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    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update is here!


    Sorry for the delay folks, but sometimes real life gets in the way of this forum game. Thankfully, I didn't have much homework today, but I did have a long time getting started. Regardless, I'm moving on so that we can get an update complete! Feel free to post, and if you already have, feel free to repost what you did.


    ====[End-of-Turn Events]====

    The Altar Commons keeps a vigil on the forest.



    The Monster Pinatas decide to attack the Knights. They deal 4 damage to two of them!


    Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.

    The Player Archers keep a look out for the forest.

    The Red Shirts continue their advisory.

    The Templar Knights are bored.


    The Altar Commons has reached the cap of his Knight count.


    The Acolyte launches two 7-damage missiles at two Altar Knights for 7 damage each!


    The forest, strangely enough, produces no enemy Mooks.


    One of the Monster Pinatas suffers its Poison damage, dying and dropping another Pogo Hammer!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====


    Both Minoreapers roll to hit twice, but only the second can attack due to the first's stumbling. He deals two 3-damage strikes to the first Battle AI!


    HK-47 launches a flurry shot, dealing 2 damage to the first Minoreaper and 6 damage to the other! The first shot is Critprimed and deals double damage!

    The Battle AIs deal 4 damage each to the Minoreapers.


    The Technology Master stays at the back to avoid getting hit, awaiting further orders.


    ====[sunnyau's sidequest]====



    The Snow Bison launches a powerful blow, dealing 6 damage to you while also Stunning you! You can try to shake off the stun or retreat and wait it out.


    Your Empowered Stone Sword and your Cave Detector are still on the ground.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
      Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
      Depowered Last Prism (Can be charged up to deal up to 4 more damage)
      Antiquated Health Potion (Restores 20 HP)
      Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.


    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    battlefury13 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3

    Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 5/12, 8/12 (x2), 12/12 (x11)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.

    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Monster Pinatas [H] HP: 0/10 (x2) Poisoned (2 damage over time, 2/2), 6/10, 10/10 Burning 1 damage over time, 2/2). Cannot be attacked by entities! Drop loot when killed.

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.

    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.

    Every single Mook on the board has been killed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 19.

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.

    Currently In: The Depth.


    Up To: The Atrium.

    Forward To: The Forge.

    Items of Interest:

    • Unusual Pedestal (Currently holds the Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns))
    • Rusty Doorway (Unlocked with the Rusty Key, leads to the Forge)
    • Stairs (Use this to ascend to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20. Rage (50% increased melee damage, 0/1)
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 8/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    Minoreaper [H] HP: 3/24 Stumbled (40% miss chance, 0/1), 18/24.

    Stats


    Base Damage: 3

    Speed Value: 4

    Has a 50% chance to attack twice.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 8/20. Stunned (Misses attacks, 1/1)

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)

    Snow Bison [H] HP: 22/40.

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Alright, everyone, due to my time constraints thanks to high school, I will have to delay today's update to Wednesday. Paraphrasing the words of TwinBuilder, high school can be incredibly stressful and often gets in the way of the progress of the forum game, which is actually an ideal that's worth pursuing, most of the time. So, I'll see you guys Wednesday.


    Stay tuned for the update to complete, despite it not being today.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from OldSithRevan»

    Revan growls in Rage and attacks the nearest Minoreaper with a sharp pistol whip, the sound made is highly unpleasant, the power of the blow staggers the thing. She drives forward beating the thing senseless. Rage simply drips off of her.


    HK-47 uses Flurry in attempt to soften up the opposition.



    Nyarly decides to toss Molotovs into the Pinata horde, they are full lit and ready to do some damage. They soar falling into them and spreading hot fire into Cardboard and Paper Mache. This is going to hurt for them.


    Charges
    Counter 20/25


    Flesh and Bone 13/25


    The Force 7/25


    Assist

    Fanta


    Oh yeah, your Rage procced. You deal 4 damage to the Minoreaper and Stumble them for the turn!

    HK-47 will do as you command.

    All of the Monster Pinatas will take Burning damage for 2 turns!
    Quote from Zyngard»

    I declare my faction change to AA, and get teleport to wherever the AA's are doing stuff, and charge my sword to 8/25


    Your faction change has been noted! Your faction has been changed. You teleport over to the Anti-Acolyte fortress.
    Quote from micbs»

    I use the party beach ball against the monstar piniatas

    that'll reduce their hp allowing for an opening for others to attack.


    You deal 4 damage to three of the Monster Pinatas!
    Quote from Blinky1001»

    I throw two punches at the Acolyte, hoping the simplicity of the attack will confuse him.

    Underground Base (Part 2/2):22/25

    Inferno Tower:11/15


    The Acolyte, not expecting an attack thus far, manages to block both your punches, but he is staggered which means that attacks are more likely to hit him!
    Quote from OldSithRevan»

    Revan fires her Colt into the wounded Minoreaper, furious with everyone and no one here in particular.


    Nyarly finishes off a wounded Pinata using a... is that a Mosin Nagant? Nyarly uses the Rifle to slam the butt down clubbing the poor Pinata Monster with good ol' fashioned Russian weaponry.


    Charges
    Counter 21/25


    Flesh and Bone 14/25


    The Force 8/25


    Assist

    Fanta


    3 out of your 4 shots hit, dealing 9 damage to the Minoreaper!

    You smash one of the Monster Pinatas on 2 health with a 4-damage clubbing, revealing a Pogo Hammer as your prize!
    Quote from auyeungyat»

    The Altar Commons beam down some aggro Pinatas poking it. The Knights attack whoever attack the Commons.


    I then ice-beam that Bison .And also activating the Shield module.


    Charges:


    Quick healing potion. That will help. - 3/5


    TNT*3. I wish I'd have something explosive when I meet another heavy. - 3/3


    Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 3/? Plx Gm give a number or nerf it, you are welcomed.


    Neither the Altar Commons nor the Knights are capable of attacking the Monster Pinatas.

    You send an ice-beam into the Bison, dealing 2 damage to it due to its resistance to cold!
    Also, you can only perform one of those actions at a time.

    You equip a TNT Charge! This will deal plenty of damage to a group of enemies when thrown at them.

