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    posted a message on I don't like Minecraft 1.18 terrain generation
    Quote from ivanovic»

    I'm mostly satisfied with the new generation. Maybe just because it's new and I was tired of the old generation after 8 years.


    The only thing I don't like is rivers, which are too wide and they don't look like rivers anymore... They look more like lakes or reservoirs, and now building bridges from one side to the other is not very appealing anymore, because either you make a huge bridge like this one which was massively upvoted the other day on Reddit, or you'd better not try to make anything:



    Yes, an impressive job, but not doable on survival for most players.


    Just to clarify, most 1.18 rivers are like these ones:



    They are so wide that sometimes almost overlap each other like in this image.


    I think the problem has to do with the transition between a regular biome and the river biome... In previous versions, the regular biome ended where the water started, and the river biome coincided with the extension of the water... In 1.18, however, the river biome starts in the middle of the river, so that only half of the water you see in the image is actually the river biome, while the water near the mesa biome is actually part of the mesa biome. And that happens with all the rivers and all the biomes.


    It looks like a bad implementation of rivers to me, like if they have given up after many tries.


    I don't see what's wrong with this? Rivers looking like lakes sometimes just means more variation, same thing when rivers turn into a saddle valley.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    New ore distribution has been great so far for me, branch mining for diamonds and iron is more rewarding than ever, and coal is plentiful especially above ground, you just don't run out of it anymore. It just requires you to change things up, which after over a decade of things being the same I can understand is hard for some, but being able to mine every resource at the same y-level has felt dumb to me since alpha days, which would be even more dumb with a deeper world.


    I don't get the people saying caving is always the better option now, the air exposure rules literally mean branch mining is better in general. But caving is a lot more fun if the player chooses it.

    Posted in: Discussion
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Underrated feature of the new terrain: windswept/shattered terrain appearing outside of the respective biomes. It really balances out the realism and resembles the noisy unshackled terrain we saw more often before beta 1.8 , albeit on crack with new world height and the newer biomes added since. Rarer to find large areas of it though, the conditions seem to be more specific.





    Doesn't always look that exaggerated either, the factor value varies:


    Posted in: Discussion
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    posted a message on I don't like Minecraft 1.18 terrain generation

    Some of you really need to take the time making some seeds. Worlds are incredibly varied now, seeds are no longer like one another. If you take the time to generate some seeds and actually explore them you're probably going to find what you want because there's a good balance of everything now.


    "Too hilly" is a weird complaint when hills didn't even exist before because they were tied to a biome and could not organically appear anywhere like alpha and beta. Pre-1.18 terrain was too predictable, every biome was flat except for artificially made biomes which made things even more predictable (extreme hills, foresthills, etc). The presence of natural hilly terrain in 1.18 does not mean it is too much, it means we are now striking a better balance and worlds aren't going to be looking the same anymore when it comes to terrain features. They did not remove terrain that looks like 1.17, they only added more possibilities and unshackled the terrain.


    There are plenty of mountains with plenty of flat land in between them, or even just thousands of blocks with no mountains to be found. The multi-noise per seed is completely random, but landscapes that resemble 1.17 were not removed can still be found. It's just very random and unpredictable, as it should be. You shouldn't be able to guess what a random seed looks like before you generate it, and that was their goal.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    I don't think people really understand how varied the new terrain is and how versatile it can be now to keep worlds fresh for hours and hours. It'll probably hit different when the update is out, they really reached deep into things that haven't been touched in over a decade.


    "It's too hilly" is a silly complaint because the game by nature lacked any kind of hills before ever since beta 1.8. Beta and Alpha had noisy terrain in any biome, but 1.8 flattened everything that wasn't an extreme hills biome. Mountains were tied down to biomes and could not exist outside of their own biomes. Thus, all the terrain outside of it was flat. Hill sub biomes were added to alleviate the issue but it just made things worse and even more predictable. 1.7 added some cool biomes but they just inherited the same issues. Worlds looked the same, and outside of structures and rarer circumstances sharing most seeds had felt dull.


    Now, terrain isn't even tied to biomes anymore and works on its own layer. Any biome could have any kind of height now, which by nature makes everything a lot more varied. Shattered terrain can now also exist in any biome now with randomized factor value, so we can still get some beta esque style terrain while also retaining a use for the extreme hills biome (or what is now called "windswept hills"). Multi-noise mountains and low factor terrain are a good balance of realism, and the more zaney things the game was known for. I do feel the biomes themselves still look too samey, tree density always looks the same for example, but the terrain itself feels a lot less shackled and can make interesting stuff with a mixture of a lot of things.


    So the point is, there is A LOT more variation with every seed. Multi-noise is fun stuff. Loading into a new world and seeing hills everywhere, and then concluding there are too many hills, is not really a good enough evaluation of what they actually did. The next world you make could very well start with flat land and no mountains for thousands of blocks. Make worlds and explore, you're not going to find exactly what you want every world which is a good thing, varies world gen should not be predictable.


