• 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Sorry for this noobish question, but when I install this mod with Minecraft Forge on a server, what do the other players need to install (if anything.)?
    -Do they need MC Forge installed in their minecraft.jar and Flan's mods in the mods folder in .minecraft?
    -Do they need the content packs?

    Edit: Tested with a stock Minecraft.jar. Answered one question. The players need Forge installed. But do they need anything else?
    Posted in: Minecraft Mods
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    posted a message on Grand Theft Auto: San Andreas GTA 1:1 Minecraft full scale map. 36 sq km
    Could you tell me what you did to get the image of SA in minecraft? I'm thinking of doing a GTA III version of this.
    Posted in: WIP Maps
  • 1

    posted a message on Cloud level
    I completely agree with you. They should also have different cloud types for weather. (as in automatic changing not in options).

    Here are some things that would be great to add to your idea.
    1. Clear weather. No clouds. Fog is also less prevelent. (I'm talking about a weather type, and not turning it off in the settings.)
    2. Reguler Cloud ammount. Still sunny, and normal fog.
    3. Cloudy weather. Complete cloud cover. Fog is heavier than normal. Above the clouds, the lighting is as if it was sunny.
    4. Precipitation. Complete cloud cover. Above the clouds, the lighting is as if it was sunny and no weather particle effects. Fog is heavier than normal.
    5. Thunderstorm. Same as Precipitation but with lighting. No lightning above the clouds.
    6. Still only cloudy weather in deserts. Once in a great while, it may rain.

    Maybe in mountain biomes, it could snow above a certain height. (Only mountain biomes, because it would be annnoying if it was snowing ontop your sky scrapers.)

    Also the weather has a transition. It isn't sunny and suddenly starts poring rain. It fades in. There start to be more clouds in the sky, and the weather smoothly transitions from A to B.
    Posted in: Suggestions
  • 0

    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    Looks nice. For the Xbox controler, you should add the button icons from the Xbox 360 version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF

    Let me guess, a noob. READ THE TITLE OF THE MOON MOD. 1.2.3 IS DIFFERENT TO 1.2.5
    I had to capitalise that.
    There is no need for you to be a smart ass. The moon mod works with out Flans mods on 1.2.5. So you guess wrong.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I like how I follow all the directions, and I get a black screen. Tried multiple times. I place the files from the required mods into the minecraft.jar, delete the meta_inf, then place the flans mods zip file in the mods folder in the .mincecraft folder. Only other mods I got are too many items, world downloader, sounds mod, single player commands, and moon mod.
    Here is the log.
    May 21, 2012 6:13:57 PM ModLoader init
    FINE: ModLoader 1.2.5 Initializing...
    May 21, 2012 6:13:57 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Nick\AppData\Roaming\.minecraft\bin\minecraft.jar
    May 21, 2012 6:13:57 PM ModLoader readFromClassPath
    FINER: Zip found.
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_TooManyItems 1.2.5pre 2012-03-30" from mod_TooManyItems.class
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_DimensionAPI 1.3 for MC 1.2.4" from mod_DimensionAPI.class
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_Moon 1.2.3" from mod_Moon.class
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_MoonDimension 1.2.3" from mod_MoonDimension.class
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_ModLoaderMp 1.2.5v1" from mod_ModLoaderMp.class
    May 21, 2012 6:13:58 PM ModLoader setupProperties
    FINER: SPAWNER_ALLOW_ON_INVERTED set to true
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.105" from mod_MinecraftForge.class
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Nick\AppData\Roaming\.minecraft\mods\Flans Mod 1.4.1 for Minecraft 1.2.5.zip
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Zip found.
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_Flan v1.4" from mod_Flan.class
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Nick\AppData\Roaming\.minecraft\mods\MAtmos_packaged.zip
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Zip found.
    May 21, 2012 6:13:58 PM ModLoader addMod
    FINE: Mod Initialized: "mod_MAtmos_forModLoader r12 for 1.1.x" from mod_MAtmos_forModLoader.class
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Nick\AppData\Roaming\.minecraft\mods\sppcommands
    May 21, 2012 6:13:58 PM ModLoader readFromModFolder
    FINER: Directory found.
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_TooManyItems 1.2.5pre 2012-03-30"
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_DimensionAPI 1.3 for MC 1.2.4"
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/bb0.png,169). 30 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/bb1.png,170). 29 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/bb2.png,171). 28 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/sc1.png,172). 27 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/sc2.png,173). 26 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/sc3.png,184). 25 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/sc4.png,185). 24 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/helmIco.png,38). 84 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/jacketIco.png,102). 83 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/bootsIco.png,118). 82 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/pantsIco.png,119). 81 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/screwer.png,120). 80 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/clothForce.png,186). 23 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/clothBlock.png,187). 22 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/cheeseBlock.png,188). 21 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/lamp.png,189). 20 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/cheeseSlice.png,134). 79 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/regolith.png,190). 19 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/moonSoil.png,191). 18 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/moon/bauxit.png,200). 17 left.
    May 21, 2012 6:13:58 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/moon/ingotAlu.png,144). 78 left.
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_Moon 1.2.3"
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_MoonDimension 1.2.3"
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_ModLoaderMp 1.2.5v1"
    May 21, 2012 6:13:58 PM forge.ForgeHooks <clinit>
    INFO: MinecraftForge v3.1.3.105 Initialized

