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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU21]
    Quote from b0Xcrash»
    Hello 4JSteve and others.



    Is it just me or do the Villagers seem to act extremely erratic?(more so than before)

    They move extremely fast and will tend to turn circles in one area in a very fast motion, with no objective. For example up and down a set of blocks in a circle, almost like a dog chasing its tail up and down steps.

    They also seem to zip about into pits and off cliffs, etc.or other strange behavior in which they move very fast around the map.

    At first if I loaded a older map with villagers, those villagers seemed to have a more normal behavior.

    Also baby zombies move extremely fast, but do not appear to have such erratic behavior.

    Yeah I also noticed they were faster when I was testing village mechanics for bugs.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU21]
    "This also happens on PC but should be a quick fix."



    So we're going that route now? Then I'm curious, could this PC bug be fixed for console as well? It's been requested in the past:

    -Baby zombie hitboxes are the size of a full grown zombie. (Still occurs in 1.8.1)
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU21]
    Quote from StevieBoiENG»
    blaze spawners still not working

    They worked fine for me. What's the seed? Was it a world made before TU21?
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU21]
    @x3MK The same thing happens on PC.
    Posted in: MCX360: Recent & Upcoming Updates
  • 3

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU21]
    -Players fall through the floor when riding a boat on land
    -Horrible redstone lag (All I did was place a redstone torch on redstone dust. About a 1 second delay)


    -Redstone torch burnouts aren't random (They for some reason keep alternating between the same two torches always on the right-hand side. This has been a bug for quite a while. Sorry for the choppy gif)(If you break the redstone dust while the torches are burning out, they stay off forever until you update them.)



    -Mining animation is STILL derpy
    -Can't place a piston vertically if you're less than 3 blocks away from it (Also happens horizontally if at eye-level, the piston will face downwards)


    -Minecarts fall through a block being pushed upwards by a piston



    -Lapis Lazuli texture is supposed to have a new texture with a slight border around the edge.
    -Passive mobs will walk around even though they are more than 32 blocks away from any player. (I've mentioned this for quite a while. I'm not nitpicking, it is used for player detection devices.)
    -TileEntity blocks are reappearing after being broken. (Due to the new chunk format)
    -Spawners are not spawning beyond the mob limit (I know that this is supposed to happen, and that I originally requested the limit be put in place, I take back what I said. I think MaxNearbyEntities should remain AS IS, but the spawn limit should be removed or increased as it is only causing confusion. If this was included in the changelog, people might not have an issue with it........)

    I noticed that mobs walking over rails was fixed but did not appear to be in the changelog. Thanks for fixing the bugs, but would it be possible next time to explain in more detail some of the changes made in each update. And also include all the changes that were made. Quite often, things would change and nothing would be mentioned in the changelog. Even at one point the LOGO changed and nothing was mentioned. Certain mobs gained pathfinding abilities with no mention in any changelog (Also some villager principles were never mentioned). And with each update, simply saying "more redstone fixes" is extremely vague and only makes things more difficult when the community tries to find bugs.

    Off topic request:
    Would it be possible for you guys to implement some way to make boats withstand crashes? Maybe a second "invincible" boat or a tag dedicated to full invincibility? I really need this for my adventure map based on Zelda. :) plzzz
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU20]
    Minecarts aren't being pushed up by pistons. This is a bug that breaks an important device I'm trying to created. This was never a bug on PC.



    To replicate, place a sticky piston facing upwards, place a block on the piston, place a minecart on the block, and power the piston. the minecart goes into the block.



    Boats fall through the floor when entering them on land.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU20]
    -Players STILL fall through the floor when riding a boat on land.
    -Mining animation is STILL derpy.
    -Lead STILL can't be tied to a bat.
    -Very glitchy "hopping" when riding a pig over half slabs: (Apologies for the choppy GIF, the hopping is much more rapid than shown below)


    -Passive mobs will STILL walk around even though they are more than 32 blocks away from any player.
    -Lapis Lazuli Block is STILL supposed to have a new texture with a slight border around the edge.
    -Mobs STILL walk over rails. This was fixed in Java 1.4.2.
    -While testing redstone lock, I placed a torch and the dust didn't light up:



    -Withers will attack a player even if they're invisible.

    Also, one question I hope you answer:
    -Why was the CustomPotionEffects tag implemented in TU19 when it NEVER normally exists in vanilla. What reason was it implemented (with bugs)?
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from Akynth»
    I would like to remind everyone that discussion of, promotion of, or encouraging console modding (including sharing maps and data files) is prohibited by the XBL and PSN ToS, and therefore by the Minecraft Forums.

    It's actually NOT in any XBL ToS, I've had this discussion with many moderators in the past, yet they still seem to throw it in their forum rules for some strange reason. All it takes is a quick peek at their terms and you can clearly see that's not the case.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from WoodBlock»

    Don't discuss modding on the Xbox discussion threads.
    Does the game audio sound broken to you all? I keep hearing overlapping sounds, especially when walking over grass.

    I didn't
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from SoulEmpire»

    And break the law ? No thank you .

    Breaking the law? XD Your ignorance is too much for me to handle
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from Keymoshy»
    - When I went in a Minecart, I couldn't get out OR break it, even with tools.

    - When I went on a horse, it wouldn't let me get off or kill it

    You have to click the right stick down. Similar to shift clicking on PC. 4J did the right thing by emulating how PC does it, but they did a bad job letting people know it changed.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from BloodyPhoenix»
    Ugh, too many pages to read.

    Is a TNT minecart supposed to explode when TNT is off?

    Nice catch bro.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from ARK_Gunslinger»

    Do you think adventure mode has a bug? You can turn invisible but when you disable that, creative mode sticks around and you cant change back from in-game. Also think it shouldve had flying but idk if they are even going to look into this. It sucks for RP server hosts like me if this isnt a bug...

    This bug is similar to the old invisibility bug back from TU14. They use GamePriviledges per-player and the values can sometimes get mixed up.
    Posted in: MCX360: Recent & Upcoming Updates
  • 1

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Overall, I would have to say I'm impressed with this update. :) Aside from the bugs that will hopefully get fixed soon, the addition of "extra" features other than blocks or mobs was really nice to see. The implementation of GameRules and inclusion of the same NBT tags found in PC Minecraft was a wonderful surprise! This was the smoothest and most bug-free update yet.

    Thanks and great job! :)
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Quote from 4JSteve»

    Possibly a recurring bug in 1.6.4 then, Either way it occurs in Java 1.6.4.

    Currently checking 1.8.1

    Edit: Still occurs in 1.8.1

    Really? Hmm interesting. My mistake then. :)
    Posted in: MCX360: Recent & Upcoming Updates
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