    ====[The Conclusion]====

    I'm running short on time here, so the rest of the update will have to wait. However, you can expect it to continue soon!
    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update has arrived!


    It has. So, you guys can post now! If you already have posted, then feel free to re-post it.


    ====[End-of-Turn Events]====

    The Altar Commons keeps a vigil on the forest.


    Only one of the Monster Pinatas gets to attack, dealing 2 damage to the Altar Commons!


    Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.

    The Player Archers keep a look out for the forest.

    The Red Shirts continue their advisory.

    The Templar Knights are bored.


    The Altar Commons has reached the cap of his Knight count.


    The Acolyte meditates to a full Dark Magic Meter!


    The forest, strangely enough, produces no enemy Mooks.


    ====[engie_ninja's sidequest]====


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====


    The two Minoreapers appear on the staircase to challenge you in getting back up.


    ====[sunnyau's sidequest]====


    Currently in stasis.


    The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!


    Your Empowered Stone Sword and your Cave Detector are still on the ground.

    The Snow Bison takes some more Burning damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
      Depowered Last Prism (Can be charged up to deal up to 4 more damage)
      Antiquated Health Potion (Restores 20 HP)
      Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.


    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    battlefury13 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Zyngard [N] HP: 20/20

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)

    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted currently.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3

    Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 12/12 (x15)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.

    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Monster Pinatas [H] HP: 6/10 (x2), 10/10 Poisoned (2 damage over time, 2/2), 10./10. Cannot be attacked by entities! Drop loot when killed. Blinded (50% chance to miss attacks, 0/1)

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.

    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.

    Every single Mook on the board has been killed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 19.

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.

    Currently In: The Depth.


    Up To: The Atrium.

    Forward To: The Forge.

    Items of Interest:

    • Unusual Pedestal (Currently holds the Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns))
    • Rusty Doorway (Unlocked with the Rusty Key, leads to the Forge)
    • Stairs (Use this to ascend to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 14/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    Minoreaper [H] HP: 24/24 (x2)

    Stats


    Base Damage: 3

    Speed Value: 4

    Has a 50% chance to attack twice.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 14/20. Full-shielded.

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)

    Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from OldSithRevan»

    Revan inserts the Circular Key into its lock.


    "Well, looks like we have to find two more keys."


    Hypthothesis: I highly suspect somebody will have to die in order for use to acquire at least one.


    "Most likely."


    They head back up to the Depths first waiting for Fanta to catch up.



    Nyarlathotep seems to realize the true threat here and tosses down a flash bang into the midst of the Monster Pinatas, covering his own eye from the flash. A hideous white light consumes the Pinatas blinding them for this turn.


    I suggest you finish this lot off soon, otherwise we will be running out of entities.


    Charges
    Counter 17/25


    Flesh and Bone 11/25


    The Force 5/25


    Assist

    Fanta



    You place the Circle-Engraved Key into the machine, and it whirrs to life for a moment! It promptly settles back down again.
    One out of three keys retrieved!

    The Monster Pinatas are all Blinded! This gives them only a 50% chance to successfully strike.

    Quote from Zyngard»

    I find the potion, drink it, sending my to a random plot specific location, which I'll leave up to ninja to find where I'm needed, and give both charges to my sword 6/25



    Eh, if you want to go on a sidequest, then you can choose your own adventure. However, if you want to join in the main plot, feel free to declare a faction switch and join the Anti-Acolyte or Pro-Aolyte side.

    Quote from engie_ninja»

    Add-On Kappa: 9/10

    Add-On Omicron: 9/15


    "Both hostile. No diplomacy... Focus fire on THAT one!"


    I promptly spray one of the Trickster Sprite presences down with flames.



    You deal 8 damage to the Trickster Sprite while also inflicting Burning on it for 2 turns!

    Quote from OldSithRevan»

    "And back up we go."


    The Party ascends.


    Nyarlathotep decides to introduced Pinata to a Plague Doctor's stick breaking its skin. Congratulations Pinata, you've contracted the Plague. The Pestilence infects the wounds of the cardboard and paper mache flesh, festering them with ghastly, yellow ribbons. With the sickness set in it wilts in pain feeling the inevitable coming for it.


    Charges
    Counter 19/25


    Flesh and Bone 12/25


    The Force 6/25


    Assist

    Pricey



    You attempt to go back up the stairs, but you are approached by two Minoreapers that seem to have followed you down the stairs. You will have to defeat them to progress. This area seems plagued by the spirits of the dead...

    Quote from Blinky1001»

    I summon a needle. A massive needle. Several massive needles. They fly at the lowest health pinata.

    Underground Base (Part 2/2):21/25
    Inferno Tower:10/15



    Currently, all the Pinatas are at full health, but you do deal 4 damage to one of the healthy ones!

    Quote from battlefury13»

    I set a pinata on fire. And then pour acid on it. Before taking the Pinata to a birthday party, wherein a bunch of super hardcore mercenary fill it with bullets from their machine guns before breaking it open with a baseball-bat-with-multiple-nails-made-of-diamond.


    1/5

    1/5



    You deal 4 damage to another Monster Pinatas!


    Also, welcome back!

    ====[The Conclusion]====

    Well, today will have to be a third-update, but you can expect the update to be complete Thursday. Until then, stay tuned!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The update is complete!


    Everyone can post now! Also, the Monster Pinatas are going down fast, go for loot quickly! Also, please define your targets, or I'll assign you to an uninjured Pinata.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Alright everyone! It's the weekend and I'm sure to be able to get an update in, but for now this will have to be a half-update. To any newer players, this means that the EOTE will have logged all the players' actions but no EOTEs will occur. This will also nullify any posts made before the update is complete, just the same as a third-update.

    Quote from OldSithRevan»

    Revan steps forward into the Unknown.


    Nyarly greets an unfortunate Pinata into the afterlife with a poke upon it annihilating its HP.


    Charges
    Counter 12/25


    Flesh and Bone 7/25


    The Force 1/25


    Assist

    Fanta



    You step into the Forge and come across no enemies, but you do come across a complex machine. It seems like you need some access keys to spur it to life...

