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    posted a message on [Shop] [CTM] CTM Shop
    Quote from isaac_bardin

    -epic filler snip-
    wordswords...What do you look for in a CTM map?

    Considering all the world/editing tools available at present, the map maker needs to provide some natural looking terrain coupled with some logical transition and blending. Spheres, cubes, diamond (shapes) really don't do it for me. There was a time when that's all that was available, but that mold was broken long ago. A good old fashioned 3x3x3 dungeon hallway area is great, but vary the wall textures and floors...not just non stop mossy cobble all day.

    Another draw for me is a consistent theme or at least a feasible attempt at one. It's understandable that creating 16 unique areas is difficult enough without all connecting them with some type of thread. However, it adds more to the appeal and the level to which a player can become immersed in your map and therefore appreciate all of the attention to detail which you may feel goes unnoticed. If you float the whole map in the middle of the sky above the void, look at Cranica's first map Forgotten Sky for inspiration (imo, brilliant).

    Another big player which can rear its head quite early and give an indication of the rest of the map is mobs. Not just the amount of spawners, but what kind of detail or consideration was given to natural mob spawns. You can have a brilliant open world map with underground dungeons, but if you've got zero non-map related chunks, you've got 230 hostiles underground during the day and 230 above ground at night (or whatever max spawn number is).

    I'd also echo the previous points and give a thumbs up to unique areas, innovative travel techniques, clever (not necessarily death dealing) traps, and visual cues to either progress the player or indicate bonus items. Thumbs down to blowing up monument blocks and ripping off the ideas of others (inspiration is fine...direct copy not so much).

    Cheers to the thread. Hope it keeps up!
    Posted in: Maps Discussion
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    posted a message on Warrior's Disk [collection] - Quick and Detailed Adventures -
    Quote from isaac_bardin

    Hm...

    I've been playing the first map, Forlorn Gorge. You may remember that I played through your second map and loved it. :D Well, I love this one too, but I've found 6 records and I just can't find the other 5... I've heard that there's a "desert area", where is that? Any hints as to where the rest of the records are is appreciated. I have all the records from the caves below spawn, the one from the 2 mossy stone brick fortresses near spawn, the one with the water section with holes and spawners above, and the one from the water maze with no spawners.

    Any hints, anybody?

    Vines have a tendency to shroud some openings. Keep your eye toward the sky. If I recall, the desert area leads to another area which will take care of 2 or 3 of your missing records.

    Also, the last are won't be opened up until you get the first 10 and complete the puzzle.
    Posted in: Maps
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    posted a message on [CTM][COLLECTION] DinosaurWizard's Tyrannical Turf Series
    All finished! Had a real nice time on this map. Some areas were interesting and intriguing, others not as much - but this is to be expected when there is a need to create different locations for the monument items. As a whole, I was trying to keep in mind the overall theme of shipwreck, turbulent waters, etc. But at times, it seemed to be just random areas spread throughout the ocean. There is a bit of bias in this as 1) I'm directionally challenged, and 2) I don't much care for water travel. Thankfully, there was no shortage of items to build land bridges. :)

    I do appreciate how you use visual cues so as to direct the player where to go once in an area (both for dungeons as well as bonus items). It was very helpful to provide the crafted map as well as hint book. Favorite areas would have to be lava loot and especially sunken temple. Not so favorited was stilt town and the tree of unlife. The nether was pretty much always laggy for me...not unplayable, but is most likely due to my current system (though I've read the netherbrick fences might be to blame also). Implementing emeralds...whaaaat? I didn't know that trades were customizable, brilliant! Your recent comments would lead one to believe that you intend on making more maps which I would welcome. Thanks again for this and best wishes on your future endeavors.
    Obligatory monument shot:
    Posted in: Maps
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    posted a message on [Shop][CTM] CTM Central
    Quote from kingkaider

    kay-der? Alright, I'm curious. Are you a youtube sub?

    I believe it was during one of AMLP's livestreams where you made the comment that it's pronounced KAY-der rather than KY-der. ^_^
    Posted in: Maps Discussion
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    posted a message on [Shop][CTM] CTM Central
    @ kay-der and smalec: This map 'The Bane of Izarus' popped up recently and appears to have what you're looking for. I've not checked it out myself yet, but it looks to be pretty solid and intriguing...adding it to the queue.

    A while back also, there was a smaller sized record themed CTM map called 'Warrior's Disk'. However, I'm not sure if it ever got updated for the Anvil format, but it was a quite nice map to play through.
    Posted in: Maps Discussion
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    posted a message on [CTM][COLLECTION] DinosaurWizard's Tyrannical Turf Series
    Quote from dinosaurwizard


    Edit: If anyone else has been experiencing crashes on my map now's the time to speak up and let me know. I haven't experienced any crashes on my computer but I can still help fix it if a lot of people are having a performance issue with an area or something.

    I've experienced a few glitches, but I didn't really count them as being map related. Probably about 30% through and haven't had any crashes. I did experience the paintings not coming off the wall and frozen mobs, respawning in the floor - all of these tend to resemble merge bugs from SSP and SMP in 1.3.1. No game breaking performance issues as of yet.

