• 0

    posted a message on Semi Vanilla SMP - Land Claim, Anti Griefing, Map, StarterItems.

    Open to all is a new Semi-Vanilla SMP server built around PaperMC and MC version 1.17.1. This is a 24/7 server, so no having to do anything extra other than log on and start playing.




    Why a new smp? I wanted to start making content for youtube and find a map that I could spend time on, but what I kept finding was servers that would be up for a few days, or weeks, on free or cheep hosting plans. I got frustrated, and since I've self hosted servers for myself in the past, I decided to go that route again. After playing on the server for the last week or so on my own, I am now opening it to the masses. If it gets popular, I will expand the capabilities and increase the overall performance should it be required.


    Now its time for your builds! I've got it started, now lets take it to the next level! Join the discord and lets chat!


    Website: https://minecraft.mytechliving.com/

    Server: mc.mytechliving.com

    Map: http://mc.mytechliving.com:8100

    Discord: https://discord.gg/Dqk7hgQK

    Posted in: PC Servers
  • 2

    posted a message on Jaycraft is looking for players (20yr+)

    Interested.

    Posted in: PC Servers
  • 0

    posted a message on 1.17.1 Survival Server for YouTube/Content Creation - Adult Server

    Hi, Name is patrick and I've setup a new server. I have yet to decide the direction of the server other than it's a survival map on 1.17.1 with a PaperMC backend. The server is part of my continued expansion as a business hosting various online services, including websites, and Crypto mining pools. This server will ultimately be used for creating gaming content for YouTube, so I'd love to see a few other creators on the server building.

    I have always played vanilla servers and am not all that familiar with the Plugins availabe, so I am open to any plugins to add to the overall enjoyment of this map/server.


    This server is owned/operated and to be used by adults, and as such, expect profanity and less than appropriate shenanigans. Just try to keep it relatively clean and fair. It's just for a good time. If you have any questions, hop on my discord, check out my twitter, youtube, or websites. See if we have any interests to bicker about while we play and build.

    Server Status - http://minecraft.mytechliving.com

    Server - minecraft.mytechliving.com:25565

    Discord - https://discord.gg/6agqPjbc

    Website - https://mytechliving.com


    NOTE- There may be updates to the server happening right after I have posted this.

    Posted in: PC Servers
  • 1

    posted a message on An Easier Alternative to Port-Forwarding (Request + Solution)

    I feel as though you may be confused with the topography of your network as well... Judging by the way you think you have things set up...


    Port forwarding forwards that particular port, in this case, 25565, to the appropriate computer on your network. unless you have modified your network router to have a different IP address, or you have a DHCP/DNS server with an ip address other than 192.168.0.1(I assume by your lack of knowledge, you will not know what i am even talking about) then you are WAY off with what you are trying to do......


    On a normal home network you will have three key items; The Modem(the item connecting your ISP to your house via telephone/dsl, Cable, Satelite, etc.), The Router(wireless router or dedicated router) and lastly the end user/computer....


    In laymens terms, Your modem and ISP will provide your house with the IP address of which communication will happen accross. You could plug your computer directly into your modem and it could work with no port forwarding necessary(with a bit of fiddling with network settings on your computer). in most scenarios you have the modem plugged into a router of some sort. Most routers(wired or wireless) come from the factory with a local IP /configuration ip address of 192.168.0.1 or 192.168.1.1 or another common one is 10.10.0.1. Lastly, you have the individual devices on your network which receive their IP address from the router(or a DHCP server) these will be assigned an ip address(using what you are saying is the ip address scheme) between 192.168.0.2 - 192.168.0.254.


    You are attempting to setup port forwarding to 192.168.0.1 which i guarantee you is incorrect.... you will probably be logging into your router/wireless router using this ip address. the IP address that you need to port forward to is that of your computer. If you open up a command prompt and type in 'ipconfig' (minus the quotes) it should give you some information. Copy it and paste it here, or if you are able to figure out your IP address then use that IP as the port forwarding address.

    Posted in: Hosting Discussion
  • 0

    posted a message on Good price to sell hosting?

    Make sure you are legally able to do this with whatever company you rent the server from. Think of it like renting a house and then rerenting the house without the approval of the True landlord.

    You may be able to use the server you rent, but renting that out after the fact may not be legal or financially responsible.

