Wow, I need to watch more Antvenom!
- ninjatwist321
- Registered Member
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Member for 10 years, 9 months, and 24 days
Last active Fri, Sep, 1 2017 20:38:13
- 6 Followers
- 854 Total Posts
- 72 Thanks
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Apr 16, 2015ninjatwist321 posted a message on How High Can You Launch (in Vanilla Minecraft)?Posted in: News
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Apr 1, 2015ninjatwist321 posted a message on Snapshot 15w14a Ready For Testing!Posted in: News
Happy April fool's day!
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Mar 2, 2015ninjatwist321 posted a message on Screenshot Sunday: A City by the WaterOh. My God. This thing is completely, 111% amazing.Posted in: News
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Dec 16, 2013ninjatwist321 posted a message on Saturday with Sach: Whats In a NameMy IGN:Posted in: News
I was 9. I was gearing a catchy song, and I was greatly inspired by it, like all other 9 year olds. I smashed a combo in my mind, and since I was inspired by video games and ninjas (like all other 9 year olds), and since as a 9 year old, I thought numbers were the coolest username trend back then. So, when the majestic combo had finished, it came out as "ninjatwist321". Now that i'm older, and things have changed, that i realize numbers are unoriginal, I'd change it to Ninjatwist or Ninjatwist_, but the downside is that my old friends, such as bmxer2001 or ARavinMadMonkey won't recognize me, which is why I'm forced to stay as ninjatwist321, a childish, unoriginal username. On any MMO with a medieval theme, you'll see me as Brutishace. However, on any other game, I am, as almost always, ninjatwist321 or Ninjatwist, since the name rang out in my head.
PS: If you see bmxer2001, or ARavinMadMonkey, tell them I have my greatest condolences. -
Aug 11, 2013ninjatwist321 posted a message on Community Creations: Epic Ghast Cannon Tower - Survival ModeHoly smokes!Posted in: News
Just walking along a road, and then... Hey, what's that tower in the distance?
No intended advertisment.
EDIT: Images, Y U No Upload? -
Jun 29, 2013ninjatwist321 posted a message on Community Creations - 1.6 Update, In a NutshellWonderfully derpy, that's all I can say.Posted in: News
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0
Hello everyone! I would be posting an update today, but I've decided that I will put out artwork for the upcoming BOSS BATTLE!. So, the update will, sadly, have to wait. Should I finish the artwork (which I likely will), the update will be tomorrow.
The artwork I did yesterday was for the Persecles Subplot, which should be joining up with the main plot soon, given time!
Feel free to post if you haven't already.
0
The second part of the update has arrived!
The dry spell for updates has passed. So, you guys can post some more! Thursday I'll finish up that art project I was working on.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ disengages from the Shotgun Mook, whips out his pistol and fires 3 shots at an Assault Rifle Mook, dealing 9 damage!
The Player Archers charge their shots.
The Red Shirts attack the Spear Mooks, capitalizing on their Fear state! They deal 4 damage to each!
The Anti-Mook Turret deals 2 damage to the two Sniper Rifle Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Underground Base Droids deal 4 damage to 3 Assault Rifle Mooks!
The Mooks Leader witnesses the death of his retinue and flees to the back line with his single Powered Sword Mook! Regardless, he is more vulnerable than he was with his Command Squad.
The Powered SMG Mooks spray down the Red Shirts, dealing 12 damage in total!
The Spear Mooks manage to counterattack, despite their fear! They attack the Elementals, dealing 2 damage to each!
The Hammer Mooks deal 16 damage to the Underground Base!
The Assault Rifle Mooks fire on the Underground Base in hopes of collapsing it! They deal 8 damage to the structure, collapsing it! Since no one bothered to pick up the Potions and they were a waste of bookkeeping, they are destroyed as well!
The Shotgun Mook comes to the defense of the Spear Mooks! He fires a single shot into the Shoggoth, which deals 2 damage!
The Sniper Rifle Mooks open fire on the Shoggoth, dealing 10 damage!
The Powered Sword Mook is focused on bodyguarding the Mook Leader.
The Shoggoth retaliates towards the Shotgun Mook and deals 6 damage, consuming him and restoring 6 health!
The Acolyte uses a small amount of his Dark Magic Meter to cast a dark wave over his forces, making them immune to psychological status effects for next turn!
