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    posted a message on Why the hate against usernames with numbers?
    Quote from The Good Guy

    I don't necessarily 'hate' them, but I feel like they're being unoriginal and/or lazy. Do you really want to be the hundredth Mr. Smile? I apologize if there is a Mr Smile100 in this thread.

    My username actually has a very specific meaning.

    Years ago I made an account on some game (I think club penguin, I was pretty young and stupid then). I thought to my self "I enjoy pinball, I'm male, and my favorite number is seven!" so I went with that. Since then I've used that username.
    Posted in: General Off Topic
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    posted a message on Chalk
    Wow, this is amazing. I love this idea. Full and utter support.

    Might I suggest some way of erasing the markings, though?
    Posted in: Suggestions
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    posted a message on Mobs, be smart!
    You do realize cows, pigs, and sheep are herbivorous...right?
    Posted in: Suggestions
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    posted a message on Conway's Mushrooms
    Ooh, imagine, red vs brown. I would own with the compact glider cannon I invented. :D
    Posted in: Suggestions
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    posted a message on Guns
    Please keep gun-related discussion in the New Official Gun Thread.
    Posted in: Suggestions
  • 13

    posted a message on Suggestion: No More "Redstone" Updates
    Sounds like someone is mad that they don't understand redstone circuitry.
    Posted in: Suggestions
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    posted a message on mojang is being silly because they haven't learned anything from optifine
    In the first image you're playing with your render distance turned down and in an empty field, while in the second your render distance is turned up and you're staring at a large crowded village. No, you certainly couldn't be trying to be deceptive...
    Posted in: Suggestions
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    posted a message on Refactoring the Player Skin for added detail (ALMOST IMPLEMENTED)
    Quote from Plenty_of_Fish

    Still, my point is, randomobs is very easy to code into MCPatcher or any mod, whereas refactoring the mob skins isn't, since it completely changes the game, because it is a physical feature, NOT visual feature.

    It would be best if we had both, but if I had to choose between I would choose for this to be vanilla and randomobs to stay in MCPatcher.

    Besides, think about it.

    If I want 8 random cows, with refactored skins, I must make 16 textures, 8 for vanilla and 8 for MCPatcher, if randomobs is vanilla and this is MCPatcher.

    Whereas if this was the other way around, I only need 8, 1 for vanilla and 7 extra for MCPatcher.

    If randomobs was added to vanilla you wouldn't need to make mob textures for Mcpatcher...
    Posted in: Suggestions
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    posted a message on UPDATED PIX: Gryphons (Balanced flight for Survival mode)
    Quote from jde

    Hm the eyes... I'll let Papertiger know about that possible issue, thanks.

    Wait, I thought the eyes were supposed to be beady. I thought they looked kind of cute like that.

    Quote from Rex1900Roblox

    You know what would make it easy to get to the Gryphon? Is if the player makes Dirt pillars to reach the nest.

    But yeah support.

    But keep in mind that they would still have to fight the untamable parents.
    Posted in: Suggestions
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    posted a message on Aether Portal Update?
    You can build an Aether portal already. It's just a Nether portal made from glowstone.

    It just doesn't do anything because there is no Aether in vanilla.
    Posted in: Suggestions
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    posted a message on The *NEW* Official Gun Thread
    The telescope

    Okay, not exactly a gun, but be patient.

    The telescope would allow one to zoom in their view to about twice as large as normal, similar to the Optifine zoom function. It could be attached to either a musket, blunderbuss, or ballista, and would cause gun to become slightly more accurate, as well as make muskets and ballista zoom in 2x, and blunderbusses 1.5x (since they're shorter range) when the gun is readied (right-clicking). The downside is that damage dealt would be reduced by 1 heart of damage per bullet.
    Posted in: Suggestions
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    posted a message on Idea Capes: Bring them Back
    Quote from Calvin1119

    You do realize that you just lost all of your credibility? It doesn't matter how good they are at the game, I certainly don't watch them for that. (Except Duncan of course) I watch them because they're funny, and it's hilarious to see them fail. If they were bad, why do they have over 2 million subscribers? *Glass Slaps* Also, how good they are is completely indifferent to the topic at hand.

    Regardless of how much one likes a youtuber, they're no different than the rest. Yogscast, Tobuscus, Pewdiepie, CinnamonToastKen, UberHax0rNova, Nerd3, SmoshGames, it doesn't matter how much you or I like them.
    Regardless of their popularity, they deserve nothing more any other person with a youtube account. I am aware those were slightly bad examples, as several of the mentioned youtubers did give money to charity, and do deserve credit for that, but my point still stands. Popularity =/= importance.
    Posted in: Suggestions
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    posted a message on Mirrors and Magic Mirrors
    Quote from MushroomNinja

    What about on multiplayer? Magic mirrors+ would only work for the first to make one. Also, invisibility + parallel magic mirrors = INFINITE ROOMS :o

    Or even just two facing normal mirrors.
    Posted in: Suggestions
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    posted a message on For the Critics (FTC)
    I just want to point out that "too hard to code" seems like a pretty legitimate answer when a suggestion requires, say, true AI (as in a computer perfectly replicating human behavior), or something similarly nigh impossible. However, I can understand in just about any other case.
    Posted in: Suggestions
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