    You deal 4 damage to the Pinata you injured earlier!

    Also, sorry about missing the portable workshop. I'll note it down now.

    Quote from micbs»

    I attack the lowest HP pinatia with my stick.

    i do it so quickly i go back in time and do it again.


    Wait? isn't that a paradox?

    Uhh.....

    i don't think this is good.



    You come out of nowhere and slay the 2-HP Pinata with a 4-damage strike!

    You obtain the Party Beach Ball! When it attacks, it has an 80% chance to hit another enemy in the same group as the current enemy. This can stack!

    Quote from Zyngard»

    I continue searching for the potion, giving a +1 charge to myself [5/6 progress], and give my other charge to Frostflame sword 2/25 [thx auyengyat]



    You charge your charges.

    Quote from auyeungyat»

    I have to use a short form of reply.....


    +1 to next poster


    I frost-bolt the giant and activated the shield.


    I then command the Altar commons by the last attack priority.


    Charges:


    Quick healing potion. That will help. - 1/5


    TNT*3. I wish I'd have something explosive when I meet another heavy. - 1/3


    Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage(since at night), and Fly: 50% to dodge any attack.) - 1/? Plx Gm give a number or nerf it, you are welcomed.



    You can only do one or the other! Since I don't know where a giant is, I'll partly-activate your shield.

    Quote from OldSithRevan»

    Revan and HK-47 boost the Tech Master's HP to it's max.


    Nyarlathotep decides to do the only thing he can to interrupt the Acolyte's Mediation by playing nothing but DOOM's soundtrack in Death Metal form.


    Charges
    Counter 15/25


    Flesh and Bone 9/25


    The Force 3/25


    Assist

    Fanta



    Tech Master fully healed!

    The Acolyte is slightly out of his trance. Meditation paused, which means that he'll only generate 2% of his Dark Magic Meter this turn!

    Quote from Pricey12345»

    Action: I rip an weaker Monster Pinata (so I want to get my prize and I want to reduce the [H] DPT by 2).

    +1 to Blinky/Solar_San (R)/Consumer/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)


    Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 14/25


    GLWTC Progress 1/26


    GLWTC! Component B 12/25


    Sceptre of Health Switching (Progress 0/4) Component A 18/25


    Super Charge Storage: N/A = 0 Charge Points



    You finish off the 1-health Monster Pinata with a 4-damage strike! You obtain a Plastic Party Cone Helm.

    Quote from auyeungyat»

    I have to use a short form of reply.....


    +1 to next poster


    I frost-bolt the giant and activated the shield.


    I then command the Altar commons by the last attack priority.


    Charges:


    Quick healing potion. That will help. - 2/5


    TNT*3. I wish I'd have something explosive when I meet another heavy. - 2/3


    Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 2/? Plx Gm give a number or nerf it, you are welcomed.



    There is no giant, so you become fully shielded and gain the full benefits of the shield's protection!

    There are no entities that the Altar Commons can target.

    Quote from ArcaneDreamer»

    As Fanta attempted to find the hidden puzzle that was definitely in the area, she noticed that Revan and HK had proceeded into the dark unknown.

    Well, the teen definitely doesn't want to miss out on this!

    With that, Fanta temporarily abandoned her search for the puzzle and followed after her two companions.


    Charges:

    Potion-Making Kit - 24/25 (+OldSithRevan)


    Assists:

    OldSithRevan



    You follow Revan and HK-47 into the Forge.

    ====[End-of-Turn Events]====

    The Altar Commons keeps a vigil on the forest.


    The Monster Pinatas gang up on and deal 8 damage to the Altar Commons! Their numbers are thinning...


    Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.

    The Player Archers keep a look out for the forest.

    The Red Shirts continue their advisory.

    The Templar Knights are bored.


    The Altar Commons has reached the cap of his Knight count.


    The Acolyte is still meditating.


    The forest, strangely enough, produces no enemy Mooks.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    ====[Revan's Sidequest]====


    Inside the Forge, there is a complex machine present... it seems to have a hopper for input and a dropper for omitted items. You are unsure of what it does with the items it takes... regardless of what it does, it requires a Circle-Engraved Key, a Triangle-Engraved Key, and a Hexagon-Engraved Key to work.


    ====[sunnyau's sidequest]====


    Currently in stasis.


    The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!


    Your Empowered Stone Sword and your Cave Detector are still on the ground.

    The Snow Bison takes some more Burning damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
    • Depowered Last Prism (Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
      Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.


    The_Topazian [PA] HP: 20/20. Long since idle.
    ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Zyngard [N] HP: 20/20

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)

    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted currently.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3

    Altar Commons [AA-BOSS] HP: 43/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 12/12 (x15)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.

    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Monster Pinatas [H] HP: 0/10 (x2), 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.

    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.

    Every single Mook on the board has been killed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 98%. Kills: 19. Acolyte Effect: Meditation (Doubled Dark Magic Meter regeneration rate)

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 20/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 20/20. (x2)

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Forge.

    Back To: The Depth.

    Items of Interest:

    • Rusty Doorway (Unlocked with the Rusty Key, leads to the Depths)
    • The Machine (Requires a Circle-Engraved Chip, a Triangle-Engraved Chip, and a Hexagon-Engraved Chip, can take in items for an unknown motive, rejects anything unused for its processes)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Circle-Engraved Chip (Access key of some sort?)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 14/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 14/20. Full-shielded.

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)

    Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update has come!


    I hoped that I wouldn't get as much homework for when I have to update this game, but alas, I get no such reprieve! Regardless, here is the second part of the update for all of you.


    Also, to new players, anything posted during the update will become nulled out. Anything after the update is complete is fair game, though.


    ====[End-of-Turn Events]====


    The Altar Commons keeps a vigil on the forest.


    The Monster Pinatas gang up on and deal 12 damage to the Altar Commons!


    Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.

    The Player Archers keep a look out for the forest.

    The Red Shirts continue their advisory.

    The Templar Knights are bored.


    The Altar Commons has reached the cap of his Knight count.


    The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.

    The forest, strangely enough, produces no enemy Mooks.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    ====[Revan's Sidequest]====



    The Rusty Key finds its door and unlocks! No foes are present... do you peek inside?


