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sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsHello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, sp614x@twitter or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Download OptiFine
Get all OptiFine versions here: optifine.net
Features
- FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
- Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
- Support for Shaders (info) - based on the Shaders Mod by Karyonix
- Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
- Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
- Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
- Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
- Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
- Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass Fixes grass blocks side texture to match surrounding grass terrain
- Clear Water (examples) Clear, transparent water with good visibility underwater
- Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
- Random Mobs Use random mob textures if available in the texture pack
- Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
- FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
- Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
- Fast Texturepack Switching Switch the current Texturepack without leaving the world
- Fullscreen Resolution Configurable fullscreen resolution
- Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
- Time Control Default, Day Only or Night Only - works in only in Creative mode
- Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death
Editions
Even Older Versions
Even older versions of OptiFine are available in the OptiFine history.
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:
1. Temporarily revert back to the Default Texture Pack.
2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.
3. Set Graphics to Fancy
4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.
5. Select your previous texture pack and graphics settings
6. Run Minecraft and enjoy
Compatibility with other mods
When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.
If you need ModLoader: Install OptiFine AFTER ModLoader.
If you need Forge: Install OptiFine AFTER Forge.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with: CCTV, The Aether.
Installation
For Minecraft 1.6.2 and newer
A. Simple (for OptiFine 1.6.2_C4 and newer)
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"
- Start the official launcher and play
B. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Extract" and save the OptiFine MOD file
- Start Magic Launcher
- Click "Setup"
- Select Environment "1.6.2"
- Click "Add" -> select the OptiFine MOD file
- Click "OK"
- Login and play
C. Complex
- Use the official launcher to download and start once Minecraft 1.6.2.
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Rename the folder "1.6.2" to "1.6.2_OptiFine"
- Go in the subfolder "1.6.2_OptiFine"
- Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"
- Rename "1.6.2.json" to "1.6.2_OptiFine.json"
- Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file
- Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".
- Start the official launcher
- Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
Installation for Minecraft 1.6.2 with Forge
A. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Use the official launcher to start once Minecraft with the Forge profile.
- Start Magic Launcher
- Click "Setup"
- Select Environment "Forge9.10.X.Y"
- Click "Add" -> select the OptiFine ZIP file
- Click "Advanced"
- In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
- Click "OK"
- Login and play
B. Simple (for OptiFine 1.6.2_C4 and newer)
- Put the OptiFine JAR file in the Forge "mods" folder
- Start Minecraft and Forge should automatically load OptiFine
B. Complex (not working for Forge #780 and #781)
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Go in subfolder "Forge9.10.X.Y"
- Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
- Start the official launcher
- Select profile "Forge"
- Click "Edit Profile"
- Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
For Minecraft up to 1.5.2
If possible start with a clean minecraft.jar and check the mod compatibility section above.
A. Easy Installation
1. Download and start the Magic Launcher
2. Click Setup, click Add, select the downloaded zip file
3. Click OK, login and play Minecraft
B. Manual Installation
Windows/Linux Instructions:
1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
2. Create a backup of minecraft.jar
3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
4. Delete the META-INF folder.
5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
6. Run Minecraft and test!
Mac Instructions:
1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin
2. Create a backup of minecraft.jar
3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents
4. Rename the resulting folder to minecraft.jar and open it
5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files
6. Run Minecraft and test!
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright. -
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Colosst posted a message on ITHACIA || Expansive Sci-fi Shooter || Looking for Builders and Beta Testers
Ithacia is an upcoming futuristic gun based server influenced by Destiny and Borderlands, with a variety of fun and interesting gamemodes. Only one mode will be open at the start of testing, however every few weeks a gamemode will be released.
Mechanics
In the vein of games which serve as inspiration for Ithacia, the server centers around you, the player, and the vast range of loot which you can acquire. Ithacia has randomized weapons, and more than thirty unique weapon textures. In the near future, each weapon will be upgradable through a weapons modification vendor, allowing players to tailor each weapon to their own liking. Players can currently customize their loadouts using guns earned from crates, with grenades, equipment, abilities, and armor coming soon.
