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    posted a message on Climates, Seasons, and non-sucky world generation.

    This idea is redundant.
    Maybe the seasons part is, but I've never seen a climate suggestion.
    Posted in: Suggestions
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from EPICdragon999

    1. I like this! IRL, im into palentology, so yea! 2. WHO CARES WT CREEPERS ARE?! Were all entitled to our own opinions, plus, what if there a mix? I think there evil.
    A mix of what? Plant and Beiber?
    Posted in: Suggestions
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    posted a message on Climates, Seasons, and non-sucky world generation.
    This is a suggestion to improve world generation and make Minecraft more realistic while I'm at it. I'd like to add climates and seasons. Climates, for those who are stupid, are what the environment is usually like in an area. I want to divide Minecraft worlds into 4 climates: Hot, Cold, Oceanic, and Temperate. The climates are like groups of biomes, so the world will first be generated with a bunch of climates everywhere, then biomes will generate within the climates.
    Each climate will have certain types of biomes that can be inside it. Here is a chart to show which ones it will be:

    Hot: Desert, Jungle, Swamp, Mushroom.

    Cold: Pine forest thing, Taiga, Tundra, Extreme Hills

    Temperate: Plains, Forest

    Oceanic: Ocean (this was added to prevent weather glitches in the ocean, I'll explain later)

    Temperate climates will be the most common, and will be in between hot and cold ones so they don't touch. Within the climates, biomes will have less distinct borders from each other, and be more smushed together at the borders, with some exceptions like mushroom biome.

    Now for the bobcats. Since ocelots only spawn in a jungle, which is in a hot climate, someone in a cold climate will have a hard time getting a pet cat. They would have to leave their climate, find a hot one, then find a jungle in that, then find ocelots in there. This is where bobcats come in. Bobcats will spawn in taigas and pine forests, which are in cold climates, and they are exactly the same thing as ocelots, but retextured to be gray. It will make it easier to get a pet cat.

    Time for seasons! The four seasons will be spring, summer, fall, and winter, and each will last 32 days, making 1 year=128 days, for some reason. It's totally inaccurate, but it makes sure people can experience what happens in all four seasons without it being too short. When you generate a world, it starts on the first day of spring. Here are the effects of each season in the Temperate climate:

    Spring: -Crops grow slightly faster
    -Snow from last winter starts to melt (doesn't happen on first spring)
    -More rain
    -Small chance of animals going into love mode

    Summer: -Fire spreads faster
    -More thunderstorms
    -Crops grow slightly slower

    Fall: -Leaves turn orange
    -Pumpkins and melons grow faster
    -One day, villagers all put on creeper or zombie masks and walk from house to house saying "Trick or Treat!". If the grody old librarian gives them raisins, they kick him in the face and run away. (kidding, but that would be funny!)

    Winter: -It snows occasionally.
    -Crops grow even slower and occasionally die.
    -More monsters spawn (since winter is the season of death/evil in many ancient religions)
    -Water freezes, just like in the snow biomes.
    -Animals will huddle together to keep warm.

    Now for what seasons do in the hot climate:

    Spring: -More rain and thunderstorms
    -Fire spreads faster
    -Chance of animals going into love mode

    Summer: -Fire spreads even faster
    -Crops grow slower
    -Animals will look for shade
    -Little or no rain

    Fall: -Same as spring without love thing

    Winter: - More rain, since it can't snow
    -More monsters spawn

    As you can see, the hot climate gets a lot of rain. That still doesn't apply to deserts, they will not have rain. I did that because all the biomes in the climate are wet places, except for the desert. Now for the cold climate:

    Spring: -It snows
    -Animals huddle for warmth
    -Crops grow slowly
    -Small chance of animals going into love mode (This feature, combining with the huddling thing, will result in too many animals. At first, I wanted to remove that, but I realized that crop farming sucks in cold climates, so this bug will help people survive.)
    -Water freezes

    Summer: -No snow, all current snow starts melting
    -Rain and thunderstorms, since it can't snow.
    -Crops grow faster. Now's the time to farm, because the other seasons slow down crops

    Fall: -It snows
    -Crops grow slower
    -Water freezes
    -Animals huddle for warmth

    Winter: -Crops grow even slower and die often.
    -It snows a lot
    -Water freezes up to 2 blocks down
    -Animals will huddle for warmth
    -More monsters spawn

    Oceanic climate: No weather anytime! That's so the ocean won't freeze.

