• 0

    posted a message on Item won't work in client
    post your code and i may be able to help
    Posted in: Modification Development
  • 0

    posted a message on LOTR Mod
    i would like to help with weapons and blocks if you would want
    Posted in: Modification Development
  • 0

    posted a message on Error cant find issue
    heres the error:
    Mods loaded: 2
    ModLoader 1.0.0
    net.minecraft.src.mod_Core MC 1.0.0
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT ade07b07 --------
    Generated 11/29/11 9:12 PM
    
    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 7900 GS/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
    
    java.lang.NullPointerException
    	at net.minecraft.src.mod_Core.setTextures(mod_Core.java:49)
    	at net.minecraft.src.mod_Core.load(mod_Core.java:10)
    	at net.minecraft.src.ModLoader.init(ModLoader.java:739)
    	at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:162)
    	at net.minecraft.src.RenderManager.<init>(RenderManager.java:104)
    	at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:42)
    	at net.minecraft.client.Minecraft.startGame(Minecraft.java:314)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:613)
    	at java.lang.Thread.run(Thread.java:662)
    --- END ERROR REPORT b39c60c2 ----------
    here is my code:
    package net.minecraft.src;
    
    import java.util.*;
    
    public class mod_Core extends BaseMod
    {
    	 public void load()
    	 {
    		 registerBlocks();
    		 setTextures();
    		 addNames();
    		 addSmelts();
    		 addRecipes();
    	 }
    	 
    	 public void registerBlocks()
    	 {
    		 ModLoader.RegisterBlock(platinumOre);
    		 ModLoader.RegisterBlock(platinumBlock);
    		 ModLoader.RegisterBlock(copperOre);
    		 ModLoader.RegisterBlock(copperBlock);
    		 ModLoader.RegisterBlock(coalBlock);
    		 ModLoader.RegisterBlock(silverOre);
    		 ModLoader.RegisterBlock(silverBlock);
    		 ModLoader.RegisterBlock(tinOre);
    		 ModLoader.RegisterBlock(tinBlock);
    		 ModLoader.RegisterBlock(steelBlock);
    		 ModLoader.RegisterBlock(cSteelBlock);
    		 ModLoader.RegisterBlock(sSteelBlock);
    		 ModLoader.RegisterBlock(bronzeBlock);
    		 ModLoader.RegisterBlock(wolframiteOre);
    		 ModLoader.RegisterBlock(tungstenBlock);
    		 ModLoader.RegisterBlock(iridiumOre);
    		 ModLoader.RegisterBlock(iridiumBlock);
    		 ModLoader.RegisterBlock(obsidianBlock);
    		 ModLoader.RegisterBlock(mithrilBlock);
    		 ModLoader.RegisterBlock(mithrilOre);
    	 }
    	 
    	 public void setTextures()
    	 {   
    		 //Enhanced
    		 hammer.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/hammer.png");
    		 //platinum
    		 //Ingot and random Items
    		 platinumIngot.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Items/platinumIngot.png");
    		 
    		 //Armor
    		 platinumHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/platinumhelm.png");
    		 platinumChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/platinumchest.png");
    		 platinumLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/platinumlegs.png");
    		 platinumBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/platinumboots.png");
    		 
    		 //Tools
    		 platinumPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/platinumPick.png");
    		 platinumSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/platinumSpade.png");
    		 platinumAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/platinumAxe.png");
    		 platinumHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/platinumHoe.png");
    		 platinumSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/platinumSword.png");
    		 
    		 //copper
    		 //Ingot and random Items
    		 copperIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperingot.png");
    		 
    		 //Armor
    		 copperHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/copperHelm.png");
    		 copperChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/copperChest.png");
    		 copperLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/copperLegs.png");
    		 copperBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/copperBoots.png");
    		 
    		//Tools
    		 copperPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperPick.png");
    		 copperSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperSpade.png");
    		 copperAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperAxe.png");
    		 copperHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperHoe.png");
    		 copperSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/copperSword.png");
    		 
    		 //Silver
    		 //Ingot and random Items
    		 silverIngot.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Items/silverIngot.png");
    		 
    		 //Armor
    		 silverHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/silverHelm.png");
    		 silverChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/silverChest.png");
    		 silverLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/silverLegs.png");
    		 silverBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/silverBoots.png");
    		 
    		 //Tools
    		 silverPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/silverPick.png");
    		 silverSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/silverSpade.png");
    		 silverAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/silverAxe.png");
    		 silverHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/silverHoe.png");
    		 silverSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/silverSword.png");
    		 
    		 //Tin
    		 //Ingot and random Items
    		 tinIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinIngot.png");
    		 
    		 //Armor
    		 tinHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tinHelm.png");
    		 tinChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tinChest.png");
    		 tinLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tinLegs.png");
    		 tinBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tinBoots.png");
    		 
    		 //Tools
    		 tinPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinPick.png");
    		 tinSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinSpade.png");
    		 tinAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinAxe.png");
    		 tinHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinHoe.png");
    		 tinSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tinSword.png");
    		 
    		 //Steel
    		 //Ingot and random Items
    		 steelIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelIngot.png");
    		 
    		 //Armor
    		 steelHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/steelHelm.png");
    		 steelChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/steelChest.png");
    		 steelLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/steelLegs.png");
    		 steelBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/steelBoots.png");
    		 
    		 //Tools
    		 steelPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelPick.png");
    		 steelSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelSpade.png");
    		 steelAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelAxe.png");
    		 steelHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelHoe.png");
    		 steelSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/steelSword.png");
    		 
    		 //Carbon Steel
    		 //Ingot and random Items		 
    		 cSteelIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelIngot.png");
    		 
    		 //Armor
    		 cSteelHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/cSteelHelm.png");
    		 cSteelChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/cSteelChest.png");
    		 cSteelLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/cSteelLegs.png");
    		 cSteelBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/cSteelBoots.png");
    		 
    		 //Tools
    		 cSteelPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelPick.png");
    		 cSteelSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelSpade.png");
    		 cSteelAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelAxe.png");
    		 cSteelHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelHoe.png");
    		 cSteelSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/cSteelSword.png");
    		 
    		 //Stainless Steel
    		 //Ingot and random Items
    		 sSteelIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelIngot.png");
    		 
    		 //Armor
    		 sSteelHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/ssteelHelm.png");
    		 sSteelChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/ssteelChest.png");
    		 sSteelLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/ssteelLegs.png");
    		 sSteelBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/ssteelBoots.png");
    		 
    		 //Tools
    		 sSteelPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelPick.png");
    		 sSteelSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelSpade.png");
    		 sSteelAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelAxe.png");
    		 sSteelHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelHoe.png");
    		 sSteelSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/ssteelSword.png");
    		 
    		 //Bronze
    		 //Ingot and random Items
    		 bronzeIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzeIngot.png");
    		 
    		 //Armor
    		 bronzeHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/bronzeHelm.png");
    		 bronzeChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/bronzeChest.png");
    		 bronzeLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/bronzeLegs.png");
    		 bronzeBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/bronzeBoots.png");
    		 
    		 //Tools
    		 bronzePick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzePick.png");
    		 bronzeSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzeSpade.png");
    		 bronzeAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzeAxe.png");
    		 bronzeHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzeHoe.png");
    		 bronzeSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/bronzeSword.png");
    		 
    		 //Titanium
    		 //Ingot and random Items
    		 titaniumIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumIngot.png");
    		 
    		 //Armor
    		 titaniumHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/titaniumHelm.png");
    		 titaniumChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/titaniumChest.png");
    		 titaniumLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/titaniumLegs.png");
    		 titaniumBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/titaniumBoots.png");
    		 
    		 //Tools
    		 titaniumPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumPick.png");
    		 titaniumSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumSpade.png");
    		 titaniumAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumAxe.png");
    		 titaniumHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumHoe.png");
    		 titaniumSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/titaniumSword.png");
    		 
