• 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Could you please add an API to disable certain entities from being damage-indicated? It's screwing up my entities rendering and causing console spam.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][Forge][Modjam]Mission Control-Automate your inventory
    Quote from fuyuyuki

    small issue im noticing that if i die in an unloaded area it just dupes my items

    Fixed in newest build
    Posted in: Minecraft Mods
  • 0

    posted a message on Are Pixelmon and Familiars incompatible?
    It must be less than 32000
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2][Forge][Modjam]Mission Control-Automate your inventory
    Quote from Atroglyph

    *cough* pixle, i'll do the textures, and your never ever getting those models for CM :)
    ~archadia

    Please do :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][Forge][Modjam]Mission Control-Automate your inventory
    Quote from crafteverywhere

    Amazing mod!But you really need a better a artist to redraw the texture.


    Agreed. It was made during modjam, so I was forced to texture it myself. Anyone interested in retexturing it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Need a Forge type of Zepplin Mod that will fly any blocks?
    universalelectricity.com/complex-machines
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [1.6.2][Forge][Modjam]Mission Control-Automate your inventory
    Purpose

    Mission Control is a mod focused on allowing you to automate moving things into or out of your inventory. The most basic block, the inventory link, interacts with buildcraft pipes, hoppers, and any other item transport method just like a normal chest, only any changes it makes changes your inventory. Eight total block types allow a wider range of capabilities.

    Block Types
    Inventory Link
    The basic inventory link, and the basis for all other links.

    Focused inventory Link
    This inventory link acts on only stacks of a specific type. To change the focused type, left click. This allows you to not only remove all items of a type from your inventory, but also to send items into your inventory. Items sent will only fill up stacks currently containing the correct type; They will not make new stacks.
    Selective Inventory Link
    This link will only act on one region of the players inventory: Hotbar, armor slot or main inventory. Shift-Click to cycle between regions.
    Ender Inventory Link
    This acts just like a normal inventory link, except that it accesses the enderchest inventory of a player.
    Proximity Inventory Link
    This links to the closest player. It has a maximum range of ten blocks.
    Input Inventory Link
    All items dropped by the player will be dropped above this block.
    Output Inventory Link
    All items picked up by the player will be dropped above this block
    Death Inventory Link
    All items dropped upon a players death will be dropped above this block. There is a twenty second wait, as not to interfere with PvP/lava.

    Downloads
    0.9.0-7
    0.9.0-8

    Misc
    This mod is liscenced under the MIT liscence. Full source code is available at github.com/pixlepix/Modjam. You may use this mod in a modpack without permission, although, as I do like to know my mod is being used, I would appreciate a notification.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2][Forge][Modjam]Mission Control-Automate your inventory
    Purpose

    Mission Control is a mod focused on allowing you to automate moving things into or out of your inventory. The most basic block, the inventory link, interacts with buildcraft pipes, hoppers, and any other item transport method just like a normal chest, only any changes it makes changes your inventory. Eight total block types allow a wider range of capabilities.

    Block Types
    Inventory Link
    The basic inventory link, and the basis for all other links.

    Focused inventory Link
    This inventory link acts on only stacks of a specific type. To change the focused type, left click. This allows you to not only remove all items of a type from your inventory, but also to send items into your inventory. Items sent will only fill up stacks currently containing the correct type; They will not make new stacks.
    Selective Inventory Link
    This link will only act on one region of the players inventory: Hotbar, armor slot or main inventory. Shift-Click to cycle between regions.
    Ender Inventory Link
    This acts just like a normal inventory link, except that it accesses the enderchest inventory of a player.
    Proximity Inventory Link
    This links to the closest player. It has a maximum range of ten blocks.
    Input Inventory Link
    All items dropped by the player will be dropped above this block.
    Output Inventory Link
    All items picked up by the player will be dropped above this block
    Death Inventory Link
    All items dropped upon a players death will be dropped above this block. There is a twenty second wait, as not to interfere with PvP/lava.

    Downloads
    0.9.0-7

    Misc
    This mod is liscenced under the MIT liscence. Full source code is available at github.com/pixlepix/Modjam. You may use this mod in a modpack without permission, although, as I do like to know my mod is being used, I would appreciate a notification.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    Quote from NoMoSnacks

    Is this mod available for 1.4.7.

