• 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    u should add sounds to the trains i would be really COOL!!!!!!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    it will not let me download the mod evertime i try to download it goes to a page that says dropbox error
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from evan86

    I did a review of this mod on my YouTube channel and I thoroughly enjoyed this mod, especially the zeppelin!

    Keep up the great work!


    Ok well whats your YouTube name or channel
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    ok i have a great idea but im not sure u can do this of first in all the trains gui u should and a place were u but sand blocks the reason y is trains when they go up hills they use sand for friction it would look something like this

    sand
    fire
    coal

    next is instead of using just coal to run it u should make it were coal boils a bucket of water to run the steam locomotives

    water
    bucket
    fire
    coal

    and lastly u should make it were all the locomotives(steam) use oil to burn

    oil
    fire
    coal

    hope u like the idea and keep working on the trains and can u make the collision boxes for all the trains bigger
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    cool cant wait, and cant wait for the next update
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    theres is a bug i have found its on the big steam locomotive the smoke doesnt come out of the smoke stack but it comes out behind the cabin please fix
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    okay cool


    thanks, and when r u going to update it u know so it wont be under testing
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    and just in case u havent seen what it looks like now with the new texture heres a pic.



    the windows may look like crap but in the game u can see through them
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    ok well i does the texture look a lot better in the game then the old one?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Just load your texture in fmc modeler , you will see that the cabin is rendered with white and red and bits of wheels texture.


    ok in order for the texture to work u have to use this code:

    //variables init:
    public CustomModelRenderer box;
    public CustomModelRenderer box0;
    public CustomModelRenderer box1;
    public CustomModelRenderer box10;
    public CustomModelRenderer box11;
    public CustomModelRenderer box12;
    public CustomModelRenderer box13;
    public CustomModelRenderer box14;
    public CustomModelRenderer box15;
    public CustomModelRenderer box16;
    public CustomModelRenderer box17;
    public CustomModelRenderer box18;
    public CustomModelRenderer box19;
    public CustomModelRenderer box2;
    public CustomModelRenderer box20;
    public CustomModelRenderer box21;
    public CustomModelRenderer box22;
    public CustomModelRenderer box23;
    public CustomModelRenderer box24;
    public CustomModelRenderer box25;
    public CustomModelRenderer box26;
    public CustomModelRenderer box27;
    public CustomModelRenderer box28;
    public CustomModelRenderer box3;
    public CustomModelRenderer box4;
    public CustomModelRenderer box5;
    public CustomModelRenderer box6;
    public CustomModelRenderer box7;
    public CustomModelRenderer box8;
    public CustomModelRenderer box9;
    
    //constructor:
    box = new CustomModelRenderer(2, 193, 256, 256);
    box.addBox(0F, 0F, 0F, 7, 6, 56);
    box.setPosition(-3F, 5F, -36F);
    
    box0 = new CustomModelRenderer(90, 135, 256, 256);
    box0.addBox(2F, 0F, 0F, 3, 11, 11);
    box0.setPosition(-7F, 0F, 5F);
    
    box1 = new CustomModelRenderer(90, 135, 256, 256);
    box1.addBox(0F, 0F, 0F, 3, 11, 11);
    box1.setPosition(-5F, 0F, -11F);
    
    box10 = new CustomModelRenderer(12, 166, 256, 256);
    box10.addBox(0F, 0F, 0F, 2, 4, 19);
    box10.setPosition(-7F, 6F, -7F);
    
    box11 = new CustomModelRenderer(25, 232, 256, 256);
    box11.addBox(0F, 0F, 0F, 7, 8, 7);
    box11.setPosition(-3F, 25F, 6F);
    
    box12 = new CustomModelRenderer(161, 182, 256, 256);
    box12.addBox(0F, 0F, 0F, 3, 5, 3);
    box12.setPosition(-1F, 33F, 8F);
    
    box13 = new CustomModelRenderer(216, 217, 256, 256);
    box13.addBox(0F, 0F, 0F, 7, 9, 7);
    box13.setPosition(-3F, 25F, -20F);
    
