Quote from piojilo
Here's what comes up when I get into a world.
Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or g) OpenAL initialized. GL_MAX_DRAW_BUFFERS = 8 Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Fragment shader(s) linked, vertex shader(s) linked. Validation successful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value texture has not been set. Validation success ful. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value gdepth has not been set. Validation successf ul. Info log: Vertex shader was successfully compiled to run on hardware. Info log: Fragment shader was successfully compiled to run on hardware. Info log: Validation warning! - Sampler value gdepth has not been set. Validation successf ul.
Does that help? :blink.gif:
Yep. I can probably figure it out using this.
5
For those who don't know, you can connect your wiimote to your computer via bluetooth (If your computer doesn't have bluetooth you can find a bluetooth dongle for cheap.)
There are programs that map certain inputs from the wiimote to something on your computer.
Here's the GlovePIE script:
http://www.mediafire.com/?bnnddsgckuzgubd
If you don't trust the download:
You WILL need a sensor bar if you don't have one, you can use a couple of candles as the wiimote is basically an IR camera and the sensor bar is a couple of IR lights.
If anything isn't clear here, feel free to ask.
EDIT: V2.