    		 //Tungsten
    		 //Ingot and random Items
    		 tungstenIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenIngot.png");
    		 
    		 //Armor
    		 tungstenHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tungstenHelm.png");
    		 tungstenChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tungstenChest.png");
    		 tungstenLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tungstenLeggings.png");
    		 tungstenBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/tungstenBoots.png");
    		 
    		 //Tools
    		 tungstenPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenPick.png");
    		 tungstenSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenSpade.png");
    		 tungstenAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenAxe.png");
    		 tungstenHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenHoe.png");
    		 tungstenSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/tungstenSword.png");
    		 
    		 //Iridium
    		 //Ingot and random Items
    		 iridiumIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumIngot.png");
    		 
    		 //Armor
    		 iridiumHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/iridiumHelm.png");
    		 iridiumChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/iridiumChest.png");
    		 iridiumLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/iridiumLegs.png");
    		 iridiumBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/iridiumBoots.png");
    		 
    		 //Tools
    		 iridiumPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumPick.png");
    		 iridiumSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumSpade.png");
    		 iridiumAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumAxe.png");
    		 iridiumHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumHoe.png");
    		 iridiumSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/iridiumSword.png");
    		 
    		 //Refined Obsidian
    		 //Ingot and random Items
    		 obsidianIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianIngot.png");
    		 
    		 //Armor
    		 obsidianHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/obsidianHelm.png");
    		 obsidianChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/obsidianChest.png");
    		 obsidianLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/obsidianLegs.png");
    		 obsidianBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/obsidianBoots.png");
    		 
    		 //Tools
    		 obsidianPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianPick.png");
    		 obsidianSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianSpade.png");
    		 obsidianAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianAxe.png");
    		 obsidianHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianHoe.png");
    		 obsidianSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/obsidianSword.png");
    		 
    		 //Mithril
    		 //Ingot and random Items
    		 mithrilIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilIngot.png");
    		 
    		 //Armor
    		 mithrilHelmet.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/mithrilHelm.png");
    		 mithrilChestplate.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/mithrilChest.png");
    		 mithrilLeggings.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/mithrilLegs.png");
    		 mithrilBoots.iconIndex = ModLoader.addOverride("/gui/items.png","/Ptools/Armor/mithrilBoots.png");
    		 
    		 //Tools
    		 mithrilPick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilPick.png");
    		 mithrilSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilSpade.png");
    		 mithrilAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilAxe.png");
    		 mithrilHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilHoe.png");
    		 mithrilSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Ptools/Items/mithrilSword.png");
    	 }
    	 
    	 public void addNames()
    	 {
    		 //enhnaced vanilla
    		 ModLoader.AddName(cIronIngot, "Carbonized Iron Ingot");
    		 ModLoader.AddName(compressedCoal, "Compressed Coal");
    		 ModLoader.AddName(hammer, "Hammer");
    		 
    		 //platinum
    		 ModLoader.AddName(platinumOre,"Platinum Ore");
    		 ModLoader.AddName(platinumIngot, "Platinum Ingot");
    		 ModLoader.AddName(platinumBlock, "Platinum Block");
    		 
    		 ModLoader.AddName(platinumHelmet, "Platinum Helmet");
    		 ModLoader.AddName(platinumChestplate, "Platinum Chestplate");
    		 ModLoader.AddName(platinumLeggings, "Platinum Leggings");
    		 ModLoader.AddName(platinumBoots, "Platinum Boots");
    		 
    		 ModLoader.AddName(platinumPick,"Platinum Pickaxe");
    		 ModLoader.AddName(platinumSpade,"Platinum Shovel");
    		 ModLoader.AddName(platinumAxe,"Platinum Axe");
    		 ModLoader.AddName(platinumHoe,"Platinum Hoe");
    		 ModLoader.AddName(platinumSword,"Platinum Sword");
    		 
    		 //copper
    		 ModLoader.AddName(copperOre,"Copper Ore");
    		 ModLoader.AddName(copperIngot, "Copper Ingot");
    		 ModLoader.AddName(copperBlock, "Copper Block");
    		 
    		 ModLoader.AddName(copperHelmet, "Copper Helmet");
    		 ModLoader.AddName(copperChestplate, "Copper Chestplate");
    		 ModLoader.AddName(copperLeggings, "Copper Leggings");
    		 ModLoader.AddName(copperBoots, "Copper Boots");
    		 
    		 ModLoader.AddName(copperPick,"Copper Pickaxe");
    		 ModLoader.AddName(copperSpade,"Copper Shovel");
    		 ModLoader.AddName(copperAxe,"Copper Axe");
    		 ModLoader.AddName(copperHoe,"Copper Hoe");
    		 ModLoader.AddName(copperSword,"Copper Sword");
    		 
    		 //Silver
    		 ModLoader.AddName(silverOre,"Silver Ore");
    		 ModLoader.AddName(silverIngot, "Silver Ingot");
    		 ModLoader.AddName(silverBlock, "Silver Block");
    		 
    		 ModLoader.AddName(silverHelmet, "Silver Helmet");
    		 ModLoader.AddName(silverChestplate, "Silver Chestplate");
    		 ModLoader.AddName(silverLeggings, "Silver Leggings");
    		 ModLoader.AddName(silverBoots, "Silver Boots");
    		 
    		 ModLoader.AddName(silverPick,"Silver Pickaxe");
    		 ModLoader.AddName(silverSpade,"Silver Shovel");
    		 ModLoader.AddName(silverAxe,"Silver Axe");
    		 ModLoader.AddName(silverHoe,"Silver Hoe");
    		 ModLoader.AddName(silverSword,"Silver Sword");
    		 
    		 //Tin
    		 ModLoader.AddName(tinOre,"Tin Ore");
    		 ModLoader.AddName(tinIngot, "Tin Ingot");
    		 ModLoader.AddName(tinBlock, "Tin Block");
    		 
    		 ModLoader.AddName(tinHelmet, "Tin Helmet");
    		 ModLoader.AddName(tinChestplate, "Tin Chestplate");
    		 ModLoader.AddName(tinLeggings, "Tin Leggings");
    		 ModLoader.AddName(tinBoots, "Tin Boots");
    		 
    		 ModLoader.AddName(tinPick,"Tin Pickaxe");
    		 ModLoader.AddName(tinSpade,"Tin Shovel");
    		 ModLoader.AddName(tinAxe,"Tin Axe");
    		 ModLoader.AddName(tinHoe,"Tin Hoe");
    		 ModLoader.AddName(tinSword,"Tin Sword");
    		 
    		 //Steel
    		 ModLoader.AddName(CSteelIngot, "Carbonized Steel Ingot");
    		 ModLoader.AddName(steelIngot, "Steel Ingot");
    		 ModLoader.AddName(steelBlock, "Steel Block");
    		 
    		 ModLoader.AddName(steelHelmet, "Steel Helmet");
    		 ModLoader.AddName(steelChestplate, "Steel Chestplate");
    		 ModLoader.AddName(steelLeggings, "Steel Leggings");
    		 ModLoader.AddName(steelBoots, "Steel Boots");
    		 
    		 ModLoader.AddName(steelPick,"Steel Pickaxe");
    		 ModLoader.AddName(steelSpade,"Steel Shovel");
    		 ModLoader.AddName(steelAxe,"Steel Axe");
    		 ModLoader.AddName(steelHoe,"Steel Hoe");
    		 ModLoader.AddName(steelSword,"Steel Sword");
    		 
    		 //Carbon Steel
    		 ModLoader.AddName(cCSteelIngot, "Carbonized Carbon Steel Ingot");
    		 ModLoader.AddName(cSteelIngot, "Carbon Steel Ingot");
    		 ModLoader.AddName(cSteelBlock, "Carbon Steel Block");
    		 
