• 1

    posted a message on More Scoreboard Options!
    Some people can probably relate to this. When you create a map, have you ever found it annoying to be limited by our current scoreboard systems? For example, when you create a locked door. Wouldn't it be nice to have a boolean (true/false variable) scoreboard objective? It'd be much simpler. Or if there are multiple doors to be unlocked with just one. It'd be much easier with this.

    KEY:
    + I feel should be added.
    - Should be removed.
    * Should be changed.
    ! Important.
    ~ Maybe should be added/removed.

    So here's my suggestions:
    Scoreboard:

    Objectives:

    List(Empty):



    Add:

    + Add type: Boolean (true/false variables)
    ~ Add type: Float (Numbers with decimal values)
    ~ Add type: String (Words/Letters together)

    Remove:

    ~ Make it not case-sensitive.

    Setdisplay:

    + Add display in left hand side of screen.
    * Allow changing of health. Currently it is very difficult to say, remove 1 heart. You can't use instant harm effect, and have no choice but to use poison. However, this is a very inefficient method.



    Players:

    Set:

    + For Strings, input a string (durp).
    + For Boolean, input 'true' or 'false'.
    + For float, input value.

    Add:

    + For Strings, input a string and it will add that string to the existing string for that player. For example, if the player has "d4" and you do /scoreboard players add <player> <Objective> jio, the player would now have "d4jio" as their score.
    + For Boolean, input 'true' or 'false' and it will set it to it.
    + For float, add a float. If you wish for an integer to be added, use 1.0 or any number with .0 afterwards.

    Remove:

    + For String, input a string and it will remove that string from any point in the string. If input one integer, will remove all characters from that point to the end of the string. If 2 integers inputted, begin cutting from first integer and end with 2nd integer. For example, /scoreboard players remove <name> <objective> 3 8 will change "1234567890" into "1290"
    + For Boolean, input 'true' or 'false' and it will set it to it.
    + For float, input a float. If you wish for an integer to be removed, use 1.0 or any number with .0 afterwards.

    Reset:

    + For String, empties the value (durp).
    + For Boolean, sets to false (or null?).
    + For float, sets to 0 or null.

    List:

    + Next to each player, it shows what objectives the player is in (and possibly the values?).



    Teams:

    Haven't used Teams at all yet. Will be added soon.


    Chat/Command Blocks:

    Variables:

    + When in command blocks and POSSIBLY chat, if you input something like "score_<objective>_<player>" it will display or use that as a value.


    Testfor:

    + When using testfor, be able to do something like "score_objective_player>score_objective_player1", checking if the person has a higher score than the other. For boolean, true > false. For string, returns false.

    Thanks for reading through this. If you agree, it'd be awesome if you press the little rep button. If not, feel free to post suggestions or vote in the poll. Whatever the case, I appreciate any suggestions!
    Posted in: Suggestions
  • 1

    posted a message on [CTM][Collection]The LEGENDARY Quests![4500+ Downloads!] Fourth map has been released!
    Quote from TheFavoriteFruit

    Noo! How do i delete that area and put a new in mcedit? So i Can retry, i dont wanna start all over again


    The Wither skeles and the armour were in the final resistance

    Um you can't, not with mcedit. Just do /gamemode 1 (if you don't have perm, press esc then press open to lan, turn cheats on, and start) Then choose whichever wool you're missing. There's no way to retrieve it though,
    Quote from SniperGoth

    Work checking out!

    :D
    Quote from TheFavoriteFruit

    Cool :)

    :D
    Posted in: Maps
  • 9

    posted a message on [CTM][Collection]The LEGENDARY Quests![4500+ Downloads!] Fourth map has been released!
    WELCOME to the LEGENDARY QUESTS, by piano9uber!

    This series is to contain more maps, which are coming soon!

    Announcement(s):
    The fourth map, the Cloud Empire, has been released!

    Quote/Comic of the day:



    Donate:


    Special Rules:
    Caveman - No wearing boots!
    Insomniac - No sleeping is allowed.

