Wow, I need to watch more Antvenom!
- ninjatwist321
- Registered Member
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Member for 9 years, 8 months, and 28 days
Last active Fri, Sep, 1 2017 20:38:13
- 3 Followers
- 854 Total Posts
- 72 Thanks
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Apr 16, 2015ninjatwist321 posted a message on How High Can You Launch (in Vanilla Minecraft)?Posted in: News
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Apr 1, 2015ninjatwist321 posted a message on Snapshot 15w14a Ready For Testing!Posted in: News
Happy April fool's day!
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Mar 2, 2015ninjatwist321 posted a message on Screenshot Sunday: A City by the WaterOh. My God. This thing is completely, 111% amazing.Posted in: News
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Dec 16, 2013ninjatwist321 posted a message on Saturday with Sach: Whats In a NameMy IGN:Posted in: News
I was 9. I was gearing a catchy song, and I was greatly inspired by it, like all other 9 year olds. I smashed a combo in my mind, and since I was inspired by video games and ninjas (like all other 9 year olds), and since as a 9 year old, I thought numbers were the coolest username trend back then. So, when the majestic combo had finished, it came out as "ninjatwist321". Now that i'm older, and things have changed, that i realize numbers are unoriginal, I'd change it to Ninjatwist or Ninjatwist_, but the downside is that my old friends, such as bmxer2001 or ARavinMadMonkey won't recognize me, which is why I'm forced to stay as ninjatwist321, a childish, unoriginal username. On any MMO with a medieval theme, you'll see me as Brutishace. However, on any other game, I am, as almost always, ninjatwist321 or Ninjatwist, since the name rang out in my head.
PS: If you see bmxer2001, or ARavinMadMonkey, tell them I have my greatest condolences. -
Aug 11, 2013ninjatwist321 posted a message on Community Creations: Epic Ghast Cannon Tower - Survival ModeHoly smokes!Posted in: News
Just walking along a road, and then... Hey, what's that tower in the distance?
No intended advertisment.
EDIT: Images, Y U No Upload? -
Jun 29, 2013ninjatwist321 posted a message on Community Creations - 1.6 Update, In a NutshellWonderfully derpy, that's all I can say.Posted in: News
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0
The second part of the update is here!
Sorry for the delay folks, but sometimes real life gets in the way of this forum game. Thankfully, I didn't have much homework today, but I did have a long time getting started. Regardless, I'm moving on so that we can get an update complete! Feel free to post, and if you already have, feel free to repost what you did.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas decide to attack the Knights. They deal 4 damage to two of them!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte launches two 7-damage missiles at two Altar Knights for 7 damage each!
The forest, strangely enough, produces no enemy Mooks.
One of the Monster Pinatas suffers its Poison damage, dying and dropping another Pogo Hammer!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Both Minoreapers roll to hit twice, but only the second can attack due to the first's stumbling. He deals two 3-damage strikes to the first Battle AI!
HK-47 launches a flurry shot, dealing 2 damage to the first Minoreaper and 6 damage to the other! The first shot is Critprimed and deals double damage!
The Battle AIs deal 4 damage each to the Minoreapers.
The Technology Master stays at the back to avoid getting hit, awaiting further orders.
====[sunnyau's sidequest]====
The Snow Bison launches a powerful blow, dealing 6 damage to you while also Stunning you! You can try to shake off the stun or retreat and wait it out.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 5/12, 8/12 (x2), 12/12 (x11)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10 (x2) Poisoned (2 damage over time, 2/2), 6/10, 10/10 Burning 1 damage over time, 2/2). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 8/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Minoreaper [H] HP: 3/24 Stumbled (40% miss chance, 0/1), 18/24.
Stats
Base Damage: 3
Speed Value: 4
Has a 50% chance to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 22/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
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Alright, everyone, due to my time constraints thanks to high school, I will have to delay today's update to Wednesday. Paraphrasing the words of TwinBuilder, high school can be incredibly stressful and often gets in the way of the progress of the forum game, which is actually an ideal that's worth pursuing, most of the time. So, I'll see you guys Wednesday.