    		 ModLoader.AddName(cSteelHelmet, "Carbon Steel Helmet");
    		 ModLoader.AddName(cSteelChestplate, "Carbon Steel Chestplate");
    		 ModLoader.AddName(cSteelLeggings, "Carbon Steel Leggings");
    		 ModLoader.AddName(cSteelBoots, "Carbon Steel Boots");
    		 
    		 ModLoader.AddName(cSteelPick,"Carbon Steel Pickaxe");
    		 ModLoader.AddName(cSteelSpade,"Carbon Steel Shovel");
    		 ModLoader.AddName(cSteelAxe,"Carbon Steel Axe");
    		 ModLoader.AddName(cSteelHoe,"Carbon Steel Hoe");
    		 ModLoader.AddName(cSteelSword,"Carbon Steel Sword");
    		 
    		 //Stainless Steel
    		 ModLoader.AddName(sSteelIngot, "Stainless Steel Ingot");
    		 ModLoader.AddName(sSteelBlock, "Stainless Steel Block");
    		 
    		 ModLoader.AddName(sSteelHelmet, "Stainless Steel Helmet");
    		 ModLoader.AddName(sSteelChestplate, "Stainless Steel Chestplate");
    		 ModLoader.AddName(sSteelLeggings, "Stainless Steel Leggings");
    		 ModLoader.AddName(sSteelBoots, "Stainless Steel Boots");
    		 
    		 ModLoader.AddName(sSteelPick,"Stainless Steel Pickaxe");
    		 ModLoader.AddName(sSteelSpade,"Stainless Steel Shovel");
    		 ModLoader.AddName(sSteelAxe,"Stainless Steel Axe");
    		 ModLoader.AddName(sSteelHoe,"Stainless Steel Hoe");
    		 ModLoader.AddName(sSteelSword,"Stainless Steel Sword");
    		 
    		 //Bronze
    		 ModLoader.AddName(cTIngot, "Copper Tin Ingot");
    		 ModLoader.AddName(bronzeIngot, "Bronze Ingot");
    		 ModLoader.AddName(bronzeBlock, "Bronze Block");
    		 
    		 ModLoader.AddName(bronzeHelmet, "Bronze Helmet");
    		 ModLoader.AddName(bronzeChestplate, "Bronze Chestplate");
    		 ModLoader.AddName(bronzeLeggings, "Bronze Leggings");
    		 ModLoader.AddName(bronzeBoots, "Bronze Boots");
    		 
    		 ModLoader.AddName(bronzePick,"Bronze Pickaxe");
    		 ModLoader.AddName(bronzeSpade,"Bronze Shovel");
    		 ModLoader.AddName(bronzeAxe,"Bronze Axe");
    		 ModLoader.AddName(bronzeHoe,"Bronze Hoe");
    		 ModLoader.AddName(bronzeSword,"Bronze Sword");
    		 
    		 //Titanium
    		 ModLoader.AddName(titaniumOre,"Titanium Ore");
    		 ModLoader.AddName(titaniumIngot, "Titanium Ingot");
    		 ModLoader.AddName(titaniumBlock, "Titanium Block");
    		 
    		 ModLoader.AddName(titaniumHelmet, "Titanium Helmet");
    		 ModLoader.AddName(titaniumChestplate, "Titanium Chestplate");
    		 ModLoader.AddName(titaniumLeggings, "Titanium Leggings");
    		 ModLoader.AddName(titaniumBoots, "Titanium Boots");
    		 
    		 ModLoader.AddName(titaniumPick,"Titanium Pickaxe");
    		 ModLoader.AddName(titaniumSpade,"Titanium Shovel");
    		 ModLoader.AddName(titaniumAxe,"Titanium Axe");
    		 ModLoader.AddName(titaniumHoe,"Titanium Hoe");
    		 ModLoader.AddName(titaniumSword,"Titanium Sword");
    		 
    		 //Tungsten
    		 ModLoader.AddName(wolframiteOre,"Wolframite Ore");
    		 ModLoader.AddName(tungstenIngot, "Tungsten Ingot");
    		 ModLoader.AddName(tungstenBlock, "Tungsten Block");
    		 
    		 ModLoader.AddName(tungstenHelmet, "Tungsten Helmet");
    		 ModLoader.AddName(tungstenChestplate, "Tungsten Chestplate");
    		 ModLoader.AddName(tungstenLeggings, "Tungsten Leggings");
    		 ModLoader.AddName(tungstenBoots, "Tungsten Boots");
    		 
    		 ModLoader.AddName(tungstenPick,"Tungsten Pickaxe");
    		 ModLoader.AddName(tungstenSpade,"Tungsten Shovel");
    		 ModLoader.AddName(tungstenAxe,"Tungsten Axe");
    		 ModLoader.AddName(tungstenHoe,"Tungsten Hoe");
    		 ModLoader.AddName(tungstenSword,"Tungsten Sword");
    		 
    		 //Iridium
    		 ModLoader.AddName(iridiumOre,"Iridium Ore");
    		 ModLoader.AddName(iridiumIngot, "Iridium Ingot");
    		 ModLoader.AddName(iridiumBlock, "Iridium Block");
    		 
    		 ModLoader.AddName(iridiumHelmet, "Iridium Helmet");
    		 ModLoader.AddName(iridiumChestplate, "Iridium Chestplate");
    		 ModLoader.AddName(iridiumLeggings, "Iridium Leggings");
    		 ModLoader.AddName(iridiumBoots, "Iridium Boots");
    		 
    		 ModLoader.AddName(iridiumPick,"Iridium Pickaxe");
    		 ModLoader.AddName(iridiumSpade,"Iridium Shovel");
    		 ModLoader.AddName(iridiumAxe,"Iridium Axe");
    		 ModLoader.AddName(iridiumHoe,"Iridium Hoe");
    		 ModLoader.AddName(iridiumSword,"Iridium Sword");
    		 
    		 //Refined Obsidian
    		 ModLoader.AddName(obsidianIngot, "Obsidian Ingot");
    		 ModLoader.AddName(obsidianBlock, "Refined Obsidian Block");
    		 
    		 ModLoader.AddName(obsidianHelmet, "Obsidian Helmet");
    		 ModLoader.AddName(obsidianChestplate, "Obsidian Chestplate");
    		 ModLoader.AddName(obsidianLeggings, "Obsidian Leggings");
    		 ModLoader.AddName(obsidianBoots, "Obsidian Boots");
    		 
    		 ModLoader.AddName(obsidianPick,"Obsidian Pickaxe");
    		 ModLoader.AddName(obsidianSpade,"Obsidian Shovel");
    		 ModLoader.AddName(obsidianAxe,"Obsidian Axe");
    		 ModLoader.AddName(obsidianHoe,"Obsidian Hoe");
    		 ModLoader.AddName(obsidianSword,"Obsidian Sword");
    		 
    		 //Mithril
    		 ModLoader.AddName(mithrilIngot, "Mithril Ingot");
    		 ModLoader.AddName(mithrilBlock, "Mithril Block");
    		 
    		 ModLoader.AddName(mithrilHelmet, "Obsidian Helmet");
    		 ModLoader.AddName(mithrilChestplate, "Obsidian Chestplate");
    		 ModLoader.AddName(mithrilLeggings, "Obsidian Leggings");
    		 ModLoader.AddName(mithrilBoots, "Obsidian Boots");
    		 
    		 ModLoader.AddName(mithrilPick,"Obsidian Pickaxe");
    		 ModLoader.AddName(mithrilSpade,"Obsidian Shovel");
    		 ModLoader.AddName(mithrilAxe,"Obsidian Axe");
    		 ModLoader.AddName(mithrilHoe,"Obsidian Hoe");
    		 ModLoader.AddName(mithrilSword,"Obsidian Sword");
    
    	 }
    	 
    	 public void addSmelts()
    	 {
    		 //Coal smelts
    		 ModLoader.AddSmelting(coalBlock.blockID, new ItemStack(compressedCoal, 1));
    		 ModLoader.AddSmelting(cTIngot.shiftedIndex, new ItemStack(bronzeIngot, 1));
    		 