2 Well-Armored Sword Mooks and a second squad of 4 Spear Mooks emerge from the woods.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Critprimed Power Shot at one of the Small Ghosts, which sadly fails to hit!
The Battle AIs deal 4 damage to two Small Ghosts!
The Small Ghosts fire arrows, but they are stumbled, so only half of them hit. They deal 6 damage to a single Battle AI!
The Tech Master finishes a new Technology! He equips himself an Airburst Armgun, which allows him to deal some strong ranged area attacks.
The Ghost King charges HK-47 and deals 4 damage to him with his sword!
Revan's first Rage checkpoint procs!
The Small Ghosts have had about 40% of their max HP removed.
====[sunnyau's sidequest]====
The Yeti Silverback performs a Speed Value test to catch up to you after your Sword hit! It passes the test, and smashes through your Electro-Armor, dealing the full 5 damage! Your HP is now down to 2!
The Yeti Silverback takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 1 turn left until the BOSS arrives!
Mook Body Count: 80 (Total).
NPCs: 19.
Blinky1001: 9.
Nyarlthotep: 22.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 15/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 1/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 0/60. Droids: 4/4 (x3).
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Nyarlthotep Cultists [AA] HP: 20/20. (x3). Baby's First Ritual: III. Contribute a single charge point each to rituals.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 24/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 10/10. (x4).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Lesser Elementals [AA] HP: 2/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 0/16 (x3), 11/16.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 6/12 (x2), 10/12 (x4). Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 1/1)
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 12/32. Burning (2 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
0
Hello everyone! I am back! Also, because of the upcoming holidays (at least in America), expect me to release lots of content, whether it's artwork or updates. Anyways, this update is going to be a 1/3-update to ease me back into the schedule.
And yes, I did get some artwork done over my break. Even if it's just a background for a more ambitious project.
You Critprime HK-47's next attack!
Nyarlthotep deals 4 damage to one of the Command Squad, killing a Powered Sword Mook!
Nyarlthotep Cultists engaged! Although watch out, the Underground Base is going down pretty soon.
You charge your charges.
You use Force Repulse, dealing 2 damage to every Ghost Archer on the field!
Nyarlthotep deals 4 more damage and kills yet another Powered Sword Mook in the Command Squad!
Because the Underground Base is currently under heavy fire, you only swap 4 HP between you two!
A Powered Sword Mook absorbs the brunt of the attack instead! Regardless, I think that's lethal damage, so Sword Mook slain. The Mook Body Count must be well above 80 by now!
Baby zombies will be summoned.
You deal 6 damage to Yeti Silverback! This increases its Burning damage by 1 and its Burning duration will not go down for the turn!
You only require 2 units of food to heal yourself back to full due to the reduced healing.
You deal 6 more damage to the Yeti Silverback!
====[The Conclusion]====
Coming back to this game has made me realize how game-breaking these things have become! I'll be sure to do a revamp of items once we get into Act 2, because clearly not having any rules on it has let you guys abuse the system.
A finish to the update should be coming up pretty soon, though, due to Thanksgiving.
0
Hello everyone! I've got an important announcement to make. My weekend is pretty booked, since I both have a hike and, since my parents are impulsive buyers of movie tickets, I'll be shanghai'd to two movies at once this weekend, which introduces a train wreck in my planning. As such, you should not expect an update anytime soon, since I'll be working on homework and going around everywhere! However, while this may not give enough time for a good update, I will try to get some artwork for the next update done in the future.
There will be no updates for about half a week due to scheduling issues on my part.
However, I did realize one wish I had came true, even if it's only one... back on my considerably older forum game, Brothers in Harms (Please don't try going back to it, it's been dead for well over a year!), I lamented that my forum game didn't last as long as it could have. This one has lasted well over a year, and it's still going well! I'm pretty proud that I've made a forum game with some sense of longevity in it. And who knows... once this game draws to a close, I might set up a revival for Brothers in Harms. Although I don't imagine the ending of this game happening anytime soon.
0
The update is complete!
I've taken note of that! The Mook IFV has been Wrecked.
It has! You can post right away. The BOSS BATTLE is coming up shortly, while I have no artwork prepared as of this moment!