    If you are renting the server, you may be responsible for costs associated with whatever OS you choose, similarly, you will be in charge of setup, upkeep and maintenance such as hardening, etc.


    Disregard all of what i have said if this is the "Minecraft definition of renting a server" which is not the true definition/reality of renting out a server.

    Posted in: Hosting Discussion
  • 0

    posted a message on An Easier Alternative to Port-Forwarding (Request + Solution)

    I would not trust this at all. Not only that, but it's for private use, not enterprise. This opens one hell of a large attack surface and a slew of vulnerabilities. There is a reason we use port forwarding and not something like this. Reliability, Continuity and attack surface are a few of the basic reasons. I don't see this working with multiple servers on a network.


    On the reliability note, Anyone that says it is not reliable is not and should not be configuring it.. Just because you want to and can run your own minecraft server doesn't mean you should..

    Posted in: Hosting Discussion
  • 0

    posted a message on Good price to sell hosting?

    I am going to buy a dedicated server, but even though it is only 16 GBs of RAM, it is too much since not that many people go on my server(I only need 8GB max). You also have to buy at least two multicraft licenses because they don't allow only one. This is why I am considering selling a 4GB RAM server to other people. I don't know what a reasonable price would be though. I was thinking $10 for the 4GB RAM server but then if it was at that price, people would just go for better known server hosters. $2 per GB of RAM seems like too little. Can someone help me decide what price I should put the server as?

    Thanks,

    LightningJimmy(Owner of BlazeverseMC - Madpack 3, the former:( top Madpack server)


    What "Dedicated Server" are you planning on buying?
    I picked up an HP DL360 G6 for $100 with single CPU, two 146GB 15K HD's and 2 GB of ram. I put another $200 into it for dual Quad core XEON CPU's, 16GB of ram and 3 more 146GB drives. The total came out to roughly $300-$350 for this server.

    think of ROI or Return of investment. If you were to split this up four ways(ram wise because the CPU's are fine) 4gb ram for the core OS and then 4GB each for each respective VM or MCSERVER Service..

    With a dedicated server you will also see your Power bill increase, as well as your ISP and needing a static IP address(or multiple) as well as an increased Upload speed.

    The last thing you must take into consideration is your time, How much is it worth?

    Asking "How much should I charge" isn't a valid question because you are creating a business. If you charge 5$ per month, you would lose money because of taking up your time, electricity required, etc. But if you charge $50, no one will pay up because it's to much.

    Break down the operating costs per month. if the server costs $15 per month in electricity then use that as your "Base" for figuring out prices. next add in the cost for your services. Maybe $5 is what you believe that's worth, so now you're up to $20. Now, you must pay back your equipment/server because it wasn't free, so now you add an additional $10 onto it(at $10 per month, it would take you 30 months to make back your original investment if you paid $300 for the server in this hypothetical breakdown).

    For all i know, you will be using mommy and daddies money and won't have to pay for the "server" so, go ahead and set it at whatever you want.
    Posted in: Hosting Discussion
  • 0

    posted a message on Adult Minecrafters Unite
    Quote from Evan20064»

    I don't mean to disrespect what this thread is for, but I'm 14. I know it might sound bad, but please hear me out. I've been playing since August 16, 2011.


    And let me tell you I am SICK of all the minigame playing, lucky block mod using, "Budder" Saying, Pvping 8 year olds.

    I really miss the days of beta 1.7.3 (And I wish I would've started earlier), back when the fanbase wasn't mostly crap.

    So I'm looking for someone who's still one of those level-headed Minecraft players who might happen to host a Vanilla Survival Server, are willing to make one, or could point me in the direction for these kind of servers. If you can, please reply.


    Not the place for this, however, This is exactly what i have made. I am, however i'm in the process of purchasing a house so my IP address is going to change and i have not setup my server publicly at my current apartment. I'll PM you when this is up and running.
    Posted in: Discussion
  • 0

    posted a message on Misconceptions in the Server market. Dedicated/virtual; UL/DL speed and price relations.

    With All of this said, My current "Test" server/Setup/Network currently utilizes an HP DL360 G6 with 32GB of DDR3 ram, 4x146GB 15K Hard drives in a raid 1 config, a single 1Gb ethernet connection to my Unmanaged HP Switch, Dual Intel Xeon 5570 CPU's and Dual power supplies.