    Map List:
    #01 - Legendary Shrine - Difficulty: Medium, Type: Linear-Branching, Special Rules: None

    #02 - Haunted House - Difficulty: Hard, Type: Linear-Branching, Special Rules: Insomniac
    #03 - Flood of Flames - Difficulty: Very Hard, Type: Open-World, Special Rules: Insomniac

    #04 - Cloud Empire - Difficulty: Really Hard, Type: Open-World, Special Rules: Caveman


    =======================================================



    Maps:
    #01 - Legendary Shrine:

    Screenshots:










    Download:
    #01 - Legendary Shrine
    Description:
    You awaken in a small chamber with lava on the walls and oor. Enscribed on a wooden sign in front of you are words telling the tale of 16 magical wool blocks, each of which hold a seperate link to the Legendary prize you are after. Once you embark on this quest, there is no turning back. As you go deeper and deeper into this world, you become more and more aware that something is wrong. As you gain the wool, you will gain Legendary tools to help you on your quest, is this the final frontier that man has wanted since the very beginning? Or is this the end?
    Description given by the one and only, IonPickaxe.
    Average Community Rating:
    8.78/10
    Spawnpoint:
    -1242, 212, -18
    Featured Videos by IonPickaxe:

    Part 1:

    Part 2:

    Part 3:

    Part 4:

    Part 5:

    Part 6:

    Part 7:

    Part 8:

    Part 9:

    Part 10:

    Part 11:

    Part 12:

    Part 13:

    Reviews:

    The_MiningCrafter (10/10):

    One word- EPIC! :goldore: :-( ): :Diamond: :Diamond: :-( ): :goldore:
    IonPickaxe (9/10):

    Got another hour and a half recorded, I am done for today- the hands are all sweaty and such. Map rating: 9/10
    Frankosaurus (9/10):

    Hmmm.... 9/10
    I consider Hell Gardens to hard to be in the beginning of the map u.u
    TheFavoriteFruit (8.7/10):

    Legendary shrine - 8.7/10 Rating
    Redim (8/10):

    Hi.

    I completed this map and want to say, that this was great. I give 8/10 to the map.
    I think this map need little balance in the Marine Life (too hard there to me; i died ~5 times), Toob of Doom (i can just dig through walls) and Skies of Doom (nobody respawn when it is day).
    I opened dispensers :D , just because i dont trust your signs. Maybe you must put ladders on it?

    I liked your secrets!
    I liked this difficult, not too easy, not too hard, not long map.

    P.S. What is doing command block in the area Tropical Death?
    TheKid2171 (8/10):

    Yea, I know. I kind of figured that. It's just my experience with them. But it doesn't change my opinion in the map so far. A.K.A 8/10
    Also new progress report.
    I got the orange, and other wools(this session of mine was late yesterday, so my memory is not well at all XD) but a question, at deathly sands(desert?) do we have to derp tower back up? Cause I sure do got the "emeralds" to do so. :P




    ====================================================



    #02 - Haunted House:

    Screenshots:










    Download:
    #02 - Haunted House
    Description:
    Once again you emerge from the darkness of your dreams. You thought your troubles were long gone, but yet again you have been thrust into the magical wool blocks path. This time, you must not find them for the power they hold, but for the power you need. The world has been crippled, from large asteroids to nuclear war. You were sent, not volunteered, but forced to go back into this world. You must travel through dark, abandoned labs, large caverns with owing red lava, and many other treacherous things to save and bring order to this chaotic world. You ready yourself, you can do this. You can do this!... Or can you?
    Again, description given by IonPickaxe. :D
    Average Community Rating:
    9/10
    Spawnpoint:
    -810, 173, 1136
    Featured videos by IonPickaxe:

    Part 1:

    Part 2:

    Part 3:

    Part 4:

    Part 5:

    Part 6:

    Part 7:

    Part 8:

    Part 9:

    Part 10:

    Reviews:

    Redim (9.5/10):

    Okay, i almost finished this map and i want to put to it 9.5/10. I liked it very much, but at the beginning of the map it was too much cave spiders near the spawn. I couldn't walk out =).