0
Hello everyone! Sorry I took a bit long to update. I had a sore throat this weekend! To compensate, I'm loading up a 1/2-update for you guys. In some ways I guess it's easier than a 1/3-update, and in some ways a 1/3-update is easier.
No items have dropped on the ground as of now.
Also, it's great that you've joined the Discord! However, I will have to turn down your request to use an alt account.
You deal 4 damage to the Ghost King!
HK-47 will do as you say.
Nyarlthotep deals 8 damage to the injured Spear Mook, inviting them into more than lethal range for the Shoggoth!
The remaining item turns out to be some long-since abandoned wooden structure... maybe to support a mining operation in the area?
You fire a single bullet into the Ghost King, dealing 3 damage!
Your rocket launch deals 4 damage to the Mook Infantry Fighting Vehicle! The Mook IFV crawls to a halt and catches fire! Said vehicle is Wrecked.
The Shotgun Mooks become Weakened and will take 50% more damage for the turn!
I've sent you a PM for an instant invite to our #DTG Discord channel.
You deal 6 damage to the Yeti Silverback, but you can't back out of the attack anytime soon!
Luxhearterite Ingots obtained, but I'm not sure what they'll be used for.
You fire one shot into the Shotgun Mook, dealing 9 damage with a Weakened vulnerability! That's well over half its health, so you drop the Mook with a single shot.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ charges the Shotgun Mooks, taking advantage of the Weakened condition to slay the two 6-HP Mooks with his Shortsaber!
The Player Archers take aim with their bows and loose arrows at the Rocket Launcher Mook, skewering it with 16 damage!
The Red Shirts charge the Spear Mooks, dealing 4 damage to each healthy Mook!
The Anti-Mook Turret opens fire on the Assault Rifle Mooks, dealing 3 damage to 2 Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Mooks Leader relays information to his troops!
"Take care of that Underground Base before anything else, then concentrate on that hideous beast!"
The Spear Mooks counterattack the Red Shirts, dealing 3 damage to 2 of them!
The Assault Rifle Mooks open fire on the Underground Base, dealing 6 damage!
The Shotgun Mook deals deals 4 damage to Ninjatwist_, increasing his Plot Armor!
The Sniper Rifle Mooks deal 3 damage to the Underground Base!
The Command Squad has exited combat for now!
The Shoggoth charges and devours the most injured Spear Mook! His squad witnesses to this gruesome melee and immediately gains Fear!
The Acolyte's summons an orb of evil energy with his Dark Magic Meter and deals 7 damage to the Underground Base!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base assembles some more Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires all 4 shots into the Ghost King, dealing 4 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King shouts out and gains an Ethereal Shield, rendering him impervious to attack! On the bright side, this drops his Speed Value to 1.
There's a MOB of you!
The Ghost King then calls forth 6 Small Ghost Archers from his afterlife retinue. You will have to defeat these to progress!
====[sunnyau's sidequest]====
The Yeti Silverback swings its club at you! This deals 5 damage to you, but thankfully does not stun.
Your High-Powered Laser Gunblade has been reworked to be more clear on its effects, as well as having Cooldown removed.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 2 turns left until the BOSS arrives!
Mook Body Count: 77 (Total).
NPCs: 19.
Blinky1001: 8.
Nyarlthotep: 20.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 19/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 7/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 7/16, 9/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 18/60. Defense Turrets: 0/20, Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Lesser Elementals [AA] HP: 4/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 13/16. (x2)
Rocket Launcher Mooks [PA] HP: 0/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 0/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 20/20. (x6). Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 26/32. Burning (1 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
0
The second part of the update is here!
Feel free to post right away, or repost, in the case of Zyngard. Also, I HIGHLY recommend that you join our Discord channel, a link is provided in the links section of the OP. Also, I really need to get started on artwork for the update soon.
========[End-of-Turn Events]========
The Inferno Tower deals 10 damage to the Mook Infantry Fighting Vehicle! It can now easily get destroyed by a single attack!
Ninjatwist_ finishes off the lone Spear Mook with a single 6-damage strike! The Mook Body Count has now hit 70!
The Player Archers string some more bow shots.
The Red Shirts poke at the Well-Armored Sword Mooks and expertly find weak points in their armor! This deals 12 damage and tears through the entire group!