    Sadly, no.
    Quote from sirswager24

    how do you use the airship blocks?

    Place down a motor an power it. Press the buttons.
    Posted in: Minecraft Mods
  • 827

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge

    KAMI IS NO LONGER A SEPERATE DOWNLOAD. ITS NOW A CONFIG OPTION, ENABLED BY DEFAULT

    DISCLAIMER:Before installing/using these or any mods, make sure you backup your .minecraft folder, I (Pixlepix), or any other modders for that matter, am not responsible in any way, shape or form for any damage dealt to, but not only, your saves, your minecraft, your computer or others.

    Psst, you can follow progress on this mod by me (Please feel enouraged to hop on irc. irc.esper.net: #pixlepix .

    REPORT ALL BUGS AT: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/issuesThaumic Tinkerer is a spiritual successor to Vazkii's Elemental Tinkerer mod, this is a mod about tinkering with thaumic creations. It's an addon to azanor;s Thaumcraft 4. The intention is to add new, and useful items you can create, using the knowledge you've acquired from the vanilla thaumcraft researches. Researches that come from this mod are prefixed as [TT] for easy labelling.

    As this is a Thaumcraft Addon, I'll try to keep spoilers minimal, so, here's some non-spoiler-y images. I'll add videos if I happen to get any. So here's a little gallery:


    What do these things do you ask? Well, you'll have to figure it out yourself ;)


    Down here there would be videos. But as of the 2.0 version of the mod, they're all outdated, since lots of superfluous items have been removed. Updated videos will be placed here as they come.


    Thaumic Tinkerer by Pixlepix is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

    If you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 4 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter.

    (Hey you, read this)

    KAMI is a separate module in Thaumic Tinkerer, you can download it in the typical downloads section alongisde the rest of the mod, just drop it in the mods folder as you normally would.It includes incredibly powerful and expensive blocks. How powerful you ask? Look below:See that hole? I dug it in a few seconds. See that pouch in my bar? It stores more than 4 mundane chests together. Still not convinced? Look at what you can do with it, check out this gif.

    This mod includes features exclusive to ComputerCraft and ForgeMultipart, for the full experience, these are recomended, but by no means required.

    Download for Thaumcraft 4 (Changelog)

    Download for Thaumcraft 3 (Changelog)

    Source Code (github)The Github contains localization files, the mod can be localized. Currently it's available in English, German, Chinese and Russian.


    Banner (copy to your sig!):


    Q: Can I use this mod in a modpack?

    A: Read the License section of this thread.


    Q: Any other mods by you?

    A: Check my website.


    Q: How can I contact you?

    A: See above.


    Q: (Insert any other question here related to me, not my mod)

    A: See above, About me section.


    Q: Haven't I seen those sprites before?

    A: You may have. This mod makes use of either modified, or just copied versions of Thaumcraft 2 or 3 assets, the reason for this is that I can't make any sort of art at all, and I'd rather make use of fantastic unused assets than to reinvent the wheel and create my own, that would probably be sub-par.


    Q: The latest version in the file index says it was compiled for an old version of thaumcraft, will it still work?

    A: In theory it should work, it probably will, you should try it yourself to find out.


    Q: Why are there things in the thread? (May or may not be)

    A: Because Minecraft Forums is stupid.


    Q: Why is the Awakened Ichorium Pickaxe so slow?

    A: Enchant it with efficiency 5 and get a pair of Boots of the Horizontal Shield and tell me it's slow.


    Q: I can't find anything from KAMI, what do you need?

    A: Every single research not related to KAMI, and then it'll unlock. You can find it in the artifice tab.


    Q: I get the above error when I try to load up KAMI, how do I fix this?

    A: Redownload it.