    P.S. Where is light gray wool? I can't find it. I found all another wool and killed the Wither. Please write where is the wool, in which area. I spend 1-2 hours to find it. I dig Demonic Castle and little Fort of Destruction. It is hard too dig gravel. I broke all my shovels and now i use the ower with efficiency X. Maybe i looking in wrong place. Help me =).
    IonPickaxe (8.5/10):

    You could just set up a player detector, a room with a spawner that, when the player gets close enough, spawns mobs, then in the middle of the room have a pressure plate going to whatever the tripwire went to. Overall I give Haunted House a 8.5/10




    =======================================================


    #03 - Flood Of Flames:

    Screenshots:






    Download:
    #03 - Flood Of Flames
    Description:
    I'm Waitin' on IonPickaxe.
    Average Community Rating:
    7/10
    Spawnpoint:
    -1026, 142, -840
    Featured videos by IonPickaxe:

    Ion doesn't have vids on this map.
    Reviews:

    Redim(10/10):

    F*** my internet. I wrote big message, but it didn't reply. So i will write a message again. I will always write about alpha testing here, in the pm.

    I like the map, 10/10 (but it very hard, as you said).

    I am a cheater. I make copy of map every 3-5 minutes. And if i die (what i did 20-30 times) i try that copy.

    Did you put all the wools in the map? I have 2-3 areas left, but i need like 6 wools more.

    That sphere of lazuli with water is a little bit unbalanced. I made way from that sphere to the mountain with lava. So now i have obsidian and cobblestone.

    I hope, that i didn't forget anything. I will write, if i will find any more bugs.
    (This review was sent through PM, you won't find it in the topic.)
    rsmalec(8/20 or 4/10):

    Flood of Flames

    Total Rating: 8
    Creativity - 1 (I'm not seeing anything other than lava spawners)
    Detail - 1 (large rectangles and spheres with no variation in texture)
    Experience - 2 (some humorous items)
    Challenge - 3 (difficult, but focused only on combat)
    Progression - 1 (lack of gear and food progression, easy to lose/destroy wool)

    Review Summary
    This map seems to be focused on throwing mobs at you for combat difficulty and limiting your movement with lava. In doing so, it strips away all of the other functions that make Minecraft interesting: mining, crafting, exploration, gathering/growing, storytelling (visually or through actual character/plot). Even bridging is downplayed because the map maker gives you so many blocks and torches at the spawn. That really narrows down the player base that this map would appeal to. And then the delivery of that narrow focus is done in a very basic manner.

    The build primarily consists of large rectangles and spheres suspended over lava, filled with spawners. Although there is a fairly nice volcano. Custom lava spawners were not updated for 1.5.1 when I played, but I could tell their intent.
    Challenge is very rough due to the overuse of spawners at every turn, but there is a lot of darkness which means the mob cap is causing some areas to have low mob density. If you're smart about bridging and pillaring, you can avoid some of the obvious bottlenecks, but be prepared to be knocked in lava often. The real challenge, in my opinion, is lack of any food sustainable source, and there don't seem to be any caches or ores to create armor.
    There are humorously named items, but I feel the map could be slightly more inviting by simply naming the areas.
    This is also an open-world CTM, which means you can bridge over to any of the areas, in any sequence. In this case, they are all in fairly close proximity to one another.

    On one hand, I hope the map maker isn't too disappointed in the rating and uses my play through notes as a chance to improve. On the other hand, if I had reviewed this a year ago, it would have received a 5 out of 20.


    Play Notes (hopefully these will help with your next maps!)

