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    posted a message on (1.12.1) BaryDoku Remix 32x

    I think I'd like to use this but when I put the zip in the folder the game don't recognize it. You have a folder in the zip but I even tried to take it out and rezip. The game recognized it then but when I tried to load it it crashed my game :(


    ***After looking more into it I found that I can just unzip it and it runs fine sitting in there. I've never had a resource pack not in zip form. Sorry about that.

    Posted in: Resource Packs
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    posted a message on Improved Villagers (In English and Spanish)

    This sounds pretty good. Does this mean that the villagers actually spread out in the village and stay that way? I will say that I think the reason no one is posting is because there are no screenshots at all and that looks bad on a mod.

    Posted in: Minecraft Mods
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    posted a message on Greek Mythology Mash Up?

    I received a msg yesterday that the greek mythology mash up was available for all editions of minecraft but I don't see anything about the pc version or where to get it. I really like the villagers and creatures in this pack. Anyone else hear about it or know more about it?


    The official site is where I seen it. https://minecraft.net/en-us/article/greek-mythology-minecraft

    Posted in: Resource Pack Discussion
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    posted a message on Dooglamoo Cities Mod

    I really look forward to that if you do ever plan for it. Magic is my favorite build for minecraft and to have something like this with magic mods would be so awesome! Maybe an extra building like a magic school or even a great tree for resources. Anyhow, those are just some ideas. Thank you for your hard work on this great mod!

    Posted in: Minecraft Mods
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    posted a message on Dooglamoo Cities Mod

    Looks good. I hope in the future you will look into a medieval/fantasy style for this. I tend to stay away from modern/sci-fi things but if there was a way to make the buildings look like a medieval city I could love it so much more. As it is though amazing job. I'm still going to play with it... maybe try to get into modern style...

    Posted in: Minecraft Mods
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    posted a message on village roads wider?

    I'm playing on the latest minecraft without really any mods (poo *sad panda). I have just been wanting to build lately and one thing I really like to do is find a village and spruce it up to look nice. One major problem is I really like my roads to be 5 wide because I like to put a boarder up. I feel the vanilla MC village roads are pretty bad. Is there any way to just widen them?

    Posted in: Requests / Ideas For Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    ok it seems like I got something to work. I just kept spawning villagers and after about 12 a "farmer" popped out. I have a guild hall so I set him to be a farmer. I gave him a hoe and now he runs around but don't seem to be farming the farms I have already grown. Still working on it. The rancher just sits there. I have my ranch set up with a little house in the middle with 4 pastures to the corners of the house. The fence isn't connected to the house though... is that a problem? I have relogged a few times trying to get him to do something (anything) but he still stands there 2 blocks in front of the guild hall. I guess I will try lumberjack next.

    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    I have tried 1.4.0b4 and b5 both don't seem to work for me. I can't figure out why.

    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    anyone know why this don't seem to work with FTB Infinity Evolved modpack for 1.7.10? The regular version crashes me but the beta's load. Only thing is that the villagers are still the old villagers and I can't seem to make them do anything. Am I doing something wrong? When I log in it says "we have taught your villagers new tricks" or whatever but when I right click them they still only want to trade the normal stuff. I really want to use this.

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor
    Quote from Eternaldoom123»

    They no longer damage terrain in 1.4.1.3.

    Really? I just updated Crundee Craft pack but I guess they didn't update that. Thank you.
    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    Is there a way to stop kobblin's from spawning? They are tearing up my village. I want to play with this mod but I'm working on a village and this little bugger is turning it to swiss cheese!

    Posted in: Minecraft Mods
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    posted a message on Turn off Kobblins?

    I seen that the mod said he was going to make the kobblins not pick up blocks but I don't think it's been updated yet. I use Crundee Craft pack and the kobblins are really tearing up my town. Is there a way to turn them off? I checked config files and can't find anywhere to turn stuff off and sadly the little buggers are making me want to get rid of the whole mod.

    Posted in: Mods Discussion
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    posted a message on NATURA
    Thank you
    Posted in: Minecraft Mods
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    posted a message on NATURA
    I'm curious if the bushes and cacti are invisible to anyone else? They still work but I can't see them. It don't matter what texture pack I use or if it's default.
    Posted in: Minecraft Mods
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    posted a message on 〜〖MysticBlade〗〜 『1.7.10』『Magic』『RPG』『Adventure』『Survival』
    ok that post helped. I did need both the akka and the config files for it to work. Hope you can get that fixed or maybe post the fix in the OP so your next ppl that try it won't have the same issue as I did.
    Posted in: Mod Packs
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