    That's the whole suggestion, if you want to add something just say so.
    Posted in: Suggestions
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    posted a message on The truth about some mobs
    Anyway...

    Zombie Pigmen: The ancient pigmen discovered the nether, but something happened to make them zombies, and whatever it was, not even their blazes could stop it, so probably a disease. Proof: Well, it's pretty obvious that they weren't always zombies and didn't originate in the Nether, and they still kept a rudimentary tribe system in their brain when they became zombies. There's really no other theories.

    Magma Cubes: When the pigmen first discovered the Nether and built the fortresses, they were scared to go too far from them because of ghasts and lava and fire, so they experimented on slimes with Fire Resistance potions and created magma cube slimes that could survive in the harsh heat, then let them out to see what happens. The proof: They look exactly like slimes, they couldn't have gotten into the Nether without the pigmen transporting them, they can't be unrelated to slimes because they're exactly alike, and they spawn near Nether forts. The other theory is that slimes snuck through the Nether portals, escaped, and evolved into magma cubes, but that doesn't explain why they spawn more near Nether forts.
    Posted in: Discussion
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    posted a message on Get rid of these spammy suggestions!
    Recently, I've seen a lot of crappy ideas and reposts of older crappy ideas. The ideas I'm talking about are those annoying ones that pop up everywhere, just to get criticized and kicked a few pages down, then either reposted or bumped by some troll. I would like to get this thread pinned at the top with the Small Suggestions and Guide to Posting stuff, so that people will stop posting, because it's like spamming. Anyway, here are the threads I am talking about and why they can never be added:

    Replace testificates with humans or pigmen: No. Just no. There's no point, and testificates are an original idea. Humans are everywhere in video games. Also, if they became human, you'd have to delete breeding because it would make Minecraft sexual, and millions of parents would be pissed. Then once you delete it, zombie attacks would have to be removed, then iron golems and villagers themselves would be pointless, and Minecraft would lose the best NPCs it ever had. As for Pigmen villagers, Notch was planning that, but decided against it, and pigmen will be added as a new mob in a future update.

    Herobrine as a mob or boss: If I really have to tell you why this would suck, then tell Mommy she doesn't have to type words for you anymore, because your MC forum days are over.

    All dem dimensions and other multi-dimensional ideas: Minecraft is not about building portals and hopping through dimensions. If you want one new dimension, it shouldn't have too much content, so you won't be remaking Minecraft, like the Aether mod did. They had their own crafting stuff, pets, combat items, everything that the Overworld had and more. Most of your Minecraft time should be spent in the Overworld, so here's a good way to judge if your dimension is too big. Pretend you spawned in that dimension instead of the Overworld, with only a set of wooden tools and a crafting table, and you can't leave. Would you be able to survive? Would you have a good life or be scrounging around eating zombie pigmen, always on low hunger worrying about where your next meal will come from. If you are able to survive, give your dimension 2 points (too much points are bad though). If your life is comfortable, +1 more point. If it's scroungy and difficult, -1 point.

    Now think about how fun it would be. If there is nothing at all to do, 0 points. If you can have some fun but get bored quickly, it's +1 point. If you can have a great Minecraft experience in just that dimension, +2 points.
    Now here is your dimension's score: 0-1 points= Not enough. 2-3 points=Good dimension. It has enough content for people to go there, and still depends on the Overworld. 4-5 points=Too much content, we don't want another Aether.
    Speaking of dimensions…

    More stuff in the End: Okay, so you think it's bad that the Enderdragon is the only thing in the End. Well, guess what. The End is his dimension, meant only for him, his endermen subjects, and the chickens and golems that I flood the world with once he dies. If you want more content, put it in the Overworld, the Nether, or a new dimension.