The Anti-Mook Turret blasts at the duo of Sniper Rifle Mooks for 3 damage each!
The Underground Base Droids attack the Shotgun Mooks for 4 damage each
The Mooks Leader removes his Command Squad from combat and barks his orders!
"Our casualties increase! Backup is on the way, choose your battles carefully! Get rid of that Underground Base before it becomes even more of a pest!"
The Spear Mooks charge the Underground Base Droids, killing 2 of them!
The Assault Rifle Mooks open fire on the Underground Base Turret, dealing 9 damage to it! The Underground Base Turret is wrecked!
The Shotgun Mooks execute the remaining Knight! No matter what their numbers are and with the minimum amount of damage (8), the last Knight is pretty dead.
The Sniper Rifle Mooks blast at the remaining Underground Base droid, finishing it off!
The Rocket Launcher Mook fires a rocket at the Underground Base's support structure, dealing 5 damage to it!
The Command Squad has exited combat for now!
The Mook Infantry Fighting Vehicle double-taps the Underground Base for 4 damage!
The Shoggoth comes in to assist the Underground Base Turret's defense! The Shoggoth attacks the Spear Mook Squad, dealing 6 damage! If you concentrate enough attacks onto that squad so the Shoggoth can finish it off, they have a very strong chance to roll their Fear test!
The Acolyte's Dark Magic Meter is up to full!
The Shotgun Mooks take Poison damage!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base brings up a Potion of Resilience!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's blasts a Critprimed Power Shot at the Ghost King, dealing a devastating 24 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Ghost King charges Revan with his sword, but Revan smoothly dodges the attack!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King will be Testing for 1 more turn!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 3 turns left until the BOSS arrives!
Mook Body Count: 72 (Total).
NPCs: 16.
Blinky1001: 8.
Nyarlthotep: 19.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 19/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 7/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Templar Knights [AA] HP: 0/12. Base Damage: 4. | Speed Value: 2.
Underground Base [AA] HP: 34/60. Defense Turrets: 0/20, Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Lesser Elementals [AA] HP: 4/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 0/16 (x2)
Sniper Rifle Mooks [PA] HP: 13/16. (x2)
Rocket Launcher Mooks [PA] HP: 0/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 4/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 46. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
Testing: Absorbs all damage taken to test the players' strength.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: One (1) Unidentified.
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
0
Well, Donald Trump has managed, through a fluke of the Electoral College, to become the next United States President! The politics of the world are becoming even more delicate of a high-wire balancing act of hysteria and tension than they already are... In the mean time, I'm putting out a 1/3-update so that you guys can all calm your nerves! I've got Veterans/Armistice Day off, so the update should be complete by then.
NOTE: If you wish to discuss the election more, feel free to take it to the #political_panic channel on DTG's Discord. I'd recommend checking it out anyhow so that you can discuss stuff with the rest of the Destroy the Godmodder community!
Your shots deal 6 damage to the Ghost King!
HK-47 aims his Power Shot and does your bidding!
Nyarlthotep deals 4 damage to the unfortunate Rocket Launcher Mook, slaying them instantly!
You blast them with 2 shots from range, dealing 4 damage!
Your damage is split so finely among the Mooks that it deals no damage! Try targeting a single squad for maximum effect.
You manage to analyze a Tool Chest among the rubble! This is likely the pickaxe you're looking for.
There are five things wrong with this post:
First of all, who the hell do you think you are, coming in all of a sudden and doing an attack right off the bat?
Secondly, Ka Doink was a great forum gamer, who sadly never got to join this game.
Thirdly, spoiler alert, the Alchemiter will arrive later.
Fourth, you haven't even made a PC to do things with.
Finally, your post is nulled due to the fact that the post was incomplete!
Oh, wait I forgot to add in your Scepter of Health Switching! Sorry, it'll be added, but it can only switch up to 10 health between yourself and your entities, and only you can only deposit health to friendly entities.
You deal 10 damage to yourself to repair Nyarly's Barrier!
Because you were caught Power Playing (assuming that the Yeti has food and then assuming he'd eat it), your charge attack is nullified!
You deal 4 damage to the Ghost King!
Nyarlthotep deals 4 damage to one of the Spear Mooks from the first team, slaying them instantly!
