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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from XanderGryphon

    Unfortunately, I couldn't figure out a solution to your problem. I'm experiencing the same behavior, and posted in the Dimensional Doors thread to let them know that the problem isn't just a one-off case.

    Sorry I couldn't be of more help to you!
    Thanks !! Thats all I really wanted. Like I said I brought it up on the thread a time or two but to no avail. With a 'second' maybe it will get a closer look. It really is a neat mod but I can't live without BOP or MOC. Thanks again!!! Enjoy the weekend !!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    HEY XANDER YOU OUT THERE?
    Just curios if you ever played with dimensional doors mod. I use this in 1.5.1 and all worked great with BOP and MOC. But since 1.5.2, with BOP and MOC it seems to block creatures/mobs from spawning in a majority of the biomes. There is a biome conflict at 217 and 218 but if I change anything on either end it seems to do nothing(except when I enter the oasis it doesn't show up as limbo).I can't seem to figure out why it only affects MOC, I use alot of mods that spawn things like goblins,legendary beasts,farlanders,camping mod,and maybe something else I can't think of at the moment, but all these seem to spawn fine. I did post a couple of times on the dimdoors thread and once more a few minutes ago, but nobody every responded. :( I see you're on and helpful alot, so I figured I would ask you. I understand if you don't want to, I guess I'm not looking for a quick fix as more of confirmation that I'm not the only one. Got to get the boy from school, hope to hear from ya later, THANKS! :)
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Why when I add this mod with Biomes o'Plenty and mo'creatures it stops creatures from spawning in most of the biomes. I know theres a conflict with biome ID 217 and 218 with biomes o'plenty, but if I change dimdoors to something else my problem gets worse, and if I change biomes o plenty its not quite as bad but there are still alot of biomes that won't spawn anything, creatures or mobs.Especially if I walk enough to generate new chunks. Is there anything that can be done about this? Or even know why it is happening? Everything is working great just nothing is spawning properly. Love the mod by the way, it really is awesome, and I hope someone can address my issue. Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] [Forge] Chupmacabre's Ladder Kit v1.2.2 (Formerly Retractable Ladders) (Updated April 14th, 2013)
    Quote from GenBloodhorn

    Hey, its me again Bloodhorn, I did not expect that you will really make a movable ladder! Bravo!

    and I know why smart moving users like me needs to hold the grab button:

    the ladders from the mod acts as vines when he made the mod to drop ladders even without a supporting block. Instead of making the game think it is a ladder, it makes the game think it is a vine.


    and why did u renamed the mod?
    Smart moving was updated to fully work fine with ladder kits.(without holding the grab or changing any configures)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Dman97

    This is where I've been downloading my Forge. I have tried the .684 and the .696 . The .684 is what is linked on the main page. Do I need to delete the Meta-inf from the Forge files perhaps?
    NO the forge meta-inf is fine, just delete the one in the jar 1st before dragging the extracted forge files over. make sure you drop them all down by the class files below all the folder files or forge may end up in one of those folders instead.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Dman97

    Well, I tried to install forge normally as well. And I have tried two different versions (both 1.5.2 compatable), but they didn't work at all. The one linked on the main page gave me the same problem.. Should I download a new .minecraft? Or can you link me ot a different forge download? I have cleaned the bin, updated and etc.
    try this for forge: http://files.minecraftforge.net/

    And yes a new minecraft will never hurt ya :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from XxTheGoodf3llaxX



    do i have to save every id separately ?
    no scroll to the button that says 'assign ID to all from this mod' and hit that
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from XanderGryphon

    ... Install it, then follow the on-screen prompts.
    LMAO, this is funny stuff....... remember ID resolver is a coremod and belongs in the 'coremods' folder !!! Just anticipating the next question :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    This line here:java.lang.IllegalArgumentException: Slot 3992 is already occupied by tdwp_ftw.biomesop.blocks.BlockViolet@6e8c7c82 when adding mods.PamHarvestCraft.trees.peppercorn.BlockPamPeppercorn@49427381
    Slot 3992 is used by BOP and Pamharvest. Which is crashing you. Open .minecraft and click the config. file and open one or the other and change ID 3992 to something else not used by another mod
    EDIT or take Xander's advice and get ID resolver to do this automatically :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from XxTheGoodf3llaxX

    What do you mean? do i have to re install it?
    Look at your crash report with them both installed, if you are getting java.lang.illegal arguments exceptions, then you only have block id conflicts. These can be changed in the config. files of the mod. It should tell you the id number that is conflicting,(in the crash) but be prepared for more than 1.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from XanderGryphon

    The Glob is a slime, but made out of dirt/mud. I've never seen it actually spawn, but I spawned one myself from an egg, and that's what it is.

