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    posted a message on Creating puddles using setblock

    Alright, thanks for the input, I'll see what I can do.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on Creating puddles using setblock

    Single player

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on Creating puddles using setblock

    I recently tried making puddles using the different levels of water, I used: "setblock ~ ~1 ~ minecraft:water[level=6]" in a repeating command block, but the water layer is constantly flickering even when it is constantly being placed. Does anyone have any idea how I could get the water to stop flickering? I'm pretty sure I've seen this done in the past, though water has changed a lot since then.


    Here's a screenshot of when the water is there (in-game its flickering)

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on No More Cave Sounds - Get rid of cave sounds
    Pack Image No More Cave Sounds
    __________________________________________________________________________________________

    I've looked all over, but I could not find a resource pack to get rid of cave sounds, so I decided to do it myself. This resource pack will hopefully get rid of all 18 cave sounds, please tell me about any problems!



    Once downloaded, simply unzip the folder, go to your ".minecraft" folder and place into the "resourcepacks" folder.

    Posted in: Resource Packs
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    posted a message on Something is not right about this village....

    This was 1.12.2

    Posted in: Discussion
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    posted a message on Something is not right about this village....

    I loaded up a test world and came across this weird village. Is this something new? Or is this something that's not supposed to be happening?

    Posted in: Discussion
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!

    Hmmm.... I've never seen this happen, I suppose that you started riding the horse... And started suffocating in the barrier block I placed to keep the horse there...

    I'm guessing that you tried to move once in the map instead of trying to get off of the chair...

    I'm not sure what you mean by "where are the downloads", though, they are the links on top of the playthroughs. V1.2 would be the latest.

    Posted in: Maps
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    posted a message on Father & Son. Great story, amazing map! Over 4000 Download
    Quote from Pazzy»

    It dosen't matter I think. the only update I did was adding some command block so.

    But, are they in the same format as the command blocks would be in 1.7, that could affect the gameplay quite a bit.
    Posted in: Maps
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!
    Quote from Zerithax»

    So I loved this map, was super interesting. But where'd you learn to do that "lens of truth" kind of thing? Really wanna try for myself.


    See Spoiler:

    The lense that goes over your face is actually a pumpkin blur, but retextured. Basically you must /testfor an item (in my case the offhand), and then when the item is found, have a pumpkin get put on the players head. I retextured the pumpin and made it invisible, so that nobody would see the pumpkin on their head. After, when the item is not found in an armor slot, the pumkin will be taken off.

    This is what it should look like:

    The purple block is testing for the item, the top command blocks are putting the pumpkin on, playing a sound etc... The ones under are for taking off the pumpkin, playing a sound etc...

    Posted in: Maps
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!
    Quote from kingryan2004»

    Short map, but I understand the work of this is like a medium sized map, as a semi-map maker. Just short maps like these with particles and titles/etc take a long time! Nice job!


    Also, I agree the instructions are a bit hard to do without giving it away, at one point I lost the clock, it just disappeared too. Just needs some bug fixes.



    Thanks!
    I agree that it needs a few bug fixes as well, but the as for dissapearing clock bug, I have no idea what to do other than restarting the map...


    Edit: I think that maybe, when throwing the clock into the well, it goes through the slab somehow, i'm not sure... I did a few tests and nothing happened, so... I guess its just a bug...

    Posted in: Maps
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!
    Quote from Leopardmask»

    Sooo... Is the


    pitch-black area with a single torch

    the end of the map, or is there something I'm missing?


    I guess the ending has been a bit missleading, but I did'nt know what to put as an end, so, I just added in that black space, and supposed that people would know that the map had already ended (mainly because of the "Thanks for Playing"), but I guess that I thought wrong. So, there is nothing missing, I just happened to run out of ideas... But, thanks for playing!
    Posted in: Maps
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!

    Awsome! Thanks for making a video, I see that you did not finish it thought, but it doesn`t matter, I think, if you want to, if you do make another "lets play" then you should look at the new "Map Info" I added in. (Its pretty useful).

    Its awsome watching someone play their map, even if they fail! (To find out what to do, you can watch one of the other playthroughs). :D

    Posted in: Maps
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    posted a message on Illogical; Will make you think, Played By Logdotzip, over 2000 downloads!

    Sorry about that, a few people have mentioned some of the same few problems with the map, on the other hand, I have fixed most of the problems in the map information. In addition to this, this was one of my first maps, so, it could have been better.

    Posted in: Maps
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