Three Elementals will be summoned!
9 HP restored! 3 Food has been taken from the Fridge.
====[The Conclusion]====
Well, I reckon that's that. The update is incredibly likely to continue on Friday,
0
The update is complete!
The battlefield's tide turns even more interesting... Feel free to post. Although I will have to manage the posts made before this in a different manner... It's 4 turns until the BOSS arrives, so that should heat things up!
0
Hello everyone! As promised, an update is coming out today, although it will be a half of an update. The update should complete tomorrow afternevening.
The Ghost King speaks once more:
I have failed to conquer at least the quarter of the realm I was promised in life... my skillful archers were superior to any blade-wielding warrior...
Suddenly, the Ghost King begins to remember his former self, and changes his demeanor to become more hostile...
Nyarlthotep deals a lethal 4 damage to the Dagger Mook, wiping out the squad!
You deal 2 damage to the Well-Armored Sword Mook due to the Mook's armor. However, you do open it up to lethal damage with your strike!
You dish out a lethal 4 damage, flooring the unfortunate Sniper Rifle Mook!
You go forward and encounter Abandoned Site! This may net you the tools that you need.
You throw the Poison Potion at the Shotgun Mooks, resulting in them all being Poisoned for 2 turns!
Your Healing Hammer and Solar Blaster Pistol become the Life Force Drain Pistol! It's not as powerful as if it were crated with two Generation +1 items, but it does the trick. It works by draining the life force from its enemies.
Your Anti-Mook Turret will come into play once I update the EOTE.
Your turn is spent preparing yourself for the sudden hostility of the Ghost King!
Shoggoth summoned!
You scan the area and identify a threat! A ferocious lone Yeti Silverback appears before you.
You deal 12 damage (due to Dagger surprise attack) to one of the Spear Mooks, slaying it! However, now the other Spear Mooks know you as a threat and will stay on their guard.
Also, I notice you're not really using any of the items that have been given to you. You should really take a peek at your inventory to look at your options.
========[End-of-Turn Events]========
The Inferno Tower deals 9 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ attacks the Spear Mooks twice, dealing 6 damage to both and opening them up to lethal attacks!
The Player Archers fire into the Powered Axe Mooks, killing both of them with two lethal 8-damage shots!
The Red Shirts attack the Well-Armored Sword Mooks, but all of their attacks strike armor! This deals 6 damage regardless.
The Brainwashed Assault Rifle Mooks desperately fire into the Mook Command Squad, dealing 4 damage to the group! This kills 1 of the Powered Sword Mooks!
The Mooks Leader barks his orders!
"Our special weapons arrive soon... crush their resistance!"
The Well-Armored Sword Mooks cut the most injured Red Shirt, dealing 2 damage!
The Spear Mooks poke a single Brainwashed Assault Rifle Mook! This deals 4 damage!
The Shotgun Mooks blast at the knights from close quarters, dealing 18 damage to the entire group! This kills all but one of them!
The first squad of Sniper Rifle Mooks fire at the Red Shirts! This deals 8 damage to the group!
The second squad of Sniper Rifle Mooks has been eliminated!
The Rocket Launcher Mooks crash rockets into the Underground Base Turret, destroying one of them!
The Command Squad finishes off the remaining Brainwashed Assault Rifle Mook with a flurry of blades!
The Knight deals 4 damage to the Shotgun Mook!
The Underground Base Defense Turret fires at the Rocket Launcher Mooks, dealing 4 damage!
The Mook Infantry Fighting Vehicle sprays bullets at the remaining Knight, dealing 5 damage!
The Acolyte continues to charge up his Dark Magic Meter.
4 Spear Mooks and 4 Assault Rifle Mooks emerge from the woods.
The Underground Base summons 4 new Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's aims his blaster, aware of the King's changing state...
The Battle AIs ready their weapons.
The Ghost King changes its phase to Testing! It will deal moderate damage and will absorb damage dealt. He lets out an otherworldly howl and charges the party!
The Tech Master readies for battle!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 4 turns left until the BOSS arrives!
Mook Body Count: 66 (Total).
NPCs: 13.
Blinky1001: 8.
Nyarlthotep: 17.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16 (x2)
Templar Knights [AA] HP: 0/12 (x2), 4/12.