    ====[ConsumerOfAll/Azure's Sidequest]====


    ???


    ====[sunnyau's sidequest]====


    Currently in stasis.


    The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.


    Your Empowered Stone Sword and your Cave Detector are still on the ground.

    The Snow Bison takes Burning damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
    • Depowered Last Prism (Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.


    The_Topazian [PA] HP: 20/20. Long since idle.
    ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.

    Zyngard [N] HP: 20/20

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)

    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted currently.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.


    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3


    Altar Commons [AA-BOSS] HP: 51/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 12/12 (x15)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.


    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Monster Pinatas [H] HP: 0/10, 2/10, 5/10, 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.


    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.

    Every single Mook on the board has been killed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 96%. Kills: 19. Acolyte Effect: Meditation (Doubled Dark Magic Meter regeneration rate)

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 20/20.

    Stats


    Base Damage: 4

    Speed Value: 2


    Trickster Sprite [H] Presence: 20/20. (x2)

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Depth.

    Up To: The Atrium.

    Forward To: The Forge.

    Items of Interest:

    • Unusual Pedestal (Currently holds the Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns))
    • Rusty Doorway (Unlocked with the Rusty Key, leads to the Forge)
    • Stairs (Use this to ascend to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Circle-Engraved Chip (Access key of some sort?)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 35/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 14/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 14/20.

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)

    Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Fortunately, we have reached new posts just above my personal minimum of 6! And I was worried that I was going to have to release a smaller update early! I guess posting has been tough for both of us, as unfortunately, this will have to be a 1/3rd update. (High School is tough, and I'm not even in my first 30 days!) i guess we both have to work on getting posts up more often.

    Quote from OldSithRevan»

    Revan tilted her head staring at the pedstal.

    "I wonder what would happen..."

    She sets the Lighting Coil upon the Pedstal.


    HK-47 heals the Tech Master.


    Obscene: Damnit Master, I'm an assassin droid not a medic.

    "Just do what you normally do but in reverse."

    Statement: Master, you know that isn't how it works.

    "I know HK."


    Nyarlathotep grabs a Pinata Monster and greets it with sledgehammer to its torso. Chunks of paper mache/cardboard go flying from the monster. Nyarly then drops the Monster and heaves the sledgehammer up and brings it down on the Pianta throwing his weight into the blow. The force conpletely crushing the Monster dealing a powerful blow weakening the Pianta Monster with mechinical stregnth. Just for extra measure he stomps on it creating dents in its figure. It spills a bit of candy from wounds opened up, letting out a wounded shriek. Nyarly nods in approval.


    Charges
    (+1 by Pricey)
    Nyarly's Portable Workshop 24/25

    Counter 9/25

    Flesh and Bone 4/25

    Assist

    Fanta


    You place the Lightning Coil up on the Pedestal, and oddly enough, it floats! Nothing else other than this seems to happen, though.

    2 HP healed to the Tech Master.

    You deal 4 damage to the weakest Monster Pinata!
    Quote from Blinky1001»

    I summon seven hedgehogs and send them flying at the lowest health Pinata



    Underground Base (Part 2/2):20/25

    Inferno Tower:9/15


    You deal 4 damage to and finish off the weakest Monster Pinata with your flying hedgehogs! You pick up a Bundle of Fireworks from the remains.
    Quote from OldSithRevan»

    Revan then attempts to use both keys she's garnered from her travels on the door. If possible Revan activates her Force Speed increasing her evasion, she's not getting hit if something is on the side of that door.


    Nyarly snags his Pinata with a hooked cane, he's not losing his prize. He proceeds to then choke the Pinata Monster placing his fine shoes upon its back and pulling hard causing the cardboard in its neck to crumple. He then pulls up and severs the head, kicking it over spilling candy all over the floor. He reaches through the neck to release the prize inside.


    Nyarly's Portable Workshop 25/25

    A portable workshop, it appears to have tools from all across the multiverse. It has vials of fluids and strange substances sealed away.

    (Its abilites are quite unique every 8 turns when used it can do two things, it can increase a base stat [Damage, Speed, or HP] for a limited amount. It can also Soulbound or Permant an item.)


    Charges
    Counter 10/25

    Flesh and Bone 5/25

    Assist
    Consumer


    You apply the Rusty Key to the door and you hear the lock's tumblers tumble around. The door appears to be unlocked!

    You deal 5 damage (Brutality Bonus) to one of the uninjured Monster Pinatas!
    Quote from Pricey12345»

    Action: I tear Monster Pinata to make holes in it's body.

    +1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)


    Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 12/25


    GLWTC Progress 1/26


    GLWTC! Component B 10/25


    Sceptre of Health Switching (Progress 0/4) Component A 16/25


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to another Monster Pinata!
    Quote from Zyngard»

    Deep underground, in a long forgotten cave system, a warlock slept, preserving his lifespan through a special stasis spell, when he was awoken by current events. [ok, so, assuming this is allowed, my character has a 2/20 health right now, and a magic bar with 5/0 (just some leftover mana) mana, .] "Hmm... Wonder what's so important that it woke me up" he wondered, before noticing his lack of mystic energies "Must have taken a lot out of me to break that spell" he mused, before casting a simple regen spell, gaining +2 health per turn for the next 5 turns, costing 1 mana, then casted a scrying spell, costing 4 mana, to have a basic gist of what's going on "well, guess I should probably help out as soon as I recover" Zyngard stated, before grabbing his weapon, an enchanted sword with a Cold Fire effect, and looking for a teleportation potion, or something that can get him places [he's aa, but I guess for now he might be considered neutral, because he's not doing anything][ok, I've posted this several times, but this is probably the last post, and it seems to have some issues]


    Welcome to the game! Your PC has been added as Neutral. You'll have to declare a faction change three turns in advance.

    The regen spell appears to work better than normal restoring you to full health, but the sword seems to have mediocre power. Maybe you can recover it through one means or another...
    Quote from ArcaneDreamer»

    Fanta decided to take the opportunity to look at her surroundings. She took one look at the torches before coming to a very logical conclusion:

    There was a puzzle down here. She's played enough video games (and gone through enough dungeons of questionable purpose) to figure this out!