Stay tuned for the update to complete, despite it not being today.
0
Oh yeah, your Rage procced. You deal 4 damage to the Minoreaper and Stumble them for the turn!
HK-47 will do as you command.
All of the Monster Pinatas will take Burning damage for 2 turns!
Your faction change has been noted! Your faction has been changed. You teleport over to the Anti-Acolyte fortress.
You deal 4 damage to three of the Monster Pinatas!
The Acolyte, not expecting an attack thus far, manages to block both your punches, but he is staggered which means that attacks are more likely to hit him!
3 out of your 4 shots hit, dealing 9 damage to the Minoreaper!
You smash one of the Monster Pinatas on 2 health with a 4-damage clubbing, revealing a Pogo Hammer as your prize!
Neither the Altar Commons nor the Knights are capable of attacking the Monster Pinatas.
You send an ice-beam into the Bison, dealing 2 damage to it due to its resistance to cold!
Also, you can only perform one of those actions at a time.
You equip a TNT Charge! This will deal plenty of damage to a group of enemies when thrown at them.
====[The Conclusion]====
I'm running short on time here, so the rest of the update will have to wait. However, you can expect it to continue soon!
0
The second part of the update has arrived!
It has. So, you guys can post now! If you already have posted, then feel free to re-post it.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
Only one of the Monster Pinatas gets to attack, dealing 2 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte meditates to a full Dark Magic Meter!
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The two Minoreapers appear on the staircase to challenge you in getting back up.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 6/10 (x2), 10/10 Poisoned (2 damage over time, 2/2), 10./10. Cannot be attacked by entities! Drop loot when killed. Blinded (50% chance to miss attacks, 0/1)
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Minoreaper [H] HP: 24/24 (x2)
Stats
Base Damage: 3
Speed Value: 4
Has a 50% chance to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
0
You place the Circle-Engraved Key into the machine, and it whirrs to life for a moment! It promptly settles back down again.
One out of three keys retrieved!
The Monster Pinatas are all Blinded! This gives them only a 50% chance to successfully strike.
Eh, if you want to go on a sidequest, then you can choose your own adventure. However, if you want to join in the main plot, feel free to declare a faction switch and join the Anti-Acolyte or Pro-Aolyte side.
You deal 8 damage to the Trickster Sprite while also inflicting Burning on it for 2 turns!
You attempt to go back up the stairs, but you are approached by two Minoreapers that seem to have followed you down the stairs. You will have to defeat them to progress. This area seems plagued by the spirits of the dead...
Currently, all the Pinatas are at full health, but you do deal 4 damage to one of the healthy ones!
You deal 4 damage to another Monster Pinatas!
Also, welcome back!
====[The Conclusion]====
Well, today will have to be a third-update, but you can expect the update to be complete Thursday. Until then, stay tuned!
0
The update is complete!
Everyone can post now! Also, the Monster Pinatas are going down fast, go for loot quickly! Also, please define your targets, or I'll assign you to an uninjured Pinata.
0
Alright everyone! It's the weekend and I'm sure to be able to get an update in, but for now this will have to be a half-update. To any newer players, this means that the EOTE will have logged all the players' actions but no EOTEs will occur. This will also nullify any posts made before the update is complete, just the same as a third-update.
You step into the Forge and come across no enemies, but you do come across a complex machine. It seems like you need some access keys to spur it to life...
You deal 4 damage to the Pinata you injured earlier!
Also, sorry about missing the portable workshop. I'll note it down now.
You come out of nowhere and slay the 2-HP Pinata with a 4-damage strike!
You obtain the Party Beach Ball! When it attacks, it has an 80% chance to hit another enemy in the same group as the current enemy. This can stack!
You charge your charges.
You can only do one or the other! Since I don't know where a giant is, I'll partly-activate your shield.