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 43/60. Defense Turrets: 0/20, 8/20 HP. Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 50% chance to give Fear (40% chance to refuse to attack) to enemy squads on a kill.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 4/16, 6/16.
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 0/16.
Rocket Launcher Mooks [PA] HP: 2/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 0/16, 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 14/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 0. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Three (2) Unidentified.
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
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Hello everyone! I am going to wait another day for any stragglers to post. Although the post count definitely is going strong...
Stay tuned for an update in the near future. Get your last posts in right away.
Sure! Most likely I'll ask the question at the end of the coming Act. We're more than halfway through it.
0
The update is complete!
Before anyone asks why I'm including Revan's posts, the reasoning is that I usually complete Sidequest End of Turn Events before the main one, mainly because there's less bookkeeping, so they can post without running over any lost info. Feel free to post right away!
0
Hello everybody! Since this update is happening during the week, this update will be in 2 parts as a 1/2 update. Expect the other half to be done within the week, depending on my homework load, which thankfully has been relatively light as of late.
This was updated from being a placeholder after I finished the update, so this counts as a regular post!
The Ghost King notices you out of the corner of his eye, but continues to look miserable and hang his head in sorrow.
HK-47 does as you command.
Nyarlthotep does 4 damage to the weakest Rocket Launcher Mook, killing them with a satisfying CRUNCH!
Sadly, although your new Incinestaff is capable of quite the gout of heat, there appears to be something that makes the snowy entrance immune to simply blasting it with fire. You'll have to find some way to dig through it...
I find Shotguns incredibly easy to book-keep, since there's no additional miss chance to calculate.
You fire 3 shots into the Sword Mooks, dealing 2 damage to both! One of them had their armor block the shots meant for them.
I'm going to put a rule down that you (by that I mean everyone) can only charge up a single segmented charge at a time to prevent the pace of the game from going too slowly.
By "lesser" I'm guessing you mean "Not Armored/Powered", so you deal 4 damage to one of the Spear Mooks!
As I said before, the snow is pretty much blastproof, so you'll need to find (not make) an item that'll let you dig through it.
The Ghost King turns its head towards you and utters a sadness-laden response:
"No corporeal creature can kill my eternal sorrow..."
Nyarly's Flute cannot summon anything yet, although I will give a signal about when it can. Given its increase in summon chance with time, it should summon something this turn.
You deal 2 damage to both Dagger Mooks, opening both up to a lethal attack!
Because of that brand new rule I mentioned, your Sceptre of Health Switching is now complete.
You fire into the crowd of Spear Mooks, dealing 24(!) damage in total! I'm nerfing that so that it doesn't get superpowers, but it's still going to be effective.
========[End-of-Turn Events]========
The Inferno Tower deals 8 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ begins a battle with the Spear Mooks, dealing 12 damage in total! This kills one and deals 6 damage to another!
The Player Archers stay back and charge their shots.
The Red Shirts engage the Well-Armored Sword Mooks in close combat, dealing 8+2 damage in total!
The Underground Base Droids assault the second squad of Sniper Rifle Mooks, dealing 12 damage to the group!
The Brainwashed Mooks act as follows:
The lone Lightly Armored Pistol Mook shoots at the Dagger Mooks, dealing 3 damage!
The Assault Rifle Mooks sprays at the Command Squad, dealing 2 damage to each Powered Sword Mook!
The Mooks Leader barks his orders!
"Slay the defecting traitors! Their forces are failing!"
The Well-Armored Sword Mooks slash back at the Red Shirts, dealing 1 damage to two of them!
The 2 Axe Mooks cleave through the armor of the remaining Brainwashed Lightly Armored Pistol Mook, slaying them with an 8-damage dual strike!
The lone Dagger Mook stabs at the Brainwashed Assault Rifle Mooks, dealing 4 damage to one of them!
The Spear Mooks stay in combat with the Brainwashed Assault Rifle Mooks, dealing 4 damage to two healthy members!
The Shotgun Mooks spray at the Knights from afar, trying to goad them into melee combat. This deals 1 or more damage to each Knight!
The first squad of Sniper Rifle Mooks gives fire support to the Command Squad, dealing 4 damage!
The second squad of Sniper Rifle Mooks blast at the newly-spawned Droids, killing 2 of them!