Gamemodes
Firefight
The only mode which is currently open. Firefight is similar to team-deathmatch and pits teams of 8-16 players against each other until time runs out, or a score limit is reached.
Pictures
Upcoming Gamemodes
Solo Arena
Players will square off against each other in this fast-paced, 1v1 gamemode. Collect powerful weapons scattered throughout the maps as pickup, or defeat your opponent using your equipped loadout. Like the other PvP modes, the game ends when a score limit is hit, or time expires.
Conquest
Conquest is a much larger gamemode, with the attackers fighting to capture a consecutive series of control zones held by the defenders before the attackers run out of reinforcements or time.
We need beta testers and builders
If anyone is able to help beta test for any amount of time between 4:00PM EST Saturday afternoon, and 6:00PM EST Sunday night, it would be much appreciated. Finding anything from a game-breaking bug to a poorly designed map, or even “just” feedback on the overall server would be incredibly helpful!
On the building side, we need people to help create maps of various sizes and styles. Just because the server theme is sci-fi does not mean we cannot have medieval, Arabic, Asian, or other styles of maps as well! Builders of all skill levels are welcome to apply!
Apply now!
To apply, please respond using the following application:
<span style="color: #000000;">IGN: What are you applying as [Builder/Tester]: Portfolio [only if you answered builder]: How long have you been playing Minecraft for:</span>
Join our Discord channel here! -
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BarracudaATA posted a message on Minema 3.2 - The smooth movie recorderPosted in: Minecraft ModsMinema is a mod that allows you to record smooth videos in Minecraft even at extremely low frame rates by turning the Minecraft engine into an offline renderer.
This allows you to use very expensive rendering techniques which would normally be too slow for real-time rendering and capturing.
Technically, it can be compared with the startmovie command in Source engine or the fixed_time_step variable in CryEngine.
If you try to record, for instance, an explosion of 1,000,000 TNT blocks with tools like Fraps, Dxtory or Shadowplay, you would get nothing more than a slideshow. Even if your PC is fast enough for the targeted movie frame rate, it usually produces less smooth results than Minema. But keep in mind that this mod is designed for intermediate users that need to record cinematic or experimental Minecraft movies rather than for "normal" gameplay movies.
Changelog
3.2:- Twitch stream integration was removed in MC 1.9, therefore there is no recording indicator anymore.
- Added back "pop" sound when starting or stopping recording.
- Removed the particle size modifier due to compatibility issues with MC 1.9.
- Increased capturing performance by using PBOs when available.
- Increased process pipe throughput by disabling internal stream buffering.
- Added ffmpeg with matching parameters as default encoder.
- Removed support for image formats other than TGA to simplify processing code.
3.1:
- Disabled chunk preloading (incompatible with Minecraft 1.8).
3.0:
- Major code rewrite for better stability and extendability.
- Added graphical config editor for the Forge mod list (accessible from the main menu).
- Using parts of the broadcast interface to indicate a currently ongoing video capture.
- Simplified chunk preloading with better compatibility.
- Replaced tiled rendering with off-screen framebuffer objects, which are much faster to capture and are fully compatible to shader.
- Removed profiler event code to fix performance issues and various crashes when used with other mods.
- Removed the somewhat silly encoder detection.
2.0-beta3:
- Some config loader bug fixes.
2.0-beta2:
- Re-implemented chunk preloading.
- Re-implemented smooth cam fix.
2.0-beta1:
- Rewrote most of the code for Forge.
- Replaced synchronization patch by a new method that should work together with most other mods.
- Improved capturing performance for multicore CPUs.
- Improved encoder detection that is now looking for more places for an installed encoder.
- Extended overlay information.
- Sound logging and capturing isn't supported yet, will be re-implemented later.
- Note: tested for singleplayer only, will probably crash if you try to capture movies in multiplayer. Will be fixed later.
1.6:
- Added optional patch to fix the tick synchronization in single player.