Tech Master fully healed!
The Acolyte is slightly out of his trance. Meditation paused, which means that he'll only generate 2% of his Dark Magic Meter this turn!
You finish off the 1-health Monster Pinata with a 4-damage strike! You obtain a Plastic Party Cone Helm.
There is no giant, so you become fully shielded and gain the full benefits of the shield's protection!
There are no entities that the Altar Commons can target.
You follow Revan and HK-47 into the Forge.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 8 damage to the Altar Commons! Their numbers are thinning...
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte is still meditating.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
Inside the Forge, there is a complex machine present... it seems to have a hopper for input and a dropper for omitted items. You are unsure of what it does with the items it takes... regardless of what it does, it requires a Circle-Engraved Key, a Triangle-Engraved Key, and a Hexagon-Engraved Key to work.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 43/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10 (x2), 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Forge.
Back To: The Depth.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
0
The second part of the update has come!
I hoped that I wouldn't get as much homework for when I have to update this game, but alas, I get no such reprieve! Regardless, here is the second part of the update for all of you.
Also, to new players, anything posted during the update will become nulled out. Anything after the update is complete is fair game, though.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 12 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
The Rusty Key finds its door and unlocks! No foes are present... do you peek inside?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 51/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10, 2/10, 5/10, 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 35/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
0
Fortunately, we have reached new posts just above my personal minimum of 6! And I was worried that I was going to have to release a smaller update early! I guess posting has been tough for both of us, as unfortunately, this will have to be a 1/3rd update. (High School is tough, and I'm not even in my first 30 days!) i guess we both have to work on getting posts up more often.
You place the Lightning Coil up on the Pedestal, and oddly enough, it floats! Nothing else other than this seems to happen, though.
2 HP healed to the Tech Master.
You deal 4 damage to the weakest Monster Pinata!
You deal 4 damage to and finish off the weakest Monster Pinata with your flying hedgehogs! You pick up a Bundle of Fireworks from the remains.
You apply the Rusty Key to the door and you hear the lock's tumblers tumble around. The door appears to be unlocked!
You deal 5 damage (Brutality Bonus) to one of the uninjured Monster Pinatas!
You deal 4 damage to another Monster Pinata!
Welcome to the game! Your PC has been added as Neutral. You'll have to declare a faction change three turns in advance.
The regen spell appears to work better than normal restoring you to full health, but the sword seems to have mediocre power. Maybe you can recover it through one means or another...
There may be a puzzle down here indeed! Although solving it may require some items and Revan's help.
You deal 4 damage to the Monster Pinata that you tore earlier!
====[The Conclusion]====
This will have to be it for now, since i had a lot of homework today. Hopefully the update can get done Thursday!
0
Hi, everyone! The school year has indeed started, which means that posts may be on the decline for you guys. However, we need to have healthy updates of six or more posts, so I will delay this update until our posts can get back up to speed. I'll also see if we can get more of the original DTG War Veterans on this thread, which is my intended audience.
Please try to post more often so that more updates can continue.
0
The second part of the update is here!
It is! be sure to damage those Monster Pinatas quick to make sure you get some of that sweet anniversary loot.
Also, new player(s?), that'll restrict you to only one PC.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas deal 4 damage to Ninjatwist_'s cover, breaking it! They also deal 10 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the 15-member cap of the Templar Knights.
Nyarlthotep receives a Party Foul from the defeated Monster Pinata!
The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
You enter the darkness of the Depths, although down below it is surprisingly well-lit by torchlight! You enter a large chamber, although significantly smaller than the Atrium, with the walls of naturally-carved stone, yet the floor is tiled. In the center of the room stands a pedestal, although its use is unknown, since it holds no weapon yet. A large an old door looms in front of you... and hey, it has a lock on it!
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 63/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10, 6/10, 10/10 (x6). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Down To: The Depth.
Forward To: The ?????.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 33/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
0
You begin to create a campfire! A Generic Stick has been added to your inventory.
