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    posted a message on Star Trek Mod
    Quote from SciFi101»

    im sure you know of this but i found an awesome map with an extremely
    detailed, massive USS Voyager i could provide a link if you wish.


    Oh my gosh, I was thinking of doing the mod-review on this map. haha
    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod

    New video up fixing my mess ups from the last one! Hope I can get that update. :D

    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod

    I'm making another video, to fix all the things I got wrong. Sorry it has been taking so long. I got caught up in finals and drivers training.

    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod
    Quote from 89_Mods»

    Any suggestions for the torpedo launcher crafting recipe?


    I think it should have a quite a lot of steel in it.


    Oh and for the phaser, There should be some sorta stun switch, and it'll freeze things in it's place for a limited amount of time. (Depended on how strong the mob is you fired on)

    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod

    The video is uploaded! :D


    Would it be possible if I could get major updates on this mod, so I can keep people updated on where the mod is at? And I can show the features you want me to show.



    And I thank you again for letting me try out this beta test, it was great fun!


    And the picture down below is a little Logo I made for the mod, anyone can use it if you wish.

    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod
    Quote from 89_Mods»

    I can send you a beta build and you can make a review. More views = more people that want to help. And we need more people to help.


    I would love that. The more eyes on this mod the better!

    Posted in: WIP Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Never mind. I fixed it! :D

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    I'm really sad right now.. I love this mod AND the Weather mod. (The weather mod adds tornadoes, etc...) and they don't really like each other I would love for these mods to work together please help!


    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 4/20/15 7:34 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: modconfig/IConfigCategory
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: modconfig.IConfigCategory
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 35 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 37 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 100821712 bytes (96 MB) / 273940480 bytes (261 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
    RadixCore{2.0.0} [RadixCore] (RadixCore-1.7.10-2.0.0-universal.jar) Unloaded->Constructed
    MCA{5.0.1} [Minecraft Comes Alive] (MCA-5.0.1-1.7.10-universal.jar) Unloaded->Constructed
    weather2{v2.3.6} [weather2] (Weather-2.3.7.jar) Unloaded
    Launched Version: 1.7.10-Forge10.13.2.1291
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3308, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Star Trek Mod

    How is the mod going guys? I still look at this forum every week! I am so excited for this mod, and I hope I can be one of the first YouTuber's to review it! :steve_csi: :steve_sillyface:

    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    OMG whyyy why must a amazing mod die. :( man this sucks, first tale of kingdoms now this...
    Posted in: WIP Mods
  • 0

    posted a message on Advanced Steve Rig (Kazuko Rig) for Cinema 4D
    When I upload my skin to it, it changes the body to my skin but not the head. I even went into head options and changed that skin file too. And it is still steve.

    (Also can't get the mouth to work) :steve_tearful:
    Posted in: Other Fan Art
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I just need my Minecraft Alpha fix!!

    I have reverted to Minecraft 1.6.4, but where is the "OP" at?

    Because I got no idea how to install it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Wait is this for 1.7.10? I downloaded it and went into the readme and is said compatible with minecraft 1.5. :steve_sillyface:
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    So guessing that's a no haha. Damn it. :P:steve_tearful:
    Posted in: Minecraft Mods
  • 0

    posted a message on Star Trek Mod
    Hey guys I got 40 subs right now on YouTube! so if you got anything for me to showcase just let me know :)
    Posted in: WIP Mods
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