- The video capturer now automatically writes image files if the video encoder wasn't found.
- Localhost servers are now excluded from multiplayer restrictions.
- Cleaned up code to fix some potentional bugs and for better audio/video separation.
- Restructured minema.cfg for better understanding.
- Removed redundant capture.gui.preventPause option from the config file. (use F3+P instead)
- Fixed missing plop sounds.
- Fixed chunk preloading not working.
- Fixed capture not stopping when exiting the world.
- Fixed an exception when trying to capture sound when Minecraft was started with sounds disabled.
1.5:
- Much better framerate locking (capture.limit.fps).
- The overlay is now rendered below the debug overlay when visible.
- Added capture.gui.lockMouse to lock the mouse during capture.
- Added capture.images.format and changed default image format back to PNG.
- The frame limit is now displayed in the overlay.
1.41:
- Added capture.sound.auto to control whether the sound should be automatically recorded or not.
- Added mod metadata for Forge.
- Fixed compatibility issues with Forge-ModLoader (version 3.3.8 or higher required).
- Fixed flickering when using tiled rendering while "Advanced OpenGL" is enabled in the options.
1.4:
- Added isCapturingVideo and isCapturingAudio methods to mod_Minema for other mods.
- Added capture.gui.preventPause to prevent the game from pausing if the window is not active.
- Added render.chunks.waitFor to freeze the game until all visible chunks are fully loaded (thanks to Hmpf for the help!).
- Fixed audio logging still running even if video recording is paused by the capture.skipGUI option.
1.32:
- Added two rendering options to change the entity rendering distance and the particle limit.
- Re-enabled multiplayer support with limited options.
- Limited amount of sounds played simultaneously in one frame for sound recording.
- Fixed some sound recording bugs.
1.31:
- Fixed uncaught exception on encoder startup errors.
- Fixed uncaught exception when changing window size during recording.
- Fixed sound logging and capturing sill being enabled when capture.sound.enabled is set to false.
- Fixed overlay always being recorded to video even if overlay.embed is set to false.
1.3:
- Added sound logging and recording.
- Added recording stats overlay.
- Added framerate limiter.
- Disabled movie recording in multiplayer due to synchronization problems (single frame and audio capture still works).
- Fixed a crash when returning to the main menu while recording.
- Fixed previous frame sometimes being visible when in tiled rendering mode.
- Videos are now always saved in separate sub-directories.
1.2:
- Added experimental tiled rendering feature for 4K, 8K and other high-resolution movie recording.
- Pressing Ctrl + F4 now creates a single image file based on the current settings.
- Reduced memory usage and improved frame capture speed.
- Dropped support for other image formats than TGA in favor of faster image writing.
- Extended maximum entity render distance and disabled entity frustum culling when recording.
1.1:
- Fixed recording error for window sizes that aren't divisible by 2.
- Fixed jerky/locked smooth cam movements for lower framerates.
- Added the "capture.skipGUI" option that pauses recording if a GUI screen is visible.
- Added the "capture.clearChat" option to clear the chat text on the screen before recording.
- Added profiling points for the debug screen profiler.
- The bundle now uses x264 instead of FFmpeg, which may speed up encoding.
1.04:
- Recording will now automatically stop when exiting the world.
- The sound will no longer be disabled during recording.
1.03:
- Updated for Minecraft 1.1.
- Removed Apache Commons IO dependencies.
- Updated default FFmpeg parameters to use a nearly lossless quality quantization.
1.02:
- Fixed a problem with the FFmpeg bundle not finding the ffmpeg.exe correctly for some systems.
1.01:
- A "plop" sound will now signal the start of a recording session.
- The default FFmpeg parameters now use high quality quantization parameter instead of lossless encoding because of compatibility issues with the H.264 stream.
1.0:
- Initial release.
Known bugs
- After movie capturing is finished, the integrated server may go into a "fast-forward" mode to re-sync with the real time.