You wait for Fanta to give the signal on where to go. Tech Master healed for 4 HP!
HK-47's Blaster receives its shooting upgrades, and gains an initial accuracy boost from 75% to 90%! He also learns Self-Repair.
Nyarlthotep deals 4 damage to one of the Pinata Monsters while also inflicting Weakened (50% damage vulnerability) on it!
Hold your horses. Who's "he"? You've gotta make a PC first before you can join this game! Just pronounce your allegiance and then join in.
Also, all PC's are created equal, so you're only starting off with 20 HP and maybe can unlock some magic capabilities through a quest.
You finish your campfire!
You throw the Generic Stick at Ninjatwist_, but it misses due to the stick's terrible aerodynamics! Ninjatwist_ notices the stick thrown in his direction and decides to keep an eye on you in case you decide to make yourself a threat.
Scratch, don't bother showing your face here. I thought you met your fate in the last DTG episode we had? Unless there's some secretive respawning rule we had here. Although if it is you, that's kind of out of character because of the fact you used capitals and an exclamation point. A situation might be serious enough to warrant some emotion from you!
You decide to lead the gang down the Stairs! Although the stairs are made of stone and have no guard rails, so running down them wouldn't be a good idea.
Heh, Pacifist Package.
You follow Fanta down the Stairs, although I can't describe the Depth until after the update completes.
Tech Master healed up for 4 HP! HK-47 will now deal double damage on his first shot from his Blaster if it strikes.
Nyarlthop deals 6 damage to the Monster Pinata you weakened earlier, destroying it and dropping 1 out of a pool of 12 items I hope to complete by tomorrow.
You deal 4 damage to another of the Monster Pinatas!
====[The Conclusion]====
Yup, this is going to have to be a 1/3rd update, especially since the school year just started. However, Friday will be a nice and easy day to post the rest of the update, so stay tuned!
Just to the new members, any of your posts made while the update is still in progress are counted as null.
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The second part of the update is here!
Well, it is! Everyone can post now. Watch out for any party-related items. Next anniversary I'll be sure to have something better to entertain yourselves with!
Also, if you've posted already, feel free to post it again.
====[End-of-Turn Events]====
The Altar Commons vaporizes the most wounded Spear Mook!!
Ninjatwist_ fires three shots from behind cover at one of the Spear Mooks!
One of the player archers deals 8 damage to a Lightly Armored Sword Mook, striking through his armor!
The Red Shirts continue their advisory.
The Mooks realize that they have lost combat horribly and run desperately in an attempt to reach the forest! However, the Templar Knights catch up to them and overrun them, leaving none of them alive!
The Altar Commons summons enough Templar Knights to reach their 15-member cap.
The Acolyte curses as his troops are wiped out in a large-scale attack, and casts Energy Depletion on the Knights Templar! Their Speed Value is reduced to 2 permanently.
The forest, strangely enough, produces no enemy Mooks.
All of a sudden, a squad of eight Monster Pinatas pop out of nowhere! They pause the Attack Clock and immediately sensing a battle, began to break it for your entities! You will have to smash these fiends yourselves, as no entities can harm these foes. Thankfully, to promote their defeat, they will drop loot items when you smash them brutishly.
Again, happy anniversary!
====[engie_ninja's sidequest]====
Revan and Fanta enter the Atrium and immediately take in its grandeur. A large cylindrical room fills their field of vision, with hanging torchlights and the skylights above illuminating the chamber. Two large statues await on the sides of the room. A large pit sits in the middle of the building, with a larger opening above it. Maybe this calls for an elevator to the top? It's likely that the elevator does not extend below ground, as there is a spiral staircase down into the pit that extends into a deep blackness.
The Atrium's up and down areas seem more curious than what lies ahead of you...
====[Revan's Sidequest]====
You are recovering after the battle with the Wood Jesters. Do you head forward or wait up?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 73/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Monster Pinatas [H] HP: 10/10 (x8). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Spear Mook [PA] HP: 0/16, 0/16, 0/16
Axe Mook [PA] HP: 0/16.