    		 //platinum
    		 ModLoader.AddSmelting(platinumOre.blockID, new ItemStack(platinumIngot, 1));
    		 
    		 //copper
    		 ModLoader.AddSmelting(copperOre.blockID, new ItemStack(copperIngot, 1));
    		 
    		 //Silver
    		 ModLoader.AddSmelting(silverOre.blockID, new ItemStack(silverIngot, 1));
    		 
    		 //tin
    		 ModLoader.AddSmelting(tinOre.blockID, new ItemStack(tinIngot, 1));
    		 
    		 //steel
             ModLoader.AddSmelting(Item.ingotIron.shiftedIndex, new ItemStack(steelIngot, 1));
    		 
    		 //Carbon Steel
    		 ModLoader.AddSmelting(CSteelIngot.shiftedIndex, new ItemStack(cSteelIngot, 1));
    		 
    		 //Stainless Steel
    		 ModLoader.AddSmelting(cCSteelIngot.shiftedIndex, new ItemStack(sSteelIngot, 1));
    		 
    		 //Bronze
    		 ModLoader.AddSmelting(cTIngot.shiftedIndex, new ItemStack(bronzeIngot, 1));
    		 
    		 //Titanium
    		 ModLoader.AddSmelting(titaniumOre.blockID, new ItemStack(titaniumIngot, 1));
    		 
    		 //Tungsten
    		 ModLoader.AddSmelting(wolframiteOre.blockID, new ItemStack(tungstenIngot, 1));
    		 
    		 //Iridium
    		 ModLoader.AddSmelting(iridiumOre.blockID, new ItemStack(iridiumIngot, 1));
    		 
    		 //Refined Obsidian
    		 ModLoader.AddSmelting(Block.obsidian.blockID, new ItemStack(obsidianIngot, 1));
    		 
    		 //Mithril
    		 ModLoader.AddSmelting(mithrilOre.blockID, new ItemStack(mithrilIngot, 1));
    	 }
    	 
    	 public void addRecipes()
    	 {
    		 //Coal
    		 ModLoader.AddShapelessRecipe(new ItemStack(Item.coal, 9), new Object[]
    				 {coalBlock});
    		 ModLoader.AddRecipe(new ItemStack(coalBlock, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), Item.coal
    				 });
    		 //platinum
    		 ModLoader.AddShapelessRecipe(new ItemStack(platinumIngot, 9), new Object[]
    				 {platinumBlock});
    		 ModLoader.AddRecipe(new ItemStack(platinumHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), platinumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), platinumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), platinumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), platinumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), platinumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), platinumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), platinumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), platinumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), platinumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(platinumSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), platinumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //copper
    		 ModLoader.AddShapelessRecipe(new ItemStack(copperIngot, 9), new Object[]
    				 {mod_Core.copperBlock});
    		 ModLoader.AddRecipe(new ItemStack(copperHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), copperIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), copperIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), copperIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), copperIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), copperIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), copperIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), copperIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), copperIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), copperIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(copperSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), copperIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Silver
    		 ModLoader.AddShapelessRecipe(new ItemStack(silverIngot, 9), new Object[]
    				 {mod_Core.silverBlock});
    		 ModLoader.AddRecipe(new ItemStack(silverHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), silverIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), silverIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), silverIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), silverIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), silverIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), silverIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), silverIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), silverIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), silverIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(silverSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), silverIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Tin
    		 ModLoader.AddShapelessRecipe(new ItemStack(tinIngot, 9), new Object[]
    				 {mod_Core.tinBlock});
    		 ModLoader.AddRecipe(new ItemStack(tinHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), tinIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), tinIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), tinIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), tinIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), tinIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), tinIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), tinIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), tinIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), tinIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tinSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), tinIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Steel
    		 ModLoader.AddShapelessRecipe(new ItemStack(steelIngot, 9), new Object[]
    				 {mod_Core.steelBlock});
    		 ModLoader.AddRecipe(new ItemStack(steelHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), steelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), steelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), steelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), steelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), steelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), steelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), steelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), steelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), steelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(steelSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), steelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		//Carbon Steel
    		 ModLoader.AddShapelessRecipe(new ItemStack(cSteelIngot, 9), new Object[]
    				 {mod_Core.cSteelBlock});
    		 ModLoader.AddRecipe(new ItemStack(cSteelHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), cSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), cSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), cSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), cSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), cSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), cSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), cSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), cSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), cSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(cSteelSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), cSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Stainless Steel
    		 ModLoader.AddShapelessRecipe(new ItemStack(sSteelIngot, 9), new Object[]
    				 {mod_Core.sSteelBlock});
    		 ModLoader.AddRecipe(new ItemStack(sSteelHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), sSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), sSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), sSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), sSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), sSteelIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), sSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), sSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), sSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), sSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(sSteelSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), sSteelIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Bronze
    		 ModLoader.AddShapelessRecipe(new ItemStack(bronzeIngot, 9), new Object[]
    				 {mod_Core.bronzeBlock});
    		 ModLoader.AddRecipe(new ItemStack(bronzeHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), bronzeIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), bronzeIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), bronzeIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), bronzeIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), bronzeIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzePick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), bronzeIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), bronzeIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), bronzeIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), bronzeIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(bronzeSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), bronzeIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		//Titanium
    		 ModLoader.AddShapelessRecipe(new ItemStack(titaniumIngot, 9), new Object[]
    				 {mod_Core.titaniumBlock});
    		 ModLoader.AddRecipe(new ItemStack(titaniumHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), titaniumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), titaniumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), titaniumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), titaniumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), titaniumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), titaniumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), titaniumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), titaniumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), titaniumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(titaniumSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), titaniumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Tungsten
    		 ModLoader.AddShapelessRecipe(new ItemStack(tungstenIngot, 9), new Object[]
    				 {mod_Core.tungstenBlock});
    		 ModLoader.AddRecipe(new ItemStack(tungstenHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), tungstenIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), tungstenIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), tungstenIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), tungstenIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), tungstenIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), tungstenIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), tungstenIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), tungstenIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), tungstenIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(tungstenSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), tungstenIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		//Iridium
    		 ModLoader.AddShapelessRecipe(new ItemStack(iridiumIngot, 9), new Object[]
    				 {mod_Core.iridiumBlock});
    		 ModLoader.AddRecipe(new ItemStack(iridiumHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), iridiumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), iridiumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), iridiumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), iridiumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), iridiumIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), iridiumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), iridiumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), iridiumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), iridiumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(iridiumSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), iridiumIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //obsidian
    		 ModLoader.AddShapelessRecipe(new ItemStack(obsidianIngot, 9), new Object[]
    				 {mod_Core.obsidianBlock});
    		 ModLoader.AddRecipe(new ItemStack(obsidianHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), obsidianIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), obsidianIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), obsidianIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), obsidianIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), obsidianIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), obsidianIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), obsidianIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), obsidianIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), obsidianIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(obsidianSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), obsidianIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    		 //Mithril
    		 ModLoader.AddShapelessRecipe(new ItemStack(mithrilIngot, 9), new Object[]
    				 {mod_Core.mithrilBlock});
    		 ModLoader.AddRecipe(new ItemStack(mithrilHelmet, 1), new Object[]
    				 {
    			 	 "MMM", "M M", "   ", Character.valueOf('M'), mithrilIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilChestplate, 1), new Object[]
    				 {
    			     "M M", "MMM", "MMM", Character.valueOf('M'), mithrilIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilLeggings, 1), new Object[]
    				 {
    			     "MMM", "M M", "M M", Character.valueOf('M'), mithrilIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilBoots, 1), new Object[]
    				 {
    			     "   ", "M M", "M M", Character.valueOf('M'), mithrilIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilBlock, 1), new Object[]
    				 {
    			 	 "MMM", "MMM", "MMM", Character.valueOf('M'), mithrilIngot
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilPick, 1), new Object[]
    				 {
    			 	 "MMM", " N ", " N ", Character.valueOf('M'), mithrilIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilSpade, 1), new Object[]
    				 {
    			 	 " M ", " N ", " N ", Character.valueOf('M'), mithrilIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilAxe, 1), new Object[]
    				 {
    			 	 "MM ", "MN ", " N ", Character.valueOf('M'), mithrilIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilHoe, 1), new Object[]
    				 {
    			 	 "MM ", " N ", " N ", Character.valueOf('M'), mithrilIngot, Character.valueOf('N'), Item.stick
    				 });
    		 ModLoader.AddRecipe(new ItemStack(mithrilSword, 1), new Object[]
    				 {
    			 	 " M ", " M ", " N ", Character.valueOf('M'), mithrilIngot, Character.valueOf('N'), Item.stick
    				 });
    		 
