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    posted a message on Slugterra Mod

    V0.6 has been released!

    Below are two images of the Shane Hideout and the Bullseye monument.

    These have been added in V0.6 of the mod.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    Hi everyone.


    So,
    good news! The Bullseye monument and the Shane Hideout have been added and generate correctly. Junjie's blaster has been adjusted for first
    person view and looks more normal. Quiet Lawn Cavern has been added but houses are yet to be added. Bullseye Cavern also generates at 0, 0, true to the show.


    Since only 41 caverns are known, only 43 will be added to the mod over time. The 41 known and 2 extra unnamed caverns, for the Shane Hideout/the exit to the Surface, and the Deep Caverns entrance.


    Thanks for your support,

    pack_of_14eggies

    Posted in: WIP Mods
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    posted a message on Need Assistance with Biome Edge Generation

    Hi, for my mod, the Slugterra Mod, I need a loop to generate walls between the biomes.


    I have tried checking the biome within 5 blocks in every direction for each surface block. However it has a problem where each chunk is being loaded again whilst it is being loaded, this in turn causes Minecraft to crash.


    Please help,

    Pack_of_14eggies.

    Posted in: Modification Development
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    posted a message on Slugterra Mod

    Good idea.

    I have currently been more focused on the world generation and the slug racks, as well as fixing missing textures.

    However I think I could add this in.


    Also, I know i haven't released for nearly a year, i have been distracted with things, school etc.

    Recently I have been trying more and I now have the cavern roof spawning over slugterra! :)


    Sincerely, pack_of_14eggies.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    This mod has not been stopped but I am having problems with compiling the source code for the release.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    I am still having trouble with the ChunkGenerator. If people would just like me to release it without the new chunkgenerator then i can release it tomorrow.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    This mod is not dead despite the large delays.


    Also, BurpyTheSlug could you write the Velocimorph entity behaviour** for the Jellyish, Lariat and Makobreaker and create an FX for the Flaturhinkus Gas.


    P.S. What mod have you made?


    **I will supply the current entity files for each of them in a PM.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    Have you found anything yet?

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    @(*0*)@

    Koala's always work :)

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    Yeah, I'm trying to fix the ChunkProvider before the new release. If anyone could point me to a good how to that would be appreciated. See, every ChunkProvider tutorial is for 1.6.4 and it doesn't work with 1.7.10.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    V0.5 and older versions have been released and are in the second post on the first page.

    V0.6 will probably be released in the middle of the Australian school holidays so I can have plenty of time to add everything I want to.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    You mean the Tazerling, Boon Doc, e.t.c? Yes they will be included but not as velocity forms.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    Overlay has been finished, just adding in some special extra things before release.

    Posted in: WIP Mods
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    posted a message on Slugterra Mod

    thanks for your support.

    Posted in: WIP Mods
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    posted a message on [WIP] OncerMagic - Based Off the Show, "Once Upon A Time" - Need tester's, texture's and idea's!

    this was put on pause for a long time but it will be restarted soon.

    Posted in: WIP Mods
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