    box14 = new CustomModelRenderer(161, 204, 256, 256);
    box14.addBox(0F, 0F, 0F, 7, 3, 7);
    box14.setPosition(-3F, 25F, -10F);
    
    box15 = new CustomModelRenderer(23, 135, 256, 256);
    box15.addBox(0F, 0F, 0F, 3, 5, 3);
    box15.setPosition(-1F, 28F, -8F);
    
    box16 = new CustomModelRenderer(233, 243, 256, 256);
    box16.addBox(0F, 0F, 0F, 3, 6, 3);
    box16.setPosition(-1F, 34F, -18F);
    
    box17 = new CustomModelRenderer(90, 135, 256, 256);
    box17.addBox(0F, 0F, 0F, 3, 11, 11);
    box17.setPosition(3F, 0F, 5F);
    
    box18 = new CustomModelRenderer(90, 135, 256, 256);
    box18.addBox(0F, 0F, 0F, 3, 11, 11);
    box18.setPosition(3F, 0F, -11F);
    
    box19 = new CustomModelRenderer(12, 166, 256, 256);
    box19.addBox(0F, 0F, 0F, 2, 4, 19);
    box19.setPosition(6F, 6F, -7F);
    
    box2 = new CustomModelRenderer(133, 120, 256, 256);
    box2.addBox(0F, 0F, 0F, 23, 2, 30);
    box2.setPosition(-11F, 42F, 16F);
    
    box20 = new CustomModelRenderer(9, 107, 256, 256);
    box20.addBox(0F, 0F, 0F, 3, 6, 6);
    box20.setPosition(3F, 0F, -35F);
    
    box21 = new CustomModelRenderer(9, 107, 256, 256);
    box21.addBox(0F, 0F, 0F, 3, 6, 6);
    box21.setPosition(3F, 0F, -26F);
    
    box22 = new CustomModelRenderer(90, 195, 256, 256);
    box22.addBox(0F, 0F, 0F, 8, 8, 11);
    box22.setPosition(3F, 6F, -33F);
    
    box23 = new CustomModelRenderer(140, 91, 256, 256);
    box23.addBox(0F, 0F, 0F, 23, 2, 22);
    box23.setPosition(-11F, 11F, 16F);
    
    box24 = new CustomModelRenderer(83, 100, 256, 256);
    box24.addBox(0F, 0F, 0F, 23, 29, 2);
    box24.setPosition(-11F, 13F, 16F);
    
    box25 = new CustomModelRenderer(161, 52, 256, 256);
    box25.addBox(0F, 0F, 0F, 2, 15, 20);
    box25.setPosition(10F, 13F, 18F);
    
    box26 = new CustomModelRenderer(161, 52, 256, 256);
    box26.addBox(0F, 0F, 0F, 2, 15, 20);
    box26.setPosition(-11F, 13F, 18F);
    
    box27 = new CustomModelRenderer(138, 90, 256, 256);
    box27.addBox(0F, 0F, 0F, 2, 14, 2);
    box27.setPosition(-11F, 28F, 36F);
    
    box28 = new CustomModelRenderer(138, 90, 256, 256);
    box28.addBox(0F, 0F, 0F, 2, 14, 2);
    box28.setPosition(10F, 28F, 36F);
    
    box3 = new CustomModelRenderer(80, 164, 256, 256);
    box3.addBox(0F, 0F, 0F, 13, 14, 52);
    box3.setPosition(-6F, 11F, -36F);
    
    box4 = new CustomModelRenderer(9, 107, 256, 256);
    box4.addBox(0F, 0F, 0F, 3, 6, 6);
    box4.setPosition(-5F, 0F, -26F);
    
    box5 = new CustomModelRenderer(9, 107, 256, 256);
    box5.addBox(0F, 0F, 0F, 3, 6, 6);
    box5.setPosition(-5F, 0F, -35F);
    
