportR.setRotationPoint(0.3F, 0.1F, 0F);
    barrelSupportR.setTextureSize(64, 64);
    barrelSupportR.mirror = true;
    setRotation(barrelSupportR, 0F, 0F, 0F);
    barrelLM = new ModelRenderer(this, 14, 5);
    barrelLM.addBox(0F, 0F, -2F, 1, 1, 1);
    barrelLM.setRotationPoint(-0.2F, -0.1F, 2F);
    barrelLM.setTextureSize(64, 64);
    barrelLM.mirror = true;
    setRotation(barrelLM, 0F, 0F, 0F);
    barrelRM = new ModelRenderer(this, 14, 5);
    barrelRM.addBox(0F, 0F, -2F, 1, 1, 1);
    barrelRM.setRotationPoint(0.2F, -0.1F, 2F);
    barrelRM.setTextureSize(64, 64);
    barrelRM.mirror = true;
    setRotation(barrelRM, 0F, 0F, 0F);
    handel = new ModelRenderer(this, 14, 7);
    handel.addBox(0F, 0F, 0F, 1, 3, 1);
    handel.setRotationPoint(0F, 0.6F, -1.1F);
    handel.setTextureSize(64, 64);
    handel.mirror = true;
    setRotation(handel, -0.2792527F, 0F, 0F);
    trigger = new ModelRenderer(this, 8, 14);
    trigger.addBox(0F, 0F, 0F, 1, 0, 1);
    trigger.setRotationPoint(0F, 1F, -0.1F);
    trigger.setTextureSize(64, 64);
    trigger.mirror = true;
    setRotation(trigger, -1.396263F, 0F, 0F);
    gurdF = new ModelRenderer(this, 8, 15);
    gurdF.addBox(0F, 0F, 0F, 1, 0, 1);
    gurdF.setRotationPoint(0F, 2F, 0.7F);
    gurdF.setTextureSize(64, 64);
    gurdF.mirror = true;
    setRotation(gurdF, 1.291544F, 0F, 0F);
    Shape1 = new ModelRenderer(this, 8, 16);
    Shape1.addBox(0F, 0F, 0F, 1, 0, 2);
    Shape1.setRotationPoint(0F, 2F, 0.7F);
    Shape1.setTextureSize(64, 64);
    Shape1.mirror = true;
    setRotation(Shape1, -3.089233F, 0F, 0F);
    }
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    /*super.render(entity, f, f1, f2, f3, f4, f5);
    EntityPlayer player = (EntityPlayer)entity;
    ItemStack heldItem =((EntityPlayer)player).inventory.getCurrentItem();
    if(heldItem = net.pop1040.gunTest.GunMod.pistol.itemID && heldItem.rightClicked){
    
    
    }*/
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    tube.render(f5);
    barrelL.render(f5);
    barrelR.render(f5);
    FsightL.render(f5);
    FsightR.render(f5);
    barrelLB.render(f5);
    barrelRB.render(f5);
    barrelRI.render(f5);
    barrelLI.render(f5);
    barrelSupportL.render(f5);
    barrelSupportR.render(f5);
    barrelLM.render(f5);
    barrelRM.render(f5);
    handel.render(f5);
    trigger.render(f5);
    gurdF.render(f5);
    Shape1.render(f5);
    }
    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }
    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, ent);
    }
    }


    pistol.png


    package:


    |common
    |\---Net
    | \---pop1040
    | \---gunTest
    | +---client
    | | +ClientProxy.java
    | | \ItemRenderPistol.java
    | +CommonProxy.java
    | +GunMod.java
    | +Modelpistol.java
    | +PistolItem.java
    | \pistol.png
    Posted in: Mods Discussion
  • 0

    posted a message on automatic cooked chicken and feather farm [1.5.2][no maintenance required]
    This is a video showcase I made to show it off and to explain how it works.

    I hope you enjoy and that this is somehow useful. Sorry for the bad sound, I was on vacation at the time.
    Like and subscribe if you liked it or found it useful.
    World download: http://www.mediafire...hicken_Farm.zip
    If you spawn somewhere odd or get lost, simply type /tp 635 70 581
    Posted in: Tutorials
  • 0

    posted a message on tekkit or feed the beast?
    tekkit will be gone not long from now, but feed the beast will last allot longer as it is directly supported and maintained by the mod developers and its community will overwhelm that of tekkit's
    Posted in: Mods Discussion
  • 0

    posted a message on [DEAD] The Laser Mod
    I hope ruby is in the ore dictionary and can be disabled in a config file so I can use redpower rubies
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 and up] [FORGE] [UNIVERSAL]IronChests 5.0 - Minecraft 1.5 update!
    Quote from cpw

    you know FML/forge had HD texture support built in. Optifine is not necessary...