    • Searge and the MCP Team for creating the amazing Minecraft Coder's Pack;
    • SpaceToad, Eloraam, LexManos, cpw and the rest of the Forge Team for creating Minecraft Forge, which made my mod, and many others able to exist;
    • Azanor for creating Thaumcraft, of course;
    • MartysGames and TheAtlanticCraft for early support;
    • Haighyorkie for... something;
    • TheWhiteWolves for being an awesome beta tester, reporting lots of broken stuff and adding some awesome features;
    • Vexatos and crafteverywhere for translating the mod;
    • The Forgecraft Folks for helping to kill bugs.

    Like the mod? Click that green arrow down there ;)[represent]

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    Quote from Zheren

    Yes. IDue to the amount of mods I use I manage a spreadsheet to keep track of core mods, Ids aswell as mods and submods so I made sure.

    This however does not the change the fact that this problem stil occurse to me with only nei, basic components and complex machines running. It is sadly among the 3 mods that cause nei issues but the only one that manages to crash nei.

    What is strange however is that I can open any crafting recipe in nei aslong as I select the final item with a leftclick. I can however not open crafting resulsts aslong as complex machines is installed without crashing nei.

    Try the latest build, where I changed the crafting recipe system If the problem still occurs, give me the log.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    Quote from jasonsaffle13

    http://imgur.com/2Ea8ogy

    I have tried moving the generator up and down just in case i am somehow missing 60, But no matter what i get 0 power output! What am I missing? ver 0.3.3.50 btw.

    Looking at the ycoord from the minimap, the generator is one block too high.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    Quote from TissMogi

    Can you give some more info on the Extractor, specifically how deep and wide it mines, that way I know how far to move it. When it runs out of power does it continue where it left off when it has enough power again?

    Would it be possible to expand the number of ores it can look for at once to accommodate other mods ore types?


    The extractor randomly selects along the bottom of the map, in a huge range (Should be over 1000x1000). In practice, it might be lower due to limitations of loaded chunks. You can choose the types of ores it hunts for by putting ores in the top row.

    Quote from Zheren

    Is there some more info about Focal points?

    Are they blocks that I will be forced to build arround? Are they like thaumcraft nodes?

    How do I harvest said power? Do they spawn above y coordinate 64?


    *****Edit****
    Info for others:
    In SP focal points are disabled in the config by default it seems so nothing to worry about.
    They are not like thaumcraft nodes but actual blocks.
    -
    -

    Problems with the mod:

    Unable to use this mod together with NEI. As soon as you rightclick on an item to get the recipe (even none complex machines) NEI crashes. This issue appears as soon as Complex Machines is installed and vanishes with the removal of the mod.


    Do you have basic components installed aswell?

    Quote from Shiitake

    What sort of blocks does the Grinder use for power? Can I just drop cobble into it or is it ore blocks only? Does the type of ore matter?

    How is the 60x60x60 cube aligned with the Ocean Generator? Should I put it on the top of the ocean, the bottom of the ocean, or in the middle?

    What is the point of the Extractor? It uses a ridiculous amount of power and there are much easier ways to strip mine the world. What is its mining radius, even? How does a "bell curve" play into how it mines?

    Your documentation is not very good.


    1) The grinder can use any type of blocks.
    2) The ocean generator is the center of the cube
    3 The extractor has an extremely large radius. As such, unlike quarries and turtles, it requires minimal effort to move. The radius is a 1500x1500 cube.


    Quote from jasonsaffle13

    I placed the single point generator at one of the 4 points and I am getting nothing out of it!! is there a config option to change to turn it on or am I missing something, I am at on of the 4 points 5,000 60 -5,000 tried hooking a batt box from UE direct and with copper cable and have gotten nothing from it. Tried it with power convertors and still nothing and ideas or what more information is needed?


    Do wires graphically connect to it? Are you sure it is hooked up to the input(red) side of the battery box?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    You need universal electricity power. I would recommend using Basic Components, Electric expansion and Mekanism, to give a basic UE framework. All those mods can be downloaded from http://universalelectricity.com/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge][UE]Complex Machines
    Quote from ZachtheGreat1

    I also get this error


    You must go into the MFFS or complex machine config files and change the block ids. This error happened because both MFFS and Complex Machines attempted to register the same block id. This conflict will be resolved in a coming update. You must re-map the ids 690, 684 and 685.
    Posted in: Minecraft Mods
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