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    posted a message on Minecraft 1.18 Update Opinion Thread
    Quote from Omnimetatron»

    The most recent snapshot feels like a step back in terms of terrain generation.



    Only thing changed compared to the previous ones is new RNG for seeds.


    It also means this bug is fixed: https://bugs.mojang.com/browse/MC-236650

    Posted in: Recent Updates and Snapshots
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    posted a message on Will I Have To Reset Some Chunks To Gain The New Layers Being Added By 1.18?

    The height was only ever increased in 1.2, no terrain was changed besides adding the jungle biome, and underground was kept the same, just extra space was added above the 128 limit.


    1.18 would be the first time they expanded the height the opposite direction, alongside further rasing the top limit. Ideally once the blending tech is ready for Java, in old worlds the border between generation will be smooother and the ground underneath existing bedrock will generste new caves as the deepslate layer. This is already how it works in the Bedrock version.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    From what I saw of those massive mountains, I have to say 'no' to liking bigger world generation. It looks cool but takes forever to cross - you're just adding to the existing time needed to cross distances since 1.7.



    Cross distances to what exactly though? The world didn't exactly generate many other interesting things other than the same biomes with restricted height.


    There is still plenty of flat land in between the mountains, and on top of that rivers are now a very viable method of transport since they don't dead end nearly as much. And horses are now more useful than ever since they step up blocks and can sprint up mountains. Have you played it, or just "saw"?

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Dropping this here because it is a good watch and very informative. Henrik has been very open about his progress with the terrain and cave generation, here he is playing and rambling on about how it the new terrain gen works for an hour. It's interesting stuff, he goes into how the multi-noise system works, what the new f3 info means, and goes very deep into why things are the way they are and what their overall goal is.


    It's also cool how he uses a duel setup that are synced together to compare seeds from different versions.


    Overall across all snapshots I've played I'm beginning to enjoy this new terrain more than beta. Making new worlds gives some discovery again as any world you start in could have terrain wildly different from the last. It's like a mashup of all the greatest parts of the world gen across versions, though unpolished still. I haven't even gone into the caves yet and how much they shake up the world.

    Posted in: Recent Updates and Snapshots
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    posted a message on The caves in the beta right now are great in theory, horrible in execution
    Quote from LaunchedIam»

    The first part of the update is here. Nobody said anything about #2, which is coming later. Leave poor Mojang alone


    Part 2 is playable right now in experimental snapshot form and feedback can be given.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread
    Quote from JayCubTruth»

    I think splitting this update into 2 parts was a mistake. It's made both halves feel less impressive.


    I remember when the Nether update dropped, and we first stepped foot into the nether and BAM we were hit with this insane new atmosphere! But part one of caves and cliffs didnt feel that way, just new blocks with no context for them to exist. Maybe part 2 will be more exciting?


    I think they should have waited until the entire update was complete and told us all to just be patient.



    The Nether update is not even remotely close to the same scale as 1.17/18. Situation is different, an update like this needs to be polished, not just put on a show.


    This update might as well be named "The update that ACTUALLY changed the world!"

    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang is slacking Notch used to update way faster and he’s 1 person

    Updates come out slower now because there is more work being put into them. Minecraft isn't a game developed by one man and his friends anymore, it's effectively a AAA force under Microsoft's budget and expectations. They have entirely fleshed out development teams and bigger ambition for the game. More budget and more people being put into the game means features take longer to put in, but are better quality than before. Putting features in half finished, which is something Notch loved to do, is not something that can be done with the game anymore. That slid in alpha/beta, and after release when Minecraft was still effectively just an indie game, but things are a lot different now. It's good for the long term of the game though.


    The result is still more meaningful and quality updates that change the game in more ways then we have seen before. I mean have you even seen 1.18? Even the last couple years of updates have had the most radical changes in the games history with Microsoft's cash suppy and support.

    Posted in: Discussion
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    posted a message on Minecraft 1.18 Update Opinion Thread

    New mountains make you feel small.


    Like this one. Seems pretty tall, right?


    But then you climb to the top of it. There's more...




    Goes up to 260.




    I think this is stuff beyond even what we have seem with world generation. People are really going to bring up though how practical it is to climb over these in survival... Could see that being an issue for some people.

    Posted in: Recent Updates and Snapshots
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    posted a message on Some observations from 18.2

    Tweak it to allow more flat land sure, but don't change it back. The terrain generation is actually interesting now for the first time in over a decade, no more artificial height variation.


    All they did was de-couple terrain generation from biomes to allow for more variation and less mountains that look like they came from a cookie cutter. Biomes don't need another biome just to have hilly terrain anymore. Now it works more similar to Beta, but with a more complex system for height and biome placement.


    Of course, it's alll still WIP. It could be tweaked to allow for flat land more often, but right now it's a pretty decent balance. All the biomes outside of mountain biomes being flat really killed the exploration for the game, this change is still long over due.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Beaches are looking good in experimental 2, though I do wish they were a little more flat. Height variation is good though.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.18 Update Opinion Thread

    Guess I'll start as the first non-bot post? Overhauled caves and world height alone have my interest, but decoupling terrain generation from biomes is a long a waited change that is finally happening. OG's would remember the ancient 400+ page topic from long ago. Quite a lot of discussion there, I wonder if some of our fellow posters from there still lurk here every now and then. A lot of the points about the terrain height variation especially has remained true for about a decade. Beta 1.8 neutered the terrain to be flat anywhere that's not extreme hills, and release 1.1 added the "hill" variations which made the world less flat, but still look the same because they used biomes to dictate height still instead of perlin noise like before beta 1.8


    But now, unlike 1.7, this is the ACTUAL update that changed the world. I think it's satisfyingly to finally see this kind of overhaul to the terrain, and not just adding more biomes which made the problem worse. Overall I'm loving what I'm seeing with this update already, and as someone who has been waiting for this kind of update I think I might be able to come back to the game soon. Obviously still rough around the edges but I love what they are doing

    Posted in: Recent Updates and Snapshots
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    posted a message on Opinions on Bundle and Copper

    In a game where the number of items goes up every year but the amount of player inventory space has remained the same since its inception, anything helps at this point.


    I mean if you have played a while, think of all the extra crap you are picking up now compared to before in say beta or early release. Inventory fills up fast now, and having an item to condense materials or items that aren't a full stack helps a lot with that. Being able to see what is inside of it now in the UI was a good change that helps a lot with organizing them, hope they add that for shulker boxes one day.

    Posted in: Recent Updates and Snapshots
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    posted a message on Waited For 5 Years and Got This...

    Raw ore is functionally identical to its block form, you smelt it for a one to one ratio. It was simply done that way to prevent inventory clutter with the multiple types of the same ore that exist now as deepslate.


    It's an added benefit because it now means the Fortune enchantment now works with iron and gold, where previously it could not as they dropped their block form.

    Posted in: Recent Updates and Snapshots
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    posted a message on How old can a Minecraft world be?

    It should be possible but you can't just go from alpha to current release, the world wouldn't even be visible in current release. So, you have to convert the world in the correct order of the different major changes to the world format.


    This explains it better than I could in text.

    Posted in: Discussion
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    posted a message on (1.17) Current Mob Spawning System Does Not Make Sense in 1.17

    Even if they want to tune mob spawning as a result of the cave changes, they wouldn't do it right now when the caves are not final yet.

    Posted in: Recent Updates and Snapshots
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