any one elce get here from explodingtnt
- pittpenguin123
- Registered Member
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Member for 11 years, 7 months, and 22 days
Last active Wed, Nov, 1 2017 12:54:16
- 1 Follower
- 246 Total Posts
- 24 Thanks
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Apr 23, 2015pittpenguin123 posted a message on Minecraft Made Simple With Curse VoicePosted in: News
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Apr 23, 2015pittpenguin123 posted a message on Minecraft Made Simple With Curse VoicePosted in: News
cool
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Apr 1, 2015pittpenguin123 posted a message on Snapshot 15w14a Ready For Testing!Posted in: News
if the snap shot dosnt show up
restart the luncher
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Mar 10, 2015pittpenguin123 posted a message on Minecraft for the Hearing Impaired?creepers will sayPosted in: News
thats a very nice every thing you have there... boom - To post a comment, please login.
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sorry i forgot to add that part
Heres the right one
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The problem with the all commands locked error seems to be fixed.
But yet the default group still dosnt have permissions for movecraft or demigods.
The /manwhois dosnt give a error and dosnt create a ERROR.LOG so I have no idea what i did wrong. I used a YML parser and there is no formatting problems.
Here is my groups.yml file
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dosnt give the error any more but no one can do anything
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trying it now ill update soon
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Thanks a bunch
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Im setting up permissions on a server. I cant seem to figure out what i did wrong in the groups.yml
Heres the ERROR.LOG file it gave me
2016-08-01 18-18
And here are is my groups.yml
Any help at all is appreciated.
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Thx for the help. guess ill try downgrading cause im pretty sure they worked before.
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Fancy seeing you here. I think i saw that two i think it was about 15 pages back
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Ok when I run it I get to the mojang screen with the forge loading bars. After its done loading it crashes
The mods are.
-ancient warfare
-archimedes shipsplus
-carpenters blocks
-chisel 2 (would update to chisle 3 but the downloads are gone)
-fossils & archaeology revival
-mantle
-Minecraft comes alive
-morechisels
-movingworlds
-radixcore
-tinkers construct
the crash report
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 4/1/16 3:09 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: java.lang.Long.hashCode(J)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: java.lang.Long.hashCode(J)I
at net.shadowmage.ancientwarfare.core.inventory.ItemQuantityMap$ItemHashEntry.hashCode(ItemQuantityMap.java:298)
at java.util.HashMap.hash(Unknown Source)
at java.util.HashMap.put(Unknown Source)
at net.shadowmage.ancientwarfare.core.inventory.ItemQuantityMap.addCount(ItemQuantityMap.java:86)
at net.shadowmage.ancientwarfare.core.inventory.ItemQuantityMap.addCount(ItemQuantityMap.java:81)
at net.shadowmage.ancientwarfare.core.util.InventoryTools.compactStackList3(InventoryTools.java:588)
at net.shadowmage.ancientwarfare.structure.template.StructureTemplate.getResourceList(StructureTemplate.java:132)
at net.shadowmage.ancientwarfare.structure.template.StructureTemplateClient.(StructureTemplateClient.java:48)
at net.shadowmage.ancientwarfare.structure.template.StructureTemplateManager.addTemplate(StructureTemplateManager.java:53)
at net.shadowmage.ancientwarfare.structure.template.load.TemplateLoader.loadTemplatesFromZipStream(TemplateLoader.java:222)
at net.shadowmage.ancientwarfare.structure.template.load.TemplateLoader.loadDefaultPack(TemplateLoader.java:240)
at net.shadowmage.ancientwarfare.structure.template.load.TemplateLoader.loadTemplates(TemplateLoader.java:82)
at net.shadowmage.ancientwarfare.structure.AncientWarfareStructures.postInit(AncientWarfareStructures.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 728217848 bytes (694 MB) / 1015021568 bytes (968 MB) up to 1015021568 bytes (968 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx1024m -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 19 mods loaded, 19 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJ FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
UCHIJ Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
UCHIJ AncientWarfare{2.4.114-beta-MC1.7.10} [Ancient Warfare Core] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
UCHIJ AncientWarfareAutomation{2.4.114-beta-MC1.7.10} [Ancient Warfare Automation] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
UCHIJ AncientWarfareNEIPlugin{2.4.114-beta-MC1.7.10} [Ancient Warfare NEI Plugin] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
UCHIJ AncientWarfareNpc{2.4.114-beta-MC1.7.10} [Ancient Warfare NPCs] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
UCHIE AncientWarfareStructure{2.4.114-beta-MC1.7.10} [Ancient Warfare Structures] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
UCHIJ MovingWorld{1.7.10-1.8.1} [Moving World] (movingworld-1.7.10-1.8.1.jar)
UCHIJ ArchimedesShipsPlus{1.7.10-1.8.1} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.1.jar)
UCHIJ CarpentersBlocks{3.3.7 DEV} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 DEV - MC 1.7.10.jar)
UCHIJ chisel{2.4.1.40} [Chisel 2] (Chisel2-2.4.1.40.jar)
UCHIJ ctmlib{1.0.1.5} [CTMLib] (Chisel2-2.4.1.40.jar)
UCHIJ fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
UCHIJ Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UCHIJ RadixCore{2.0.2} [RadixCore] (RadixCore-2.0.2-1.7.10-universal.jar)
UCHIJ MCA{5.0.6} [Minecraft Comes Alive] (MCA-5.0.6.1-1.7.10-universal.jar)
UCHIJ morechisels{@VERSION@} [More Chisels] (MoreChisels-1.7.10-1.0-20 (1).jar)
UCHIJ TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.18.10.3308' Renderer: 'Intel(R) HD Graphics 4600'
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Any help is appreciated
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I had the same problem with it not doing any thing its a server plugin glitch. instead of /give change it to /minecraft:give
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Is there a way to make it once i touch a named armor stand (example powerup_Speed_shoe_box) i get a speed boost for 70 seconds. and after 90 seconds the power up spawns back in.
For example clock giving a player with a radius from the armor stand 1 it gives speed and deletes the armor stand. I figured that part out. But i cant figure out how to make it re spawn. Can any one help me out.
And if you guess what this "Speed Shoe box power up" is for you get a non existent cookie
All the help is appreciated
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no matter what you will have to change your skin. fresh coal is the only generator for 1.8. change your skin craft the command once u get the command change it back.
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change you skin to the head you want. then go here http://heads.freshcoal.com/index.php fill in the boxes then press enter
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oh. i always thought it was a metafor how big bissnesses like sips co will be the death of humanity and small self owned ones are the way of life, like sjin the independant dirt trader and family fun public pool. lol.
anyway good choice u seem to chose the right charicter for a evil murdering syco villan now that we have seen him in blast off, RIP fart face
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i was gana ask you this but never got around to it, did you chose a sjin skin for any reason for the bad guy