    Dinosaurs: Minecraft and dinosaurs just don't go together. I started a suggestion called Fossils about mineable fossils used for decorations, and I had to say No Dinosaurs a few times, and then we still had to hold a vote about them. It's just annoying.

    Guns: Same as dinosaurs. Not for Minecraft, but maybe all you trolls can unite and make a game called I Shoot Dinos With Guns.

    RPG suggestions: These are worse than Herobrine attacking multi-dimensional human villages with gun-toting dinosaurs from the End. MINECRAFT IS NOT AN RPG!!!! IT NEVER WILL BE AN RPG, EVEN THOUGH IT RHYMES WITH WARCRAFT!!!!!! STOP SAYING THAT IT IS!!!!!!!!!!!!!!!!! I'm sorry for yelling, but I just really hate when people say it's an RPG.

    Magic spells and nerdy monsters like elves and goblins: Maybe you didn't mean it as an RPG suggestion, but you had RPG-ish thoughts in your mind, so LOOK UP!!!!!!! LOOK 1 INCH UP!!!!

    Horses, Pigmen, Sky dimension, and Fish as mobs: Already going to be added.

    Controllable pigs: We're getting horses for that.

    People who want to remove the End: It's totally optional to go there. Jeb isn't going to come on your world and force you to craft those Eyes of Ender at sword point. If you don't like Minecraft having an ending, don't try to beat it, but don't take away stuff others enjoy.

    Way too much game-changing mobs: I've noticed that some mob suggestions out there have way too much game-changing stuff to be just a new mob. If it gets its own item, that's okay. If it brings a few blocks, other mobs related to it, or crafting recipes to the game with it, that could be good, depends on what they are. If it brings a new gamemode, combat style, 5 dimensions, and Call of Duty DLCs into Minecraft with it, it's too much for one mob.

    Put "popular mod's name here" into vanilla: Just get the mod. Seriously. Most mods, no matter how big or cool, aren't good in vanilla. People get tired of them, and not everyone likes them. That's why they stay mods, so it's optional to get them, and modders know that well. The only real exceptions are World Edit, SPC, and TMI, but they just make creative mode more creative, and we have cheats for that now.

    Those are all the suggestions I think should stop being suggested, but if anyone else has others to add, just say them.
    Posted in: Suggestions
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from DoubleRainbow12

    Fossils of extinct animals is a good idea and would give the game a whole load of new achievements. I like this idea
    Achievements? Sounds good. Should they be for getting a particular fossil completed, or for getting any one, or all of them?
    Posted in: Suggestions
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from Voyager_John

    They would have to be pretty rare. Why even have different bones though? You could just get the skull from it and make it from there instead of having all these extra objects.

    +1

    (make some pictures)
    That would make it too easy.
    Posted in: Suggestions
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    posted a message on The truth about some mobs

    Blazes are fiery golems Zombie-Pigman made to protect their newly made Nether fortresses.

    Creepers are pigman, which mutated after a horrible DNA test when making TNT weapons. The mutation spreaded until the race of pigman were destroyed.

    Look up my thread called " A Few "Fictional" Things About Mobs ".
    I was just on your thread, and it's good, but what do creepers have to do with pigmen?
    Posted in: Discussion
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    posted a message on The truth about some mobs
    I recently made a thread called "Are Blazes Mechanical/Robots?" to try to find out what a blaze is, and I realized there are lots of mobs that we don't know what they are, so post stuff about what you think these mobs might be. Here are the mobs:
    Blaze: From my other thread, we decided they are either fiery magic robots or metallic fire monsters. Either way, they are fiery and metal.
    Creeper: They could either be mutated pigs, regular exploding monsters, or plants related to ferns. Here's some proof. Mutated pigs- They were based on a failed pig model, but there's no in-game proof. Just regular exploding monsters- No proof for it, but there's proof against the others, so why not?
    Plants- They're green, leafy, and related to ferns. Like ferns, they send out spores, but transport them by exploding instead. The evidence against it says that plants don't walk or get suicidal thoughts, but this is Minecraft.