    With that, the teen began her search for clues to solve this puzzle.


    Charges:

    Potion-Making Kit - 22/25(+OldSithRevan)


    Assists:

    OldSithRevan


    There may be a puzzle down here indeed! Although solving it may require some items and Revan's help.
    Quote from Pricey12345»

    Action: I also beat up a Monster Pinata.

    +1 to Blinky/Solar_San (R)/Consumer/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)


    Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 13/25


    GLWTC Progress 1/26


    GLWTC! Component B 11/25


    Sceptre of Health Switching (Progress 0/4) Component A 17/25


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to the Monster Pinata that you tore earlier!

    ====[The Conclusion]====

    This will have to be it for now, since i had a lot of homework today. Hopefully the update can get done Thursday!
    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hi, everyone! The school year has indeed started, which means that posts may be on the decline for you guys. However, we need to have healthy updates of six or more posts, so I will delay this update until our posts can get back up to speed. I'll also see if we can get more of the original DTG War Veterans on this thread, which is my intended audience.


    Please try to post more often so that more updates can continue.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update is here!


    It is! be sure to damage those Monster Pinatas quick to make sure you get some of that sweet anniversary loot.

    Also, new player(s?), that'll restrict you to only one PC.


    ====[End-of-Turn Events]====


    The Altar Commons keeps a vigil on the forest.


    The Monster Pinatas deal 4 damage to Ninjatwist_'s cover, breaking it! They also deal 10 damage to the Altar Commons!


    Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.

    The Player Archers keep a look out for the forest.

    The Red Shirts continue their advisory.

    The Templar Knights are bored.


    The Altar Commons has reached the 15-member cap of the Templar Knights.


    Nyarlthotep receives a Party Foul from the defeated Monster Pinata!


    The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.

    The forest, strangely enough, produces no enemy Mooks.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    ====[Revan's Sidequest]====


    You enter the darkness of the Depths, although down below it is surprisingly well-lit by torchlight! You enter a large chamber, although significantly smaller than the Atrium, with the walls of naturally-carved stone, yet the floor is tiled. In the center of the room stands a pedestal, although its use is unknown, since it holds no weapon yet. A large an old door looms in front of you... and hey, it has a lock on it!


    ====[ConsumerOfAll/Azure's Sidequest]====


    ???


    ====[sunnyau's sidequest]====


    Currently in stasis.


    The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.


    Your Empowered Stone Sword and your Cave Detector are still on the ground.

    The Snow Bison takes Burning damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
    • Depowered Last Prism (Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.


    The_Topazian [PA] HP: 20/20. Long since idle.
    ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)

    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted currently.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Cobblestone Cover: 0/20 HP. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.


    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3


    Altar Commons [AA-BOSS] HP: 63/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 12/12 (x15)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.


    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Monster Pinatas [H] HP: 0/10, 6/10, 10/10 (x6). Cannot be attacked by entities! Drop loot when killed.

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.


    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.

    Every single Mook on the board has been killed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 92%. Kills: 19. Acolyte Effect: Meditation (Doubled Dark Magic Meter regeneration rate)

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 20/20.

    Stats


    Base Damage: 4

    Speed Value: 2


    Trickster Sprite [H] Presence: 20/20. (x2)

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Depth.

    Up To: The Atrium.

    Down To: The Depth.

    Forward To: The ?????.

    Items of Interest:

    • Unusual Pedestal (Spooky and mysterious thus far)
    • Rusty Doorway (Locked, leads into an unknown place)
    • Stairs (Use this to ascend to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
    • Rusty Key (Leads to a presumably as rusty lock)
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Circle-Engraved Chip (Access key of some sort?)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 33/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 14/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 14/20.

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)

    Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from micbs»

    I stop being AFK



    I start making a campfire


    Campfire: 1/2

    (Campfire will be on fire when its finished, it will have 10HP unless ninjatwist says otherwise.)


    I also pick up a useless stick.

    It does absolutley nothing.


    You begin to create a campfire! A Generic Stick has been added to your inventory.

    Quote from OldSithRevan»

    Revan looks conflicted between the the Stairs and the Elevator, giving it a moment. She finally comes to a decision


    "How about you decide this one Fanta?"


    What almost sounds like a sigh comes from HK-47. She waits for Fanta to come to a decision and heals the Tech Master with the healing ring.


    Declaration: Master, I appear to have found some of my programming intact, turning on now.


    Revan nods in approval.


    HK-47 gits gud.


    Upgrades 25/25

    HK-47 can now use several different types of attacks/abilites.


    Blaster Fire: Standard attack

    Flurry: Fires into at all enemies present and insert amount of bullets here will randomly hit the enemies

    Sniper Shot: Always accurate and always hits but needs a turn to line up the shot

    Power Shot: Deals high damage but has a chance of missing

    Self-Repair: He can spend a turn healing himself for some decent recovery


    Nyarlathotep looks happily at the Pinatas and pulls out a bat with a nail through it. What's he- Oh, oh dear. Nyarly flash-steps and grabs a Pinata by the neck and hoists it up.


    I wonder if I should blindfold myself.


    He decides to go instead for the the Pinata Monster's eye, gouging it out with a slam underneath the socket of the googly eye sending the pain through out the loot bearing monster and wrentching it upwards sending cardboard/paper mache flying about. He then simple weakens the structure of the Pinata by smashing his spiked bat into the under the stomach and dragging it about. Youch.


    Charges


    (+1 by Consumer)

    Nyarly's Portable Workshop 20/25


    Counter 5/20


    Charges
    Fanta


    You wait for Fanta to give the signal on where to go. Tech Master healed for 4 HP!

    HK-47's Blaster receives its shooting upgrades, and gains an initial accuracy boost from 75% to 90%! He also learns Self-Repair.

    Nyarlthotep deals 4 damage to one of the Pinata Monsters while also inflicting Weakened (50% damage vulnerability) on it!

