• 1

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Quote from tomtomtom09


    CampCraft news :)

    I'll give you the bad news first well good news for me :P Im going on a camping trip for two weeks so there won't be any updates for two weeks.

    The good news :) Im guessing 1.3 will be released when i get back so i can update but if not I can spend bit longer adding more content to CampCraft which could include:
    *Traps-Still need to make the models as I'm on a mac and techne only works on windows so I need to update my virtual machine to finish traps :)
    *Editting mobs
    *Adding grill item
    *Adding Camp Chairs - just need to make the block models and port over to smp :)
    *My plan is to add 3 different camp chairs :)
    Sneak pic at the chair *ignore the block I used the same texture as purple wool so the block was better looking as testing purpose :)


    have fun on the trip,then put in some of the stuff inside the mod based on ur trip
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from MacaulyWilson

    Does anyone know how to get the gun mods working on a 1.2.5 server, if so is there a good tutorial. Please I am not trying to be dumb or anything I really would like to know. I understand this is 1.2.3 but does it work on a 1.2.5 server or is he going to even be updating it anymore. Because I cannot figure out how to get these to work on my server. If you can help please message me or something. My Skype is also "MacaulyWilson" <without the " " thanks.

    cant tell if trollin
    or plain stupid
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Quote from NanoMaxCraft

    arrrg can you add this mods to your modpack that would be awesome if they will be in your modpack

    BuildCraft 3 Complete
    BuildCraft Logistic Pipes
    BuildCraft Teleport Pipes
    BuildCraft Additional Pipes
    BuildCraft Additional Objects
    Forestry
    ComputerCraft
    RailCraft
    Hangable Maps
    PowerCraft
    Matmos
    Zeppelin Mod
    Wireless RedStone
    Smart Moving
    Explosions +
    Turret Mod
    Laser Mod
    Balkons Weapon Mod
    SDK Guns
    MineColony
    Elemental Arrows
    Better Than Wolves
    Clay Soldier
    Death Chest
    Single Player Commands
    Invasion Mod
    Dynamic Lights
    Aether
    TerraCraft
    Elemental Creepers
    Veniches Mod
    GLSL Shader Mod
    Xies Mod

    and SMP!!!
    Hope They Will Fit There ^_^

    PowerCraft

    MOST OF THEM ARE INSIDE
    AND SOME OF THEM IS INCOMPAITABLE
    USE UR BRAINS
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Quote from Wart55

    Because you just asked if a 1.1 mod works with a 1.0 mod, which shows how little you know, the answer is no mods only work with each other when their at the s

    u r dumb
    U ARE THE ONE WHO ASKED IF OPTIFINE 1.1 WORK WITH THIS
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    Sorry about the long wait on Flora and sticks. Life happens. ^^

    I've been making some conveyer belts for item transport and sorting. So far, they can move items (and mobs) around at a decent speed, and they automatically put items in nearby chests. The paper ones are kind of ugly though:


    TremRapanui: I'm just waiting to bug SpaceToad next time I see him to push the patch through. It's annoying as all getout.

    Little_Anzony: Wait, the addon for SMP works without balkon's weapon mod? That can't be right... can it?

    THEDIAMONDSWORD818: Yes, it was fixed a long time ago.

    Daftasabat: Redownload Core please. It's been fixed.

    i think there are enough convenynor belts in this minecraft world already
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.1] Skyrimcraft Classic [The first and the second last] [No longer updating check the thread!]
    add sound for fus ro dah
    because i came here for fus ro dah
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from McNebula

    help me! how do i get the excalibur?!

    read page 1
    on the top.....
    do u even read the whole post?........
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5]UCreepingBro 1.4 - Become a creeper![UPDATED AGAIN]
    i think this is abit underpowered
    u spawn in a new world and BAM!!!! you're ded
    u respawn and BAM!!!! ded again
    consider having a spawn limit distance?
    Posted in: Minecraft Mods
  • 2

    posted a message on The Epic guns(1.0)Update 2
    no pics no clicks
    out of water,suspicious
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Hectic Craft's Cheetah Pack [v3.5.1]
    Quote from mr7899

    I am a server administrator and this modpack is quite frustrating for me.
    First I have to disagree with "it's not cheating", here are my reasons

    1.one definition of cheat in the american heritage dictionary states "2.to act dishonestly"
    2. many server including mine have rules against cheating and saying that this pack is not cheating won't change the fact that to some people it is, therefore acting dishonestly.
    3.this is giving the player who uses the mod an unfair advantage over other players by
    allowing them to move faster, find ore without any challenge or risk ext.

    4. if it's not cheating then why did Hectic Craft post this?

    "ill make two versions, one thats undetectable with a small amount of mods and another with more mods but is detectable so you have a choice."

    if you need an undetectable version then that would mean that you plan to get on a server that attempts to block mods
    you would be acting dishonestly be using it and therefore(by the above definition) cheating.

    the reason that I have an issue with these mods is that I run a survival server, whitelisted but fair in size.
    some players think that they are better than others because they use mods that let them run absurdly fast and such giving them an advantage in combat, along with finding resources much more easily that makes the game less enjoyable for those who don't have mods.

    Me and my moderators can't separate between someone who found a bunch of diamonds legibly from someone who used a mod to tell them where the diamonds are.


    I have no problem if people want to use this for servers that allow it, but on multiplayer servers such as mine such players are disrespected by me and many other server admins.

    In conclusion I would like it if Hectic Craft would make all versions of this modpack detectable, and tell me how this would help make the player the "cleverest player on any server" if they need to be handicapped.

    well dude,u need to ask divisor,the creator of smart moving
    to make all versions of smart moving to be disabled on servers unless they got the server mod
    but pm him,if that does not work,post on his topic
    also if he implements that,tell him not to write that in changelog or write it in topic
    Posted in: Minecraft Mods
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