    There is a skeleton here at spawn attacking the player.
    Whoa - that's a lot of torches and blocks to start with.
    I see a lot of large rectangular shapes.
    I went with 'nooby' although I'm not really sure which game rules it turned on/off? I switched to creative mode to see. None of these seem to change the 'difficulty', just the additional game rules. It might be good to let the player know so they can make an educated decision.
    I left keepInventory true, but turned mobGriefing true (for purposes of this test)
    Also, put light inside your bedrock box of redstone, so mobs don't spawn in there?

    Whoa - these rock outcroppings are hollow. Found a creeper inside.
    I went and lit up the bridge first, so no mobs can get to me at spawn. Then coming back to get these chests and harvest the... 'tree'.
    "Get Outta Here Pie!" made me chuckle
    Whoa... chestplates and swords. I hope you didn't overpower me too much for the starting.
    With the tree, dirt, and stone I have a pretty comprehensive starting area - should be no lack of swords/tools. Need to find food and armor sources.
    Pillared up and then bridged to this sphere.
    Strange - ghasts aren't spawning (I nearly choked when I saw what was in here). Could you have alread hit the mob cap and they can't spawn? It looks like there should be enough room for them to spawn...
    Ah yes - there's they go - I had to kill enough mobs to make them spawn. Good thing I came up into this sphere from the bottom! It is a bit overkill with that many spawner, but I guess you wanted to make it super hard.
    Is this one of the actual wool already? ok.
    The enchantment on this bow looks strange. The swords and armor were fine. Plus the bow is going to break in just a few shots...
    Enormous amount of mobs on this moss stone building.
    wait. what the...? slowness buff, blazes, poison spiders
    I think the only thing saving me is that there are so many mobs on the roof (or somewhere). Stuff is only spawning sporadically.
    These rooms are enormous rectangles of block with no detail.
    Fight on roof is harder than inside. Wool 2. Hmm. How many wool are there?

    This glass stairway seems safe enough...
    Not sure what this means, "do not take advantage of the lava item"?
    Looks like this place is spawning sand... I think you used custom spawners pre1.5, and now they are broken - they are supposed to be spawning lava?
    I'm not sure why I would go through that lava-filled hallway. Just going to bridge over it. (I was curious if lava/sand would spawn up here on my bridge, but seems no, just inside the tunnel)

    Oh. That's the monument? I am a little afraid that the lava might catch the wool on fire? Not sure. Maybe you turned off fire spread?

    The house was a pretty tough as it was filled with skeletons and creepers and baby spiders. Until the floor was blown away and lava poured down onto their spawners. I blocked it up and got the chest. Wool. I feel like the wool should be consistently in fleecy boxes or not. Not in random chests that might get missed.
    Also, I just realized that I'm missing a sense of 'experience', specifically you don't have anything explaining where I am. I don't mean that you need to have back story, but at least signs with the names of places are nice.

    oops - didnt' see that mountain of blaze spawners in the ice all. At least now I have a source of water, if I could just find iron for a bucket.

    I forgot to complain about the lack of food. That is the part making it hardest - no way to heal. The spawner clusters are overkill - those can be spread out more, but the food is a deal breaker.

    Running out of time, so I'm going to fly around in creative.
    The giant squid ball was interesting.
    The volcano probably looks cool if the spawners were fixed.
    Not sure about this other watery castle. I turned to survival mode when I landed on the wall, and then just jumped down inside with water. Got the wool without any mobs bothering me at all.
    The glowstone outcroppings are a pretty bland too.
    I laughed at the text in one of the chests. The golden apple is called poisonous potato, and vice versa. nice.

    Just out of curiosity I also peeked in the nether (seems like I am short some wool, but I wasn't keeping track). Looks like it's vanilla - no worries.
    The End is similarly vanilla. That's not an issue, was just curious. These are not officially part of the map

    Oh, I missed this skeleton/zombie spawner sphere with a wool inside. Just come up through the bottom...

    Ok, so I'm certain I've seen enough. I can understand some of the raw difficulty, even though I'm not a fan of it. But the visual build is what I don't care for. It looks random and hastily slapped together. I'm sure effort went into it, and it's probably fun for some players, but it's just not my kind of map.