    box6 = new CustomModelRenderer(32, 191, 256, 256);
    box6.addBox(0F, 0F, 0F, 5, 20, 5);
    box6.setPosition(-2F, 25F, -32F);
    
    box7 = new CustomModelRenderer(63, 163, 256, 256);
    box7.addBox(0F, 0F, 0F, 17, 11, 17);
    box7.setPosition(-8F, 37F, -38F);
    
    box8 = new CustomModelRenderer(178, 162, 256, 256);
    box8.addBox(0F, -6F, 0F, 15, 4, 15);
    box8.setPosition(-7F, 7F, -50F);
    box8.rotateAngleX = 0.4537856055185257F;
    
    box9 = new CustomModelRenderer(90, 195, 256, 256);
    box9.addBox(0F, 0F, 0F, 8, 8, 11);
    box9.setPosition(-10F, 6F, -33F);
    
    //render:
    box.render(f5);
    box0.render(f5);
    box1.render(f5);
    box10.render(f5);
    box11.render(f5);
    box12.render(f5);
    box13.render(f5);
    box14.render(f5);
    box15.render(f5);
    box16.render(f5);
    box17.render(f5);
    box18.render(f5);
    box19.render(f5);
    box2.render(f5);
    box20.render(f5);
    box21.render(f5);
    box22.render(f5);
    box23.render(f5);
    box24.render(f5);
    box25.render(f5);
    box26.render(f5);
    box27.render(f5);
    box28.render(f5);
    box3.render(f5);
    box4.render(f5);
    box5.render(f5);
    box6.render(f5);
    box7.render(f5);
    box8.render(f5);
    box9.render(f5);


    and heres the new texture:

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Update your texture, because it sucks totaly when I put the updated model in the game...


    well when mean update u mean fix the big wheels or fix the color and what program do u use to paint the textures
    and like do u want me to make the color where theres different pixels that r different color
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    hey, before u up date the mod use this code for the big steam locomotive its a fix cause the buttom box on the cabin needs to be lowwer than it is so heres the new code

    //variables init:
    public CustomModelRenderer box;
    public CustomModelRenderer box0;
    public CustomModelRenderer box1;
    public CustomModelRenderer box10;
    public CustomModelRenderer box11;
    public CustomModelRenderer box12;
    public CustomModelRenderer box13;
    public CustomModelRenderer box14;
    public CustomModelRenderer box15;
    public CustomModelRenderer box16;
    public CustomModelRenderer box17;
    public CustomModelRenderer box18;
    public CustomModelRenderer box19;
    public CustomModelRenderer box2;
    public CustomModelRenderer box20;
    public CustomModelRenderer box21;
    public CustomModelRenderer box22;
    public CustomModelRenderer box23;
    public CustomModelRenderer box24;
    public CustomModelRenderer box25;
    public CustomModelRenderer box26;
    public CustomModelRenderer box27;
    public CustomModelRenderer box28;
    public CustomModelRenderer box3;
    public CustomModelRenderer box4;
    public CustomModelRenderer box5;
    public CustomModelRenderer box6;
    public CustomModelRenderer box7;
    public CustomModelRenderer box8;
    public CustomModelRenderer box9;
    
    //constructor:
    box = new CustomModelRenderer(2, 193, 256, 256);
    box.addBox(0F, 0F, 0F, 7, 6, 56);
    box.setPosition(-3F, 5F, -36F);
    
    box0 = new CustomModelRenderer(90, 135, 256, 256);
    box0.addBox(2F, 0F, 0F, 3, 11, 11);
    box0.setPosition(-7F, 0F, 5F);
    
    box1 = new CustomModelRenderer(90, 135, 256, 256);
    box1.addBox(0F, 0F, 0F, 3, 11, 11);
    box1.setPosition(-5F, 0F, -11F);
    
    box10 = new CustomModelRenderer(12, 166, 256, 256);
    box10.addBox(0F, 0F, 0F, 2, 4, 19);
    box10.setPosition(-7F, 6F, -7F);
    