    Quote from Zyngard»

    Notice MEEEEEE] He stays in the meditative trance, using one charge to increase his spell by +1 health for one turn, and another charge to increase his mana regen by +1 for that turn, making it +4 due to the trance doubling his current regen [Status HP: 4/30 Mana: 2/40] And if I can do it from here, charge micbs campfire by +1


    Hold your horses. Who's "he"? You've gotta make a PC first before you can join this game! Just pronounce your allegiance and then join in.

    Also, all PC's are created equal, so you're only starting off with 20 HP and maybe can unlock some magic capabilities through a quest.

    Quote from micbs»

    Using the +1 to the campfire from Zyngard. And if he can't charge my campfire 2/2 for my campfire! I finish my campfire!

    I set my stick on fire and throw it at Ninjatwist_ because i can! Then a throw a bucket of water at Ninjatwist_ just in case i set him on fire.







    LOOK! Secret Writing. I wonder why its here?


    You finish your campfire!
    You throw the Generic Stick at Ninjatwist_, but it misses due to the stick's terrible aerodynamics! Ninjatwist_ notices the stick thrown in his direction and decides to keep an eye on you in case you decide to make yourself a threat.

    Scratch, don't bother showing your face here. I thought you met your fate in the last DTG episode we had? Unless there's some secretive respawning rule we had here. Although if it is you, that's kind of out of character because of the fact you used capitals and an exclamation point. A situation might be serious enough to warrant some emotion from you!

    Quote from ArcaneDreamer»

    Fanta looked at the two paths they could take. On one hand, the elevator looked relatively safe and it probably lead to somewhere important. On the other hand, the staircase was dark and practically screaming 'bad idea'.

    So naturally the teen chose the stairs.

    And by 'chose', she actually just sat on the hand rails and slid down into the darkness, laughing like a giddy child the whole way.

    Unless there were no hand rails - in that case, Fanta simply told Revan,

    "Last one down the adventure hole is a rotten egg!"

    before making a mad dash down the stairs.


    Charges:

    Potion-Making Kit - 20/25 (+OldSithRevan)


    Assists:

    OldSithRevan


    You decide to lead the gang down the Stairs! Although the stairs are made of stone and have no guard rails, so running down them wouldn't be a good idea.

    Quote from OldSithRevan»

    Observation: She is clearly suffering from a mental illness, I suggest euthanization.


    "I'm sure I can find the Pacifist Package again."


    That shut HK-47 up. Revan heals the Tech Master again with the healing ring.


    HK-47 silently charges his power cells for a crit.


    They both follow after Fanta.


    Nyarlathotep appears to be attempting to force his hand through the Pinata's eyesocket to gain the prize inside. Oh dear he's just pulling out so much candy littering the floor with it. It's everywhere. Coming out of the Pinata's mouth and empty eyesocket, nothing but candy everywhere.


    Charges

    (+1 by Fanta)

    Nyarly's Portable Workshop 22/25


    Counter 7/25


    Flesh and Bone 2/25


    Charges
    Consumer


    Heh, Pacifist Package.

    You follow Fanta down the Stairs, although I can't describe the Depth until after the update completes.
    Tech Master healed up for 4 HP! HK-47 will now deal double damage on his first shot from his Blaster if it strikes.

    Nyarlthop deals 6 damage to the Monster Pinata you weakened earlier, destroying it and dropping 1 out of a pool of 12 items I hope to complete by tomorrow.

    Quote from Pricey12345»

    Action: I whack a Monster Pinata with a monster sized stick.



    +1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/sunnyau (Bold is I give one Assist.)


    Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 11/25


    GLWTC Progress 1/26


    GLWTC! Component B 9/25


    Sceptre of Health Switching (Progress 0/4) Component A 15/25


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to another of the Monster Pinatas!

    ====[The Conclusion]====

    Yup, this is going to have to be a 1/3rd update, especially since the school year just started. However, Friday will be a nice and easy day to post the rest of the update, so stay tuned!

    Just to the new members, any of your posts made while the update is still in progress are counted as null.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update is here!


    Well, it is! Everyone can post now. Watch out for any party-related items. Next anniversary I'll be sure to have something better to entertain yourselves with!

    Also, if you've posted already, feel free to post it again.


    ====[End-of-Turn Events]====


    The Altar Commons vaporizes the most wounded Spear Mook!!


    Ninjatwist_ fires three shots from behind cover at one of the Spear Mooks!

    One of the player archers deals 8 damage to a Lightly Armored Sword Mook, striking through his armor!

    The Red Shirts continue their advisory.


    The Mooks realize that they have lost combat horribly and run desperately in an attempt to reach the forest! However, the Templar Knights catch up to them and overrun them, leaving none of them alive!


    The Altar Commons summons enough Templar Knights to reach their 15-member cap.


    The Acolyte curses as his troops are wiped out in a large-scale attack, and casts Energy Depletion on the Knights Templar! Their Speed Value is reduced to 2 permanently.

    The forest, strangely enough, produces no enemy Mooks.


    All of a sudden, a squad of eight Monster Pinatas pop out of nowhere! They pause the Attack Clock and immediately sensing a battle, began to break it for your entities! You will have to smash these fiends yourselves, as no entities can harm these foes. Thankfully, to promote their defeat, they will drop loot items when you smash them brutishly.


    Again, happy anniversary!


    ====[engie_ninja's sidequest]====

    Revan and Fanta enter the Atrium and immediately take in its grandeur. A large cylindrical room fills their field of vision, with hanging torchlights and the skylights above illuminating the chamber. Two large statues await on the sides of the room. A large pit sits in the middle of the building, with a larger opening above it. Maybe this calls for an elevator to the top? It's likely that the elevator does not extend below ground, as there is a spiral staircase down into the pit that extends into a deep blackness.

    The Atrium's up and down areas seem more curious than what lies ahead of you...


    ====[Revan's Sidequest]====

    You are recovering after the battle with the Wood Jesters. Do you head forward or wait up?

    ====[ConsumerOfAll/Azure's Sidequest]====


    ???


    ====[sunnyau's sidequest]====


    Currently in stasis.


    The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.


    Your Empowered Stone Sword and your Cave Detector are still on the ground.

    The Snow Bison takes Burning damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 12 turns left until the BOSS arrives!

    Mook Body Count: 34 (Total).

    NPCs: 3.