    	 }
    	 
    	 public void GenerateSurface(World world, Random random1, int i, int j)
    	    {
    	        for(int i1 = 0; i1 < 5; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(20); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(platinumOre.blockID, 5)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 10; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(50); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(copperOre.blockID, 7)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 7; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(30); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(silverOre.blockID, 3)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 10; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(50); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(tinOre.blockID, 7)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 5; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(25); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(titaniumOre.blockID, 2)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 5; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(16); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(wolframiteOre.blockID, 2)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 2; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(7); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(iridiumOre.blockID, 2)).generate(world, random1, l1, k1, j1);
    	        }
    	        
    	        for(int i1 = 0; i1 < 1; i1++)
    	        {
    	            int l1 = i + random1.nextInt(16);
    	            int k1 = random1.nextInt(3); //The highest layer the ore can be generated (choose between 0-127)
    	            int j1 = j + random1.nextInt(16);
    	            (new WorldGenMinable(mithrilOre.blockID, 3)).generate(world, random1, l1, k1, j1);
    	        }
    	    }
    	 
    	 public String getVersion()
    	 {
    		 return "MC 1.0.0";
    	 }
    	 
    	 //Enhanced vanilla and new
    	 public static Item cTIngot;
    	 public static Item cIronIngot;
    	 public static Block coalBlock;
    	 public static Item compressedCoal;
    	 public static int coalBlockTexture;
    	 public static Item hammer;
    	 
    	 //platinum
    	 public static int platinumOreTexture;
    	 public static Block platinumOre;
    	 public static int platinumBlockTexture;
    	 public static Block platinumBlock;
    	 
    	 public static Item platinumIngot;
    	 
    	 public static int platinumIndex;
    
    	 public static Item platinumHelmet;
    	 public static Item platinumChestplate;
    	 public static Item platinumLeggings;
    	 public static Item platinumBoots;
    	 
    	 public static final Item platinumPick = new ItemPickaxeCore(383, EnumToolCore.PTOOL).setItemName("platinumpick");
    	 public static final Item platinumSpade = new ItemSpadeCore(384, EnumToolCore.PTOOL).setItemName("platinumshovel");
    	 public static final Item platinumAxe = new ItemAxeCore(385, EnumToolCore.PTOOL).setItemName("platinumaxe");
    	 public static final Item platinumHoe = new ItemHoeCore(386, EnumToolCore.PTOOL).setItemName("platinumHoe");
    	 public static final Item platinumSword = new ItemSwordCore(387, EnumToolCore.PTOOL).setItemName("platinumsword");
    	 
    	 //copper
    	 public static int copperOreTexture;
    	 public static Block copperOre;
    	 public static Block copperBlock;
    	 public static int copperBlockTexture;
    	 
    	 public static Item copperIngot;	
    	 
    	 public static int copperIndex;
    	 
    	 public static Item copperHelmet;
    	 public static Item copperChestplate;
    	 public static Item copperLeggings;
    	 public static Item copperBoots;	 
    	 
    	 public static final Item copperPick = new ItemPickaxeCore(388, EnumToolCore.COPPER).setItemName("copperpick");
    	 public static final Item copperSpade = new ItemSpadeCore(389, EnumToolCore.COPPER).setItemName("copperspade");
    	 public static final Item copperAxe = new ItemAxeCore(390, EnumToolCore.COPPER).setItemName("copperaxe");
    	 public static final Item copperHoe = new ItemHoeCore(391, EnumToolCore.COPPER).setItemName("copperhoe");
    	 public static final Item copperSword = new ItemSwordCore(392, EnumToolCore.COPPER).setItemName("coppersword");
    	 
    	 //Silver
    	 public static int silverOreTexture;
    	 public static Block silverOre;
    	 public static Block silverBlock;
    	 public static int silverBlockTexture;
    	 
    	 public static Item silverIngot;	
    	 
    	 public static int silverIndex;
    	 
    	 public static Item silverHelmet;
    	 public static Item silverChestplate;
    	 public static Item silverLeggings;
    	 public static Item silverBoots;	 
    	 
    	 public static final Item silverPick = new ItemPickaxeCore(393, EnumToolCore.SILVER).setItemName("silverpick");
    	 public static final Item silverSpade = new ItemSpadeCore(394, EnumToolCore.SILVER).setItemName("silverspade");
    	 public static final Item silverAxe = new ItemAxeCore(395, EnumToolCore.SILVER).setItemName("silveraxe");
    	 public static final Item silverHoe = new ItemHoeCore(396, EnumToolCore.SILVER).setItemName("silverhoe");
    	 public static final Item silverSword = new ItemSwordCore(397, EnumToolCore.SILVER).setItemName("silversword");
    	 
    	 //Tin
    	 public static int tinOreTexture;
    	 public static Block tinOre;
    	 public static Block tinBlock;
    	 public static int tinBlockTexture;
    	 
    	 public static Item tinIngot;	
    	 
    	 public static int tinIndex;
    	 
    	 public static Item tinHelmet;
    	 public static Item tinChestplate;
    	 public static Item tinLeggings;
    	 public static Item tinBoots;	 
    	 
    	 public static final Item tinPick = new ItemPickaxeCore(398, EnumToolCore.TIN).setItemName("tinpick");
    	 public static final Item tinSpade = new ItemSpadeCore(399, EnumToolCore.TIN).setItemName("tinspade");
    	 public static final Item tinAxe = new ItemAxeCore(400, EnumToolCore.TIN).setItemName("tinaxe");
    	 public static final Item tinHoe = new ItemHoeCore(401, EnumToolCore.TIN).setItemName("tinhoe");
    	 public static final Item tinSword = new ItemSwordCore(402, EnumToolCore.TIN).setItemName("tinsword");
    	 
    	 //Steel
    	 public static Block steelBlock;
    	 public static int steelBlockTexture;
    	 
    	 public static Item steelIngot;	
    	 public static Item CSteelIngot;
    	 
    	 public static int steelIndex;
    	 
    	 public static Item steelHelmet;
    	 public static Item steelChestplate;
    	 public static Item steelLeggings;
    	 public static Item steelBoots;	 
    	 
    	 public static final Item steelPick = new ItemPickaxeCore(403, EnumToolCore.STEEL).setItemName("steelpick");
    	 public static final Item steelSpade = new ItemSpadeCore(404, EnumToolCore.STEEL).setItemName("steelspade");
    	 public static final Item steelAxe = new ItemAxeCore(405, EnumToolCore.STEEL).setItemName("steelaxe");
    	 public static final Item steelHoe = new ItemHoeCore(406, EnumToolCore.STEEL).setItemName("steelhoe");
    	 public static final Item steelSword = new ItemSwordCore(407, EnumToolCore.STEEL).setItemName("steelsword");
    	 