    My general critique right now still though the caves don't really feel as special when you can find mega caves and special stuff everywhere.

    Posted in: Discussion
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    posted a message on 'Reduced Air Exposure' makes spelunking way worse

    Caves are massive enough you'll run into diamonds quite often still, at least more than I've encountered before. Mining deepslate isn't very fun in my experience, even if it is technically more viable.


    If you want the highest chances while caving, consider exploring underwater caves as the air exposure rule doesn't include water.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Deep Dark looks a whole lot better than I expected despite the delay. Those structures look so cool, makes me think of would strongholds always should have been.

    Posted in: Discussion
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    posted a message on Minecraft 1.18 Update Opinion Thread
    Quote from Omnimetatron»

    The most recent snapshot feels like a step back in terms of terrain generation.



    Only thing changed compared to the previous ones is new RNG for seeds.


    It also means this bug is fixed: https://bugs.mojang.com/browse/MC-236650

    Posted in: Discussion
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    posted a message on Will I Have To Reset Some Chunks To Gain The New Layers Being Added By 1.18?

    The height was only ever increased in 1.2, no terrain was changed besides adding the jungle biome, and underground was kept the same, just extra space was added above the 128 limit.


    1.18 would be the first time they expanded the height the opposite direction, alongside further rasing the top limit. Ideally once the blending tech is ready for Java, in old worlds the border between generation will be smooother and the ground underneath existing bedrock will generste new caves as the deepslate layer. This is already how it works in the Bedrock version.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    From what I saw of those massive mountains, I have to say 'no' to liking bigger world generation. It looks cool but takes forever to cross - you're just adding to the existing time needed to cross distances since 1.7.



    Cross distances to what exactly though? The world didn't exactly generate many other interesting things other than the same biomes with restricted height.


    There is still plenty of flat land in between the mountains, and on top of that rivers are now a very viable method of transport since they don't dead end nearly as much. And horses are now more useful than ever since they step up blocks and can sprint up mountains. Have you played it, or just "saw"?

    Posted in: Discussion
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Dropping this here because it is a good watch and very informative. Henrik has been very open about his progress with the terrain and cave generation, here he is playing and rambling on about how it the new terrain gen works for an hour. It's interesting stuff, he goes into how the multi-noise system works, what the new f3 info means, and goes very deep into why things are the way they are and what their overall goal is.


    It's also cool how he uses a duel setup that are synced together to compare seeds from different versions.


    Overall across all snapshots I've played I'm beginning to enjoy this new terrain more than beta. Making new worlds gives some discovery again as any world you start in could have terrain wildly different from the last. It's like a mashup of all the greatest parts of the world gen across versions, though unpolished still. I haven't even gone into the caves yet and how much they shake up the world.

    Posted in: Discussion
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    posted a message on The caves in the beta right now are great in theory, horrible in execution
    Quote from LaunchedIam»

    The first part of the update is here. Nobody said anything about #2, which is coming later. Leave poor Mojang alone


    Part 2 is playable right now in experimental snapshot form and feedback can be given.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread
    Quote from JayCubTruth»

    I think splitting this update into 2 parts was a mistake. It's made both halves feel less impressive.


    I remember when the Nether update dropped, and we first stepped foot into the nether and BAM we were hit with this insane new atmosphere! But part one of caves and cliffs didnt feel that way, just new blocks with no context for them to exist. Maybe part 2 will be more exciting?


    I think they should have waited until the entire update was complete and told us all to just be patient.



    The Nether update is not even remotely close to the same scale as 1.17/18. Situation is different, an update like this needs to be polished, not just put on a show.


    This update might as well be named "The update that ACTUALLY changed the world!"

    Posted in: Discussion
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    posted a message on Mojang is slacking Notch used to update way faster and he’s 1 person

    Updates come out slower now because there is more work being put into them. Minecraft isn't a game developed by one man and his friends anymore, it's effectively a AAA force under Microsoft's budget and expectations. They have entirely fleshed out development teams and bigger ambition for the game. More budget and more people being put into the game means features take longer to put in, but are better quality than before. Putting features in half finished, which is something Notch loved to do, is not something that can be done with the game anymore. That slid in alpha/beta, and after release when Minecraft was still effectively just an indie game, but things are a lot different now. It's good for the long term of the game though.


    The result is still more meaningful and quality updates that change the game in more ways then we have seen before. I mean have you even seen 1.18? Even the last couple years of updates have had the most radical changes in the games history with Microsoft's cash suppy and support.

    Posted in: Discussion
  • 4

    posted a message on Minecraft 1.18 Update Opinion Thread

    New mountains make you feel small.


    Like this one. Seems pretty tall, right?


    But then you climb to the top of it. There's more...




    Goes up to 260.




    I think this is stuff beyond even what we have seem with world generation. People are really going to bring up though how practical it is to climb over these in survival... Could see that being an issue for some people.

    Posted in: Discussion
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