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    posted a message on how to open iron door with three levers
    Quote from JabbaPee

    You could just use 3 dual edge monostables (with repeaters to extend the signal time) hooked up to a single t-flip flop. This would be fairly compact and easy also


    Thooough not as compact or as easy as what Magix posted. Also as he said, this only contributes to confuse the OP, because a definite better answer has already been given
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What about introduction to advanced circuitry?
    Boolean: simple enough. It's zeros and ones. 0 and 1. 0 for off, or false, 1 for on, or true. Logic gates work on this, if you know them, you know boolean.
    If you want to know about binary and some really advanced stuff, here's properinglish's thread: http://www.minecraftforum.net/topic/1370001-properinglishs-tutorials-update-12-now-with-part-1-of-a-division-tutorial/
    It has lots of important stuff
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What about introduction to advanced circuitry?
    What do you mean by "in the middle" ?
    '-'

    There is no such thing in redstone that has no tutorials. Everything has. Just search more.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Monostable Circuit 3x2x2
    Quote from Magix

    Sorry, I will be eternally hurt by this tragic event

    Oh dear. *beats face against the wall*

    In order not to get off topic: I like this design, though the one shown by northoftheboarder is (the way I see it) the same size, whilst being more adjustable and using less resources (slime balls are not veeeery survival friendly, even though slimes can now spawn within swamps).


    alright guys... go outside and get some fresh air before this turns into an unnecessary argument... please


    Nah we're just having some fun
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Monostable Circuit 3x2x2
    Quote from Magix

    sigh
    *insult removed so as to avoid another ban*

    Monostable circuit is any circuit with one stable state.

    This includes all edge detectors, including falling.


    Dude did this really hurt you this much? ._. I just got the concept wrong, can you forgive me now?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Monostable Circuit 3x2x2
    Gonna test this later.

    One thing:
    Monostable circuit = Rising edge detector
    This = Falling edge detector
    Technically, not the same.
    Though very interesting
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Double-door Mechanism Help
    Quote from OhMrBigshot

    Bottom line is, how do I transfer power from ground level to below-ground level, while completely hiding the redstone circuitry and without cuttin the wire? What happens now is trying to push the button makes the circuitry and door spaz out, turning on/off about 10 times in less then 2 seconds, then a "tss" (like turning off a tiny fire with water) sound comes up and it goes back to the closed state.

    Help, please?! I'm lost! D:


    The "tss" is the burning out of a torch. When there is a torch on the side of a block, a redstone dust on that block and a block above the torch, the torch powers the block, which powers the wire and unpowers the torch. This happens so quickly that the torch burns out, whilst sending a lot of signals in a short amount of time.

    To solve your problem, the easiest way would be to have a redstone lamp under the block with the button, a sticky piston under that pointing downwards and a torch two levels below. When you press the button, the piston activates, pushes the block it's holding down and this completes a signal.

    Pictures for you to understand:

    Torch burnt out:


    An example of how this circuit could be made:


    An alternative version:

    In this version, you can see the torch is on the same block as the repeater. Notice that it has to be a repeater, if it were a dust the block would make the torch burn out the way I explained. While making the circuit a little more compact, the second door takes 5 ticks (0,5 second) to open (after the first one opened), whereas in the first circuit the delay is only of 4 ticks. If you want a more in-depth explanation, just ask.

    There are other ways to do it. I just find this one to be the best/easiest. If you don't want to have a redstone lamp there, here is how you could do it:


    You have to build a clock adjacent to the piston. Again, if there's something you don't quite understand and want me to explain, just ask.

    That's it :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on does it exist?
    Quote from Micky2506

    This one specifically is from CodeCrafted.. I believe he explains how to make it a pulse, if not, just add some pulse limiters to the output :D

    He used a similar deisgn to this one in his Insta-Call 14 floor Elevator.
    Just remove the outputs you don't need... but ONLY at the very end :D


    Cubehamster. Not CodeCrafted.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [#MC-4118] Half-Slabs allow redstone connections
    Learn your redstone before saying things. It is not a bug. Slabs are considered a transparent block by the game, which means that, similarly to glass, glowstone or stairs, they will not cut wires that are going up or down. However, just like glowstone and upside down stairs, it allows redstone to be put on top of it. As a result, the signal can go up without interference. The slabs cannot be powered by torches also because they are transparent blocks. So clearly "what you expected" was the wrong thing to expect, the wire is behaving properly.
    Posted in: Suggestions
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    posted a message on Pulse Circuit
    That's called a dual edge detector: it detects when a signal goes from 0 to 1 (off to on) and 1 to 0 (on to off), which means, whenever a signal changes state, it outputs a pulse.
    See designs here: http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuit-designs/#DUALEDGE
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Villager Door Suggestions
    Quote from rymit1
    And what texture pack is that?


    Sphax PureBDCraft
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Thoughts on the Redstone Update
    Quote from Goklayeh
    • I'd really like a redstone block. Hope it will be included.


    I'm sorry, but in the Minecom interview I watched, Jeb and Dinnerbone seemed to be pretty sure such a block would be useless. Until they change their minds (which I don't think will happen in a near future), they won't add it :/ though you can test that mod chieltbest did and posted here this week to get a taste on it: http://www.minecraftforum.net/topic/1585943-the-redstone-block-mod-for-145/
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Everyone talking about commands: not all of them have been re-written, so you'll have to wait for that. Be patient
    Posted in: Minecraft Mods
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    posted a message on [SOLVED] Redstone Repeater/Torch not turning off. Glitch?
    Many topics have been made recently concerning the same problem. It is related to chunk loading. In order for your computer not to explode, Minecraft only loads an area around the player at once, not the whole world. When redstone is outside the boundaries of this area, it stops working correctly. Without mods, currently you can't propagate signals too far or stuff like this happens. So there is no fix. You have either got to be near the redstone or, in case you are in multiplayer, have players every now and then near the wires.
    Posted in: Redstone Discussion and Mechanisms
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