    	 //Carbon Steel
    	 public static Block cSteelBlock;
    	 public static int cSteelBlockTexture;
    	 
    	 public static Item cSteelIngot;
    	 public static Item cCSteelIngot;
    	 
    	 public static int cSteelIndex;
    	 
    	 public static Item cSteelHelmet;
    	 public static Item cSteelChestplate;
    	 public static Item cSteelLeggings;
    	 public static Item cSteelBoots;	 
    	 
    	 public static final Item cSteelPick = new ItemPickaxeCore(408, EnumToolCore.CSTEEL).setItemName("csteelpick");
    	 public static final Item cSteelSpade = new ItemSpadeCore(409, EnumToolCore.CSTEEL).setItemName("csteelspade");
    	 public static final Item cSteelAxe = new ItemAxeCore(410, EnumToolCore.CSTEEL).setItemName("csteelaxe");
    	 public static final Item cSteelHoe = new ItemHoeCore(411, EnumToolCore.CSTEEL).setItemName("csteelhoe");
    	 public static final Item cSteelSword = new ItemSwordCore(412, EnumToolCore.CSTEEL).setItemName("csteelsword");
    	 
    	 //Stainless Steel
    	 public static Block sSteelBlock;
    	 public static int sSteelBlockTexture;
    	 
    	 public static Item sSteelIngot;	
    		 
    	 public static int sSteelIndex;
    		 
    	 public static Item sSteelHelmet;
    	 public static Item sSteelChestplate;
    	 public static Item sSteelLeggings;
    	 public static Item sSteelBoots;	 
    	 
    	 public static final Item sSteelPick = new ItemPickaxeCore(413, EnumToolCore.SSTEEL).setItemName("ssteelpick");
    	 public static final Item sSteelSpade = new ItemSpadeCore(414, EnumToolCore.SSTEEL).setItemName("ssteelspade");
    	 public static final Item sSteelAxe = new ItemAxeCore(415, EnumToolCore.SSTEEL).setItemName("ssteelaxe");
    	 public static final Item sSteelHoe = new ItemHoeCore(416, EnumToolCore.SSTEEL).setItemName("ssteelhoe");
    	 public static final Item sSteelSword = new ItemSwordCore(417, EnumToolCore.SSTEEL).setItemName("ssteelsword");
    	 
    	 //Bronze
    	 public static Block bronzeBlock;
    	 public static int bronzeBlockTexture;
    	 
    	 public static Item bronzeIngot;	
    		 
    	 public static int bronzeIndex;
    		 
    	 public static Item bronzeHelmet;
    	 public static Item bronzeChestplate;
    	 public static Item bronzeLeggings;
    	 public static Item bronzeBoots;	 
    	 
    	 public static final Item bronzePick = new ItemPickaxeCore(418, EnumToolCore.BRONZE).setItemName("bronzepick");
    	 public static final Item bronzeSpade = new ItemSpadeCore(419, EnumToolCore.BRONZE).setItemName("bronzespade");
    	 public static final Item bronzeAxe = new ItemAxeCore(420, EnumToolCore.BRONZE).setItemName("bronzeaxe");
    	 public static final Item bronzeHoe = new ItemHoeCore(421, EnumToolCore.BRONZE).setItemName("bronzehoe");
    	 public static final Item bronzeSword = new ItemSwordCore(422, EnumToolCore.BRONZE).setItemName("bronzesword");
    	 
    	 //Titanium
    	 public static int titaniumOreTexture;
    	 public static Block titaniumOre;
    	 public static Block titaniumBlock;
    	 public static int titaniumBlockTexture;
    	 
    	 public static Item titaniumIngot;	
    		 
    	 public static int titaniumIndex;
    		 
    	 public static Item titaniumHelmet;
    	 public static Item titaniumChestplate;
    	 public static Item titaniumLeggings;
    	 public static Item titaniumBoots;	 
    	 
    	 public static final Item titaniumPick = new ItemPickaxeCore(423, EnumToolCore.TITAN).setItemName("titaniumpick");
    	 public static final Item titaniumSpade = new ItemSpadeCore(424, EnumToolCore.TITAN).setItemName("titaniumspade");
    	 public static final Item titaniumAxe = new ItemAxeCore(425, EnumToolCore.TITAN).setItemName("titaniumaxe");
    	 public static final Item titaniumHoe = new ItemHoeCore(426, EnumToolCore.TITAN).setItemName("titaniumhoe");
    	 public static final Item titaniumSword = new ItemSwordCore(427, EnumToolCore.TITAN).setItemName("titaniumsword");
    	 
    	 //Tungsten
    	 public static int wolframiteOreTexture;
    	 public static Block wolframiteOre;
    	 public static Block tungstenBlock;
    	 public static int tungstenBlockTexture;
    	 
    	 public static Item tungstenIngot;	
    		 
    	 public static int tungstenIndex;
    		 
    	 public static Item tungstenHelmet;
    	 public static Item tungstenChestplate;
    	 public static Item tungstenLeggings;
    	 public static Item tungstenBoots;	 
    	 
    	 public static final Item tungstenPick = new ItemPickaxeCore(428, EnumToolCore.TUNG).setItemName("tungstenpick");
    	 public static final Item tungstenSpade = new ItemSpadeCore(429, EnumToolCore.TUNG).setItemName("tungstenspade");
    	 public static final Item tungstenAxe = new ItemAxeCore(430, EnumToolCore.TUNG).setItemName("tungstenaxe");
    	 public static final Item tungstenHoe = new ItemHoeCore(431, EnumToolCore.TUNG).setItemName("tungstenhoe");
    	 public static final Item tungstenSword = new ItemSwordCore(432, EnumToolCore.TUNG).setItemName("tungstensword");
    	 
    	 //Iridium
    	 public static int iridiumOreTexture;
    	 public static Block iridiumOre;
    	 public static Block iridiumBlock;
    	 public static int iridiumBlockTexture;
    	 
    	 public static Item iridiumIngot;	
    		 
    	 public static int iridiumIndex;
    		 
    	 public static Item iridiumHelmet;
    	 public static Item iridiumChestplate;
    	 public static Item iridiumLeggings;
    	 public static Item iridiumBoots;	 
    	 
    	 public static final Item iridiumPick = new ItemPickaxeCore(433, EnumToolCore.IRI).setItemName("iridiumpick");
    	 public static final Item iridiumSpade = new ItemSpadeCore(434, EnumToolCore.IRI).setItemName("iridiumspade");
    	 public static final Item iridiumAxe = new ItemAxeCore(435, EnumToolCore.IRI).setItemName("iridiumaxe");
    	 public static final Item iridiumHoe = new ItemHoeCore(436, EnumToolCore.IRI).setItemName("iridiumhoe");
    	 public static final Item iridiumSword = new ItemSwordCore(437, EnumToolCore.IRI).setItemName("iridiumsword");
    	 
    	 //Refined Obsidian
    	 public static Block obsidianBlock;
    	 public static int obsidianBlockTexture;
    	 
    	 public static Item obsidianIngot;	
    		 
    	 public static int obsidianIndex;
    		 
    	 public static Item obsidianHelmet;
    	 public static Item obsidianChestplate;
    	 public static Item obsidianLeggings;
    	 public static Item obsidianBoots;	 
    	 
    	 public static final Item obsidianPick = new ItemPickaxeCore(438, EnumToolCore.OB).setItemName("obsidianpick");
    	 public static final Item obsidianSpade = new ItemSpadeCore(439, EnumToolCore.OB).setItemName("obsidianpade");
    	 public static final Item obsidianAxe = new ItemAxeCore(440, EnumToolCore.OB).setItemName("obsidianaxe");
    	 public static final Item obsidianHoe = new ItemHoeCore(441, EnumToolCore.OB).setItemName("obsidianhoe");
    	 public static final Item obsidianSword = new ItemSwordCore(442, EnumToolCore.OB).setItemName("obsidiansword");
    	 
