plus if alot of people die, it could lag up the server, and having bodies disappear out of nowhere wouldn't give anyone enough time to find them. The bag would just be a visual replacement for the dead person's inventory and it fits in the medieval theme of the game.
its not gonna be for carrying... its just an object that falls to the ground when u die and shows your previous inventory which can be looted by other players. its not going to weigh down anyone. it doesnt have to be visible on the player, just an inventory bag that shows what that person has.
i want to suggest an idea that could improve SMP and came accross this:
-An item bag (i call it) for example: http://users.stlcc.edu/mfuller/novgorod ... rPouch.jpg
when a player is killed, why not have an item bag drop on the ground with their previous inventory before dying. Then, other players can go and right click the bag to view the contents that the victim had and transfer anything wanted to their inventories. This will also keep the drops organized and add more adventure/realism to SMP.
Tell me what you think.
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-An item bag (i call it) for example: http://users.stlcc.edu/mfuller/novgorod ... rPouch.jpg
when a player is killed, why not have an item bag drop on the ground with their previous inventory before dying. Then, other players can go and right click the bag to view the contents that the victim had and transfer anything wanted to their inventories. This will also keep the drops organized and add more adventure/realism to SMP.
Tell me what you think.