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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    For the win!

    1-UP! :Diamond:
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Finnaly! weee! I have been waiting all these days and always supporting your tread.

    so yeah awesome!
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from krazeecain »
    Quote from zZapollyonZz »
    Isn't it misleading to say Dragons when there isn't any... :Zombie:


    I was just going to say the same thing lol. I love this mod, but the title is sliiightly mis-leading. kingbdogz, maybe you should change the title to "V5.20 Kingbdogz Mods - Minecraft Advanced, Dragon Tools! 1.2.6" or something like that... At least until you add dragons? :happy.gif:


    He will, they would be added on the version 6.00. Just give him time.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from Wackywocky555a »
    Hey King I've got a simple suggestion. How about throwable runes that instead of spawning a type of block, they destroy a specified block.

    Examples:
    Cobblestone Destroyer Rune - Destroys every cobblestone block within a 3x3x3 area of impact.
    Dirt Destroyer Rune - Destroys every dirt block within a 3x3x3 area of impact.
    Etc, etc, etc...

    This could be used for traps, fast destruction of buildings and best of all, epic mining as a Smooth stone destroyer would not destroy ores as TNT does.

    Just an idea of course.


    I like the idea, we need even an explosion rune, you just launch an activated TNT block.
    Or more attack-kind runes the lava rune is cool for this but not as destructive.
    Posted in: Mods Discussion
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    posted a message on You should all feel ashamed of yourselves.
    Thank you, but kids rule this forums, I hope your post makes a diference.
    Posted in: Survival Mode
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    posted a message on History of the Sky city. [Puzzle, Part 1 almost done]
    Updated!

    Added new pictures and more information.
    The history is more complete.
    And the first part is almost complete!
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    ....The fix... it really works?
    ..for the pickaxes.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from reinei »
    Cool mod, but could you make the unlimitet obsidian tools be like diamond speed or highter? because I dont need obsidian tools if they are as fast as my own hands.
    and what about :Diamond: dust do somthing too? like mmh yes like what nah your idea but its a great mod!!


    They're as fast as stone, and the only ones are as fast as your hands are the pickaxes and he is fixing that.
    Posted in: Mods Discussion
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    posted a message on History of the Sky city. [Puzzle, Part 1 almost done]
    This is a project I'm working on becouse one day I was playing and decided to make something new. So what if i create a city and give it a story(Puzzle like)? And so i started.

    It's very incomplete. But its growing pretty fast.


    (The gate or tower)

    Here is how is it going to be:
    One day after a plane crash you found yourself in middle of nowhere, but you look at the distance and you find a tower and some floating houses. You decide to investigate and find for some help. But you find there is something big, or something big happened here and you decide to investigate.
    As the story progress I will try to make it on 3 parts: The city, the old city and the reward. Each one will have its own clues and puzzles. But I'm also trying to make a great history behind everything.

    I will release the first part if:
    *I finish the first part: The city or atleast manage to finish the history.
    *People ask for it.

    Screenshoots:


    (The first building you'll find after the tower, pretty useless, it is there as a "plaza")


    (One of the paths you can take at the beggining, here you can find some clues on what happened)


    The new town, bigger than before and better.


    Da' farm.


    Currenty working on:
    *THE HISTORY*
    Suggestions are more than welcome!

    NOTE: I am making this for fun and to have something to do. Everything (except the town) has been made by resources I gathered. Also while investigating and exploring my world i found this really awesome biome and it was just perfect for this.

    **UPDATE 18/dec/10**

    TOWN GOT BIGGER!
    A very small puzzle!
    Added a farm.
    TRAPS:

    Ok, i added "traps" more like end level traps, for now they aren't "traps" more like something that has to happen to keep you moving in the history. And they're like a test to show you what to expect on the next chapter!

    I am almost done with the first part, it needs details and some testing. Town is bigger but not complete, it needs more stuff on it.

    Something about the first part: The first part may be boring, easy and not quite interesting but this is like an introduction to this world. And believe me I'm making part 2 way harder.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from kingbdogz »
    I didn't expect everyone to get so bitchy/snarky about it, but I suppose I should expect it from here on out.


    We're not getting bitchy. It's just frustrating when people ask questions which are, in most cases, pretty obvious.

    I can understand how you wouldn't know that Cobblestone could be smelted into Clean Stone, as it doesn't really have much use in Vanilla. It's just a little frustrating on our part, so I'm sure you can understand.

    I'm currently adding Obsidian Doors to the mod. I wouldn't count on getting the new version out before Beta, but I'll try.


    Thank you for leaving some questions awnsered. And woo for obby doors.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from Ocalorie »
    I have a request for you, and it's for you since you're making obsidian related mods. Feel free to decline.

    But, it would be great if you made Obsidian Doors. :iapprove:


    Good idea right there.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from Rook98 »
    The instructions say to right click the minecraft.jar and paste the files from Minecraft Advanced, right clicking doesn't give me to option to paste and I'm quite confused. Could someone help?


    Right click and open with Winrar, then paste everything on the new window.
    Posted in: Mods Discussion
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    posted a message on When to expect the BETA and what to expect?
    Awesome.


    That's all.
    Posted in: Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from Juroku »
    Quote from Juroku »
    Hmmm... maybe the mod is somewhat working, I had a sand creeper explode in my face in-game, but I can't make sawdust or any other dust. :-/ (As-in, only some parts of the mod are working for me)


    Bump? Help?


    I can't don't get it. Try installing it again.
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Give him a few hours, this is test week for him. He is very busy. I bet all is going to get fixed by tonight.
    Posted in: Mods Discussion
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