    As for the Jungle Spider, I'm not noticing any of them spawning either. I've had them disabled for the longest time, I'd forgotten about them until I saw this post. Went and enabled them, and sure enough, none spawn.
    Thanks for the confirmation, much appreciated. I know they use to scatter all over the place and chase me everywhere, just don't recall when this stopped(probably because I avoided jungles for so long they must of all starved, :)) I also, spawned that glob in to see it after my post. Don't know why this isn't working either. I know all will be fixed in the next update. Thanks again Xander.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4

    EDIT: So... Could anyone give me 2 working Biome IDs that aren't used by Biomes O' Plenty? I tried using 300/301, and then got a crash mentioning the id being out of bounds when I tried to start Minecraft. I tried again, this time using 270/271, well apparently MC doesn't like those either... I'm useless when it comes to ID resolving, apparently... What am I doing wrong? Can I only use specific numbers?
    Biomes o Plenty will use IDs 170-250. I did not mess with these. I changed Dimdoors biome ids to 124 and 125.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from EntropySeattle

    Definitely appreciate the info! Yeah that's the setup I'm running as well where I suspected that the water mobs possibly weren't working correctly. Then again I discovered some sort of bug with the spawner unrelated to this that I didn't have the time to look into enough to figure out the root cause. It was either manually editing the files or resetting to default.

    Haven't been on the server since but I did delete the configs and will be able to take a look with no modifications to the default spawners.
    Since your on this spawning issue, I thought I would but in :) Oceans seem fine for me too, and as Xander said 'all seems to be working as it should'. One thing I just noticed this evening, is that I do not seem to be spawning 'jungle spiders'. I just happen to walk through a jungle and thought to myself 'uh-oh, better watch out for them quick little buggars'. But none ever came :( I stayed in the jungle biome for 2 minecraft days and never saw a 1. Even played with the spawner settings a little(I only turned up the frequency to 8 and the max to 6) and still nothing. Also noticed this new mob called the 'glob'. I assume this is some sort of slime thing but I have never seen this at all anywhere. Just thought I would throw these out there, if anybody else had this issue. I play everyday, and usually avoid the jungle because of them quick buggars, but now I kinda miss them. Sorry to waste your time if its just me but i really love the mod and will always continue to use it . THANKS for all the HARD work!!!
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from Shaadaris

    Well... I think I found a glitch between 1.3.6RC1 and Biomes O' Plenty 0.5.3. (I'm assuming it's the problem, since these two are the only biome adding mods.)
    (This was found in a Biomes O' Plenty World Type)
    It's really quite eerie, no mobs spawn there...
    You have a basic biome conflict. Between the 2 mods. Go into the config. file and change the matching ID(I think it is 217 if I remember right) just change one or the other to an unused number.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from jenda445

    Hello guys :-) I'm little bit shy to send a question like this, but i have a little problem. So, i run a home-ip server and i have these mods there: Backpack mod, Bibliocraft, Clay soldiers mod, DrZhark's Magic Carpet mod, Balkon's weapon mod and Twilight Forest mod. The problem is, when i installed the Mo' Creatures mod, and i run the server, it crashes. Here is the report:


    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 29.5.13 15:02
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiOptions
    at java.lang.Class.getDeclaredMethods0(Native Method)
    at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
    at java.lang.Class.getDeclaredMethods(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:319)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:464)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiOptions
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 31 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    ... 33 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    Memory: 769850680 bytes (734 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 14 mods loaded, 14 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded
    Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded
    BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded
    ClaySoldiersMod{9.1} [Clay Soldiers Mod] (CSM_v911.jar) Unloaded
    CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2 (2).zip) Unloaded
    MagicCarpet{1.1} [DrZhark's Magic Carpet Mod] (DrZhark's MagicCarpet Mod v1.1.zip) Unloaded
    MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded
    SAP_Man{1.4.2} [SanAndreasPs Managers] (SAP_ManPack_v142.jar) Unloaded
    TStormFix{1.0} [Thunderstorm Fix] (SAP_ManPack_v142.jar) Unloaded
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded
    weaponmod{1.5.2 v1.11.3} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)

    So, what's the problem? Please help me with this :-) I don't understand these reports so I don't know what to do. Thanks. --jenda445--
    Take out GUI API You do NOT need this if it is for your server.

    PS. Please use spoiler tags: (spoiler) copy/paste report here (/spoiler) , use brackets instead of parenthesis [sp] text [/sp] THANKS
    Posted in: Minecraft Mods
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