Download
- Minema v3.2 for Minecraft 1.9.4
- Minema v3.2 for Minecraft 1.9
- Minema v3.1 for Minecraft 1.8
- Minema v3.0 for Minecraft 1.7.10
GitHub repository: https://github.com/ata4/minema/
Please let me know about any forks of this mod you want to publish!
Download and installation notes:- Move the .jar file to .minecraft/mods.
- Don't forget to remove the old installation when updating!
Usage- To start and stop a recording session, simply press F4. The key can be configured in the key bindings menu.
If you're familiar with video encoding, it is highly recommended to use ffmpeg to compress videos on the fly. You can download ffmpeg here:
- Windows: http://ffmpeg.zeranoe.com/builds/
- MacOS X: http://ffmpegmac.net/
- Linux: Use a packet manager of your choice and search for "ffmpeg".
Recommended ffmpeg parameters:
Lossy H.264:-f rawvideo -pix_fmt rgb24 -s %WIDTH%x%HEIGHT% -r %FPS% -i - -c:v libx264 -preset medium -qp 10 video.mp4
Lossless H.264 (RGB mode):
-f rawvideo -pix_fmt rgb24 -s %WIDTH%x%HEIGHT% -r %FPS% -i - -c:v libx264rgb -preset medium -qp 0 video.mp4
Note: starting with Minema v3.2, all frames need to be flipped vertically using "-vf vflip"!
Recommended third-party mods:- Camera Studio - for smooth camera movements during recording.
Recordings
Here's a great introduction video by loook:
And Yogscast's review with more examples how to use Minema with other mods:
With this mod, you can easily record ridiculously complex scenes, like 32000 eggs and arrows spawned simultaneously at one point with random velocity:
If you always wanted to know how it looks like when you flood your world with thousands of creepers, take a look at this:
More videos:
Another video with additional optimizations to render extremely memory/CPU intensive TNT explosions:
A trippy minecart ride with enhanced graphics by Sonic Ether's Unbelievable Shaders:
Here's an early 4K test recording.
A short TNT explosion video, inspired by this Reddit post:
A nice domino effect video, inspired by this Reddit post:
Mod reviews
Videos recorded with Minema
Ball_Lightning42
SilhouetteSi
erkott
jkush321
da_moe
ModernPrestige
snoooppuppy1
MCExampleGamer
Sevenedges
Phicksur
Mine123crafter
Phicksur
Nailhead
fabsh
loook
Theyellowk123
Placeb0
Domino
BigV3P
Fogah
My other mods
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Sushen posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)Posted in: Minecraft ModsMoved to http://www.sushenlab.com
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fm87 posted a message on I don't under stand this...Because they are not your computers to mess with, and they don't understand what you are doing. Simple.Posted in: Hardware & Software Support
They don't want you breaking anything. -
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yetanotherx posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]Posted in: Minecraft ModsI AM NO LONGER MAINTAINING THIS MOD. LINK TO THE CURRENT VERSION:
CUI - Client User InterfacePlease read the instructions before installing!CUI is a client mod that adds an in-game GUI for WorldEdit. It shows your current selection in a visible, adjustable box with the corners clearly marked. This helps admins reduce errors while using WorldEdit, select more complex areas, and visualize the area that they are actually editing. It is an essential tool for any server that uses WorldEdit. It isalsonot currently compatible with SinglePlayerCommands, I'm working on getting it to work.Disclaimer: CUI, ModLoader, and other mods require altering minecraft.jar, and your game may become unstable. Back up your bin folder! I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. While I do my best to ensure that the mod does what it says it does, I can not help you if you don't install it properly. If you get a black screen upon starting Minecraft, you are doing something wrong. If you refuse to include the crash report when you get crashes, I am unable to help you.Credit goes to lahwran for creating the original version of this mod!DownloadBefore downloading, make sure that you meet the prerequisites to use this mod:- You must know how to install mods - see an explanation
- You must be smart enough to give helpful information something goes wrong.