    box11 = new CustomModelRenderer(25, 232, 256, 256);
    box11.addBox(0F, 0F, 0F, 7, 8, 7);
    box11.setPosition(-3F, 25F, 6F);
    
    box12 = new CustomModelRenderer(161, 182, 256, 256);
    box12.addBox(0F, 0F, 0F, 3, 5, 3);
    box12.setPosition(-1F, 33F, 8F);
    
    box13 = new CustomModelRenderer(216, 217, 256, 256);
    box13.addBox(0F, 0F, 0F, 7, 9, 7);
    box13.setPosition(-3F, 25F, -20F);
    
    box14 = new CustomModelRenderer(161, 204, 256, 256);
    box14.addBox(0F, 0F, 0F, 7, 3, 7);
    box14.setPosition(-3F, 25F, -10F);
    
    box15 = new CustomModelRenderer(23, 135, 256, 256);
    box15.addBox(0F, 0F, 0F, 3, 5, 3);
    box15.setPosition(-1F, 28F, -8F);
    
    box16 = new CustomModelRenderer(233, 243, 256, 256);
    box16.addBox(0F, 0F, 0F, 3, 6, 3);
    box16.setPosition(-1F, 34F, -18F);
    
    box17 = new CustomModelRenderer(90, 135, 256, 256);
    box17.addBox(0F, 0F, 0F, 3, 11, 11);
    box17.setPosition(3F, 0F, 5F);
    
    box18 = new CustomModelRenderer(90, 135, 256, 256);
    box18.addBox(0F, 0F, 0F, 3, 11, 11);
    box18.setPosition(3F, 0F, -11F);
    
    box19 = new CustomModelRenderer(12, 166, 256, 256);
    box19.addBox(0F, 0F, 0F, 2, 4, 19);
    box19.setPosition(6F, 6F, -7F);
    
    box2 = new CustomModelRenderer(133, 120, 256, 256);
    box2.addBox(0F, 0F, 0F, 23, 2, 30);
    box2.setPosition(-11F, 42F, 16F);
    
    box20 = new CustomModelRenderer(9, 107, 256, 256);
    box20.addBox(0F, 0F, 0F, 3, 6, 6);
    box20.setPosition(3F, 0F, -35F);
    
    box21 = new CustomModelRenderer(9, 107, 256, 256);
    box21.addBox(0F, 0F, 0F, 3, 6, 6);
    box21.setPosition(3F, 0F, -26F);
    
    box22 = new CustomModelRenderer(90, 195, 256, 256);
    box22.addBox(0F, 0F, 0F, 8, 8, 11);
    box22.setPosition(3F, 6F, -33F);
    
    box23 = new CustomModelRenderer(140, 91, 256, 256);
    box23.addBox(0F, 0F, 0F, 23, 2, 22);
    box23.setPosition(-11F, 11F, 16F);
    
    box24 = new CustomModelRenderer(83, 100, 256, 256);
    box24.addBox(0F, 0F, 0F, 23, 29, 2);
    box24.setPosition(-11F, 13F, 16F);
    
    box25 = new CustomModelRenderer(161, 52, 256, 256);
    box25.addBox(0F, 0F, 0F, 2, 15, 20);
    box25.setPosition(10F, 13F, 18F);
    
    box26 = new CustomModelRenderer(161, 52, 256, 256);
    box26.addBox(0F, 0F, 0F, 2, 15, 20);
    box26.setPosition(-11F, 13F, 18F);
    
    box27 = new CustomModelRenderer(138, 90, 256, 256);
    box27.addBox(0F, 0F, 0F, 2, 14, 2);
    box27.setPosition(-11F, 28F, 36F);
    
    box28 = new CustomModelRenderer(138, 90, 256, 256);
    box28.addBox(0F, 0F, 0F, 2, 14, 2);
    box28.setPosition(10F, 28F, 36F);
    