    My Desktop/Gaming PC, being AMD Based has 16GB of DDR3 ram, an AMD FX-8350 4/8 core CPU, 6 HD's totalling around 8TB of storage space, Dual Radeon R9 270X GPU's, blah blah blah...

    Posted in: Hosting Discussion
  • 0

    posted a message on Misconceptions in the Server market. Dedicated/virtual; UL/DL speed and price relations.

    The Perfect setup.

    To me, The perfect setup is Far from what all of these companies are promising. Not only that, But much of this wouldn't even be possible, much less financially sound. I would start out with an ESX Cluster of 4-8 ESX Servers or a Similar Blade type system. Each server would have Dual or Quad Intel Xeon based CPU's with either 12 or 16 physical CPU Cores. ESX server would have between 128-256 GB of ECC Based buffered DDR3 or DDR4 ram.

    Each ESX Server would have 4 SSD Drives in a Raid 1 configuration between three of the drives and 1 drive on standby as backup. I would have 10 Gb ethernet with NIC teaming setup routed to a Managed 10Gb Layer3 Switch placed behind some sort of Enterprise level Security application providing the responsibilities of a Firewall, and potentially an IDS/IPS and then a direct Up/Down link to an IXP. The last and most important part of this would be the Shared storage between the ESX clusters. Connected using a 10Gb SFP style Fiberchannel connection, the servers and some sort of Disk/Storage array utilizing an SSD based Raid 5 Array with upwards of 50TB of storage space would be used. I would then have some sort of Disc or Tape backup solution using something like VEEAM or symantec Backup Exec for Nightly differential or incremental backups and weekly Full backups.


    Unfortunatly, The above setup would cost in the range of $50-80K. The Plus side is it could probably host upwards of 300-500 VM's without complications.

    Posted in: Hosting Discussion
  • 0

    posted a message on Misconceptions in the Server market. Dedicated/virtual; UL/DL speed and price relations.

    Putting Things into perspective.

    If a Facility has a 10Gb/s Uplink, that uplink is being shared by all machings, both physical and virtual, in it's respective Datacenter. Furthermore, Network speeds are not always what they say they are due to Security appliances and Firewalls which must scan, encrypt, scrub, block, etc all Packets sent and received to/from the network and servers. IDS(Intrusion detection) and IPS(Intrusion protection) systems are using bandwidth and always on the network, and all of this is stating a network is fully optimized, which most are not.


    Moving past the network for a second, It is not cost effective to charge $2.50-$10.00 per month for a server which uses Massive amounts of power, Has an initial overhead cost of upwards of $10,000-$20,000 per server, and has recurring costs involved with maintenance, patching, upkeep, replacement parts and drives, etc.. So, In order to make things cost effective, Virtual Machines must be run on these machines.


    Two major players in the VM Market are VMWare ESX and Microsoft Hyper-V. Because most of these "Hosting Companies" support Multiple Operating systems, I would expect them to run VMWare ESX. So, The question comes down to How Many VM's are being run on the hardware in order to make a Break Even or Even a Profit for these Servers.


    It is Very common for these "Hosting companies" to try and WOW you by listing their Specs. An Example is provided below:

    We Use Dual Intel Xeon X5670 Hex Core CPU's

    DDR3 ECC Buffered Ram

    SSD's in a Raid Configuration

    1Gbs Uplink.


    All of this is well and good, however, What does all of this mean when this particular machine is hosting 16 different Operating Systems. Stating these machines each have a 1Gb/s uplink is Very misleading as well because through ESX you could setup a 1Gb/s uplink for each Virtual machine while the host server still only has a 1Gb uplink shared between all Virtual machines. Or, for educational purposes, Nic Teaming is enabled for a 4Gb theoretical uplink. So, We now have 16 Virtual servers running on an individual machine with the host having a 4Gb connection to the Main L3 switch. Now we must divide the Host's resources by 16 and the Network connection by the same...


    The Caveat. There is a good chance no one will ever know the difference. Why you ask? the simple answer is LOAD. If 15 of the 16 Virtual Machines running on this one server are not being taxed, the CPU and ram will be available but what happens if all 16 servers are working at a heavy load, then things will go Haywire.

    This is similar to the network. Data is transferred over the network using 1's and 0's. these are bits. a 1Gb/s connection means that roughly 1,000,000,000 Bits can be transferred at a second. If only one virtual server is being used at a time, this is not an issue, but what about when all 16 Virtual Servers are under Heave load/the Network is taxed... Now you must divide that amount by 16(or however many Virtual servers are running on this particular host). Now it isn't anything Near that 1Gb uplink speed you are paying for.