The Rocket Launcher Mooks blasts at the Inferno Tower support structures, causing it to suffer a massive structural loss! This deals 15 damage to it!
The Command Squad hacks at the Brainwashed Assault Rifle Mooks, slaying two of them with 8 damage each and crippling one of them with another 4 damage! This gives the Mook Leader the opportunity to finish the wounded Mook off himself!
The Knights charge at the Shotgun Mooks in a risky endeavor, dealing 4 damage to each Mook!
The Underground Base Defense Turrets open fire on the Second Sniper Rifle Mook squad, killing one and leaving the other on critical health!
The Mook Infantry Fighting Vehicle gives fire support to the Sniper Rifle Mooks, spraying down the last Droid!
The Acolyte continues to charge up his Dark Magic Meter.
No backup arrives from the Forest, creating a lull in the Mook onslaught.
The Underground Base generates a Potion of Poison!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing!
The Aura of Healing fades out.
Nyarlthotep's Flute gets to summon something!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's respectfully bows towards the Ghost King.
The Battle AIs stay away from the Ghost King.
The Ghost King remains in despair about his eternal sorrow.
The Tech Master stays clear of the Ghost King.
====[sunnyau's sidequest]====
Well, the quest now turns to the search for a digging item.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 5 turns left until the BOSS arrives!
Mook Body Count: 60 (Total).
NPCs: 11.
Blinky1001: 7.
Nyarlthotep: 15.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 0/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 9/16, 10/16, 16/16. Armor (43, 42, 47 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 0/16.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16 (x3), 4/16, 6/16.
Templar Knights [AA] HP: 8/12, 9/12 (x3).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 43/60. Defense Turrets: 6/20, 8/20 HP. Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 6/16, 12/16.
Powered Axe Mooks [PA] HP: 8/16. (x2)
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 0/16, 2/16.
Rocket Launcher Mooks [PA] HP: 0/16, 6/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x4), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 23/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
Invigorating Health Potion (Restores 10 HP to the user when used)====[EOTE END]====
0
The update is now complete!
You may post whenever you wish. Also, happy Halloween to those who celebrate it! Since it'll be past Halloween once the boss is summoned, it will not be Halloween-themed.
0
Hello everyone. You may wonder what I'm doing updating right now! The story goes that I was going to update Thursday, but my friend who I don't get to see very often said that he can play then, so that would really mess up my update schedule. However, an opening came up tonight, when I realized that I forgot to take home an assignment I was going to do tonight, which is due Friday. Anyhow, this will be a 1/2 update, which I will likely be able to complete on Friday, since Thursday is going to be busy for me to say the least.
That's fine. After thinking more about it, I don't think you're power playing much. Anyways, the brainwashed Mooks are locked in combat.
Also, I've thought about limiting the amount of SP items a player can carry, but that would just limit the amount of Spoils of War that more active players would have. Not saying it wouldn't work...)
You progress up the Elevator to find yourself in the Spire... it is a very tall room at the top of the tower.
HK-47 will do as you say.
Nyarlthotep deals 4 damage to one of the Rocket Launcher Mooks!
Lightning Hat charge consumed! Your Inferno Tower gets a quick damage boost of 2 Base Damage! This will stack with the damage bonus it gets when locked onto a target.
Your playstyle has definitely been on more of the "play to win" side with using some of the more boring but effective tactics, at least in my view. Until you started up your sidequest...
You'd have enough gear on you to take on any monsters in the cave anyhow... Besides, it's not like this holds some climactic story-important boss in the game.
You place your ear to the wall and listen into silence... at least in hearing range, this seems to be a snow cave where you can hole up.
They do have the name of Red Shirts, meaning they're supposed to go into the thick of combat to die en-masse (for the Good Guys, that's what separates them from their Mook kin). Although the en-masse part is strangely lacking, so I gave them armor to compensate. Honestly, I'm surprised they've lived this long.
You apply Evasive to yourself with Force Speed!
Nyarlthotep heals the most wounded Red Shirt by 2 HP! They're dying a lot because they're fighting the Powered Machine Gun Mooks, who are meant to cause devastating damage to enemy formations. I guess it'd be better than attacking a more crucial target...
You place your ear further and hear the sound of water striking stone... there must be more hidden depths than a simple snow cave.