    Blinky1001: 3.

    Nyarlthotep: 4.

    Pricey12345: 2.

    ConsumerOfAll: 9.

    sunnyau: 13.


    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20. Long since idle.

    Inventory:

    • Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
    • Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
    • 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
    • Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
    • Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX(Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
    • Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
    • Depowered Last Prism (Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)

    MerryKirisame [AA] HP: 20/20. Long since idle.

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    EpicPandaGamer [AA] HP: 20/20. Long since idle.

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.


    The_Topazian [PA] HP: 20/20. Long since idle.
    ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)


    Itinerary Objectives:


    Anti-Acolyte:

    Hold out against the Acolyte and his forces until the BOSS arrives!

    Damage the Acolyte if your defenses have a spare moment!

    Build up defensive entities!


    Pro-Acolyte:

    Open up the Anti-Acolyte defenses so that the Mooks can push through!

    Destroy any walls or HP barriers that you see!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted currently.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 10/12.

    Rusty Fridge: 10/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
    Ninjatwist_ [AA] HP: 16/20. Cobblestone Cover: 4/20 HP. Plot Armor: 20% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:


    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80%.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.

    Hand To Hand?: 2/3 Votes necessary.

    Stats


    Base Damage: 2

    Speed Value: 3

    Altar Commons [AA-BOSS] HP: 73/200. Support: IIIII.

    Defender [AA] HP: None.

    Templar Knight [AA] HP: 12/12 (x15)

    Stats


    Base Damage: 8

    Speed Value: 5


    Special Actions

    Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.

    Passive Effects
    This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
    This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).

    This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.


    Monster Pinatas [H] HP: 10/10 (x8). Cannot be attacked by entities! Drop loot when killed.

    Stats


    Base Damage: 2

    Speed Value: 5

    Drop 1 out of a pool of 20 loot items when killed.


    Mooks:

    Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.
    Lightly Armored Sword Mook [PA] HP: 0/16, 0/16, 0/16.

    Spear Mook [PA] HP: 0/16, 0/16, 0/16

    Axe Mook [PA] HP: 0/16.

    Lightly Armored Hammer Mook [PA] HP: 0/16

    Powered Assault Rifle Mook [PA] HP: 0/16 (x2)

    Machine Gun Mook [PA] HP: 0/16 (x2)

    Powered Rocket Launcher Mook [PA] HP: 0/16.

    Mook Leader [PA] HP: 0/16. In the Back Line, less likely for an attack to succeed.


    The Acolyte [AC] HP: 93/100. Dark Magic Meter: 92%. Kills: 19.

    The Interrogation Chamber:
    A room within the castle made for imprisoning a captive Mook Leader.

    Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 20/20.

    Stats


    Base Damage: 4

    Speed Value: 2


    Trickster Sprite [H] Presence: 20/20. (x2)

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Atrium.

    Up To: The Spire.

    Down To: The Depth.

    Back To: The The Tower Outcrop.

    Left To: The Bridge.

    Items of Interest:

    • Elevator Caller (Use this to call the Elevator to the Spire)
    • Stairs (Use this to descend to the Depth)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
    • Rusty Key (Leads to a presumably as rusty lock)
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Circle-Engraved Chip (Access key of some sort?)
    • Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn.

    ArcaneDreamer/Fanta [N] HP: 18/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 20/20.

    Inventory:

    • Basic Blaster (Base Damage: 3)
    • Otherworldly Circuitry (Allows Revan to respawn him on command if killed)

    Technology Master [PA] HP: 25/40. [Progress: IIIII].

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 14/20, 20/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: Snowy Plateau.

    Back To: Rocky Path.

    Forward To: ???

    Items of Interest: One (1) Unidentified.

    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    auyeungyat/sunnyau [AA] HP: 14/20.

    Inventory:

    • High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)

    Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.

    Posted in: Forum Games
  • 0

    posted a message on Rock, Paper, Anything

    Shield blocks sword, rendering its hits ineffectual.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hey guys! Guess what today is? It’s definitely a big day.


    Today is the first anniversary of this thread’s founding.


    Yup, in just a year, we’ve come quite a way. And to think that I’ve come this far since last year’s August 29th! Most (if not all) of my other forum games haven’t gone either this far in membership, or post count, or age. As such, this is a huge achievement for me and for all of you, magnificent posters who make my stories come to life, even though some of the troubles we faced (and are sure to come!). I thank all of you guys for participating in this forum story/game and giving me some population, which I can’t do enough. Let’s hope for a bright future!


    Speaking of the future…


    So, we’ve passed about three and a section Episodes in a year alone. Heck, we haven’t even passed the first Act out of six yet! If we keep going at this rate, then it’ll take us 10 years (counting this one) to complete this game. However, don’t get discouraged! I’m pretty sure the first few Episodes were long and boring as I got accustomed to running this big of a game, and plus I had some personal hardships to for the game to endure as well. I’m pretty sure that we’ll storm though this game before my 10-year prediction, especially since I’ve got many issues out of the way and you all can post.


    What about recently?


    Well, you guys all made your posts within two days, which is great! It’s definitely better than the three days we were experiencing before. However, I expect that a lot of you will not be able to post with the new school year, and it’ll be the same with me. As such, progress may have to slow, but this is not a certainty if we all pitch in and be sure to post!

    As for gameplay-wise, I’m not really sure what to do! I’ll probably set up some party-related event for you guys to get cool loot from! Any enemies that will have spawned will cease for a while to allow you guys to attack the Acolyte and do what you want while entities duke it out on the battlefield.


    Well, without further ado, it’s updating time!


    Text to Speech Versions:

    http://tts.imtranslator.net/ZD4I

    http://tts.imtranslator.net/ZD4d

    http://tts.imtranslator.net/ZD4f


    Quote from OldSithRevan»

    Revan uses the healing ring replenishing her HP. She takes a peek at the Atrium to see what's ahead before moving foward.


    HK-47 tries to repair the Techology Master. He's pretty sure that the Techology Master is a meatbag however.


    Nyarly sets a slew of claymores, landmines, IEDs, and other little joys for the incoming Mook reinforcements.


