• 9

    posted a message on Slugterra Mod

    Introduction:

    This is a mod based on the show Slugterra. It includes several types of slugs, 3D blasters, the wolf mecha, L-KE, and the Slugterra Dimension, currently with 4 caverns.

    Downloads:


    Minecraft 1.7.10:

    Minecraft 1.11:

    Development Links:

    N.B: This mod is no longer officially being developed. Every resource used in development is available in the Development links above, including all textures, models and source code. If anyone would like to continue development of this mod, please feel free to do so. Furthermore, if you have any questions regarding the source code (which is not my finest work, mind you) please feel free to message me, or ask here in this thread. Although I won't be actively developing anymore, I am more than happy to assist newcomers with getting development up and running again.

    Posted in: WIP Mods
  • 2

    posted a message on Slugterra Mod

    I think this post is long overdue, but it's important that I say this.


    This project is dead. After my initial enthusiasm for this mod, my ability to continue working on this mod waned, and as you all know, it has slowly frozen in development. Furthermore, with the pace of Minecraft development, huge changes have been made to the structure of Minecraft, to the point that the mod has been over 60% re-written, and there are still many changes that need to be made to make a feature-parity update that works with Minecraft 1.11.


    This all said, I think it's time that I announce that I will officially no longer be working on this mod. I know, this should have been said a long time ago, and I apologise for my awful communication.


    I will build and upload the latest version in a couple of hours, and remove the ads from the existing links. If anyone wants, all of the source code is available in a GitHub repository (linked in the main download post), which can easily be downloaded and continued. I'll also upload a zip containing every model I have that was never implemented, so that if anyone continues this, they have a slightly easier time getting started.


    Once more, I'm so sorry that I've left this so long, but I hope that with this, people can either take up further work on this, or accept it's stagnation.

    Thanks for all of the support for the last few years,
    pack_of_14eggies

    Posted in: WIP Mods
  • 2

    posted a message on Slugterra Mod

    Sure, currently the mod needs several people to help in different areas.


    If you can code, I'd appreciate if you could check out the code on Github. I'll add the link to the second post on the first page. Additionally, character modeling/slug modeling is another important job.

    However if you don't feel like making a commitment to the mod, there are a couple of things you could do below:

    • Ally slinger textures (standard player skins)
    • Enemy slinger Textures (standard player skins)
    • Fixing a few issues with code (listed in Github Repo readme)

    Thanks for any help you can provide,

    pack_of_14eggies

    Posted in: WIP Mods
  • 2

    posted a message on Slugterra Mod

    Hello everyone.


    Well, this mod is now officially open-source! If anyone would like to assist with the code, feel free to fork the repository (Link Below) and send me pull requests. The repository only includes the source code, not a working development environment to that will need to be set up individually by anyone else.


    Also thank you Prime_Power for the slug models, they have both been included. The Enigmo model needed to be rescaled a bit to fit the scaling of the other slugs and to thicken it front to back.


    Hopefully by tomorrow night I can have the remaining velocimorph's abilities complete. Currently only the Infernus and Armashelt have their abilities working.


    Thank you all for the support, even with my lack of work, and I hope that you would all be willing to assist this project. As a community, we can make this mod great!


    Github Link: Github Repository Here :D


    Have a great day,

    pack_of_14eggies!

    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod

    Thanks Prime_Power.


    Similar to you, I have been greatly bogged down by assessments and exams. And my laptop screen broke. Just got a new one so hopefully I can muster the willpower to actually begin working on this again during the Holiday break.


    Happy Holidays, pack_of_14eggies :)

    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod

    I am still having trouble with the ChunkGenerator. If people would just like me to release it without the new chunkgenerator then i can release it tomorrow.

    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod
    Ah! So Sorry, all new downloads are located on the second post of the first page.
    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod
    V0.4 has been released!



    Changelog:


      Removed Nether portal spawning upon taking the drop


      Added Slug Belt


      Fixed Health Bars


      Fixed Western Forge Spawning


      Added The Drop spawning, still glitched though


      Added Crafting Recipes for slug belt, defender and shanai's blaster


    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod
    done a first draft model of the defender blaster.

    I can increase detail or change the texture.

    or remodel it entirely.

    if it's ok for now i can post the .java and .tcn links.
    Posted in: WIP Mods
  • 1

    posted a message on Slugterra Mod
    are the blasters going to be a solid 3d block than you hold or like the tools you get in vanilla?
    Posted in: WIP Mods
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