You create the Infernomite Incinestaff! This is capable of blasting great gouts of flame, but it loses the ability to conduct ice and has a chance of harming you whenever you use it. Thankfully, the chance is low.
All of the Red Shirts have 1 Health Point restored to them!
As of this moment, the Lightly Armored Hammer Mooks have been eradicated from the field!
========[End-of-Turn Events]========
Since Crusher48 has declared himself not coming back, his Spoil of War, the Headless Horsemann Harmer's Howitzer §¶ from the Horseless Headless Horsemann (which I gave to him because he defeated the original HHH in DTG2) goes to Blinky1001, who would have originally gotten it!
The Inferno Tower deals 7 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ assists the Red Shirts in their assault, hacking at one of the Powered Mahcine Gun Mooks twice with his Shortsaber! This deals 12 damage in total and slays them.
The Player Archers open fire on both of the newly-spawned Powered Axe Mooks, dealing 8 damage to both!
The Red Shirts attack the Powered Machine Gun Mooks for 12 damage, killing one of them!
The Underground Base Droids assemble themselves!
The Brainwashed Mooks act as follows:
The Lightly Armored Pistol Mooks open fire into the Command Squad, dealing 7 damage in total!
The Assault Rifle Mooks deal 17 damage to the Command Squad!
The Mooks Leader barks his orders!
"We need backup against the defectors! Everyone not in a fight, focus on them!"
The Powered Machine Gun Mook shoots into the squad of red Shirts, dealing 2 damage to one of them!
The 2 Axe Mooks charge the Brainwashed Pistol Mooks, dealing 4 damage to both and killing one of them!
The Dagger Mooks sneak up behind the Brainwashed Assault Rifle Mooks, dealing 8 damage in total!
The Spear Mooks charge the Brainwashed Assault Rifle Mooks, dealing 8 damage total!
The first squad of Sniper Rifle Mooks fires at the Brainwashed Assault Rifle Mooks, dealing 6 damage!
The second squad of Sniper Rifle Mooks shoots the Underground Base's healthier defense turret, dealing 4 damage to it!
The Rocket Launcher Mooks open fire on the Underground Base as last turn, dealing 5 damage to each structure!
The Command Squad slashes at the Brainwashed Assault Rifle Mooks, slaying 2 of them with a combined 22 damage over 6 attacks! The Mook Leader strikes the killing blow on one of the defectors himself!
The Knights finish off the last Powered Machine Gun Mook with a flurry of 4-damage strikes!
The Underground Base Defense Turrets shoot at the second squad of Sniper Rifle Mooks for 4 damage to each Mook!
The Mook Infantry Fighting Vehicle opens fire on the Inferno Tower, dealing 8 damage!
The Acolyte continues to charge up his Dark Magic Meter.
A squad of 2 Well-Armored Sword Mooks and 4 Shotgun Mooks enter the field.
The Underground Base is generating a potion!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing! Except for the Brainwashed Mooks, since they're not permanently (or at least willingly) on the Anti-Acolyte side.
Nyarlthotep's Flute does not get to summon stuff yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses the turn to Critprime himself, allowing his first shot to get an automatic crit!
The Battle AIs await what is revealed at the top of the Spire...
The Tech Master charges up his tech.
Inside of the Spire rests a single restful Ghost King, with his head hung in sorrow.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 6 turns left until the BOSS arrives!
Mook Body Count: 57 (Total).
NPCs: 10.
Blinky1001: 6.
Nyarlthotep: 14.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 1/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 8/16, 10/16, 16/16. Armor (41, 43, 43, 48 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 0/16, 6/16.
Brainwashed Assault Rifle Mooks [PA] HP: 0/12 (x2), 6/16 (x3), 12/16 (x2).
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 42/60. Defense Turrets: 5/20, 7/20 HP. Droids: 4/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 55/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 16/16. (x2)
Powered Machine Gun Mooks [PA] HP: 0/16 (x3).
Powered Axe Mooks [PA] HP: 8/16. (x2)
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Rocket Launcher Mooks [PA] HP: 2/16, 6/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 6/16 (x4), 13/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 31/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
Invigorating Health Potion (Restores 10 HP to the user when used)====[EOTE END]====