I originally posted this in gaming.stackexchange here and they directed me to the MC forums:
What does the server handshake look like?
I know an HTTP connection looks like this:
Client Server
GET /hello.txt HTTP/1.1
Host: www.example.com
Accept-Encoding: gzip, deflate
HTTP/1.1 200 OK
Content-Type: text/plain
Content-Length: 13
Hello, world!
So what would this look like for an MC server? Specifically, where is the host header set by the client? (since 1.2.5 the client sends the host it connected with to the server)
I'm trying to make a port of this to update it but I'm not really sure how or what has changed since that was last updated.
I couldn't find any good hexdumped examples on http://wiki.vg/Protocol.
Minecraft pi edition is not a complete survival game. However, with the mcpi api someone could (and probably will eventually) implement a rough version of survival.
Unfortunately there's a bug that makes it impossible to see minecraft via vnc or X desktop forwarding through ssh. Hopefully they will get around to fix it soon (and hopefully it doesn't require a complete re-write)
hey can you make "online mode - false" ? because i am not premium, if you make that, i will come in your server every day! (my not premium server : 95.104.79.93 [ don't grief! ] )
Sorry, but I posted this to the computercraft forums too, and they have a strict rule about cracked servers. I would if I could.
Do NOT right click on any of the free turtles unless you are going to use them.
DO only take one turtle from the "free turtles"
DO only take one piece of free coal
Now that you understand that, here is the IP: 72.42.104.172 and website: 72.42.104.172. (yes, they are the same...) On the website there is a map of the server that updates every hour.
Hopefully, the server will be running for at least 5 weeks, but I may have to stop it at some point. Servers can't last for ever.
Don't ask about the specs, they aren't that good for a server.
>[optional]What do you think of the server?: I like the concept of having skyblock in multiplayer using custom plugins. When I first heard of this server, I thought it was going to be a boring vanilla server, but when I logged in I was impressed by how it made use of plugins to make skyblocks and manage them.
I was happily playing, had basically all the rare horses but the normal ghost horse and then BAM....
--- BEGIN ERROR REPORT ef365b08 --------
Generated 4/11/12 4:08 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 444796088 bytes (424 MB) / 617807872 bytes (589 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 1754 (98224 bytes; 0 MB) allocated, 919 (51464 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures] (DrZharks MoCreatures Mod v4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 116 (6496 bytes; 0 MB) allocated, 69 (3864 bytes; 0 MB) used
- Player Count: 0 / 8; []
- World 1.4.2 Mo Creatures Entities: 0 total; []
- World 1.4.2 Mo Creatures Players: 0 total; []
- World 1.4.2 Mo Creatures Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NullPointerException
at drzhark.mocreatures.client.MoCClientProxy.LavaFX(MoCClientProxy.java:325)
at drzhark.mocreatures.MoCEntityHorse.LavaFX(MoCEntityHorse.java:3089)
at drzhark.mocreatures.MoCEntityHorse.c(MoCEntityHorse.java:2676)
at ln.j_(EntityLiving.java:753)
at drzhark.mocreatures.MoCEntityHorse.j_(MoCEntityHorse.java:2426)
at xe.a(World.java:2133)
at ie.a(WorldServer.java:570)
at xe.g(World.java:2096)
at xe.h(World.java:1977)
at ie.h(WorldServer.java:463)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:649)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
--- END ERROR REPORT 6dfde1bd ----------
It may be a strange questions, but did it involve lava? (were you near lava when it crashed?)
EDIT: or were you exploring and generating new land in the process?
I think this new demo will convince more people of how awesome minecraft is. Before, everyone started out playing classic, and usually disliking the game in general just because of classic.
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What does the server handshake look like?
I know an HTTP connection looks like this:
So what would this look like for an MC server? Specifically, where is the host header set by the client? (since 1.2.5 the client sends the host it connected with to the server)
I'm trying to make a port of this to update it but I'm not really sure how or what has changed since that was last updated.
I couldn't find any good hexdumped examples on http://wiki.vg/Protocol.
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Sorry, but I posted this to the computercraft forums too, and they have a strict rule about cracked servers. I would if I could.
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RULES (MUST READ):
Hopefully, the server will be running for at least 5 weeks, but I may have to stop it at some point. Servers can't last for ever.
Don't ask about the specs, they aren't that good for a server.
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phillips1012 (
>[optional]What do you think of the server?:
I like the concept of having skyblock in multiplayer using custom plugins. When I first heard of this server, I thought it was going to be a boring vanilla server, but when I logged in I was impressed by how it made use of plugins to make skyblocks and manage them.
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EDIT: or were you exploring and generating new land in the process?
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See https://minecraft.net/terms for details
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This is what it should look like:
This is what yours looks like:
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The grass looks a little off when tiled, but other than that, this is awesome!
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You can get stacks of emeralds if you have a massive sugarcane farm. and a nice villager.
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What if dinnerbone was actually a 111 year old bone? (see his youtube channel)