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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    when will the next update come out?


    The update shall arrive once the developers have decided it's ready for the public.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Since this mod does focus on Archaeology, I am curious, would it be possible to implement Norse relics. Like say, for example, ancient Norse armor, or something along those lines. I'd like to see more stuff like relics from different civilizations, it'd be a neat feature.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from codebracker0»

    Nothing, it's a half-implemented feature from an unfinished version.

    Is there a finished version, perhaps? I don't mean to sound rude, merely curious.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    Anyone know what the Rift Key does?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    My friend's vision has been blurred for hours. If he dies he still has it, and it won't go away. He looked into a rift jar,then it blurred up.

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from medsal15»

    For an unknown reason, the GUIs are too big and I need to resize them (from Auto to Normal).


    Not a bug. Mod dev said that's what you gotta do to make it work. Maybe on day that'll be modified, but for now it'll have to do.

    Posted in: Minecraft Mods
  • 0

    posted a message on Jojo's Bizarre Adventure Mod

    I have seen suggestions for this before. There was a guy who did it before, but it's in Korean and updates are extremely infrequent. If someone could do this I would be grateful.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Something I would like to point out. The UI for androids and the android station exceeds the borders of my windowed mode, forcing me to change to fullscreen.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Oh yeah I forgot. I think that there should be an android charging station. Simply step inside it, and it draws energy from a power source and charges you up.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Ok, so I decided to try out this mod, as I love playing as other things, such as Witchery vampires and werewolves, so when I saw androids I was hyped. I'd like to make some suggestions if that is alright.


    -Add in a tier system to make yourself look more robotic, almost like the rogue androids. Perhaps a way to look better than even them.

    -Add a way to revert from being an android. Not sure how it would work, but I'd appreciate it.

    -Add generally more things down the android skill tree, perhaps more utility stuff, such as a wrist grappling hook, thermal/night vision, cloaking, or even a way to appear like another player.

    -Add in a way to hack nearby androids, temporarily glitching nearby rogue androids and player androids, stopping them in their tracks.


    That's all I got so far.

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Ok, so I have a few questions:


    1. What exactly makes a culture vat fail?


    2. How do I get amber?


    3. Does the time machine have any usage?

    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Quick question, does the Communications dish have any usage as of yet?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ticking memory connection [FIXED]
    Quote from grimallq»

    Because I edited the post when you were quoting. The quote function grabbed the updated post. Take a look at my previous post now, compare timestamps.


    EDIT: And to continue my previous line of thought:

    If OP outright says s/he does not know how to deal with drivers, THEN I'll provide further details. Doing otherwise would be assuming everyone's a PC ignorant.


    It wasn't the drivers, though I managed to fix the issue. Thank you for your assistance.

    Posted in: Java Edition Support
  • 0

    posted a message on Ticking memory connection [FIXED]
    Quote from grimallq»

    Possible issue with GPU drivers.


    How would I fix that?

    Posted in: Java Edition Support
  • 0

    posted a message on Ticking memory connection [FIXED]

    Tried running Minecraft on my new PC. Downloaded Forge, then downloaded the following mods: Witchery, EE3, and the LOTR mod. Here's the crash report:


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 5/2/15 5:51 PM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 349937424 bytes (333 MB) / 872529920 bytes (832 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 102
    FML: MCP v9.05 FML v7.10.130.1395 Minecraft Forge 10.13.3.1395 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.130.1395} [Forge Mod Loader] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1395} [Minecraft Forge] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    lotr{Beta v23.3 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B23.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3{0.3.464} [Equivalent Exchange 3] (EquivalentExchange3-1.7.10-0.3.464.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['pillman123'/435, l='New World', x=-54.50, y=64.00, z=-30.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Java Edition Support
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