    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_MinecraftForge 3.1.3.105"
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_Flan v1.4"
    May 21, 2012 6:13:58 PM ModLoader init
    FINE: Mod Loaded: "mod_MAtmos_forModLoader r12 for 1.1.x"
    May 21, 2012 6:13:58 PM ModLoaderMp log
    FINE: ModLoaderMP 1.0.0 Initialized
    May 21, 2012 6:13:58 PM ModLoader addAllRenderers
    FINE: Initialized

    May sound noobish, but I'm sick of this. Ive done it like 10 times. When I load a world I get a black screen. So could someone just send me their whole minecraft.jar?

    Funny thing about this, people say Minecraft modding is easier than GTA IV modding, and I mod GTA IV with no problems.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    This semed to make my performance the same, if not worse. I run MC well but suddenly the game will freeze, then be smooth for a sec and repeat the same process over. Its really annoying. I want to fix this damn lag but absolutly nothing works.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I like all the features in this exept for "better" grass and snow. Is there any way I can remove "better" grass and snow?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.1] THX Helicopter Mod v025
    This is a very nice mod. I like it alot. Its a fun mod to have avalable. Wandering around on foot, or flying using zomb or creative mode can get old.

    However, I have one thing I got to ask. How do I get this to work on a Craft Bukkit Server? It seems Mod Loader and Craft Bukkit don't wan't to work together.

    Edit: Also what is the key to deaccend? But small request. Are you able to make it so the helicopter doesnt tilt forward so far? Or is that whats allowing it to move? If thats the case then thats understandable. In real life if a heli tilted that far forward it would proabaly crash.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    When will this be updated to 1.2.3?

    Also, Im hoping I can install these mods with Craft Bukkit. Does anyone know how to make mod loader work with Craft Bukkit? I would like to have these mods and the helicopter mod on my server, along with my commands.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    When will Cubic Chunks be updated for 1.1.0?
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    This is a nice mod. I find it very helpfull when I am working on big projects.

    But I have to ask. Ive been on many servers where the admin's have commands that are identical to the ones used in this mod. I would like to put it in my server, but I can't find where to get it. Does anyone know where I can find them?
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    For both the Planes Mod, and the Vehicles Mod when I spawn them in Creative Mode, and if I use TMI, they don't want to move. They just sit there. Any ideas?

    Edit: Nevermind, this requires fule lol. Its not like the boats where they can just go.
    Posted in: Minecraft Mods
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