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    posted a message on Redstone help, pistons
    I don't quite understand your problem. Why don't you do as you suggested, and put the pistons on the other side of the doors?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1 wide wireless redstone
    Quote from TheClankinator

    It only goes about 10-15 blocks far before it becomes inaccurate


    What could it be used for then? That being the range of a repeater, I think the regular method might even be faster (1 tick compared to the 2 ticks the piston takes to extend plus 1 to invert the signal). Am I missing something? I honestly don't see any uses
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A schematic that would do its task every other click of the switch
    Quote from zanozus

    Falling/Rising edge detector: comparator and repeater.


    Boy does this look helpful for someone who seemingly doesn't know that much about redstone!!

    Back to the situation: if by flip you mean every time you right click the lever, you would need either a falling edge detector or a rising one, as the person above said (though not really clearly). Both are monostable circuits. If you want the circuit to activate only when the lever goes down, then you need a rising edge detector, a.k.a. a pulse limiter. For the opposite, you need the falling edge one (which basically means inverting the input for some designs). They will produce a pulse when activated, which you can use to achieve your objective.

    On this link, you can find many useful designs for these and other circuits: http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuit-designs/

    Should you require further assistance, feel free to say so.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A list of every possible command possible?
    All commands: http://www.minecraftwiki.net/wiki/Commands

    You can't have multiple lines, it's 1 block = 1 command

    For the other questions, I don't know the answers.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Plate input to mini T-flip flop
    Quote from Mordikins

    Very cool, thank you.

    While we're at it, though, what would you call this thing if not a T-flip flop?


    It is a flip flop, but a level triggered one, not edge triggered. This means it toggles on both edges, not just on the rising or falling.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The case of the missing piston.
    Quote from Gamebuster4000

    This is a bug, has it been reported?


    I tried to check, but Mojira is under maintenance at the moment :/
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The case of the missing piston.
    It's more like uhm... a one time use double piston extender that doesn't extend twice... so just a simple extender :P But in which version did you accomplish this? In one of the latest snapshots?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to make a button work like a lever?
    Quote from Sailing94



    You don't feel like explaining? then you have no arguement.


    If you read again, you can see I actually used an argument. ""Flip-flops and latches are used as data storage elements" - they store data. Gates don't, they just perform the logic operation. "

    Now please, this isn't a flame war or anything. Unless you can prove you are not wrong (which is not possible), there is nothing more to be said.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Smallest expandable Selector
    Quote from Magix

    For example, you can't take a top hat off a squirrel and still say it is just as awesome as a top hatted squirrel but takes less space.


    Most brilliant example ever.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to make a button work like a lever?
    Quote from Sailing94

    From wikipedia.
    it performs a logical operation on one or more logical inputs, and produces a single logical output

    When it recives an input, a T flip flop will change states between off and on in a predictable, logical pattern, and provides one output, in the form of a single redstone signal. Just because a memory cell is a component of a T flip flop, does not make the entire mechanisim a memory cell.

    From the Electronics basics site,
    A latch is an electronic logic circuit that has two inputs and one output. One of the inputs is called the SET input; the other is called the RESET input.

    A T flip flop has only one input, which toggles the states of the gate.
    in a latch, One button would always turn it on, and it would say on no matter how many times you press that button. A latch will only change states when the other button is pressed.

    Check and mate.


    "In electronics, a flip-flop or latch is a circuit that has two stable states and can be used to store state information"
    - Wikipedia

    The latch you described is a SR Latch. It is one of the existent latches, but that doesn't mean all of them behave this way. "Flip-flops and latches are used as data storage elements" - they store data. Gates don't, they just perform the logic operation. If you want to read more, go to http://en.wikipedia....op_(electronics). I don't feel like explaining. You are wrong, stop shaming yourself.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need some help with my piston door...
    I can't help much right now, but here's a helpful link: http://www.minecraft...igns/#DEXTENDER

    There you shall find designs for vertical (and horizontal) double piston extenders. Should you not know this thread, it also has designs for lots of other useful things. That's it :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help me to complete my piston mechanism
    First step: build one of them. I suggest building "Reversible Signal Generator #1" (the first spoiler, "Non-vertical"). Just recreate it exactly like in the picture. The blue block there is your input - the lever. The red blocks indicate outputs: the design in the picture has 4 outputs. You are only going to use 2. What do you do? Cut the circuit in half, as it is modular and such can be done. By doing this and experimenting with the circuit you might understand better how it works. However, it will output 2 positive signals, which is not what you want to accomplish. You want to have them inverted. So, let's call A the first output to turn on. Invert it, connect it to one set of pistons. Being B the other output, you just have to connect it to the other set. If the timings are wrong, try your best to adjust them, by seeing the behavior of the pistons. If this is not of help at all, then, should you ask, I (or any other person in this forum) could make the circuit and take a picture so that you understand. I strongly recommend, though, that you try things yourself before coming back, as it will provide you with substantial learning. Good luck
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help me to complete my piston mechanism
    You need this circuit: http://www.minecraft...t-designs/#ABBA
    It generates a signal in a reversible order, by that, I mean, first A goes on, then B, then B goes off, and then A. This stops pistons from blocking each other. Just make one of the possible circuits of this category and then take the outputs to their correct places (A corresponds to the pistons with glass and B, to the ones with stone, for example). Remember to make sure the outputs are delayed equally as well. This should do it, please post further problems or doubts
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1-wide adjustable 1-3 ticks onoffable redstone clock
    My grandma showed me this one
    Posted in: Redstone Discussion and Mechanisms
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