    More stuff coming later, don't have much time now.
    Posted in: Discussion
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    posted a message on Are blazes mechanical/robots?
    Quote from Willsgb

    i don't think blazes are mechanical as such; their rods spin around their bodies without any apparent physical connection to them, right? that's not mechanics, not as i understand it. maybe i don't understand mechanics very well at all! but consider this - the other artificial beings in the game, the snow and iron golems, don't come from naturally occuring spawners, and don't consist of several disconnected objects possessed of the same will; the rods seem to speed up, if i remember correctly, when they're attacking you, so it's not magnetism either; these are demons in hell, arcane beings animated by something other than technology.

    as for speculating about their origins and purpose, well that's a whole different barrel of laughs. i personally think that they were created/animated/recruited by an extinct/absent race, who built the strongholds of the nether; yeah yeah, practically everyone else has said that in this thread. i'll try to offer a new idea;

    it could have been pigmen, but that doesn't explain why they all became zombies, or why a pig can become specifically a zombie pigman too in the overworld when hit by a lightning bolt, rather then become a nicely grilled bag of bacon. perhaps it was the endermen, who tried to colonise the nether, igniting metals they'd found in the overworld into hellish guardians, but the blazes turned on their creators, and, chastened by the rejection, the endermen resolved never to enter the flaming nether again?

    there must be SOME connection between the blazes and endermen, though, because their drops combine to make eyes of ender. ok, the logic is kind of inverted there, since an eye of ender takes you TO an end portal, but whatever, the connection is still there damnit!
    Weren't the strongholds with the portals built by the pigmen though? They have mob spawners like the nether fortresses.
    Posted in: Discussion
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from FireHawkDelta

    There should be creepersaurs: a very rare one.
    they are plants
    Posted in: Suggestions
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    posted a message on Are blazes mechanical/robots?
    Now that I think about it, there are a lot of mobs that we don't know what they are. Maybe I should make a thread about that.
    Posted in: Discussion
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from theChickenz

    They should replace emeralds with this-- emeralds are stupid, this is cool! And, I think a cool animal fossil would be a mini-Ghast, only found in the Ocean
    no, I love emeralds! They are good as villager currency, and fossils are just for decoration. They're not a replacement for it
    Posted in: Suggestions
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    posted a message on Fossils! (NOT another prehistoric idea. Just read)
    Quote from Kratox

    Cool ideas, placeable fossils are similar to my skeletal remains idea. My fossil idea - Goliath Silverfish. It was ancestor of modern silverfish, who lived in prehistoric jungles and had bones, but during ice age, it retreated underground and evolved into smaller and more agile species, who don't need bones to move. It's fossil looks like long ribcage with tiny silverfish head.
    Okay, I'll add it.
    Quote from Studioericty

    I need this, I can't stand mining, so I never make tools better then stone.
    This could be another thing I collect thats actually worth it, because I collect sugarcane. .3.
    Wait, you hate mining, so you like this? This is obtainable by mining.
    Posted in: Suggestions
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    posted a message on Creepers, biologically possible?
    Creepers are an intelligent plant, and are related to ferns. Like ferns, they have spores, but creepers spread them by exploding. The creeper's babies then absorb the carbon from the exploded dead thing and use it to produce gunpowder in their bloodstream. When exposed to high radiation, usually from natural lightning, their brains are stimulated to produce extra gunpowder. The excess energy starts being released from their body and they appear "charged" with electricity.
    Posted in: Discussion
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