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    posted a message on Universal Coins

    The mod now loads with railcraft and buildcraft present. It had more issues with iterating through subtypes and recipes. Working on adding world loot next. I'll play around with the blocks some more looking for bugs. Hoping to have a mostly stable release before the end of this year.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I don't think anyone want to deal with 10,000+ lines of poorly written code. Most of it is due to copy/pasting code instead of actually using inheritance. I made more changes this week and it's a little closer to functioning. No idea when a usable release will be available. It does compile but will crash when using the vending blocks/frames. Rewriting 50% of the code for each release is getting tiring. Will we ever have a stable API?

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I've attempted to combine the recent work that I did for 1.7.10 into a 1.10.2 pre-release. There have been a lot of changes. I doubt it is bug-free yet. I'll probably be rolling out a few more updates over the winter. It's too cold to go out and play.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from MrTrilB»

    I have to say this mod is perfect for what we are trying to get out of our server.


    A couple of questions if i could ask and im not sure if they have already been answered or not already but i will ask anyway lol.


    1) Forge essentials wallet integration. how do you do this?


    Universal Coins should register itself as a wallet handler for Forge Essentials when both mods are installed



    2) IC2 for EU transfer instead of having to convert to RF and then to EU


    3) AE2 integration, is this possible, for example auto crafting or getting items out of the system?


    4) auto credit someones account when energy/items are purchased instead of having to put your card in every time?




    The best option here is to leave an ender card in the block and set it to private.




    5) if you are using say the power transfer system allow it to continually draw from the account balance instead of having to put your card in and leave it there or leaving a large stack of coins in the power transfer block and possibly being nicked




    The block buys power on 10k RF chunks as needed if a card or coins are available. Set it to private it leaving things in it.




    6) Linking with ender storage chest and iron chest mods?




    Pipes should work for inserting or pulling items from the trade station.




    7) Private and public, i dont know if i am being slow with this but whats the difference?




    Private allows only the block placer to interact with the GUI. It locks everyone else out.




    amazing mod though loving the whole thing




    At this time, I don't want to work on adding any more features. I took a couple month break from coding and just recently set things back up to resolve a couple major issues. There are a couple minor issues that I might work on for the 1.7.10 release. I'm not sure about continuing to maintain this mod.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I made a couple changes in the 1.7.10-1.7.4 release. The traincraft compatibility issue has been resolved. I also modified UCItemPricer to hopefully resolve all the null pointer issues with mods that don't play nicely.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I'm taking a break from Minecraft. I haven't played in months. I can't find the time to keep up with the changing minecraft versions and bugs. If someone wants to take over maintaining this mod, reply to this thread or PM me.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    @hanakocz - Java 7 update 79 was used. It would not compile with Java 8. Something in the dependencies didn't like 8.


    @creeperscoutMC - you can craft the Ender Card by taking a UC Card and surrounding it (top,bottom,left,right) with ender pearls in a crafting table. Depending on the version of universal coins, you might have to then right click to activate the card.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I built a new release the has been built with: KCauldron-1.7.10-1614.201, UniversalCoins-1.7.10-1.6.40, Vault-1.4.1. You can find it at the github page listed earlier. Only limited testing with chestshop has been done, but no issues were found.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    @hanakocz If you haven't found someone to update it, I can take a look tomorrow night. It is open source and I don't mind if others work on it.



    @Ternsip - I usually disable the ores by setting all their prices to -1 in the pricelists. Some mod items can be priced by either editing the pricelists or using the "/uc set this XXX" command while holding the item.

    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from hanakocz»

    Found you have made also Vault bridge plugin, is there functional JAR to download anywhere? Even I write my mods for Forge, I'm totally out of knowledge/possibilities to compile bukkit plugins, so if you have functional compiled JAR, it would be awesome. Thanks!


    The dowloads for that are here: https://github.com/notabadminer/UniversalCoinsVaultPlugin/releases I don't know the current status of it as I haven't uses a cauldron server since last august. It is for 1.7.10 and should work with the latest release of universal coins for 1.7.10.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    I've started work on 1.9 but progress is going to be slow and will probably take a couple months to get a stable release. I'm going to make some changes that will break things. Updating from earlier versions may not be possible without loosing blocks, coins, or account balances.


    Changes I have in mind:

    -configurable coin values. There will be five tiers of coins. They will be: Iron Coin, Gold Coin, Emerald Coin, Diamond Coin, and Obsidian Coin. Default values will be 1, 10, 100, 1000, and 10,000. The crafting recipes to convert between tiers will go away. The /rebalance command will probably remain to consolidate coins to higher values.


    -the max account value will be changed from int to long. This will change the max account balance from just over two billion(2,147,483,647 to be exact) to over nine quadrillion (9,223,372,036,854,775,807). This will be a bit more challenging to max out even if cheats are found.


    -rewrite of item pricing class to handle meta values. I want to be able to price all the things


    -village trade station, potion shops, weapon and armor shops. Maybe villagers selling items for coins?


    -new textures. The ones used now were poorly done. I'll try to do better. Anyone good at textures and want to lend a hand?

    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from Jangofett3238»

    Does anyone know how to make it entirely buy automatically without input? i need it to buy something without me having to keep pressing the buy button or putting anything in the buy slot, which activates the autobuy. i need it to just buy anything no matter what.


    What's wrong with having an item in the input slot to buy things?
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from null_exception»

    Hey! I've some proposals for you about mod compatibility. Here are some problems with it, for example "Thermal Expansion" allows to exploit coin system almost doubled your balance. So, deal is some global map for tracking amount of sold items by the type, like a real market. If there a lot of something then that worth less and vice-versa. Thanks!


    I have been aware of this issue for a while now. An upgraded igneous extruder can produce a large stream of income. Implementing dynamic pricing is one way to limit this. Daily limits for earnings might be a possibility too. I will revisit these options during the rewrite of this mod for 1.9. I'll be starting that work soon.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    The mod does not handle meta values. It goes off of the unlocalized name for items. If the item does not have a unique name, it cannot be priced. Rather than editing the config files, try running the /uc command to check or set prices. The quickest way I've found to set prices is to grab the item from NEI or creative menu, hold the item you want to price, then type the command: /uc set this 20. Replace the 20 with whatever you want the price to be.

    There seems to be several mods that are not giving their items unique names. I might look into adding meta values so that these items can be priced too. It depends on how much work this is going to be.

    Posted in: Minecraft Mods
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