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    posted a message on Hunger Strike - End the Tyranny of Hunger - Updated Feb-08-15

    Question, can I "whitelist" specific food items to be stackable again? Namely, the filled tin can from IndustrialCraft. Originally, the whole point of this canned food was that it was the only stackable food item, but I can't figure out how to exempt it from the "foods don't stack" trigger in this mod.

    Posted in: Minecraft Mods
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    posted a message on [1.7.4] Trouble Unpacking Natives
    Same problem here. I also can't run old versions of minecraft even if I disable my wireless, which is strange because they should be neither required nor able to download anything. Maybe a java update broke something, I'm gonna keep looking.
    Posted in: Java Edition Support
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    So, can we get an OP summary of what INpure tools does? I don't understand what the name means and as far as I can figure out from the last few pages, it's another mod that adds RP2-style gems so you can make tools of them.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Quote from harley9699
    ...just updated Metallurgy and ExtraBees.


    How'd you manage that? I can't find an ExtraBees update anywhere.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    I can't tell from the OP or the Wiki: are all the plugins contained within the download? I notice ZombieFleshToLeather is seperate, is it not in Core anymore? Could we get a link to the current documentation in the OP so I know I'm not looking at an old one?
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from ChioriGreene

    ... I would really like see you add some sort of redstone wire to your micro blocks mod ... I would also like to see a developer make some basic analog logic gates that can rival RP2.


    Chiori, you might want to check out the latest update of Minefactory Reloaded, it's got redstone wires and circuits that work a lot like redpower's, and it's compatable with Immibis' Microblocks.
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Microblock Request: Allow cutting up 43:8. Better yet, add a configurable whitelist/blacklist of blocks.

    43:8 is the "full slab" block that has the stone slab's top texture on all six sides. Normally it can only be spawned in, but some mods, like Factorization, allow crafting of this block.

    Loving the interaction with buildcraft pipes, and I know I'll get a lot of use out of putting these on wires when IC3 comes out. Thanks so much for bringing microblocks to 1.5.2.

    (edit: made it more obvious my request is for Immibis' Microblocks mod)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Just a small request, could we get Endstone microblocks next? I was making a portal-style chamber and I thought it would be really cool if I could make panels out of "moonrocks."
    Posted in: Minecraft Mods
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    posted a message on Hand/Chest Lighting Bug Cause
    Quote from jmm98

    Yeah it could be a hardware/ opengl version/driver isue


    I have this lighting glitch as well, and I have an intel graphics card. I've tried messing with all the driver settings but nothing works.
    Posted in: 1.1 Update Discussion
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    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Anyone else having this problem with Portalgun v2?

    Just to be safe I totally re-installed everything exactly like in direwolf's video before copying the /portalgun/ directory to my /mods/ directory, and I'm still getting this graphical bug.

    Also I was really hoping dire wouldn't reveal the portal 2 easter egg, because I found that myself and I think it would be really cool to let people discover it as a surprise. Oh well.
    Posted in: Tutorials
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    posted a message on Video Tutorial - How to install my Lets Play mods all together
    I never understood why people would make unlicensed modpacks... mods aren't that hard to install, and if you give people a modpack, I'd bet most of them don't read the FAQs of all the individual mods before playing.

    Of course I also never understood why anyone found redstone confusing so maaaybe I'm just biased because I've done it already. I still think that direwolf's minimal requirements "use any old zip editor" tutorial should be enough for most newbies though. I still find the manual method more reliable than setting up a mod manager.
    Posted in: Tutorials
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    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Quote from WaterGun

    Hello,
    I installed Convenient Inventory mod just fine, ALT and Shift and those things work just fine, but the Middle Mouse Button doesn't seem to work, does anyone know why?
    Thank you.


    I'm having the same problem, but the settings for middle-clicking are still in the config file so I don't think it was removed... I couldn't get middle-click functionality in 1.0 either, but I thought it was just me. At any rate, if it won't recognize your middle mouse button, you can use S + Left Click to sort instead (a feature that was apparently added for Mac users).

    It's also not auto-reloading when I run out of building material like it is for Dire (who apparently didn't realize that was part of CI2, lol). Do I need to put something else in my minecraft.jar besides convenientinventory.class?
    Posted in: Tutorials
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    posted a message on [1.5_01] Aperture Science Enrichment Centre
    I just played this... although I feel I solved most of the puzzles in the non-intended way. Since this level clearly needs testing (and the Official Testing Associate was mysteriously absent) I have compiled some notes on my testing
    experience below. Spoiler'd for, well, spoiling the puzzles.


    Anyway, in it's current state I give this It's not BAD, but it's got a lot of bugs that broke my immersion.

    Level design: :Pig:
    Story: :Coal:
    Overall: :GoldBar: :GoldBar: :Iron: :Iron: :Iron:
    Posted in: Maps
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    posted a message on Minecraft Portable 2.7.2 (+ Java Portable) · Minecraft on your USB · Now supports Macs!
    Quote from Pure »
    Why do I keep getting an error that says:
    "Unable to access jarfile /minecraft_launcher.jar"`?

    I'm also getting this error. I downloaded the java portable link in the main post and put it in mcp_data/java/. If I remove java portable, it runs fine, but with it it always fails.
    Posted in: Minecraft Tools
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    I dislike this poll, as it has nothing close to my personal opinion on the subject:
    "It's a cool idea but I don't really care if it never gets higher than "mod" status."

    In the end I went with the "joke" option because it was the closest thing to "other." Seriously, the options in there are biased to assume that if you like the mod, you want notch to add it to the game.

    EDIT: related.
    Quote from link1001 »
    Yeah, but he plan ro add ALOT more to the nerther.

    Posted in: Suggestions
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