    	//Titanium
    	public static int mithrilOreTexture;
    	public static Block mithrilOre;
    	public static Block mithrilBlock;
    	public static int mithrilBlockTexture;
    	
    	public static Item mithrilIngot;	
    	 
    	public static int mithrilIndex;
    	 
    	public static Item mithrilHelmet;
    	public static Item mithrilChestplate;
    	public static Item mithrilLeggings;
    	public static Item mithrilBoots;	 
    	
    	public static final Item mithrilPick = new ItemPickaxeCore(443, EnumToolCore.MITH).setItemName("mithrilpick");
    	public static final Item mithrilSpade = new ItemSpadeCore(444, EnumToolCore.MITH).setItemName("mithrilspade");
    	public static final Item mithrilAxe = new ItemAxeCore(445, EnumToolCore.MITH).setItemName("mithrilaxe");
    	public static final Item mithrilHoe = new ItemHoeCore(446, EnumToolCore.MITH).setItemName("mithrilhoe");
    	public static final Item mithrilSword = new ItemSwordCore(447, EnumToolCore.MITH).setItemName("mithrilsword");
    	 
    	 static
    	 {
    		//Enhanced
    		hammer = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("hammer");
    		cTIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("coppertiningot");
    		cIronIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("carbonizedironingot");
    		//Coal
    	    compressedCoal = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("compressedcoal");
    	    coalBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/coalBlock.png");
    	    coalBlock = (new BlockCoalBlock(144, coalBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("coalblock");
    		//platinum
    		platinumOreTexture = ModLoader.addOverride("/terrain.png","/Ptools/Blocks/platinumOre.png");
    		platinumOre = (new BlockPlatinumOre(123, platinumOreTexture)).setHardness(2.0F).setResistance(2.0F).setBlockName("platinumore");
    		platinumIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("platingot");
    		platinumBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/platinumBlock.png");
    		platinumBlock = (new BlockPlatinumBlock(124, platinumBlockTexture)).setHardness(2.0F).setResistance(2.0F).setBlockName("platinumblock");
    		
    		/*platinumIndex = ModLoader.AddArmor("platinum");
    		
    		platinumHelmet = (new ItemArmor(700, 2, platinumIndex, 0)).setItemName("PlatinumHelmet");		
    		platinumChestplate = (new ItemArmor(701, 2, platinumIndex, 1)).setItemName("PlatinumChestplate");	
    		platinumLeggings = (new ItemArmor(702, 2, platinumIndex,2)).setItemName("PlatinumLeggings");	
    		platinumBoots = (new ItemArmor(703, 2, platinumIndex, 3)).setItemName("PlatinumBoots");*/
    		
    		//copper
    		copperOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/copperOre.png");
    		copperOre = (new BlockCopperOre(125, copperOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("copperore");
    		copperIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("copperingot");
    		copperBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/copperBlock.png");
    		copperBlock = (new BlockCopperBlock(126, copperBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("copperblock");
    		
    		/*copperIndex = ModLoader.AddArmor("copper");
    		
    		copperHelmet = (new ItemArmor(704, 1, copperIndex, 0)).setItemName("CopperHelmet");		
    		copperChestplate = (new ItemArmor(705, 1, copperIndex, 1)).setItemName("CopperChestplate");	
    		copperLeggings = (new ItemArmor(706, 1, copperIndex, 2)).setItemName("CopperLeggings");	
    		copperBoots = (new ItemArmor(707, 1, copperIndex, 3)).setItemName("CopperBoots");*/		
    		
    		//Silver
    		silverOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/silverOre.png");
    		silverOre = (new BlockSilverOre(127, silverOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("silverOre");
    		silverIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("silverIngot");
    		silverBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/silverBlock.png");
    		silverBlock = (new BlockSilverBlock(128, silverBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("silverBlock");
    						
    		/*silverIndex = ModLoader.AddArmor("silver");
    		
    		silverHelmet = (new ItemArmor(708, 1, silverIndex, 0)).setItemName("silverHelmet");		
    		silverChestplate = (new ItemArmor(709, 1, silverIndex, 1)).setItemName("silverChestplate");	
    		silverLeggings = (new ItemArmor(710, 1, silverIndex, 2)).setItemName("silverLeggings");	
    		silverBoots = (new ItemArmor(711, 1, silverIndex, 3)).setItemName("silverBoots");*/
    		
    		//tin
    		tinOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/tinOre.png");
    		tinOre = (new BlockTinOre(129, tinOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("tinOre");
    		tinIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("tinIngot");
    		tinBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/tinBlock.png");
    		tinBlock = (new BlockTinBlock(130, tinBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("tinBlock");
    				
    		/*tinIndex = ModLoader.AddArmor("copper");
    		
    		tinHelmet = (new ItemArmor(712, 1, tinIndex, 0)).setItemName("tinHelmet");		
    		tinChestplate = (new ItemArmor(713, 1, tinIndex, 1)).setItemName("tinChestplate");	
    		tinLeggings = (new ItemArmor(714, 1, tinIndex, 2)).setItemName("tinLeggings");	
    		tinBoots = (new ItemArmor(715, 1, tinIndex, 3)).setItemName("tinBoots");*/
    		
    		//Steel
    		steelIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("steelingot");
    		steelBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/steelBlock.png");
    		steelBlock = (new BlockSteelBlock(131, steelBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("steelblock");
    				
    		/*steelIndex = ModLoader.AddArmor("steel");
    		
    		steelHelmet = (new ItemArmor(716, 1, steelIndex, 0)).setItemName("SteelHelmet");		
    		steelChestplate = (new ItemArmor(717, 1, steelIndex, 1)).setItemName("SteelChestplate");	
    		steelLeggings = (new ItemArmor(718, 1, steelIndex, 2)).setItemName("SteelLeggings");	
    		steelBoots = (new ItemArmor(719, 1, steelIndex, 3)).setItemName("SteelBoots");*/
    		
    		//Carbon Steel
    		cSteelIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("csteelingot");
    		cSteelBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/cSteelBlock.png");
    		cSteelBlock = (new BlockCSteelBlock(132, cSteelBlockTexture)).setHardness(2.0F).setResistance(2.0F).setBlockName("csteelblock");
    						
    		/*cSteelIndex = ModLoader.AddArmor("csteel");
    		
    		cSteelHelmet = (new ItemArmor(720, 1, cSteelIndex, 0)).setItemName("cSteelHelmet");		
    		cSteelChestplate = (new ItemArmor(721, 1, cSteelIndex, 1)).setItemName("cSteelChestplate");	
    		cSteelLeggings = (new ItemArmor(722, 1, cSteelIndex, 2)).setItemName("cSteelLeggings");	
    		cSteelBoots = (new ItemArmor(723, 1, cSteelIndex, 3)).setItemName("cSteelBoots");*/
    		
    		//Stainless Steel
    		sSteelIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("sSteelingot");
    		sSteelBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/sSteelBlock.png");
    		sSteelBlock = (new BlockSSteelBlock(133, sSteelBlockTexture)).setHardness(3.0F).setResistance(3.0F).setBlockName("sSteelblock");
    								
    		/*sSteelIndex = ModLoader.AddArmor("sSteel");
    				
    		sSteelHelmet = (new ItemArmor(724, 1, sSteelIndex, 0)).setItemName("sSteelHelmet");		
    		sSteelChestplate = (new ItemArmor(725, 1, sSteelIndex, 1)).setItemName("sSteelChestplate");	
    		sSteelLeggings = (new ItemArmor(726, 1, sSteelIndex, 2)).setItemName("sSteelLeggings");	
    		sSteelBoots = (new ItemArmor(727, 1, sSteelIndex, 3)).setItemName("sSteelBoots");*/
    		
    		//bronze
    		bronzeIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("bronzeingot");
    		bronzeBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/steelBlock.png");
    		bronzeBlock = (new BlockBronzeBlock(134, bronzeBlockTexture)).setHardness(2.0F).setResistance(2.0F).setBlockName("bronzeblock");
    								
    		/*bronzeIndex = ModLoader.AddArmor("bronze");
    				
    		bronzeHelmet = (new ItemArmor(728, 1, bronzeIndex, 0)).setItemName("bronzeHelmet");		
    		bronzeChestplate = (new ItemArmor(729, 1, bronzeIndex, 1)).setItemName("bronzeChestplate");	
    		bronzeLeggings = (new ItemArmor(730, 1, bronzeIndex, 2)).setItemName("bronzeLeggings");	
    		bronzeBoots = (new ItemArmor(731, 1, bronzeIndex, 3)).setItemName("bronzeBoots");*/
    		