    Although, on the subject of a bug in this map:
    There is a chest somewhere in the starting area - I think it's in the first dungeon...on the second floor of the boat with all the dispensers. There is a single or double chest with around 8 stone swords and flint & steel which do not lose durability.
    Posted in: Maps
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    posted a message on [CTM][COLLECTION] DinosaurWizard's Tyrannical Turf Series
    Could you clarify the original post? In one sense you say it's complete, but later down, it's still noted as in beta, awaiting the release of 1.3. Are you planning any major (or minor) updates within the next week or so? I'd like to try this out, but would patiently wait if there are any changes currently in progress.
    Posted in: Maps
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    posted a message on New Golden Apple! (With effects)
    Makes me wonder if there will be a new potion brewing recipe for 'protection' or if it's strictly a reserved effect for the buffed golden apple.

    1) How much hunger does it restore? Full or still only 2 chicken legs?
    2) Done any kind of testing with 'protection'? Is this pretty much invulnerability, half damage, etc?
    Posted in: Recent Updates and Snapshots
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    posted a message on =Pathfinder Elemental=
    Quote from Kinglau3

    Where did you settle yourself? It is best to also make a base at Intersection 1 because there will be almost no shortcuts back to village of the twisted houses (if you have your initial base there, what is extremely logical)

    Aye, I set up initial shop at the twisted houses due to the ease of farming. Also I had not yet ventured through all areas branching off of the tree in the starting area. Moving the base forward is probably an inevitable step now (once the random explosions stop :P )
    Posted in: Maps
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    posted a message on =Pathfinder Elemental=
    Quote from ColdFusionGaming

    Are you liking the progression of loot so far?

    P.S. You're in for a lot of pain. >: )

    So far, the progression of loot is as expected. You certainly have a wide variety of traps and inhospitable terrain in your arsenal. Given the amount of time I appear to be spending in intersection 1 alone, I'd gladly trade a lot of pain for a shortcut back to my initial base :rolleyes:
    Posted in: Maps
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    posted a message on =Pathfinder Elemental=
    Quote from ColdFusionGaming

    I added a ton of food and more potions. I like to give resources to the player to cut down on tedious mining, but I need your feedback on whether I gave too much, too little, etc.

    So far, it doesn't seem to be too much...though I haven't ran across many potions (but do have the means to brew). I've been through 1, 2, 4, 5, and in 7 currently. The amount of food per chest may seem like a lot, but considering mostly it's only 1 of each item, it's not a surplus by any means. There are opportunities to create a farm pretty early so the player can go that route as well. On another note, I am enjoying your landscapes - a bit abstract, but unique.
    Posted in: Maps
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    posted a message on =Pathfinder Elemental=
    Looks to have some interesting design. 1 question about your rule #2: Do not go on/above the bedrock ceiling...is that to say that there IS a bedrock ceiling? In other words, it's okay to run around and traverse on the sandstone ceiling?
    Posted in: Maps
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    posted a message on [Shop][CTM] CTM Central
    Quote from Thadiwyn

    Hello fellows!


    Need some help locating a CTM I played very briefly a while back and would like to have a second look at.


    The one thing that distinctively sets it apart is that the wool blocks were labelled. For example, I think the Red was 'Blood', Grey was 'Sweat' and Blue was 'Tears' (May be wrong but it was something like that)

    Any ideas?

    Thad - the first map that came to mind was Gloom World by Alex (SlizeDK). I'm not sure if this exactly fits your description as there is neither blood nor tears, but each wool and metal did have a description corresponding to its location. A screenie of the monument is below.
    Posted in: Maps Discussion
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    posted a message on [CTM] Insane Terrain - A series of difficult MiniCTM Maps
    Quote from Xekaj

    Looks nice, though I can't seem to unzip the download file. Is anyone else having this problem, or is it just me?

    I did get an error message stating: "File skipped unknown compression method." However, it seems to unzip fine with 7zip if you extract into a new folder. Normally you see the save world in a folder within another zipped folder. This just has all the world files within the 1 folder.
    Quote from Thadiwyn

    0x080004005 for anyone else? :/


    Then again, with my recent computer woes it may be a problem my end.

    Right after starting or...? I didn't get this error. Still running MC version 1.2.4 and was able to run around in the world and die.
    Posted in: Maps
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    posted a message on [CTM] ☆ Olympus ☆ Friendly Egg Hunt Series by Bogiga
    Think I'm about as done as I'm going to be with this map (started/finished on build 009). Though not fully completed, it's a good enough stopping point for me as I finally need to update to MC 1.2.3. All 14 mob eggs accounted for (thanks for the tip, that place was pretty well hidden). Also 7 records accounted for (blocks, far, mall, 13, 11, mellohi, chirp). Unfortunately, the dragon egg is not attainable for me due to enormous lag in that final area. Tried several ways to minimize...even with using an ender pearl right to the entrance, FPS drops to 1. I get what you're going for, but with no way to remove any of those, performance won't improve :( .

    That being said, I want to again thank you and say well done on this map. My favorite area had to be the suicide tower - I was not expecting to go through such a guantlet on multiple levels, only to experience a new type of challenge on the way out. Overall there is a nice variety and development of the areas, good rewards, and a lot to hold the player's interest to keep going. Keep up the good work - I look forward to your next installment.

    PS - 'your curiosity is rewarded', 'what are you doing here anyway?' I heard a ghast and went to go check it out, thanks for the gift! ;)
    Posted in: Maps
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