    I don't care about HD textures, I never use texture packs

    I use it because I make all the instances that my friends use and my friend's computer is terrible, he only gets 7 fps without otpifine
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 and up] [FORGE] [UNIVERSAL]IronChests 5.0 - Minecraft 1.5 update!
    hmm
    it seems I found a bug

    wooden to iron upgrade caused a crash
    I think you didn't convert the data type right

    2012-12-23 19:43:00 [INFO] [STDERR] java.lang.ClassCastException: cpw.mods.ironchest.BlockIronChest cannot be cast to ajk
    2012-12-23 19:43:00 [INFO] [STDERR]  at bdo.a(SourceFile:38)
    2012-12-23 19:43:00 [INFO] [STDERR]  at bdo.a(SourceFile:13)
    2012-12-23 19:43:00 [INFO] [STDERR]  at bdw.a(SourceFile:103)
    2012-12-23 19:43:00 [INFO] [STDERR]  at bdw.a(SourceFile:96)
    2012-12-23 19:43:00 [INFO] [STDERR]  at bav.a(RenderGlobal.java:484)
    2012-12-23 19:43:00 [INFO] [STDERR]  at ban.a(EntityRenderer.java:1584)
    2012-12-23 19:43:00 [INFO] [STDERR]  at ban.b(EntityRenderer.java:1116)
    2012-12-23 19:43:00 [INFO] [STDERR]  at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    2012-12-23 19:43:00 [INFO] [STDERR]  at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    2012-12-23 19:43:00 [INFO] [STDERR]  at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    you may not have enough ram allocated, but I must say multiMC is MUCH better than the magic launcher

    found at http://forkk.net/MultiMC4/
    Posted in: Minecraft Tools
  • 0

    posted a message on 1.4.2 sounds....
    Quote from Pintopinata

    You hate them because they're scary.... When that's the whole point....

    Cool.


    your an idiot, you know that?


    Quote from Majikal

    >.> Um...everyone else loves the new sounds...maybe your new to 1.3.2/1.4.2?


    you too

    new sounds suck, jeb should add a revert to old sounds button or just plain remove them

    the new sounds + me = ̿̿̿ ̿''\̵͇̿̿\з=(è_é)=ε/̵͇̿̿/'̿'̿ ̿ 
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Railcraft 9.2.2.0
    Quote from darkthought

    Okay, quick question on why this doesn't work.

    I have this setup to transfer IC2 power to my quarry.


    My problem is that it isn't sending the cart along after it has been filled up. Here is the Energy Loader settings:


    And the full Batbox cart:



    I tried it with the energy loader over the holding track, but still no go. Any ideas?


    The problem is that you are using a holding track
    a holding track will send the cart in the same direction as it was going originally so it would hit that block of cobble in your pic, if you put a track leading from the other side of your rail and had it loop around to the main rail line again, then it would work or you could swap out your holding track with a boarding track, then it would also work as a boarding track always sends the cart off in the same direction no matter what direction it came in
    Posted in: Minecraft Mods
  • 0

    posted a message on Snapshot 12w21a Available for Testing
    can you stop with the new textures please?
    the new dispenser texture is horrible but gravel!?
    I think its really stupid
    also ether implement the entire ender-chest mod or don't use the idea at all but don't just do a bad mimic please?
    Thats all im asking
    Posted in: Minecraft News
  • 0

    posted a message on [All Versions] Original Glacier and 404 maps available for Download
    how about gargamel?
    Posted in: Maps
  • 0

    posted a message on [1.2.5] [mod dependent] [example] no-bonemeal auto treefarm using redpower
    This is a design for a automatic tree-farm that I came up with based on a youtube design that used bonemeal and I wanted to try making one that doesn't need a mob farm to function and this is what I came up with.
    It has two different parts, one to grow, harvest, collect saplings and detect growth, and another part to do all the redstone stuff and make the first part work.
    The trees growth is detected by the fact that a full block will conduct a redstone signal but a non-full block won't. A sapling won't conduct redstone but a log will.
    the tree is harvested by a deployer and piston that push sand down so a single block breaker can destroy the entire tree.





    For the mods you will need redpower and wireless redstone chicken bones addition and all there dependency

    The no land generation mod is also recommended but not required(it comes with the Feed The beast mod pack)

    the config files are in the save folder

    Download:
    http://www.mediafire...ctjs0iwc3w37gkl
    Posted in: Maps
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