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    posted a message on Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
    For some reason this mod just doesn't work. it literally doesn't work. no crash or anything. Forge recognizes it but it doesn't put it into Minecraft. It's only with the 1.4.7 version too. 1.4.6 works fine though.
    Posted in: Minecraft Mods
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    posted a message on The food you prefer to eat?
    Steak. Because there's lots of cows in a Plains Biome. They restore a lot of hunger. They have the most saturation of any food in Minecraft (To my knowledge). and is 20 times better than BACON!
    Posted in: Survival Mode
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from RamiroRacynami

    Have you ever considered re-doing the mobs in double resolution? It's not really "HD", so it shouldn't be too hard to do and shouldn't terribly affect the end user, but the amount of detail you can add with that relatively small change while still keeping the textures pixelated and Minecrafty is astounding, almost.

    In the event you have no idea what I mean by "double resolution", take the resolution of a player skin for example. It's 64x64, IIRC. Double that, or the first stage of "HD" would be 128x128.

    Also, I should complement you on your spritework. It's great.

    I had an idea for the idle sound(s) for the Possessed Sword (or whatever it's called): Magic sounds. Like, the sound of some sort of aura or something, like it's being controlled from afar by some murderous magician.

    On an unrelated note, my browser doesn't think "pixelated" is a word. Oh, Firefox. Sometimes you're so stupid.

    Oh Firefox, why do you have to be worse than Chrome. which is why you should get Chrome. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from Cheahwing

    Can made some tameable mob for this mod please?cuz the hostile mob is many n strong .I juz hope to have some mob that will fight together with me

    LittleMaidMob. and mods that give you stronger armor. this mod is designed to be used with other mods. e.g. Littlemaidmob, or Thaumcraft. no normal Steve can deal with these mobs. ;)
    Posted in: Minecraft Mods
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    posted a message on Shift Click Problem
    Quote from ShiftProb

    umm if you rly didnt see that i mentioned i had an original account so yeah pls dont argue

    then why the hell are you using a cracked account?
    Posted in: Survival Mode
  • 0

    posted a message on Shift Click Problem
    Quote from ShiftProb

    TOPIC CLOSED!!!but thank you 4 your concern

    i love how you're completely avoiding him... :P
    but really, it's bad to use a cracked version. is 25 dollars REALLY that bad? no. i don't think so. and you should get it now before the price goes up even more.
    Posted in: Survival Mode
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from FryoKnight

    Are they? Or are you just under-powered? :3
    I personally have no issues with them most of the time except when I go to the Nether. :P

    i loled so hard at that...
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from mathwizi2005

    this has an interesting discrepancy with the new build of RP2

    kinda hoping it gets fixed when RP2 comes out of pre-release cause i wanna play with these mobs

    For the Curious:

    ( at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
    at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    
    )

    ^ this expection doesnt happen when Gaia is not loaded and i doubt Eloraam is worried about compatability at this moment

    strange... i have RP2 and this mod installed, and it works fine.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Zidroo

    Griefing

    it's the same as a pickaxe... if you're asking to remove that you should just ask to remove pickaxes from the game. which isn't going to happen anytime soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Zidroo

    How can i disable
    wand of excavation
    on my server

    you can't. and why do you want to anyway?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Techs

    Thanks for the quick answer, are there any ways to kind of "reset" this Aura saving? Some kind of file on the server that can be modified/removed?

    Not that i know of, sorry. :/
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Techs

    I'm sorry for my ignorance, but I'm playing on a SMP server and all the Vis around our city seems to be gone, and it won't respawn. My Goggles of Revealing AND the thaumometer won't work around or inside the city too. There also isn't any flow showing up since my Goggles don't work.

    This is a common bug in Thaumcraft now. it's happened to a couple people, including me. just go outside the city a bit. because i think it's happening because of a glitch with Aura saving... for me the aura around where i saved last (turned the game off) dissapeared. but when i go a bit away from my house (Chunks that were unloaded before i exited the game) the aura's that were there, are still there.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from FryoKnight

    I have yet to see any Slime Girl as of the 1.4.6 update as well... o.o

    And I started a new world last night and I am not sure what part was worst about my play through so far... The fact that I spawned in a Battle Tower (I died so many times just trying to get out x.x), or the fact that a Weeping Angel somehow shucked into my home when I was building and Teleported me,unarmed, deep underground in the midst of about 3~5 Possessed Swords... TwT I somehow manage to survive, but then I had to find my back to my base in a Cave System I had yet to explore. x.x

    wow... that sucks lol. those Possessed Swords are pretty strong. at least they're not nearly as strong as most of the mobs in this mod. >.> i recently made a "full" set of diamond armor. excluding Long Fall Boots and Goggles of Revealing. which should make the Minotaurus a bit weaker towards me, since i live in a Plains biome. i love the combo of Mystcraft and Thaumcraft... just make a flat Mystcraft world with Plains Biome or something, and have a journey of finding 30+ Thaumdungeons. :D SO MANY DIAMONDS AND RESEARCH FRAGMENTS! :D
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Has anyone here seen many Slime Girls? i haven't even seen one... unless he made them spawn in Swamp Biomes underground... cause i haven't found ANY Slime Girls... I WANT MY PEACEFUL SLIME GIRL DAMNITT! T_T
    Posted in: Minecraft Mods
  • 0

    posted a message on Things That Make Life Stink
    Quote from Runick

    You step on a lego brick.

    ya know one time i cut my foot on one of those... >.< hurt like HELL!
    Posted in: General Off Topic
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