    =======================================================



    #04 - Cloud Empire:
    Screenshots:








    Download:
    #04 - Cloud Empire
    Description:
    Yay, some floating islands!
    Average Community Rating:
    ?/10
    Spawnpoint:
    1284, 108, 1271
    Reviews:



    Please leave feedback when you complete the map(s)!
    [represent]
    Posted in: Maps
  • 2

    posted a message on Minecraft Mini-Game Ideas
    Quote from Steven42lol

    *sigh*
    Why does no-one ever look at my topics?
    Seriously, like, HALF of the recent big popular topics were already suggested by me.
    http://www.minecraft...dary-gamemodes/
    That's so you can have your minigames. Post-your-own topics belong in the discussion thread.
    Oh, and you posted the last bit twice.

    Don't expect an easy way to get a popluar topic. Besides, there must be a reason why YOURS is not popular, while others are. Probably yours are a lot worse, or you have a bad rep, or anything of that sort.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Delete please
    Quote from orchard28

    i cant start beta without testers please pm me

    Quote from orchard28

    also need people to help make my map better with feedback

    Quote from orchard28

    thanks for everyone's support

    Quote from orchard28

    news update i finished the next area


    Quote from orchard28

    That Would Be Great For The Both Of Us.

    Nice quintuple post, bro! Anyways, looks pretty nice, and I'll try it out.

    EDIT #1: Pretty nice, but obviously a copy of spellbound caves, by vechs.

    EDIT #2: Don't put light there for the player. Let them put it themselves.

    EDIT #3: Too many chests with good stuff IMO.
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection]The LEGENDARY Quests![4500+ Downloads!] Fourth map has been released!
    Quote from TheKid2171

    So after an hour, i got the Magenta wool(just the magenta), and died twice.

    Also, Why. Why the cave spiders...
    (There the glitchy cause of 1 of my deaths.)

    That hard?
    You only have to go to the places and it is pretty straightforward.
    I did the cave spiders because I needed to make it not too easy, so I used them.
    Quote from IonPickaxe

    I have the... "perfect" way to play it... I cant lie, I am lying so much..



    I have only died like.... twenty times, I can one up him- no doubt!

    LOL!
    Posted in: Maps
  • 5

    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    [represent]
    The Sorcerer's Revenge:

    The Sorcerer, Formerly thought to have died, has returned, and has brought chaos with him.

    Video Featuring The Sorcerer's Revenge:



    Videos:

    Video by xMaskedxTrashx:


    Videos by ianjamesbond:

    Ep.1:


    Ep.2:
    Unsure if uploaded or not. Could not be found on channel.
    Video by Reachgamingx:



    Screenshots:








    Reviews:

    Positive Reviews:

    By MattSic961(10/10?):

    I really enjoyed this map. I hope you don't take all my constructive criticism/suggestions the wrong way, because I just want to help you make it even better!

    I really liked how I had to acquire the apprentice set, it put me in mind of trying to get gear on MMOs, which I enjoy.

    In the Zorg fight, what you were going for was a fight against a monster with alot of hp while poisoned, right? What I did was trap him in the corner away from the poison dispensers, and not get poisoned. You may want to try putting dispensers on both sides.

    You may want to take out the nausea in the Goth boss fight, because I came out of the with a headache, and that kind of stuff doesn't really bother me, so it could be really bad for other people who play your map.

    The air boss was very enjoyable, I just barely managed to beat it. (1.5 bars of hunger left, half a heart!)

    The Slave Lord fight was a bit boring, maybe add in a special ability?

    The Sorceror fight was too hard IMO. I died twice because it was too hard to eat and stay alive, but my hunger went down too quickly.

    At the end possibly a room saying thanks for playing etc on signs, just to look nice, so you're not trying to read while poisoned and nauseous? :P

    By the way, sorry for taking so long, I was hungry. :P

    I enjoyed it. I thought the boss fights were fun and the story was pretty nice. Good job and I'd happily play a sequel!