Lightly Armored Hammer Mook [PA] HP: 0/16
Powered Assault Rifle Mook [PA] HP: 0/16 (x2)
Machine Gun Mook [PA] HP: 0/16 (x2)
Powered Rocket Launcher Mook [PA] HP: 0/16.
Mook Leader [PA] HP: 0/16. In the Back Line, less likely for an attack to succeed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 25/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
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Shield blocks sword, rendering its hits ineffectual.
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Hey guys! Guess what today is? It’s definitely a big day.
Today is the first anniversary of this thread’s founding.
Yup, in just a year, we’ve come quite a way. And to think that I’ve come this far since last year’s August 29th! Most (if not all) of my other forum games haven’t gone either this far in membership, or post count, or age. As such, this is a huge achievement for me and for all of you, magnificent posters who make my stories come to life, even though some of the troubles we faced (and are sure to come!). I thank all of you guys for participating in this forum story/game and giving me some population, which I can’t do enough. Let’s hope for a bright future!
Speaking of the future…
So, we’ve passed about three and a section Episodes in a year alone. Heck, we haven’t even passed the first Act out of six yet! If we keep going at this rate, then it’ll take us 10 years (counting this one) to complete this game. However, don’t get discouraged! I’m pretty sure the first few Episodes were long and boring as I got accustomed to running this big of a game, and plus I had some personal hardships to for the game to endure as well. I’m pretty sure that we’ll storm though this game before my 10-year prediction, especially since I’ve got many issues out of the way and you all can post.
What about recently?
Well, you guys all made your posts within two days, which is great! It’s definitely better than the three days we were experiencing before. However, I expect that a lot of you will not be able to post with the new school year, and it’ll be the same with me. As such, progress may have to slow, but this is not a certainty if we all pitch in and be sure to post!
As for gameplay-wise, I’m not really sure what to do! I’ll probably set up some party-related event for you guys to get cool loot from! Any enemies that will have spawned will cease for a while to allow you guys to attack the Acolyte and do what you want while entities duke it out on the battlefield.
Well, without further ado, it’s updating time!
Text to Speech Versions:
http://tts.imtranslator.net/ZD4I
http://tts.imtranslator.net/ZD4d
http://tts.imtranslator.net/ZD4f
You heal yourself up for 4 HP!
I imagined the Tech Master as a knight, which is somewhere in-between. 2 HP restored!
The incoming Mook reinforcements now have a 1/2 chance to take 4 damage once they step out of the forest!
You fry the healthiest Lightly Armored Hammer Mook to a crisp with a 20-damage thunderbolt!
You deal 4 damage to the Powered Rocket Launcher Mook!
1 vote added for Hand to Hand!
I'm not sure. Revan herself didn't do any damage to the Commons.
It's perfectly fine! Thanks for coming back at this moment, too, since it's pretty important for the history of the thread. I'm not holding you to this thread.
You prepare to step onwards into the Atrium.
Fanta healed up for 4 HP!
You peek into the Atrium and open the doors into it. I'll have to describe it fully when the other part of the update is up.
Nyarlthotep will obtain the Flute of the Outer Gods! However, I'll buff the Shoggoth to have a chance to give enemies Fear when it eats a squadmate.
You're right, I did! Sorry about that. The Dream Reaver (on Page 111, for my own reminding) will be added!
Well, that was definitely an attack! The Mook Leader and most of his squad is vaporized, thus leaving only five Mooks (the Spear Mooks and two of the Lightly Armored Hammer Mooks) to hold the line! That army was just decapitated, if not just completely transsected.
I'm refraining from using the original Homestuck characters in this work. As for your summon of Caliborn, he's just plain too HERETICAL! as a character to be a summon, and it'd be nowhere near him in terms of general evilness and power. However, a simulacrum would work just fine.