• 3

    posted a message on smallest way to send redstone signal down
    Quote from bettyofdewm

    I'm sure its nothing new, But its the smallest I've been able to come up with. And I just wasn't sure if there was a smaller/easier way of doing this.



    this is faster and cheaper
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Rail Station with Multiple Destinations
    Quote from Rawing

    *snip*
    @northoftheboarder: dafuq's a "last detector" and why would OP need it?

    PS: drawing that was a huge pain. Why the hell does it look different in the editor?

    A last detector is a circuit that detects several inputs and turns on an output to match the last input (also known as a selector) does the same thing s the rs thing you suggested but more compact and can be powered remotely
    Quote from Rawing

    ^Thanks for the explanation. "Last Detector" is a dumb name, though. It's pretty close to impossible to find useful information when you're googling for "last detector". Even if you're using better search engines than google.


    it is called a last detector because it detects and stores the last input... if you check out magix's "ultimate collection of redstone circuts" thread in the stickys he has a couple of them in there
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Rail Station with Multiple Destinations
    Quote from Rawing

    Judging from what I see in the third picture, you'll have a rail track for each destination? No midway junctions?

    In that case, that's easy. You just have to replace the T-flipflops with RS-flipflops. Connect all buttons to every flipflop's reset and also to a short delay (a single repeater should be enough), which will then turn its respective flipflop on.

    In case you do have midway junctions, the wiring will either be a mess or very large.


    a last detector would also work for this... there are a couple in the sticky threads
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on How do you make a redstone circuit that activates after two other things activate it?

    First, thanks for all of the fast replies. I didn't know people reply so fast on this site. I'm not sure if I'm supposed to quote this to reply or if I'm doing this right. Oh, well. Second, I tried searching AND gate in the wiki and it came up with a redirection. Could somebody explain this in a more detailed way or a direct link to something explaining it? I'm not sure if what I find is correct.
    click this link and open the spoilers under AND gate http://www.minecraft...it-designs/#AND

    input your 2 lines into the blue wool, take your output from the red

    we will use the first one as an example (open the spoiler to view)



    when you input power into either blue wool it will turn off the torch on top; if either torch on top is lit it will activate the redstone between them which will deactivate the torch that powers your output.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Minecraft Red-Stone Wiring, Help?
    why not just replace those blocks that are being pushed with a non pushable block (furnaces, dispensers, obsidian, bedrock, ect.)

    personally i would use furnaces facing away from the opening
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Looking for help - piston door without visible buttons, plates, levers
    Quote from Stratigizer

    I have an idea for the hallway.

    :Iron: :Logs: :Logs: :Logs:
    :Logs: :feather:
    :Logs:
    :Logs:


    The feather represents a redstone torch. The iron ingot is a redstone repeater. This will work because the power from the torch will travel through the block above it and into the repeater which is hooked up to your piston door. I also suggest a XOR gate for the lever to close the door afterwards.

    This wouldnt work because the redstone torch cannot be sitting on the wall it needs to have a piece of redstone and the torch going toward the block before the block would be powered
    :Iron: :Logs: :Logs: :Logs:
    :log: :Bacon: :feather: Meet=Redstone
    :log:


    repeaters dont power the block they are sitting on



    that being said your only other option if you need to do this on a flat wall is to use a t bud
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Way to cross redstone wires in 1 high space?
    Quote from sancarn

    WAY TO CROSS REDSTONE WIRESIN 1 HIGH SPACE?


    1 HIGH SPACE?! *head desk*
    I think you mean 2 high space my dear friend. As of yet it is currently impossible to have any kind of logic which is exactly 1 block high. All logic must be a minimum of 2 blocks in height.




    No... It's not 2 high... It's not 1 high either... It's 3 high! *plays congratulationary music*


    Wow not only necro'd but necro'd with wrong information... rsnor, not gate, and gate, xor/xnor and even this... all possible it 1 block high space... this for example is not only possible in a 1 block high space but it has been demonstrated twice in this thread...
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Need help with redstone? I have the solution!
    Quote from George3rd

    As a quick note I said alternator a few times in that video. A more accurate term is inverter.


    its a not gate
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Need help with redstone? I have the solution!
    Quote from Blakepotato

    That 2 X 2 wall changer could really be simplified with one word ABBA


    good so im not the only person to see this... to be fair though he kinda made an ABBA switch... It was just big and messy... Though apparently someone forgot to tell him that you dont need pistons to make a not gate >.>
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on I have a problem...
    Quote from Ajawa

    NO! Do not go to the wiki, that is a pretty badly garbled mess. This forum thread is much more useful.


    why does everyone say not to use the wiki... it is a good resource for learning the basics... i learned the basics from the wiki... admittedly the designs posted there for circuits are really outdated but building them is a good way to understand how they actually work... from there you can start reading the more compact versions of things... (personally when i was trying to learn i went to that thread and i lost interest about 30 seconds in) just remember when you are giving people advice that not everyone learns the same way... for me building the big spread out obvious logic gates from the wiki helped me to learn... there are so many different resources to learn from... and to say that one is better than another only means that it was more helpful to you... not that it actually was better
    Posted in: Redstone Discussion and Mechanisms
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