    box3 = new CustomModelRenderer(80, 164, 256, 256);
    box3.addBox(0F, 0F, 0F, 13, 14, 52);
    box3.setPosition(-6F, 11F, -36F);
    
    box4 = new CustomModelRenderer(9, 107, 256, 256);
    box4.addBox(0F, 0F, 0F, 3, 6, 6);
    box4.setPosition(-5F, 0F, -26F);
    
    box5 = new CustomModelRenderer(9, 107, 256, 256);
    box5.addBox(0F, 0F, 0F, 3, 6, 6);
    box5.setPosition(-5F, 0F, -35F);
    
    box6 = new CustomModelRenderer(32, 191, 256, 256);
    box6.addBox(0F, 0F, 0F, 5, 20, 5);
    box6.setPosition(-2F, 25F, -32F);
    
    box7 = new CustomModelRenderer(63, 163, 256, 256);
    box7.addBox(0F, 0F, 0F, 17, 11, 17);
    box7.setPosition(-8F, 37F, -38F);
    
    box8 = new CustomModelRenderer(178, 162, 256, 256);
    box8.addBox(0F, -6F, 0F, 15, 4, 15);
    box8.setPosition(-7F, 7F, -50F);
    box8.rotateAngleX = 0.4537856055185257F;
    
    box9 = new CustomModelRenderer(90, 195, 256, 256);
    box9.addBox(0F, 0F, 0F, 8, 8, 11);
    box9.setPosition(-10F, 6F, -33F);
    
    //render:
    box.render(f5);
    box0.render(f5);
    box1.render(f5);
    box10.render(f5);
    box11.render(f5);
    box12.render(f5);
    box13.render(f5);
    box14.render(f5);
    box15.render(f5);
    box16.render(f5);
    box17.render(f5);
    box18.render(f5);
    box19.render(f5);
    box2.render(f5);
    box20.render(f5);
    box21.render(f5);
    box22.render(f5);
    box23.render(f5);
    box24.render(f5);
    box25.render(f5);
    box26.render(f5);
    box27.render(f5);
    box28.render(f5);
    box3.render(f5);
    box4.render(f5);
    box5.render(f5);
    box6.render(f5);
    box7.render(f5);
    box8.render(f5);
    box9.render(f5);
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Get me a crash report, I can't help you otherwise...
    Check this on how to get a crash report


    nevermind i got it to work but when u get in the big locomotive and u press r it crashes so plez fix it

    edit: um well what i said about the glitch it only happens when u have a boiler in hand and u press r. like when i have nothing in my hand and im in the big loco and i press r it crashes
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Hey guys update is in testing!

    here: v1.0

    lot of new stuff!!!!

    Caboose


    New carts


    Big steam locomotive



    Two diesel loco




    Recipes:

























    Put coal and iron ingots in the tracks builder's gui, like so:



    Press R when you are in the locomotive/zeppelin and it will show a gui
    put coal in it for the Steam locomotives and the Zeppelin

    the diesels locomotives needs diesel to run (what a surprise^^)
    To add petrol and oil sands to the world generation you need to change: addOil=true
    in the config file
    The you must must "cook" the petrol/oil sand in a distillation tower (recipe is like a furnace but with steel instead of cobblestone


    You will get diesel.


    In the config file you can also change the skin of the locomotives

    EDIT: I forgot, You controle the locomotive with the W,S keys
    Zeppelin: Y = up, X = Down, C= stay at that altitude



    ok can u please help me out here when ever i install this and run minecraft i get black screen of DEATH, HELP!!!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spacek531

    I just realized something: nobody really appreciates my work anymore!
    Sure it was cool back when the Small Train was the new thing that was really hot, but now my new models and new textures and new icons just don't get any recognition!

    I thought pictures and long bodies of minecraft model code would make people notice my stuff, but noooo.

    I can see you people, all I have to do is scroll down to see if you're reading the forum and can comment!


    hey i appreciate your work i love the new models u have made so keep trying man:)
    Posted in: Minecraft Mods
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