    By TheMinecraftLover123123(9/10):

    Finished it, it's awesome. The special mobs and items were really cool.
    Rating: 9/10
    Reason: really cool, but bosses take a little too long to kill.



    Negative Reviews:

    You wanted to look in here?:(
    By Mark111222333444555(2/10):

    Just played your map and to be honest...I didn't really like it. Sorry.
    Reasons: WAAYYY TOO MANY OP ZOMBIES!
    Rating: 2/10
    Reason: only managed to play 20 minutes before i got bored, couldn't even kill the zombies in creative...
    Pictures:


    All good so far

    Rape training :D

    Sword broke after hitting boss 100 times...

    going to get diamond sword from creative...

    hitting boss 50 times with diamond sword...

    wayy too many zombies

    Ok I give up.



    Goals:

    100 Downloads[ :Iron:]
    250 Downloads[ :Iron:]
    500 Downloads[ :GoldBar:]
    1000 Downloads[:GoldBar:]
    5000 Downloads[]
    25000 Downloads[]
    Played by a famous youtuber[]



    Download(s):
    The Sorcerer's Revenge - v1.0
    RECOMMENDED TEXTURE PACK:
    Atherys Ascended

    Please, post in the forum topic and leave a review!
    Posted in: Maps
  • 1

    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from Totalsanta

    Thanks I guess, by recommend I ment to say that I do not well say that anybody should download this map. Yes it is true that I have one post and that my credibility might not be up there so ya..... I am almost one hundred percent sure that I installed the map correctly I just un-zipped the file the dragged and dropped it in to my save file, although I am doing all of this on a Mac so that might have screwed something up along the line somehow.Also thank you for responding I really did not want to sound like some butthurt kid, I really think it is awesome that you post maps and things like that. Overall my main goal of my post was try to get things that I saw a problems fixed, I hope that you can take these "complaints" in a positive light. The only thing I wanted to do was to lend a review that would help the overall map become better and more enjoyable for the people playing it.


    ~Best regards, Totalsanta

    Yeah, I just took it the wrong way, thought you were trying to make this map look terrible.
    Posted in: Maps
  • 1

    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from Totalsanta

    Well.... I just downloaded this map and I am very dissatisfied, the first boss did not spawn, the map design was shoddy at best, directions were nonexistent, yet through all this I thought this might be a good map. Oh how i was wrong, low and behold I got to what I thought was the second boss and yes he did spawn but he had some kind of confusion effect and the nausea effect that was applied with this boss was aweful, I literally almost vomited and now I have a splitting headache and I am sick to my stomach. Bottom line DO NOT DOWNLOAD THIS MAP it is clearly NOT FINISHED. Yet throughout all this criticism the map has some potential but until these myriad of problems are fixed I refuse to recommend this map to anyone else!

    First of all, I never asked to recommend it.
    Secondly, you have 1 FRICKIN POST. Who will listen to you?
    Also, most people found the map to be pretty good.
    Finally, if you installed it right, it would seem finished.

    Quote from Totalsanta

    Well.... I just downloaded this map and I am very dissatisfied, the first boss did not spawn, the map design was shoddy at best, directions were nonexistent, yet through all this I thought this might be a good map. Oh how i was wrong, low and behold I got to what I thought was the second boss and yes he did spawn but he had some kind of confusion effect and the nausea effect that was applied with this boss was aweful, I literally almost vomited and now I have a splitting headache and I am sick to my stomach. Bottom line DO NOT DOWNLOAD THIS MAP it is clearly NOT FINISHED. Yet throughout all this criticism the map has some potential but until these myriad of problems are fixed I refuse to recommend this map to anyone else!

    Also, you should become a writer. What you wrote is very descriptive.
    Posted in: Maps
  • 1

    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from hydra797

    Sorry but now how do i get it to the forums so sorry for asking anouther.

    No problem, just press the button that says "Create new topic" (I think its called that) then put in the link, etc.
    Posted in: Maps
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