- You must be able to give a useful error report and ask an intelligent question as described by "How to report bugs effectively"
- ModLoader
- WorldEdit 5.4
- SinglePlayerCommands (for Singleplayer)
- Download the mod, and unzip the file
- Follow the instructions in the INSTALL.txt file.
- Update to Minecraft 1.4.6
- Substantial rewrite
- Separate Forge and ModLoader jars
- Put an end to tick issues (hopefully)
- Change name to CUI, as support for non-WorldEdit mods is coming
- Updated to Minecraft 1.4.5
- Updated to Minecraft 1.4.2
- Removed some legacy code
- Fixed bug where instead of teleporting the entity, CUI accidentally teleported the player.
- Updated to Minecraft 1.3.2
- Fix bug where using CUI while thousands of blocks from spawn lagged the game
- Updated to Minecraft 1.3.1
- Subtle performance improvements
- Added configuration option to disable update messages
- Lines are no longer affected by light, always show at full brightness
- Updated to Minecraft 1.2.5
- Removed chat packet interface, use plugin channels instead
- Updated to Minecraft 1.2.4
- Updated to Minecraft 1.2
- Removed support for installing via mods/ directory. Installing via minecraft.jar is the only supported method now.
- SPC broke in CUI version 1.1. This fixes the bug that caused it. SPC should work now.
- Minecraft 1.1 support
- Fix a few odd bugs
- Support for Cylindrical and Ellipsoidal regions (requires WorldEdit 5.1)
- Ability to change the CUI colors
- Check an external update file for new CUI versions
- Move README to README.txt, for Windoze users.
- Remove all //desel and //sel commands. These have been fixed in WorldEdit itself, and are in version 5.1
- 1.4.5: WorldEditCUI-1.4.5.zip
- 1.4.2: WorldEditCUI-1.4.2.zip
- 1.3.1: WorldEditCUI-1.3.1.zip
- 1.2.5: WorldEditCUI-1.2.5.zip
- 1.2.4: WorldEditCUI-1.2.zip
- 1.2: WorldEditCUI-1.2.zip
- 1.1a: WorldEditCUI-1.1a.zip
- 1.1: WorldEditCUI-1.1.zip
- 1.0: WorldEditCUI-1.0.zip
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nightworld115 posted a message on 1.8 possibly a mob update?I predict that 1.8 is going to be a mob update. Why? I have noticed some patterns, and it's VERY strange.Posted in: Future Updates
If you skip an update, the next one would be a mob update. It's sounds like an unlike pattern, but look at the pattern:
1.8 - ?
1.7 - no mobs
1.6 - horses and donkeys
1.5 - no mobs
1.4 - bats and witches
1.3 - none
1.2 - Ocelots and iron golems
1.1 - None
1.0 - Snow golems, mooshrooms, and villagers.
Additionally, a start of a boss mob pattern could've been spotted, too. Every four updates, there is a new boss mob. It's was first 1.0, then 1.4, and could be 1.8 be next?
Share your opinions! -
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DevRosemberg posted a message on Looking for Custom Mods/Plugins for Your Server?Posted in: Server Recruitment
I saw. People, register in the Network at the moment we have 3 requests for plugins! -
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DevRosemberg posted a message on Looking for Custom Mods/Plugins for Your Server?Posted in: Server RecruitmentQuote from number1_Master
By any chance do you know when the site will be up? I would love to join as a developer but I cannot send an email to apply!
Tomorrow hopefully. For now send mails to: [email protected] - To post a comment, please login.
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@sp614x does a good job explaining how to install mods with Optifine using the new Launcher ... http://www.minecraft...-and-much-more/
Go to the installation and check out the Not-So-Easy method Method B).
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This!
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Actually, it was pretty good. It was a pretty unique idea, and the fact that it is pretty realistic enhances the quality! However, the commentating could be better and the video could be longer, but I don't care about that . I hope you enjoyed making that video, because it was neat!
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I'm not recording microphone sounds, I'm recirdubg in-game sounds. In-game sounds are not being recorded, and I could swear in Minema version 1.5 they were.
By the way, I tried that way before
Read the installation instructions.
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