    None of it adds up. An HP DL380 G8 loaded up with 32Gb of ram and dual 12 Core CPU's will cost upwards of $15,000, right now, used on Ebay or more on other Websites. This will have 4 Built in Gigabit Ethernet ports and Dual 460W power supplies. Running this machine as a dedicated server for Minecraft at $100 per month, the server would pay it's self off in 150 Days. But then there is the cost to power the server and the cost to provide the appropriate support.

    But what about renting space for $2.50+ per Gigabyte of Ram, or similar... This particular server has 32Gb of ram. Dedicating 2Gb of ram to the Host OS, we now have 30 GB of Useable Ram for these Virtual Machines.. Now, We have each host VM which will need ram to run and then The Server Service it's self will need ram allotted to it's self. So lets say 3Gb per Virtual Server, 2Gb is recommended for Windows Server 2008 to run properly and then 1Gb for a Minecraft server.. If we break this down, Now we can support 10 Virtual Machines on this particular Host machine. At a rate of $2.50 per month at 10 virtual machines, it would now take upwards of 600 Months to break even and start returning a profit...


    And all estimations up to this point don't include the Cost to run these machines, including energy/power required, Hardware that goes bad, Etc.

    Posted in: Hosting Discussion
  • 0

    posted a message on Misconceptions in the Server market. Dedicated/virtual; UL/DL speed and price relations.

    I would like to start a discussion in regards to the Hosting of the Servers on this forum, as well as multiple other forums.

    Let me preface this by stating that by trade, My official job title is Network/Systems Security Engineer. I deal in Enterprise networks managing Networks and Servers, both Physical and virtual for a development and testing environment. I manage the Network which utilizes a centralized Cisco L3 switch as well as three additional managed Layer2 Switches configured with Port Trunking to support 4gb throughput, etc... blah blah blah blah...


    The more I am reading on this forum and others, The more i realize how unorthodox everything is and how off the wall so many of the "Hosting companies" are and the information they market.


    Some basic research for the largest ISP's in the country(USA Specifically) show me that the standard Business connection speeds range from 5Mb -250Mb download and 1Mb-50Mb upload speeds. For a Direct Fiber connection from a large scale Datacenter these speeds can increase drastically, however there are still Many Limitations. Unfortunately, Each of these datacenters which house tens, hundreds, if not thousands of servers, would need to have a Direct Up and Downlink to an IXP(internet Exchange Point), of which there are under 30 in North america and only 212 in the World, to truly support even a portion of the speeds they are advertising. It is much more believable that Most of these Datacenters or "Hosting Companies" have a direct uplink to an ISP(Internet service Provider) which then connects to an IXP, Mainly because of Sheer cost associated to the connection and bandwidth allotted to these connections.

    Hypothetically speaking, Lets say a decent sized datacenter has two 10Gb fiber Uplink/Downlinks for redundancy and Load Balancing. Because 10Gb Ethernet is still not cost effective unless in a Large Scale Datacenter, and more importantly, Most data-centers must stay online 24/7, so all of these servers are running Gigabit Ethernet connections. A normal HP server between Generation 6-9 have 2-4 Gigabit Ethernet NIC's. IF we used NIC Teaming, we could reach a theoretical bandwidth of 2-4Gb/s. If this was connected to a 10Gb switch which was then connected to a 10Gb uplink then we could see decent speeds, however, this is not how things work.

    Posted in: Hosting Discussion
  • 0

    posted a message on Server won't bind to port!

    Ensure static IP is set on whichever particular NIC you will be using. Similarly, Ensure that particular NIC is enabled.

    I use CentOS for hosting on my dedicated Test server. If I have the NIC with the Static IP set disabled, I'll receive that error. Once I enable that NIC everything works with zero issue.

    Posted in: Hosting Discussion
  • 0

    posted a message on Seeking Partner for Hosting Company

    without money or offering an example of what you could offer, i doubt you will get many takers/offers. I am included in that, while I have things to offer.

    Posted in: Hosting Discussion
  • 0

    posted a message on Deciding what path I want to take for a new server build. Large, dedicated server.

    This wouldn't be a private/personal server. Rather, A server to allow others to connect to.

    Posted in: Hosting Discussion
  • To post a comment, please .