    Charges
    A Symphony 24/25

    Nyarly's Portable Workshop 13/25

    Upgrades 19/25

    Charges
    Consumer


    You heal yourself up for 4 HP!

    I imagined the Tech Master as a knight, which is somewhere in-between. 2 HP restored!

    The incoming Mook reinforcements now have a 1/2 chance to take 4 damage once they step out of the forest!
    Quote from Blinky1001»

    I fire a lightning bolt from my Hat using all the charge, vaporizing the highest health Lightly Armoured Sword Mook.

    Underground Base (Part 2/2):19/25 +1 pricey
    Inferno Tower:8/15 +1 pricey

    I help Revan.


    You fry the healthiest Lightly Armored Hammer Mook to a crisp with a 20-damage thunderbolt!
    Quote from Pricey12345»

    Action: I vote Hand to Hand with the Reds and I punch the Power Rocket Mook in the face.


    I do believe that the Altar Commons' Spoil of War will only goes to Revan if no PAs exist (Even if a PA is exist.)


    +1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/sunnyau (Bold is I give one Assist.)


    Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 10/25 +1 from Blinky


    GLWTC Progress 1/26


    GLWTC! Component B 8/25 +1 from Blinky


    Sceptre of Health Switching (Progress 0/4) Component A 14/25 +1 from Blinky


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to the Powered Rocket Launcher Mook!

    1 vote added for Hand to Hand!

    I'm not sure. Revan herself didn't do any damage to the Commons.
    Quote from ArcaneDreamer»

    OOC: AAAAHHH SORRY FOR DISAPPEARING FOR SO LONG WITHOUT SAYING ANYTHING!! I had to wrap up this project I was doing for community service, then I went off on a quick trip with family (where I forgot to pack my computer). Anyways, I'm back!

    End of OOC.


    Fanta blinked, snapping out of whatever weird trance she was in.

    'Why was I thinking about gardening and car rides..?'

    Mentally shrugging, the teen suddenly realized that the battle was over and her friends were getting ready to move on. She was also left with an impression that Revan was concerned about her.

    'Well, I did kinda zone out in the middle of a fight...'

    As she thought this, Fanta suddenly took notice of the unopened treasure chest in the room.

    "OOH OOH IS THAT A CHEST??? Please tell me there was cool stuff in it! Also, I'm really sorry for zoning out earlier! That usually doesn't happen..."


    Charges:

    Potion Making Kit - 18/25


    Assists:

    OldSithRevan


    It's perfectly fine! Thanks for coming back at this moment, too, since it's pretty important for the history of the thread. I'm not holding you to this thread.

    You prepare to step onwards into the Atrium.
    Quote from OldSithRevan»

    "Probably not cool for you but highly useful for me."

    Revan opens the Sack of Metallic Knobs showing the contents within.

    "I've got an idea for this."


    She then heals Fanta using the healing ring, with a staticky laugh. The speaker in her helmet clears as she continues.


    "Don't worry about it, most can't even handle themselves in a fight, as long as you don't go blank on me in a high risk time we are fine."


    She then nods to Fanta and heads to the Atrium.


    A Symphony 20/20


    A dark rift opens in front of Nyarly as flutelike instrument surfaces. Nyarly gently takes hold of it as the rift closes. He then waves his hand at his Cane causing it to dissipate into a dark smog before flowing into the flue.


    Flute of the Outer Gods' Servitors

    (Gen +1, the Flute can every 5-8 turns summon one of three entity based on the possosers choosing. All three entities inflict Insanity. The entities that can be summoned by the flute are


    Flying Polyps: 3 Low HP, Highly Evasive, and only inflicts Insanity


    Dimensonal Shambler: Normal HP and Damage but inflicts a ransom status effect along with Insanity


    Shoggoth: High HP and Damage serves as a Tank, if it kills an entity it will eat it to regain HP)


    Charges

    (assisted by Pricey, Blinky, and Fanta)

    Nyarly's Portable Workshop 18/25

    Upgrades 23/25

    Counter 3/20


    Charges
    Fanta


    Fanta healed up for 4 HP!
    You peek into the Atrium and open the doors into it. I'll have to describe it fully when the other part of the update is up.

    Nyarlthotep will obtain the Flute of the Outer Gods! However, I'll buff the Shoggoth to have a chance to give enemies Fear when it eats a squadmate.
    Quote from ConsumerOfAll»

    [RP AND ACTIONS]
    And A Completely Different Type of Witch:

    The Mook Leader notices the sudden activation of a 25 post charge, and the sudden wormhole levitating above him. He looks at hit, before realising that he's massively emanciated, and his life force is rapidly fading away. The Mooks in and near the back line (So, the Powered Rocket Launcher Mook and upwards, unless I'm mistaken), also suddenly notice their life force burning away, into the ether. Left with almost no life in their body, and their souls, they notice their mind burning away, before exploding in a blast of black flame. Hopefully. My, uh, contact said this would work.

    [CHARGES, ALCHEMIES AND ASSISTS]
    And A Completely Different Type of Witch 25/25 =========================
    The Lordling (STALLED) 15/15 ===============
    +1 to Revan

    +1 from Revan in storage, I think.

    [BREAKDOWN AND OOC]

    I think you forgot Intervention. Also, can I even use Caliborn? The Fourth Wall is locked in the direction of Universe A.


    You're right, I did! Sorry about that. The Dream Reaver (on Page 111, for my own reminding) will be added!

    Well, that was definitely an attack! The Mook Leader and most of his squad is vaporized, thus leaving only five Mooks (the Spear Mooks and two of the Lightly Armored Hammer Mooks) to hold the line! That army was just decapitated, if not just completely transsected.

    I'm refraining from using the original Homestuck characters in this work. As for your summon of Caliborn, he's just plain too HERETICAL! as a character to be a summon, and it'd be nowhere near him in terms of general evilness and power. However, a simulacrum would work just fine.


    ====[The Conclusion]====


    Sadly, this will have to be a 1/3rd update as of now. Since I probably won't have much to do after my first day of school tomorrow, you can expect the other 2/3rds of the post to happen then! Be sure to stay on the lookout for any party events.

    Stay tuned!
    Posted in: Forum Games
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