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    posted a message on [1.14] Chocapic13's Shaders
    Chocapic, I'm a massive fan of your shaders and I can understand wanting reimbursement for your hard work, but adfocus is the wrong way to do that. I've had only bad experiences with that site, including malicious pop-ups and new tabs being opened onto harmful websites that can't be closed conventionally, and I'm definitely not alone there. Adfly, while annoying, is far better for the end-user experience and poses a much smaller threat, especially for those who aren't so bright.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Dhs92»

    GLSL is the language the shaders use. Even Mojang coded their default shaders with GLSL. Currently there are no other mods that add these effects to the game (that I know of), and if it does exist, it most likely won't have the same support.

    Actually, fun fact, Minecraft doesn't currently use a shaders-based rendering system, but they are planning to for 1.9+
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Zerogravity02»
    Hello all.

    So I'm pretty new to this but I'll just get right to it. I finally got a bulky enough computer to handle this mod (I have a Nvidia Geforce) so I'm pretty familiar with that side of things now, and the render is amazing! but I'm getting these glitches that started happening after I allocated an extra gig to minecraft. I'll post some pics:
    It also looks like the spruce logs are wavy instead of the leaves being wavy. Also grass doesn't move. I know how to go into the composite.fsh file and turn on volumetric clouds, do I have to do something similar for the grass and spruce trees?

    Most of these are known issues with the 1.8 version of shaders. If you want a stable experience, use the 1.7.10 version.

    Quote from JonnyBrando »

    Hmm, which version of MC are you running? 1.7.10 or 1.8?

    How much RAM is in your machine? Which nV card, specifically? Do you know the driver version?

    If you have allocated 100% of your RAM, you aren't leaving anything for ShadersMod or Windows. ShadersMod allocates its memory outside of Minecraft, so, if there isn't anything left -- I could see why things might be missing. Plus your machine would lag like mad..

    Which shaderpack are you running? Might be SEUS, judging by the clouds, but could be Chocapic/Sildur.. The shadows don't look like SEUS, unless the ShadowRes was turned down..



    It's SEUS, he's probably using one of the lower-quality versions.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Mephisto43

    My friend, you are talking to someone with a monster of a gaming PC with 24GB of RAM and two GTX 780s and an i7-3770. (obviously only using one because Minecraft has no SLI support) I give Minecraft the extra amount to make sure that it doesn't reach it's cap so suddenly. I have been trying it now on 3 of the various resolutions I commonly use and I have had no issues so far, I will keep you updated if there are any further issues.

    Good to see things are working, my guess is the upped PermGen fixed it. Seemed like you were running out of that in your log.
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    I really wish you'd make the clouds less frequent.... like the clouds from Sildur's Shaders. I really like the frequency/look of his clouds.
    Posted in: Minecraft Mods
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    posted a message on Blocks3D Mod
    Quote from Rozco

    Very nice mod, but won't this become obsolete after the next Minecraft update with 3d textures?

    Read the main post :P
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Maloonkey

    No... It's a bug if they're supposed to be waving >_>...

    It's a developer joke, every bug is just an unintended feature :P
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Stazza85

    here is my modified version of your pack: http://www.minecraft...er-shaders-ﯼ✗∃/
    it has POM but no specular mapping.

    This shaderpack already has POM and specular mapping...
    Posted in: Minecraft Mods
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Damodark

    Hi, congratulation for this texture pack, its really awesome. I have a problem, i see black grass in some trees, and don´t like me. I don´t know how to fix it, but don´t working fine with optifine hd ultra 1.7.2, because without optifine, i haven´t this problem..

    I have minecraft 1.7.2 with forge + optifine hd u., without shaders.

    Anyone help me? I don´t no what to do.. Thank you.

    This issue is quite easy to fix, open Video Settings>Quality>Custom Colors>off
    Posted in: Resource Packs
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from paxy97

    I have installed this shader for FTB 1.6 and it kills my framerate. I have like 1 or 0.5 fps. I get up to 60 when disabling this mod. Even the framerate in the main menu is horrible.
    My hardware:

    Intel i5-2400 3.3GHz
    AMD HD Radeaon 6700
    6 GB RAM

    Also, I'm using SEUS v10

    Update:

    Ehm... This is what my world looks like after disabling the mod :o

    Seems like you're using the latest 14.1 drivers. Those completely break Minecraft, so I'd recommend downgrading to 13.1/2 or using this hotfix.
    Posted in: Minecraft Mods
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