Quote from FryoKnight
Oh, thankies for pointing that out to me. ^.^" I'll fix that before I post the final version...
Also, I think that it would be awesome to add the following monsters:
I would love to see these monsters make it some time, especially the Chochin-Obake. :3 For the Chochin-Obake, I think they should actually spawn near unnatural light sources (aka Torches, Glowstone, Redstone Torches, etc.) with a low spawn rate. They would illuminate a small area around them at the about half the brightness of a normal torch. Natural spawned ones would attack the play if attacked first, and they would drop torches, coal, charcoal. A new item would also be added called the "Chochin-Obake Scroll" a rare drop from Chochin-Obake or crafted with a Blank Scroll, a Glowstone block, and a ink sac. The Chochin-Obake spawned from the scroll will, instead of trading with the player, actually follow the player where ever they went, and illuminate the area around them like their wild counterparts (or at least passively place torches for the player.). :3
- Gnome (Earth Elemental)
- Ignis (Fire Elemental)
- Sylph (Wind Elemental)
- Undine (Water Elemental)
- Chochin-Obake ("Paper Lantern Monster")
I mainly suggest that they spawn next to light source blocks because it would make them the first mob to be able to spawn anywhere, and it kinda matches their lore. :3
Also, I would love if you would use the following image as the base of the Chochin-Obake:
OH MY GOD ALL OF THIS! for the Chochin-Obake, you could look into the Dynamic Light's mod's coding. it has some mob-tracking stuff. and i bet for them spawning in high light levels, you could make some sort of spawning threshold. idk if you already do that now though.