    		//Titanium
    		titaniumOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/titaniumOre.png");
    		titaniumOre = (new BlockTitaniumOre(135, titaniumOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("titaniumOre");
    		titaniumIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("titaniumingot");
    		titaniumBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/titaniumBlock.png");
    		titaniumBlock = (new BlockTitaniumBlock(136, titaniumBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("titaniumblock");
    									
    		/*titaniumIndex = ModLoader.AddArmor("titanium");
    				
    		titaniumHelmet = (new ItemArmor(732, 1, titaniumIndex, 0)).setItemName("titaniumHelmet");		
    		titaniumChestplate = (new ItemArmor(733, 1, titaniumIndex, 1)).setItemName("titaniumChestplate");	
    		titaniumLeggings = (new ItemArmor(734, 1, titaniumIndex, 2)).setItemName("titaniumLeggings");	
    		titaniumBoots = (new ItemArmor(735, 1, titaniumIndex, 3)).setItemName("titaniumBoots");*/
    		
    		//Tungsten
    		wolframiteOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/wolframiteOre.png");
    		wolframiteOre = (new BlockWolframiteOre(137, wolframiteOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("wolframiteOre");
    		tungstenIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("tungsteningot");
    		tungstenBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/tungstenBlock.png");
    		tungstenBlock = (new BlockTungstenBlock(138, tungstenBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("tungstenblock");
    								
    		/*tungstenIndex = ModLoader.AddArmor("tungsten");
    			
    		tungstenHelmet = (new ItemArmor(736, 1, tungstenIndex, 0)).setItemName("tungstenHelmet");		
    		tungstenChestplate = (new ItemArmor(737, 1, tungstenIndex, 1)).setItemName("tungstenChestplate");	
    		tungstenLeggings = (new ItemArmor(738, 1, tungstenIndex, 2)).setItemName("tungstenLeggings");	
    		tungstenBoots = (new ItemArmor(739, 1, tungstenIndex, 3)).setItemName("tungstenBoots");*/
    		
    		//Iridium
    		iridiumOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/iridiumOre.png");
    		iridiumOre = (new BlockIridiumOre(139, iridiumOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("iridiumore");
    		iridiumIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("iridiumingot");
    		iridiumBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/iridiumBlock.png");
    		iridiumBlock = (new BlockIridiumBlock(140, iridiumBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("iridiumblock");
    								
    		/*iridiumIndex = ModLoader.AddArmor("iridium");
    				
    		iridiumHelmet = (new ItemArmor(740, 1, iridiumIndex, 0)).setItemName("iridiumHelmet");		
    		iridiumChestplate = (new ItemArmor(741, 1, iridiumIndex, 1)).setItemName("iridiumChestplate");	
    		iridiumLeggings = (new ItemArmor(742, 1, iridiumIndex, 2)).setItemName("iridiumLeggings");	
    		iridiumBoots = (new ItemArmor(743, 1, iridiumIndex, 3)).setItemName("iridiumBoots");*/
    		
    		//refined obsidian
    		obsidianIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("obsidianingot");
    		obsidianBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/obsidianBlock.png");
    		obsidianBlock = (new BlockObsidianBlock(141, obsidianBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("obsidianblock");
    								
    		/*obsidianIndex = ModLoader.AddArmor("obsidian");
    				
    		obsidianHelmet = (new ItemArmor(744, 1, obsidianIndex, 0)).setItemName("obsidianHelmet");		
    		obsidianChestplate = (new ItemArmor(745, 1, obsidianIndex, 1)).setItemName("obsidianChestplate");	
    		obsidianLeggings = (new ItemArmor(746, 1, obsidianIndex, 2)).setItemName("obsidianLeggings");	
    		obsidianBoots = (new ItemArmor(747, 1, obsidianIndex, 3)).setItemName("obsidianBoots");*/
    		
    		//Mithril
    		mithrilOreTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/mithrilOre.png");
    		mithrilOre = (new BlockMithrilOre(142, mithrilOreTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("mithrilore");
    		mithrilIngot = (new Item(ModLoader.getUniqueEntityId())).setIconCoord(0, 0).setItemName("mithrilingot");
    		mithrilBlockTexture = ModLoader.addOverride("/terrain.png", "/Ptools/Blocks/mithrilBlock.png");
    		mithrilBlock = (new BlockMithrilBlock(143, mithrilBlockTexture)).setHardness(1.0F).setResistance(1.0F).setBlockName("mithrilblock");
    								
    		/*mithrilIndex = ModLoader.AddArmor("iridium");
    				
    		mithrilHelmet = (new ItemArmor(748, 1, mithrilIndex, 0)).setItemName("mithrilHelmet");		
    		mithrilChestplate = (new ItemArmor(749, 1, mithrilIndex, 1)).setItemName("mithrilChestplate");	
    		mithrilLeggings = (new ItemArmor(750, 1, mithrilIndex, 2)).setItemName("mithrilLeggings");	
    		mithrilBoots = (new ItemArmor(751, 1, mithrilIndex, 3)).setItemName("mithrilBoots");*/
    						
    		
    	 }
    
    	
    
    }
    FYI: the armor is // on purpose till there is a way to get armor to work without editing base files
    Edit: fixed the block id 142 problem new problem encountered
    Posted in: Modification Development
  • 1

    posted a message on [1.1.0] The Worse than Hell mod
    Nice idea i could code weapons and such for you if you would like and also make armor(i wouldn't reccomend it until there is a work around to not edit base files) also icons and such for it just msg me back and im not sure if this is in the wrong forum or not :/
    Posted in: Modification Development
  • 0

    posted a message on Remove
    Remove please
    Posted in: Modification Development
  • 0

    posted a message on Why isn't my armor wearable?
    wasnt till now -.-
    Posted in: Modification Development
  • 0

    posted a message on Minecraft keeps crashing!
    have any mods in roaming/.minecraft/mods? that could cause it
    Posted in: Legacy Support
  • 0

    posted a message on Record "11" Secret story?
    Quote from Teadude0987

    all n a nutshell

    Nice :biggrin.gif:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on 1.0.0 Full vanilla SMP
    I would like to join IGN: phenox124 Age:17
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on Can anyone help me make mods?
    same but you need to learn not have someone else do the work for you
    Posted in: Mods Discussion
  • 0

    posted a message on Can you buy minecraft after using the cracked version?
    yes you can and congrats on buying it i did the same but no harm done you are buying it :tongue.gif: but yes it will work fine
    Posted in: Legacy Support
  • 0

    posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]
    Crashes when water is clicked :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Can My Computer Run The Minecraft Release?
    should be ok but dont think it will handle fancy too well unfortunatly :/
    Posted in: Legacy Support
  • 0

    posted a message on Earth Mod (suggest better Name plz :D)
    good names will start a poll on which should be chosen :biggrin.gif:Taking suggestions on what else to add
    Posted in: Mods Discussion
  • 0

    posted a message on Earth Mod (suggest better Name plz :D)
    This will add many new metals to the game such as Bronze, Mithril, and Platinum just to name a few of the 11, will be adding more soon and all of them will have tools weps and armor to go along with them. more info will be posted upon release along with screenshots.
    Special Thank's to:
    Vithryn and keir0987654321

    Textures:
    Vithryn, myself, and keir0987654321

    Code:
    Me

    Copyright:
    This mod is copyrighted by Me(phenox124) and is not to be used in any mod-pack or Compilation without my consent. No one is to de-compile this mod without first asking permission from Creator(Phenox124) or add to any joint mods or use any part of this mod in another mod, they are only to be downloaded and used in gameplay without permission otherwise talk to Me.
    Posted in: Mods Discussion
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